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(Added a notes section alongside a fact stating it's sa me mode l as the one in Fallout 4)
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*(10mm Auto pistol): On a couch on the second level of [[New Gad]].
 
*(10mm Auto pistol): On a couch on the second level of [[New Gad]].
 
*Can be found on [[Scorched]].
 
*Can be found on [[Scorched]].
  +
  +
==Notes==
  +
*The variant in fallout 76 strikes a similar look to the same weapon featured in the Commonwealth during the events of [[Fallout 4]].
   
 
==Gallery==
 
==Gallery==

Revision as of 05:50, 10 February 2020

 
Gametitle-FO76
Gametitle-FO76

The 10mm pistol is a weapon in Fallout 76.

Background

Standard issue for the BADTFL, certain units of the United States Armed Forces and police departments across the nation, 10mm pistols are one of the most common guns found in post-War America. The model seen in Appalachia has a long barrel, black polymer grips and a 12-round magazine as standard.

Characteristics

The 10mm pistol is reasonably powerful sidearm for the beginning of the game, and it retains its usability with additional mods. An automatic receiver modification turns the weapon into a machine pistol. A silencer can also be attached, making it an effective weapon for stealthy operations. A 10mm pistol that has been completely modified from its base platform can potentially be a powerhouse on its own, given that ammunition is plentiful and there is not a legitimate threat of running out.

Crafting

Materials:Requirements:Produces:
Oil (2)
Screw (6)
Steel (16)
Range
Level
10mm pistol (Lv 5)
Materials:Requirements:Produces:
Oil (3)
Screw (7)
Steel (18)
Range
Level
10mm pistol (Lv 15)
Materials:Requirements:Produces:
Oil (4)
Screw (9)
Steel (20)
Range
Level
10mm pistol (Lv 25)
Materials:Requirements:Produces:
Oil (5)
Screw (11)
Steel (22)
Range
Level
10mm pistol (Lv 35)
Materials:Requirements:Produces:
Oil (7)
Screw (13)
Steel (25)
Range
Level
10mm pistol (Lv 45)

Weapon modifications

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
Standard receiverStandard.
Adhesive x2
Gear x3
Oil x2
Screw x3
Steel x8
Hair trigger receiver
(Hair trigger)
Superior rate of fire (delay to 0).-10% AP cost
Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Calibrated receiver
(Calibrated)
Superior critical shot damage.+34% critical shot
Adhesive x5
Aluminum x2
Gear x3
Oil x2
Screw x3
Steel x8
Hardened receiver
(Hardened)
Superior damage.+25%
Adhesive x2
Gear x3
Nuclear material x2
Oil x2
Screw x3
Steel x8
Powerful automatic receiver
(Powerful automatic)
Improved automatic damage, fire.+12.5%AP cost -50%-1x (multiplier)
Gunsmith 2 to craft
4 Adhesive
5 Gear
1 Nuclear Material
4 Oil
6 Steel
4 Screw
True receiver
(True)
Superior hip-fire accuracy.+25% (hipfire)

+10% (sighted)

-3% aiming time

Adhesive x2
Gear x3
Nuclear material x1
Oil x2
Screw x3
Steel x8
Automatic receiver
(Auto)
Superior rate of fire. Inferior range and damage.-15%AP cost -50%-1x (multiplier)
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
Steadfast receiver
(Steadfast)
Improved rate of fire (delay = 0), accuracy.AP cost -5%+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

Gunsmith 2 to craft
Adhesive x3
Oil x3
Rubber x1
Screw x4
Spring x4
Steel x10
Focused automatic receiver
(Focused auto)
Automatic fire. Improved hip-fire accuracy.AP cost -50%-1x (multiplier)+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

Gunsmith 2 to craft
Adhesive x2
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
Vicious receiver
(Vicious)
Improved hip-fire accuracy, critical shot damage.+17% critical shot+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
Refined receiver
(Refined)
Improved hip-fire accuracy, damage.+12.5%+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

Gunsmith 2 to craft
Adhesive x2
Gear x4
Nuclear material x1
Oil x2
Rubber x1
Screw x3
Steel x8
Fierce receiver
(Fierce)
Superior rate of fire (delay set to 0) and critical damage.+17% critical shotAP cost -5%-2
Gunsmith 2 to craft
Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Tweaked automatic receiver
(Tweaked auto)
Improved critical shot damage, automatic fire.+17% critical shotAP cost -50%-1x (multiplier)
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
Vigorous receiver
(Vigorous)
Superior rate of fire (delay to 0) and damage.+12.5%Delay to 0
Gunsmith 2 to craft
Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Severe receiver
(Severe)
Improved damage, critical shot damage.+12.5% (base) +17% (critical shot)
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x3
Nuclear material x1
Oil x2
Screw x3
Steel x8
Scorched killer's receiver50% more damage against Scorched, 20% less against everything else.-20% (base) +50% vs. scorched
Adhesive x6
Crystal x5
Fiberglass x5
Gold x9
Nuclear material x12
Ultracite x15
Prime automatic receiver
(Prime automatic)
Improved rate of fire. Superior Damage. Bonus Damage to Scorchbeasts and Scorched.+25% +50% vs. ScorchedAP cost -50%Uses ultracite ammo
Gunsmith 5 to craft
Adhesive x4
Gear x2
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x4
Steel x14
Ultracite x5
Prime receiver
(Prime)
Improved rate of fire. Superior Damage. Bonus Damage to Scorchbeasts and Scorched.+25% +50% vs. ScorchedUses ultracite ammo
Gunsmith 5 to craft
Adhesive x4
Gear x2
Oil x4
Pure crimson flux x2
Pure violet flux x2
Screw x4
Steel x14
Ultracite x5
Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Stub barrel
(Short)
Standard.6*base
Adhesive x1
Screw x1
Steel x3
Standard short barrelBetter Range.9*base+3
Adhesive x1
Screw x2
Steel x3
Standard long barrel
(Long)
Superior range.16*base+25% (sighted)
Adhesive x2
Screw x1
Steel x6
Stabilized stub barrel
(Short)
Inferior range. Superior recoil.AP cost -10%6*baseRecoil -25%
Adhesive x1
Screw x1
Spring x1
Steel x3
Stabilized short barrelImproved range. Superior recoil.AP cost -10%9*baseRecoil -25%
Adhesive x2
Screw x1
Spring x1
Steel x6
Stabilized long barrel
(Long)
Superior recoil. Superior range.AP cost -10%16*baseRecoil -25%
Adhesive x2
Screw x1
Spring x1
Steel x6
True stub barrel
(Short)
Inferior range. Superior hip-fire accuracy.6*base+25% (hipfire)

+10% (sighted)

-3% aiming time

Adhesive x1
Gear x1
Rubber x1
Screw x1
Steel x3
True short barrelImproved range. Superior hip-fire accuracy.9*base+25% (hipfire)

+10% (sighted)

-3% aiming time

Adhesive x1
Gear x1
Rubber x1
Screw x2
Steel x4
True long barrel
(Long)
Superior hip-fire accuracy. Superior range.16*base+25% (hipfire)

+10% (sighted)

-3% aiming time

Adhesive x2
Gear x1
Rubber x3
Screw x1
Steel x6
Aligned very short barrel
(Short)
Inferior range. Improved recoil, hip-fire accuracy.AP cost -5%6*base+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

-12.5% recoil

Gunsmith 2 to craft
Adhesive x1
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x3
Aligned short barrelImproved range. Improved recoil, hip-fire accuracy.AP cost -5%9*base+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

-12.5% recoil

Gunsmith 2 to craft
Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
Aligned long barrel
(Long)
Improved recoil, hip-fire accuracy. Superior range.AP cost -5%16*base+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

-12.5% recoil

Gunsmith 2 to craft
Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard gripStandard.
Adhesive x1
Screw x1
Steel x3
Bruising gripSuperior bash damage.+150% (bash)
Acid x2
Adhesive x2
Rubber x2
Screw x1
Steel x6
Stabilized grip
(Sharpshooter's)
Superior recoil.AP cost -10%Recoil -25%
Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
True gripSuperior hip-fire accuracy.+25% (hipfire)

+10% (sighted)

-3% aiming time

Adhesive x2
Gear x1
Rubber x5
Screw x1
Steel x6
Aligned grip
(Comfort grip)
Improved recoil, hip-fire accuracy.AP cost -5%+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

-12.5% recoil

Gunsmith 2 to craft
Adhesive x2
Gear x1
Rubber x4
Screw x1
Spring x1
Steel x6
Forceful gripImproved bash damage, recoil.+75% (bash)AP cost -5%-12.5% recoil
Gunsmith 2 to craft
Acid x1
Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
Precise gripImproved bash damage, hip-fire accuracy.+75% (bash)+12.5% (hipfire)

+5% (sighted)

-1.5% aiming time

Gunsmith 2 to craft
Acid x1
Adhesive x2
Gear x1
Rubber x4
Screw x1
Steel x6
Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changeRequirementsResources
Standard magazineStandard.12
Adhesive x1
Aluminum x1
Oil x1
Screw x1
Spring x3
Large magazine
(High capacity)
Inferior reload speed. Superior ammo capacity.AP cost +10%+3% (aiming)18 +20% reload time
Adhesive x2
Aluminum x1
Oil x1
Screw x1
Spring x3
Perforating magazine
(Armor piercing)
Superior armor penetration.-40% target DRAP cost +20%12
Adhesive x1
Aluminum x1
Black titanium x1
Oil x1
Screw x1
Spring x3
Quick magazineSuperior reload speed.AP cost -5%12 Up to -60% reload speed
Gunsmith 2 to craft
Adhesive x1
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
Piercing magazine
(Armor piercing)
Improved reload speed, armor penetration.-20% target DRAP cost +5%12 Up to -30% reload speed
Gunsmith 2 to craft
Adhesive x1
Aluminum x1
Black titanium x1
Copper x1
Oil x1
Screw x1
Spring x3
Swift magazine
(High capacity)
Improved reload speed, ammo capacity.AP cost +5%+3% (aiming)15 Up to -30% reload speed
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
Stinging magazine
(High capacity armor piercing)
Improved armor penetration, ammo capacity.-20% target DRAP cost +15%+3% (aiming)15
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Black titaniumx1
Oil x1
Screw x1
Spring x3
Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard sightsStandard.
Adhesive x1
Steel x1
Standard glow sights
(Glow-sighted)
Improved focus and better sighted accuracy.AP cost -7.5%-5% (aiming)
Adhesive x1
Nuclear material x1
Steel x1
Reflex sight
(Tactical)
Better focus (1.5x zoom) and sighted accuracy.+15% (sighted) -10% aiming time
Adhesive x1
Aluminum x2
Glass x2
Nuclear material x2
Screw x1
Reflex sight (circle)
(Tactical)
Better focus (1.5x zoom) and sighted accuracy.+15% (sighted) -10% aiming time
Adhesive x1
Aluminum x1
Glass x1
Nuclear material x2
Screw x1
Silver x1
Standard recon scope
(Recon)
Tracks targets. Better magnification (2x). Superior sighted accuracy.AP cost +20%+25% (sighted)
Gunsmith 3 to craft
Adhesive x3
Aluminum x4
Circuitry x2
Crystal x4
Fiber Optics x2
Glass x2
Nuclear material x4
Screw x3
Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
No muzzleStandard
None
Compensator
(Compensated)
Improved per-shot recoil. Improved recoil control. Reduced range.-1*base-15% recoil
Gunsmith 2 to craft
Adhesive x2
Aluminum x2
Muzzle brakeImproved per-shot recoil. Improved recoil control. Reduced range.-1.5*base-10% recoil
Gunsmith 2 to craft
Adhesive x2
Aluminum x3
Suppressor
(Suppressed)
Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range.Sets sound level to Silent-2.5*base-12.5% recoil
Gunsmith 2 to craft
Adhesive x3
Aluminum x4
Plastic x5
Screw x2
Paint
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard paint
Tricentennial paint

Variants

Locations

Notes

  • The variant in fallout 76 strikes a similar look to the same weapon featured in the Commonwealth during the events of Fallout 4.

Gallery