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Fallout Wiki
(tank killer)
(26 intermediate revisions by 6 users not shown)
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|games =FO76
 
|games =FO76
 
|image =FO76_10mmPistol.png
 
|image =FO76_10mmPistol.png
|level =5/15/25/35/45
+
|level =5 / 15 / 25 / 35 / 45
  +
|type =Ranged<hr>[[Fallout 76 weapons#Pistols|Pistol]]<br>Automatic ''(optional)''<br>Non-automatic ''(optional)''<hr>Sighted ''(optional)''<br>Scoped ''(optional)''<br>Suppressed ''(optional)''
|type =Non-automatic pistol
 
 
|damage ={{icon|attack}} 15 / 18 / 21 / 24 / 28
|base type =
 
  +
|bash ={{icon|attack}} ?
|damage =Level 5: 15<br />15: 18<br />25: 21<br />35:24<br />45: 28
 
  +
|crit =+100% {{icon|attack}}
  +
|oor =-50% {{icon|attack}}
 
|AP used =28
 
|AP used =28
 
|special =
 
|special =
|fire rate =4.66 rps<br />2.66 sec reload
+
|fire rate =<!-- 4.66 rps<br />2.66 sec reload -->?
|range =Short barrel: {{unit|6|256}}<br />Long: {{unit|9|256}}
+
|range =<!-- Short barrel: {{unit|6|256}}<br />Long: {{unit|9|256}} -->?
 
|accuracy =60
 
|accuracy =60
|weight =3
+
|weight =3.0
|value =
+
|value =?
|ammo =[[10mm round (Fallout 76)|10mm round]]
+
|ammo =[[10mm round (Fallout 76)|10mm round]]<hr />[[10mm round (Fallout 76)|Ultracite 10mm round]]
  +
|projectiles =1
 
|clip size =12
 
|clip size =12
  +
|reload time =?
|perk dmg ='''Non-automatic'''<br />[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />'''Automatic'''<br />[[Guerrilla]]<br />[[Expert Guerrilla]]<br />[[Master Guerrilla]]<br />
 
  +
|attack time =?
|perk mod =[[Crack Shot]]<br />[[Gun Runner]]<br />[[Modern Renegade]]<br/>[[Packin' Light]]<br />[[Tank Killer]]
 
  +
|sight =?
  +
|unsight =?
  +
|draw =?
  +
|sound level =?
  +
|stagger =?
 
|perk dmg ='''Non-automatic'''<br />[[Gunslinger]]<br />[[Expert Gunslinger]]<br />[[Master Gunslinger]]<br />'''Automatic'''<br />[[Guerrilla]]<br />[[Expert Guerrilla]]<br />[[Master Guerrilla]]<hr>[[Bloody Mess (perk)|Bloody Mess]]<br />[[Tank Killer]]
 
|perk mod =[[Crack Shot]]<br />[[Gun Runner]]<br />[[Modern Renegade]]<br/>[[Packin' Light]]
  +
|perk craft =[[Gunsmith]]
  +
|perk repair =[[Weapon Artisan]]
  +
|perk weight =[[Walking Arsenal]] {{icon|nw|20px}}
 
|plan =[[Plan: 10mm pistol]]
 
|edid =<tt>10mm</tt>
 
|edid =<tt>10mm</tt>
 
|baseid ={{ID|004822}}
 
|baseid ={{ID|004822}}
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==Background==
 
==Background==
  +
<!--Transclude this please!-->
Standard issue for the [[Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers|BADTFL]], certain units of the [[United States Armed Forces]] and police departments across the nation, 10mm pistols are one of the most common guns found in post-War America. The model seen in [[Appalachia]] has a long barrel, black polymer grips and a 12-round magazine as standard.
+
The standard issue N99 for the [[Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers|BADTFL]], certain units of the [[United States Armed Forces]] and police departments across the nation, 10mm pistols are one of the most common guns found in post-War America. The model seen in [[Appalachia]] has a long barrel, black polymer grips, and a 12-round magazine as standard.
   
 
== Characteristics ==
 
== Characteristics ==
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===Crafting===
 
===Crafting===
  +
<tabber>
  +
|-|Level 5=
 
{{Crafting table
 
{{Crafting table
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
Line 46: Line 63:
 
|product#1 =Lv 5
 
|product#1 =Lv 5
 
}}
 
}}
  +
|-|Level 15=
 
 
{{Crafting table
 
{{Crafting table
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
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|product#1 =Lv 15
 
|product#1 =Lv 15
 
}}
 
}}
  +
|-|Level 25=
 
 
{{Crafting table
 
{{Crafting table
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
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|product#1 =Lv 25
 
|product#1 =Lv 25
 
}}
 
}}
  +
|-|Level 35=
 
 
{{Crafting table
 
{{Crafting table
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
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|product#1 =Lv 35
 
|product#1 =Lv 35
 
}}
 
}}
  +
|-|Level 45=
 
 
{{Crafting table
 
{{Crafting table
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
 
|material1 =[[Adhesive (Fallout 76)|Adhesive]]
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|product1 =10mm pistol
 
|product1 =10mm pistol
 
|product#1 =Lv 45
 
|product#1 =Lv 45
  +
}}</tabber>
}}
 
   
 
===Weapon modifications===
 
===Weapon modifications===
  +
<tabber>
  +
|-|Receiver=
 
{{Weapon mod FO76|start|slot=Receiver}}
 
{{Weapon mod FO76|start|slot=Receiver}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
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}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = [[Powerful receiver (Fallout 76) |Powerful<br />automatic receiver]]
+
|mod = [[Powerful automatic receiver (Fallout 76)|Powerful automatic receiver]]
 
|desc = Improved automatic fire, damage.
 
|desc = Improved automatic fire, damage.
 
|prefix = Powerful automatic
 
|prefix = Powerful automatic
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}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Barrel=
 
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|start|slot=Barrel}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
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}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Magazine=
 
 
{{Weapon mod FO76|start|slot=Magazine}}
 
{{Weapon mod FO76|start|slot=Magazine}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
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}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Sights=
 
 
{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|start|slot=Sights}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
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}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Muzzle=
 
 
{{Weapon mod FO76|start|slot=Muzzle}}
 
{{Weapon mod FO76|start|slot=Muzzle}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
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}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
|-|Appearance=
 
 
{{Weapon mod FO76|start|slot=Paint}}
 
{{Weapon mod FO76|start|slot=Paint}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
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}}
 
}}
 
{{Weapon mod FO76|row
 
{{Weapon mod FO76|row
|mod = Tricentennial paint
+
|mod = [[Tricentennial paint]]
|desc = Tricentennial paint.
+
|desc = ''Tricentennial Paint.''
  +
|prefix = Tricentennial
 
|components = [[Oil (Fallout 76) |Oil]] x1
 
|components = [[Oil (Fallout 76) |Oil]] x1
|base id = {{ID|}}
+
|base id = {{ID|00308629}}
 
}}
  +
{{Weapon mod FO76|row
  +
|mod = [[Hot Rod Shark paint (Fallout 76)|Hot rod shark paint]]
  +
|desc = ''Hot Rod Shark Paint.''
  +
|prefix = Hot Rod Shark
  +
|components = [[Oil (Fallout 76) |Oil]] x1
  +
|base id = {{ID|0053824D}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod = [[Jack o'lantern paint|Halloween paint]] {{Limited}}
  +
|desc = ''Halloween Paint.''
  +
|components = [[Oil (Fallout 76) |Oil]] x1
  +
|base id = {{ID|00538249}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod = [[Settler paint|Settler special paint]] {{unused}}
  +
|desc = ''Tricentennial Paint.'' {{sic}}
  +
|prefix = Settler Special
  +
|components = [[Oil (Fallout 76) |Oil]] x1
  +
|base id = {{ID|005B2E98}}
  +
}}
  +
{{Weapon mod FO76|row
  +
|mod = [[Starter paint]] {{unused}}
  +
|desc =
  +
|components =
  +
|base id = Null record
 
}}
 
}}
 
{{Weapon mod FO76|end}}
 
{{Weapon mod FO76|end}}
  +
</tabber>
 
 
==Variants==
 
==Variants==
* [[Anti-Scorched training pistol]] - Legendary variant awarded during [[Into the Fire]], does 25% extra damage to [[Scorched]], but 20% less damage to all other enemies.
+
* [[Anti-Scorched training pistol]]<!-- - Given by [[Into the Fire]], deals +25% damage to [[Scorched]], but -20% damage to all other enemies.-->
   
 
==Locations==
 
==Locations==
  +
* Crafted at a [[Weapons workbench (Fallout 76)|weapons workbench]].
 
* On the second level of [[Camp McClintock]].
 
* On the second level of [[Camp McClintock]].
 
* A 10mm auto pistol can be found on a couch on the second level of [[New Gad]].
 
* A 10mm auto pistol can be found on a couch on the second level of [[New Gad]].
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==Gallery==
 
==Gallery==
<gallery>
+
<gallery widths="185">
 
FO76 Tricentennial paint (10mm).png|Tricentennial paint
 
FO76 Tricentennial paint (10mm).png|Tricentennial paint
  +
Score s1 skin weaponskin 10mm settler l.png|Settler special paint
  +
FO76NW Pumpkin 10mm.png|Halloween paint
  +
Babylon skin weaponskin 10mm hotrodshark l.png|Hotrod shark paint
  +
FO76 Atomic Shop 10mm player icon.png|Player icon
  +
Art of Fallout 4 10mm pistol.jpg|''Fallout 4'' concept art
 
</gallery>
 
</gallery>
   

Revision as of 21:05, 15 November 2020

 
Gametitle-FO76
Gametitle-FO76

The 10mm pistol is a weapon in Fallout 76.

Background

The standard issue N99 for the BADTFL, certain units of the United States Armed Forces and police departments across the nation, 10mm pistols are one of the most common guns found in post-War America. The model seen in Appalachia has a long barrel, black polymer grips, and a 12-round magazine as standard.

Characteristics

The 10mm pistol is reasonably powerful sidearm for the beginning of the game, and it retains its usability with additional mods. An automatic receiver modification turns the weapon into a machine pistol. A silencer can also be attached, making it an effective weapon for stealthy operations. A 10mm pistol that has been completely modified from its base platform can potentially be a powerhouse on its own, given that ammunition is plentiful and there is not a legitimate threat of running out.

Crafting

Materials:Requirements:Produces:
Oil (2)
Screw (6)
Steel (16)
Range
Level
10mm pistol (Lv 5)

Materials:Requirements:Produces:
Oil (3)
Screw (7)
Steel (18)
Range
Level
10mm pistol (Lv 15)

Materials:Requirements:Produces:
Oil (4)
Screw (9)
Steel (20)
Range
Level
10mm pistol (Lv 25)

Materials:Requirements:Produces:
Oil (5)
Screw (11)
Steel (22)
Range
Level
10mm pistol (Lv 35)

Materials:Requirements:Produces:
Oil (7)
Screw (13)
Steel (25)
Range
Level
10mm pistol (Lv 45)

Weapon modifications

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
Standard
receiver
Standard.
Adhesive x2
Gear x3
Oil x2
Screw x3
Steel x8
Hair trigger
receiver

(Hair trigger)
Superior rate of fire.AP cost -10%
Uncapped rate of fire

Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Calibrated
receiver

(Calibrated)
Superior critical shot damage.+34% critical shot
Adhesive x5
Aluminum x2
Gear x3
Oil x2
Screw x3
Steel x8
Hardened
receiver

(Hardened)
Superior damage.+25%
Adhesive x2
Gear x3
Nuclear
material
x2
Oil x2
Screw x3
Steel x8
True
receiver

(True)
Superior hip-fire accuracy.+25% (hipfire)
+10% (sighted)
-3% aiming time

Adhesive x2
Gear x3
Oil x2
Rubber x3
Screw x3
Steel x11
Vicious
receiver

(Vicious)
Improved hip-fire accuracy, critical shot damage.+17% critical shot+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time

Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
Steadfast
receiver

(Steadfast)
Improved rate of fire and accuracy.AP cost -5%
Uncapped rate of fire
+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time

Gunsmith 2 to craft
Adhesive x3
Oil x3
Rubber x1
Screw x4
Spring x4
Steel x10
Refined
receiver

(Refined)
Improved hip-fire accuracy, damage.+12.5%+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time

Gunsmith 2 to craft
Adhesive x2
Gear x4
Nuclear
material
x1
Oil x2
Rubber x1
Screw x3
Steel x8
Fierce
receiver

(Fierce)
Improved rate of fire and critical damage.+17% critical shotAP cost -5%
Uncapped rate of fire
-2
Gunsmith 2 to craft
Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Vigorous
receiver

(Vigorous)
Improved rate of fire and damage.+12.5%AP cost -5%
Uncapped rate of fire

Gunsmith 2 to craft
Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Severe
receiver

(Severe)
Improved damage, critical shot damage.+12.5% (base)
+17% (critical shot)

Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x3
Nuclear
material
x1
Oil x2
Screw x3
Steel x8
Automatic
receiver

(Auto)
Superior rate of fire. Inferior range and damage.-15%AP cost -50%-1x (multiplier)
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
Powerful automatic receiver
(Powerful automatic)
Improved automatic fire, damage.+12.5%AP cost -50%-1x (multiplier)
Gunsmith 2 to craft
Adhesive x2
Gear x3
Nuclear
Material
x1
Oil x2
Screw x3
Steel x8
Focused
automatic receiver

(Focused auto)
Automatic fire. Improved hip-fire accuracy.AP cost -50%-1x (multiplier)+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time

Gunsmith 2 to craft
Adhesive x2
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
Tweaked
automatic receiver

(Tweaked auto)
Improved critical shot damage, automatic fire.+17% critical shotAP cost -50%-1x (multiplier)
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
Prime
receiver

(Prime)
Superior damage. Bonus damage to Scorchbeasts and Scorched.+25%
+50% vs. Scorched
Uses Ultracite ammo
Gunsmith 5 to craft
Adhesive x4
Gear x2
Oil x4
Pure crimson
flux
x2
Pure violet
flux
x2
Screw x4
Steel x14
Ultracite x5
Prime
automatic
10mm receiver

(Prime automatic)
Superior Damage. Bonus Damage to Scorchbeasts and Scorched.+25%
+50% vs. Scorched
AP cost -50%Uses Ultracite ammo
Gunsmith 5 to craft
Adhesive x4
Gear x2
Oil x4
Pure crimson
flux
x2
Pure violet
flux
x2
Screw x4
Steel x14
Ultracite x5
Scorched killer's
receiver

(Scorched killer's)
50% more damage against Scorched, 20% less against everything else.-20%
+50% vs. Scorched

Adhesive x6
Crystal x5
Fiberglass x5
Gold x9
Nuclear
material
x12
Ultracite x15

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Stub
barrel

(Short)
Standard.6*base
Adhesive x1
Screw x1
Steel x3
Standard
short barrel
Better Range.9*base+3
Adhesive x1
Screw x2
Steel x3
Standard
long barrel

(Long)
Superior range.16*base+25% (sighted)
Adhesive x2
Screw x1
Steel x6
Stabilized
stub barrel

(Short)
Superior recoil.AP cost -10%6*baseRecoil -25%
Adhesive x1
Screw x1
Spring x1
Steel x3
Stabilized
short barrel
Improved range. Superior recoil.AP cost -10%9*baseRecoil -25%
Adhesive x2
Screw x1
Spring x1
Steel x6
Stabilized
long barrel

(Long)
Superior recoil. Superior range.AP cost -10%16*baseRecoil -25%
Adhesive x2
Screw x1
Spring x1
Steel x6
True
stub barrel

(Short)
Superior hip-fire accuracy.6*base+25% (hipfire)
+10% (sighted)
-3% aiming time

Adhesive x1
Gear x1
Rubber x1
Screw x1
Steel x3
True
short barrel
Improved range. Superior hip-fire accuracy.9*base+25% (hipfire)
+10% (sighted)
-3% aiming time

Adhesive x1
Gear x1
Rubber x1
Screw x2
Steel x4
True
long barrel

(Long)
Superior hip-fire accuracy. Superior range.16*base+25% (hipfire)
+10% (sighted)
-3% aiming time

Adhesive x2
Gear x1
Rubber x3
Screw x1
Steel x6
Aligned
very short barrel

(Short)
Improved recoil, hip-fire accuracy.AP cost -5%6*base+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
-12.5% recoil

Gunsmith 2 to craft
Adhesive x1
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x3
Aligned
short barrel
Improved range. Improved recoil, hip-fire accuracy.AP cost -5%9*base+12.5% (hipfire)+5% (sighted)
-1.5% aiming time
-12.5% recoil

Gunsmith 2 to craft
Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
Aligned
long barrel

(Long)
Improved recoil, hip-fire accuracy. Superior range.AP cost -5%16*base+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
-12.5% recoil

Gunsmith 2 to craft
Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard
grip
Standard.
Adhesive x1
Screw x1
Steel x3
Bruising
grip
Superior bash damage.+150% (bash)
Acid x2
Adhesive x2
Rubber x2
Screw x1
Steel x6
Stabilized
grip

(Sharpshooter's)
Superior recoil.AP cost -10%Recoil -25%
Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
True
grip
Superior hip-fire accuracy.+25% (hipfire)
+10% (sighted)
-3% aiming time

Adhesive x2
Gear x1
Rubber x5
Screw x1
Steel x6
Aligned
grip

(Comfort grip)
Improved recoil, hip-fire accuracy.AP cost -5%+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
-12.5% recoil

Gunsmith 2 to craft
Adhesive x2
Gear x1
Rubber x4
Screw x1
Spring x1
Steel x6
Forceful
grip
Improved bash damage, recoil.+75% (bash)AP cost -5%Recoil -12.5%
Gunsmith 2 to craft
Acid x1
Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
Precise
grip
Improved bash damage, hip-fire accuracy.+75% (bash)+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time

Gunsmith 2 to craft
Acid x1
Adhesive x2
Gear x1
Rubber x4
Screw x1
Steel x6

Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changeRequirementsResources
Standard
magazine
Standard.12 bullet mag
Adhesive x1
Aluminum x1
Oil x1
Screw x1
Spring x3
Large
magazine

(High capacity)
Inferior reload speed. Superior ammo capacity.AP cost +10%+3% (aiming)18 bullet mag
+20% reload time

Adhesive x2
Aluminum x1
Oil x1
Screw x1
Spring x3
Perforating
magazine

(Armor piercing)
Superior armor penetration.Target DR -40%AP cost +20%
Adhesive x1
Aluminum x1
Black
titanium
x1
Oil x1
Screw x1
Spring x3
Quick
magazine
Superior reload speed.AP cost -5%Up to -60% reload speed
Gunsmith 2 to craft
Adhesive x1
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
Piercing
magazine

(Armor piercing)
Improved reload speed, armor penetration.Target DR -20%AP cost +5%Up to -30% reload speed
Gunsmith 2 to craft
Adhesive x1
Aluminum x1
Black
titanium
x1
Copper x1
Oil x1
Screw x1
Spring x3
Swift
magazine

(High capacity)
Improved reload speed, ammo capacity.AP cost +5%+3% (aiming)15 bullet mag
Up to -30% reload speed

Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
Stinging
magazine

(High capacity armor piercing)
Improved armor penetration, ammo capacity.-20% target DRAP cost +15%+3% (aiming)15 bullet mag
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Black
titaniumx
1
Oil x1
Screw x1
Spring x3

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard
sights
Standard.
Adhesive x1
Steel x1
Standard
glow sights

(Glow-sighted)
Improved focus and better sighted accuracy.AP cost -7.5%-5% (aiming)
Adhesive x1
Nuclear
material
x1
Steel x1
Reflex
sight

(Tactical)
Better focus and sighted accuracy.+15% (sighted)
-10% aiming time
1.5x zoom

Adhesive x1
Aluminum x2
Glass x2
Nuclear material x2
Screw x1
Reflex
sight (circle)

(Tactical)
Better focus and sighted accuracy.+15% (sighted)
-10% aiming time
1.5x zoom

Adhesive x1
Aluminum x2
Glass x2
Nuclear material x2
Screw x1
Standard
recon scope

(Recon)
Tracks targets. Better magnification. Superior sighted accuracy.AP cost +20%+25% (sighted)
2x zoom

Gunsmith 3 to craft
Adhesive x3
Aluminum x4
Circuitry x2
Crystal x4
Fiber Optics x2
Glass x2
Nuclear material x4
Screw x3

Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
No muzzleStandard.
None
Compensator
(Compensated)
Improved per-shot recoil. Improved recoil control. Reduced range.-1*base-15% recoil
Gunsmith 2 to craft
Adhesive x2
Aluminum x2
Muzzle brakeImproved per-shot recoil. Improved recoil control. Reduced range.-1.5*base-10% recoil
Gunsmith 2 to craft
Adhesive x2
Aluminum x3
Suppressor
(Suppressed)
Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range.Silences weapon-2.5*base-12.5% recoil
Gunsmith 2 to craft
Adhesive x3
Aluminum x4
Plastic x5
Screw x2

Paint
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Default appearanceStandard.
None
Tricentennial paint
(Tricentennial)
Tricentennial Paint.
Oil x1
Hot rod shark paint
(Hot Rod Shark)
Hot Rod Shark Paint.
Oil x1
Halloween paint Fallout 76 legacy contentHalloween Paint.
Oil x1
Settler special paint Fallout 76 unused content
(Settler Special)
Tricentennial Paint. In-game spelling, punctuation and/or grammar
Oil x1
Starter paint Fallout 76 unused content

Variants

Locations

Gallery