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For an overview of 10mm ammunition types in the Fallout series of games, see 10mm.

 
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The 10mm round is a type of ammunition in Fallout: New Vegas.

Background[edit | edit source]

This section is transcluded from 10mm. To change it, please edit the transcluded page.

Before the War, the powerful 10mm Automatic round was the standard ammunition for the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers and other law enforcement agencies, while the military was more reliant on experimental energy weapons (although it remained the round of choice for conventional pistols and submachine guns).[1] The Circle G brand of ammunition was one of the most popular, offering excellent centerfire cartridges for a variety of applications.

Characteristics[edit | edit source]

A medium caliber, high velocity auto-pistol round manufactured before the Great War.

Production[edit | edit source]

Standard and JHP 10mm rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:

Materials:Requirements:Produces:
Lead (17)
Range
Repair: 25
Level
10mm rounds (1)
Materials:Requirements:Produces:
Lead (21)
Range
Repair: 50
Level
10mm JHP (hand load) (1)

Breakdown[edit | edit source]

Breaking down a standard 10mm round yields:

Materials:Requirements:Produces:
10mm round (1)
Range
Repair: 25
Level
Lead (15)

Weapons using this ammunition[edit | edit source]

Variants[edit | edit source]

10mm, hollow point[edit | edit source]

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the bullet's penetrating power.

10mm, JHP (hand load)[edit | edit source]

A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.

Comparison[edit | edit source]

Ammunition type Damage modifier Damage Threshold modifier Condition penalty Spread modifier Craftable Percentage chance of empty casing
10mm round, standardx 1x 1x 1x 1Yes20% chance
10mm round, JHP (hand load)x 1.65x 2x 1x 1Yes10% chance
10mm round, hollow pointx 1.75x 3x 1x 1No20% chance

Locations[edit | edit source]

Notes[edit | edit source]

The static object for the ammunition box reads "50 CENTER FIRE CARTRIDGES."

References[edit | edit source]

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