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|weight = +0.6
 
|weight = +0.6
 
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|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gears (Fallout 76)|Gear]] x1<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw]] x1<br />[[Spring (Fallout 76)|Spring]] x1<br />[[Steel (Fallout 76)|Steel]] x6
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|components = [[Adhesive (Fallout 76)|Adhesive]] x2<br />[[Gears (Fallout 76)|Gear]] x1<br />[[Rubber (Fallout 76)|Rubber]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Spring (Fallout 76)|Spring]] x1<br />[[Steel (Fallout 76)|Steel]] x6
 
|perk =[[Gunsmith]] 2
 
|perk =[[Gunsmith]] 2
 
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|mod =[[Standard grip (Fallout 76)|Standard grip]]
 
|mod =[[Standard grip (Fallout 76)|Standard grip]]
 
|desc = Standard.
 
|desc = Standard.
|components = [[Adhesive]] x1<br />[[Screw]] x1<br />[[Steel]] x3
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|components = [[Adhesive]] x1<br />[[Screw (Fallout 76)|Screw]] x1<br />[[Steel (Fallout 76)|Steel]] x3
 
|base id ={{ID|}}
 
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Revision as of 11:25, 3 December 2018

 
Gametitle-FO76
Gametitle-FO76

The 10mm pistol is a weapon in Fallout 76.

Characteristics

Standard issue for the BADTFL, certain units of the United States Armed Forces and police departments across the nation, 10mm pistols are one of the most common guns found in post-War America. The model seen in Appalachia has a short barrel, black polymer grips and a 12 round magazine as standard.

Crafting

Weapon modifications

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
Standard receiverStandard
Adhesive x2
Gear x3
Oil x2
Screw x3
Steel x8
Calibrated receiver
(Calibrated)
Superior critical shot damage.+1
Adhesive x5
Aluminum x2
Gear x3
Oil x2
Screw x3
Steel x8
Hardened receiver
(Hardened)
Superior damage.+3
Adhesive x2
Gear x3
Nuclear material x2
Oil x2
Screw x3
Steel x8
Powerful receiverTBD
TBD
True receiver
(True)
Superior hip-fire accuracy.+4
Adhesive x2
Gear x3
Oil x2
Rubber x3
Screw x3
Steel x8
Automatic receiverSuperior range of fire. Inferior range and damage.-3+32-12+2
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
Steadfast receiver
(Steadfast)
Improved rate of fire, hip-fire accuracy.+9-1
Gunsmith 2 to craft
Adhesive x3
Oil x3
Rubber x1
Screw x4
Spring x4
Steel x10
Focused automatic receiver
(Focused auto)
Automatic fire. Improved hip-fire accuracy.+32-12+5
Gunsmith 2 to craft
Adhesive x2
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
Vicious receiver
(Vicious)
Improved hip-fire accuracy, critical shot damage.+1
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
Refined receiver
(Refined)
Improved hip-fire accuracy, damage.+1+1
Gunsmith 2 to craft
Adhesive x2
Gear x4
Nuclear material x1
Oil x2
Rubber x1
Screw x3
Steel x8
Powerful automatic receiver
(Powerful auto)
Improved automatic fire, damage.+1+32-12+5
Gunsmith 2 to craft
Adhesive x2
Gear x3
Nuclear material x1
Oil x2
Screw x3
Steel x8
Fierce receiver
(Fierce)
Superior rate of fire and critical damage.+9-2
Gunsmith 2 to craft
Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Tweaked automatic receiver
(Tweaked)
Improved critical shot damage, automatic fire.+32-12+5
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
Vigorous receiver
(Vigorous)
Superior rate of fire and damage.+1+9-2
Gunsmith 2 to craft
Adhesive x3
Oil x3
Screws x4
Springs x4
Steel x10
Severe receiver
(Severe)
Improved damage, critical shot damage.+1
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Gear x3
Nuclear material x1
Oil x2
Screw x3
Steel x8
Scorched Killer's receiver50% more damage against Scorched, 20% less against everything else.
Adhesive x6
Crystal x5
Fiberglass x5
Gold x9
Nuclear material x12
Ultracite x15
Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Stub barrel
(Short)
Standard.
Adhesive x1
Screw x1
Steel x3
Standard short barrelBetter Range.+36+3
Adhesive x1
Screw x2
Steel x3
Standard long barrel
(Long)
Superior Range.+120
Adhesive x2
Screw x1
Steel x6
Stabilized stub barrel
(Short)
Inferior range. Superior recoil.+2
Adhesive x1
Screw x1
Spring x1
Steel x3
Stabilized short barrelImproved range. Superior recoil.+36+5
Adhesive x2
Screw x1
Spring x1
Steel x6
Stabilized long barrel
(Long)
Superior recoil. Superior range.+120+2
Adhesive x2
Screw x1
Spring x1
Steel x6
True stub barrel
(Short)
Inferior range. Superior hip-fire accuracy.+4
Adhesive x1
Gear x1
Rubber x1
Screw x1
Steel x3
True short barrelImproved range. Superior hip-fire accuracy.
Adhesive x1
Gear x1
Rubber x1
Screw x2
Steel x4
True long barrelSuperior hip-fire accuracy. Superior range.
Adhesive x2
Gear x1
Rubber x3
Screw x1
Steel x6
Aligned very short barrel
(Short)
Inferior range. Improved recoil, hip-fire accuracy.+2
Gunsmith 2 to craft
Adhesive x1
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x3
Aligned short barrelImproved range. Improved recoil, hip-fire accuracy.+36+5
Gunsmith 2 to craft
Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
Aligned long barrel
(Long)
Improved recoil, hip-fire accuracy. Superior range.+120+2
Gunsmith 2 to craft
Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard gripStandard.
Adhesive x1
Screw x1
Steel x3
Bruising gripSuperior bash damage.
Acid x2
Adhesive x2
Rubber x2
Screw x1
Steel x6
Stabilized grip
(Sharpshooter's)
Superior recoil.+2
Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
True gripSuperior hip-fire accuracy.+4
Adhesive x2
Gear x1
Rubber x5
Screw x1
Steel x6
Aligned grip
(Comfort grip)
Improved recoil, hip-fire accuracy.+2
Gunsmith 2 to craft
Adhesive x2
Gear x1
Rubber x4
Screw x1
Spring x1
Steel x6
Forceful gripImproved bash damage, recoil.+1
Gunsmith 2 to craft
Acid x1
Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
Precise gripImproved bash damage, hip-fire accuracy.
Gunsmith 2 to craft
Acid x1
Adhesive x2
Gear x1
Rubber x4
Screw x1
Steel x6
Magazine
ModDescriptionEffectsAmmo capacity changeAP cost changeRequirementsResources
Standard magazineStandard.
Adhesive x1
Aluminum x1
Oil x1
Screw x1
Spring x3
Large magazine
(High capacity)
Inferior reload speed. Superior ammo capacity.+?
Adhesive x2
Aluminum x1
Oil x1
Screw x1
Spring x3
Perforating magazine
(Armor piercing)
Superior armor penetration.
Adhesive x1
Aluminum x1
Black titanium x1
Oil x1
Screw x1
Spring x3
Quick magazineSuperior reload speed.
Gunsmith 2 to craft
Adhesive x1
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
Piercing magazine
(Armor piercing)
Improved reload speed, armor penetration.
Gunsmith 2 to craft
Adhesive x1
Aluminum x1
Black titanium x1
Copper x1
Oil x1
Screw x1
Spring x3
Stinging magazineImproved armor penetration, ammo capacity.
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Black titaniumx1
Oil x1
Screw x1
Spring x3
Swift magazine
(High capacity)
Improved reload speed, ammo capacity.+?
Gunsmith 2 to craft
Adhesive x2
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Standard sightsStandard.
Adhesive x1
Steel x1
Standard glow sightsImproved focus and better sighted accuracy.
Adhesive x1
Nuclear material x1
Steel x1
Reflex sight
(Tactical)
Better focus and sighted accuracy.+7
Adhesive x1
Aluminum x2
Glass x2
Nuclear material x2
Screw x1
Reflex sight (circle)
(Tactical)
Better focus and sighted accuracy.+7
Adhesive x1
Aluminum x2
Glass x1
Nuclear material x2
Screw x1
Silver x1
Standard recon scope
(Recon)
Tracks targets. Better magnification. Superior sighted accuracy.+10
Gunsmith 2 to craft
Adhesive x3
Aluminum x4
Circuitry x2
Crystal x4
Fiber Optics x2
Glass x2
Nuclear material x4
Screw x3
Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
No muzzleStandard
None
Compensator
(Compensated)
Improved per-shot recoil. Improved recoil control. Reduced range.-12+6
Gunsmith 2 to craft
Adhesive x2
Aluminum x2
Muzzle brakeImproved per-shot recoil. Improved recoil control. Reduced range.-18+6
Gunsmith 2 to craft
Adhesive x2
Aluminum x3
Suppressor
(Suppressed)
Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range.-30+1
Gunsmith 2 to craft
Adhesive x3
Aluminum x4
Plastic x5
Screw x2
Paint
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeRequirementsResources
Standard paint

Variants

Locations