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For the weapon in Fallout series, see 10mm pistol.
 
Gametitle-FO76
Gametitle-FO76

The 10mm pistol is a weapon in Fallout 76.

Background

Standard issue for the BADTFL, certain units of the United States Armed Forces and police departments across the nation, 10mm pistols are one of the most common guns found in post-War America. The model seen in Appalachia has a long barrel, black polymer grips and a 12-round magazine as standard.

Characteristics

The 10mm pistol is reasonably powerful sidearm for the beginning of the game, and it retains its usability with additional mods. An automatic receiver modification turns the weapon into a machine pistol. A silencer can also be attached, making it an effective weapon for stealthy operations. A 10mm pistol that has been completely modified from its base platform can potentially be a powerhouse on its own, given that ammunition is plentiful and there is not a legitimate threat of running out.

Crafting

Materials:Requirements:Produces:
Oil (2)
Screw (6)
Steel (16)
Icon range
Icon level
10mm pistol (Lv 5)
Materials:Requirements:Produces:
Oil (3)
Screw (7)
Steel (18)
Icon range
Icon level
10mm pistol (Lv 15)
Materials:Requirements:Produces:
Oil (4)
Screw (9)
Steel (20)
Icon range
Icon level
10mm pistol (Lv 25)
Materials:Requirements:Produces:
Oil (5)
Screw (11)
Steel (22)
Icon range
Icon level
10mm pistol (Lv 35)
Materials:Requirements:Produces:
Oil (7)
Screw (13)
Steel (25)
Icon range
Icon level
10mm pistol (Lv 45)

Weapon modifications

Receiver
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard receiverStandard.Adhesive x2
Gear x3
Oil x2
Screw x3
Steel x8
????????
Hair trigger receiverSuperior rate of fire (delay to 0).Hair trigger-10% AP cost+30%+40%Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
????????
Calibrated receiverSuperior critical shot damage.Calibrated+34% critical shot+30%+40%Adhesive x5
Aluminum x2
Gear x3
Oil x2
Screw x3
Steel x8
????????
Hardened receiverSuperior damage.Hardened+25%+30%+40%Adhesive x2
Gear x3
Nuclear material x2
Oil x2
Screw x3
Steel x8
????????
Powerful automatic receiverImproved automatic damage, fire.Powerful automatic+12.5%AP cost -50%-1x (multiplier)+30%+70%Gunsmith 24 Adhesive
5 Gear
1 Nuclear Material
4 Oil
6 Steel
4 Screw
????????
True receiverSuperior hip-fire accuracy.True+25% (hipfire)

+10% (sighted)

-3% aiming time
+30%+40%Adhesive x2
Gear x3
Nuclear material x1
Oil x2
Screw x3
Steel x8
????????
Automatic receiverSuperior rate of fire. Inferior range and damage.Auto-15%AP cost -50%-1x (multiplier)+20%+40%Gunsmith 2Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
????????
Steadfast receiverImproved rate of fire (delay = 0), accuracy.SteadfastAP cost -5%+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time
+20%+50%Gunsmith 2Adhesive x3
Oil x3
Rubber x1
Screw x4
Spring x4
Steel x10
????????
Focused automatic receiverAutomatic fire. Improved hip-fire accuracy.Focused autoAP cost -50%-1x (multiplier)+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time
+20%+50%Gunsmith 2Adhesive x2
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
????????
Vicious receiverImproved hip-fire accuracy, critical shot damage.Vicious+17% critical shot+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time
+20%+60%Gunsmith 2Adhesive x2
Aluminum x1
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
????????
Refined receiverImproved hip-fire accuracy, damage.Refined+12.5%+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time
+20%+60%Gunsmith 2Adhesive x2
Gear x4
Nuclear material x1
Oil x2
Rubber x1
Screw x3
Steel x8
????????
Fierce receiverSuperior rate of fire (delay set to 0) and critical damage.Fierce+17% critical shotAP cost -5%-2+30%+70%Gunsmith 2Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
????????
Tweaked automatic receiverImproved critical shot damage, automatic fire.Tweaked auto+17% critical shotAP cost -50%-1x (multiplier)+30%+70%Gunsmith 2Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
????????
Vigorous receiverSuperior rate of fire (delay to 0) and damage.Vigorous+12.5%Delay to 0+30%+70%Gunsmith 2Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
????????
Severe receiverImproved damage, critical shot damage.Severe+12.5% (base) +17% (critical shot)+30%+80%Gunsmith 2Adhesive x2
Aluminum x1
Gear x3
Nuclear material x1
Oil x2
Screw x3
Steel x8
????????
Scorched killer's receiver50% more damage against Scorched, 20% less against everything else.-20% (base) +50% vs. scorched+20%+100%Adhesive x6
Crystal x5
Fiberglass x5
Gold x9
Nuclear material x12
Ultracite x15
????????
Prime automatic receiverImproved rate of fire. Superior Damage. Bonus Damage to Scorchbeasts and Scorched.Prime automatic+25% +50% vs. ScorchedAP cost -50%Uses ultracite ammo+20%+40%Gunsmith 5Adhesive x4
Gear x2
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x4
Steel x14
Ultracite x5
????????
Prime receiverImproved rate of fire. Superior Damage. Bonus Damage to Scorchbeasts and Scorched.Prime+25% +50% vs. ScorchedUses ultracite ammoGunsmith 5Adhesive x4
Gear x2
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x4
Steel x14
Ultracite x5
????????
Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Stub barrelStandard.Short6*baseAdhesive x1
Screw x1
Steel x3
????????
Standard short barrelBetter Range.9*base+3+10%+10%Adhesive x1
Screw x2
Steel x3
????????
Standard long barrelSuperior range.Long16*base+25% (sighted)+20%Adhesive x2
Screw x1
Steel x6
????????
Stabilized stub barrelInferior range. Superior recoil.ShortAP cost -10%6*baseRecoil -25%+30%+40%Adhesive x1
Screw x1
Spring x1
Steel x3
????????
Stabilized short barrelImproved range. Superior recoil.AP cost -10%9*baseRecoil -25%+40%+50%Adhesive x2
Screw x1
Spring x1
Steel x6
????????
Stabilized long barrelSuperior recoil. Superior range.LongAP cost -10%16*baseRecoil -25%+50%+40%Adhesive x2
Screw x1
Spring x1
Steel x6
????????
True stub barrelInferior range. Superior hip-fire accuracy.Short6*base+25% (hipfire)

+10% (sighted)

-3% aiming time
+30%+40%Adhesive x1
Gear x1
Rubber x1
Screw x1
Steel x3
????????
True short barrelImproved range. Superior hip-fire accuracy.9*base+25% (hipfire)

+10% (sighted)

-3% aiming time
+40%+50%Adhesive x1
Gear x1
Rubber x1
Screw x2
Steel x4
????????
True long barrelSuperior hip-fire accuracy. Superior range.Long16*base+25% (hipfire)

+10% (sighted)

-3% aiming time
+30%+40%Adhesive x2
Gear x1
Rubber x3
Screw x1
Steel x6
????????
Aligned very short barrelInferior range. Improved recoil, hip-fire accuracy.ShortAP cost -5%6*base+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

-12.5% recoil
+15%+30%Gunsmith 2Adhesive x1
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x3
????????
Aligned short barrelImproved range. Improved recoil, hip-fire accuracy.AP cost -5%9*base+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

-12.5% recoil
+15%+30%Gunsmith 2Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
????????
Aligned long barrelImproved recoil, hip-fire accuracy. Superior range.LongAP cost -5%16*base+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

-12.5% recoil
+15%+30%Gunsmith 2Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
????????
Grip
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard gripStandard.Adhesive x1
Screw x1
Steel x3
????????
Bruising gripSuperior bash damage.+150% (bash)+30%+40%Acid x2
Adhesive x2
Rubber x2
Screw x1
Steel x6
????????
Stabilized gripSuperior recoil.Sharpshooter'sAP cost -10%Recoil -25%+30%+40%Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
????????
True gripSuperior hip-fire accuracy.+25% (hipfire)

+10% (sighted)

-3% aiming time
+30%+40%Adhesive x2
Gear x1
Rubber x5
Screw x1
Steel x6
????????
Aligned gripImproved recoil, hip-fire accuracy.Comfort gripAP cost -5%+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

-12.5% recoil
+10%+40%Gunsmith 2Adhesive x2
Gear x1
Rubber x4
Screw x1
Spring x1
Steel x6
????????
Forceful gripImproved bash damage, recoil.+75% (bash)AP cost -5%-12.5% recoil+20%+50%Gunsmith 2Acid x1
Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
????????
Precise gripImproved bash damage, hip-fire accuracy.+75% (bash)+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time
+20%+50%Gunsmith 2Acid x1
Adhesive x2
Gear x1
Rubber x4
Screw x1
Steel x6
????????
Magazine
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard magazineStandard.12Adhesive x1
Aluminum x1
Oil x1
Screw x1
Spring x3
????????
Large magazineInferior reload speed. Superior ammo capacity.High capacityAP cost +10%+3% (aiming)18 +20% reload time+30%+40%Adhesive x2
Aluminum x1
Oil x1
Screw x1
Spring x3
????????
Perforating magazineSuperior armor penetration.Armor piercing-40% target DRAP cost +20%12+30%+40%Adhesive x1
Aluminum x1
Black titanium x1
Oil x1
Screw x1
Spring x3
????????
Quick magazineSuperior reload speed.AP cost -5%12 Up to -60% reload speed+10%+20%Gunsmith 2Adhesive x1
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
????????
Piercing magazineImproved reload speed, armor penetration.Armor piercing-20% target DRAP cost +5%12 Up to -30% reload speed+20%+40%Gunsmith 2Adhesive x1
Aluminum x1
Black titanium x1
Copper x1
Oil x1
Screw x1
Spring x3
????????
Swift magazineImproved reload speed, ammo capacity.High capacityAP cost +5%+3% (aiming)15 Up to -30% reload speed+20%+40%Gunsmith 2Adhesive x2
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
????????
Stinging magazineImproved armor penetration, ammo capacity.High capacity armor piercing-20% target DRAP cost +15%+3% (aiming)15+30%+60%Gunsmith 2Adhesive x2
Aluminum x1
Black titaniumx1
Oil x1
Screw x1
Spring x3
????????
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard sightsStandard.Adhesive x1
Steel x1
????????
Standard glow sightsImproved focus and better sighted accuracy.Glow-sightedAP cost -7.5%-5% (aiming)+2.5%+10%Adhesive x1
Nuclear material x1
Steel x1
????????
Reflex sightBetter focus (1.5x zoom) and sighted accuracy.Tactical+15% (sighted) -10% aiming time+10%+25%Adhesive x1
Aluminum x2
Glass x2
Nuclear material x2
Screw x1
????????
Reflex sight (circle)Better focus (1.5x zoom) and sighted accuracy.Tactical+15% (sighted) -10% aiming time+10%+25%Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
????????
Standard recon scopeTracks targets. Better magnification (2x). Superior sighted accuracy.ReconAP cost +20%+25% (sighted)+25%+60%Gunsmith 3Adhesive x3
Aluminum x4
Circuitry x2
Crystal x4
Fiber Optics x2
Glass x2
Nuclear material x4
Screw x3
????????
Muzzle
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
No muzzleStandardNone????????
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-1*base-15% recoil+20%+40%Gunsmith 2Adhesive x2
Aluminum x2
????????
Muzzle brakeImproved per-shot recoil. Improved recoil control. Reduced range.-1.5*base-10% recoil+20%+60%Gunsmith 2Adhesive x2
Aluminum x3
????????
SuppressorSilences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range.SuppressedSets sound level to Silent-2.5*base-12.5% recoil+25%+80%Gunsmith 2Adhesive x3
Aluminum x4
Plastic x5
Screw x2
????????
Paint
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantPerk(s) requiredComponentsBase ID
Standard paint????????
Tricentennial paint????????

Variants

Locations

Gallery


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