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The 10mm round is a type of ammunition in Fallout: New Vegas.

Characteristics

A medium caliber, high velocity auto-pistol round manufactured before the Great War.

Production

Standard and JHP 10mm rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:

Materials:Requirements:Produces:
Lead (17)
Range
Repair: 25
Level
10mm rounds (1)
Materials:Requirements:Produces:
Lead (21)
Range
Repair: 50
Level
10mm JHP (hand load) (1)

Breakdown

Breaking down a standard 10mm round yields:

Materials:Requirements:Produces:
10mm round (1)
Range
Repair: 25
Level
Lead (15)

Weapons using this ammunition

Variants

10mm, hollow point

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the bullet's penetrating power.

10mm, JHP (hand load)

A jacketed hollow point is a round designed with a harder outer metal coating with a hollowed cavity tip. The result is higher stopping power and wound trauma with increased armor penetration when compared to standard hollow point rounds, but inflict slightly less damage.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons SpreadWeapon Spread modifer
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition pentaly- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modiferDamage Threshold modifierCondition penaltySpread modifierCraftablePercentage chance of empty casing
10mm round, standardx 1x 1x 1x 1Yes20% chance
10mm round, JHP (hand load)x 1.65x 2x 1x 1Yes10% chance
10mm round, hollow point1.75x 3x 1x 1No20% chance

Locations

Notes

The static object for the ammunition box reads "50 CENTER FIRE CARTRIDGES."

Gallery

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