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For a cross-game overview, see 10mm pistol.

The 10mm pistol is a pistol in Fallout 76.

Background

The standard issue for the BADTFL, certain units of the United States Armed Forces and police departments across the nation, 10mm pistols are one of the most common guns found in post-War America. The model seen in Appalachia has a long barrel, black polymer grips, and a 12-round magazine as standard.

Characteristics

The 10mm pistol is reasonably powerful sidearm for the beginning of the game, and it retains its usability with additional mods. An automatic receiver modification turns the weapon into a machine pistol. A silencer can also be attached, making it an effective weapon for stealthy operations. A 10mm pistol that has been completely modified from its base platform can potentially be a powerhouse on its own, given that ammunition is plentiful and there is not a legitimate threat of running out.

Crafting

Materials:Requirements:Produces:
Oil (2)
Screw (6)
Steel (16)
Build at:
Level:
5
Learn Method:
Learned from plan/recipe
Plan: 10mm pistol
Perks:
10mm pistol Lv 5 (1)

Materials:Requirements:Produces:
Oil (3)
Screw (7)
Steel (18)
Build at:
Level:
15
Learn Method:
Learned from plan/recipe
Plan: 10mm pistol
Perks:
10mm pistol Lv 15 (1)

Materials:Requirements:Produces:
Oil (4)
Screw (9)
Steel (20)
Build at:
Level:
25
Learn Method:
Learned from plan/recipe
Plan: 10mm pistol
Perks:
10mm pistol Lv 25 (1)

Materials:Requirements:Produces:
Oil (5)
Screw (11)
Steel (22)
Build at:
Level:
35
Learn Method:
Learned from plan/recipe
Plan: 10mm pistol
Perks:
10mm pistol Lv 35 (1)

Materials:Requirements:Produces:
Oil (7)
Screw (13)
Steel (25)
Build at:
Level:
45
Learn Method:
Learned from plan/recipe
Plan: 10mm pistol
Perks:
10mm pistol Lv 45 (1)

Weapon modifications

Receiver
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard
receiver
Adhesive x2
Gear x3
Oil x2
Screw x3
Steel x8
Hair trigger
receiver
Uncapped rate of fire-10%+30%+40%Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Calibrated
receiver
+34% critical shot+30%+40%Adhesive x5
Aluminum x2
Gear x3
Oil x2
Screw x3
Steel x8
Hardened
receiver
+25% Physical damage+30%+40%Adhesive x2
Gear x3
Nuclear
material
x2
Oil x2
Screw x3
Steel x8
True
receiver
+25% (hipfire)
+10% (sighted)
-3% aiming time
+30%+40%Adhesive x2
Gear x3
Oil x2
Rubber x3
Screw x3
Steel x11
Vicious
receiver
+17% critical shot+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
+20%+60%Gunsmith 2Adhesive x2
Aluminum x1
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
Steadfast
receiver
Uncapped rate of fire+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
-5%+20%+50%Gunsmith 2Adhesive x3
Oil x3
Rubber x1
Screw x4
Spring x4
Steel x10
Refined
receiver
+12.5% Physical damage+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
+20%+60%Gunsmith 2Adhesive x2
Gear x4
Nuclear
material
x1
Oil x2
Rubber x1
Screw x3
Steel x8
Fierce
receiver
+17% critical shotUncapped rate of fire-2-5%+30%+70%Gunsmith 2Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Vigorous
receiver
+12.5% Physical damageUncapped rate of fire-5%+30%+70%Gunsmith 2Adhesive x3
Oil x3
Screw x4
Spring x4
Steel x10
Severe
receiver
+12.5% Physical damage
+17% (critical shot)
+30%+80%Gunsmith 2Adhesive x2
Aluminum x1
Gear x3
Nuclear
material
x1
Oil x2
Screw x3
Steel x8
Automatic
receiver
-15% Physical damage-1x (multiplier)-50%+20%+40%Gunsmith 2Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
Powerful automatic receiver+12.5% Physical damage-1x (multiplier)-50%+30%+50%Gunsmith 2Adhesive x2
Gear x3
Nuclear
Material
x1
Oil x2
Screw x3
Steel x8
Focused
automatic receiver
-1x (multiplier)+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
-50%+20%+50%Gunsmith 2Adhesive x2
Gear x4
Oil x2
Rubber x1
Screw x3
Steel x8
Tweaked
automatic receiver
+17% critical shot-1x (multiplier)-50%+30%+70%Gunsmith 2Adhesive x2
Aluminum x1
Gear x3
Oil x2
Screw x3
Steel x8
Prime
receiver
+25% Physical damage
+50% vs. Scorched
Uses Ultracite ammo+90%Gunsmith 5Adhesive x4
Gear x2
Oil x4
Pure crimson
flux
x2
Pure violet
flux
x2
Screw x4
Steel x14
Ultracite x5
Prime
automatic
10mm receiver
+25% Physical damage
+50% vs. Scorched
Uses Ultracite ammo-50%+20%+225%Gunsmith 5Adhesive x4
Gear x2
Oil x4
Pure crimson
flux
x2
Pure violet
flux
x2
Screw x4
Steel x14
Ultracite x5
Scorched killer's
receiver
-20% Physical damage
+50% vs. Scorched
+20%+100%Adhesive x6
Crystal x5
Fiberglass x5
Gold x9
Nuclear
material
x12
Ultracite x15

Barrel
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Stub
barrel
6*baseAdhesive x1
Screw x1
Steel x3
Standard
short barrel
9*base+3+10%+10%Adhesive x1
Screw x2
Steel x3
Standard
long barrel
16*base+25% (sighted)+20%???Adhesive x2
Screw x1
Steel x6
Stabilized
stub barrel
6*baseRecoil -25%+30%+40%Adhesive x1
Screw x1
Spring x1
Steel x3
Stabilized
short barrel
9*baseRecoil -25%+40%+50%Adhesive x2
Screw x1
Spring x1
Steel x6
Stabilized
long barrel
16*baseRecoil -25%+50%+40%Adhesive x2
Screw x1
Spring x1
Steel x6
True
stub barrel
6*base+25% (hipfire)
+10% (sighted)
-3% aiming time
+30%+40%Adhesive x1
Gear x1
Rubber x1
Screw x1
Steel x3
True
short barrel
9*base+25% (hipfire)
+10% (sighted)
-3% aiming time
+40%+50%Adhesive x1
Gear x1
Rubber x1
Screw x2
Steel x4
True
long barrel
16*base+25% (hipfire)
+10% (sighted)
-3% aiming time
+30%+40%Adhesive x2
Gear x1
Rubber x3
Screw x1
Steel x6
Aligned
very short barrel
6*base+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
-12.5% recoil
-5%+15%+30%Gunsmith 2Adhesive x1
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x3
Aligned
short barrel
9*base+12.5% (hipfire)+5% (sighted)
-1.5% aiming time
-12.5% recoil
-5%+15%+30%Gunsmith 2Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
Aligned
long barrel
16*base+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
-12.5% recoil
-5%+15%+30%Gunsmith 2Adhesive x2
Gear x1
Rubber x1
Screw x1
Spring x1
Steel x6
Grip
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard
grip
Adhesive x1
Screw x1
Steel x3
Bruising
grip
+150% (bash)+30%+40%Acid x2
Adhesive x2
Rubber x2
Screw x1
Steel x6
Stabilized
grip
Recoil -25%+30%+40%Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
True
grip
+25% (hipfire)
+10% (sighted)
-3% aiming time
+30%+40%Adhesive x2
Gear x1
Rubber x5
Screw x1
Steel x6
Aligned
grip
+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
-12.5% recoil
-5%+10%+40%Gunsmith 2Adhesive x2
Gear x1
Rubber x4
Screw x1
Spring x1
Steel x6
Forceful
grip
+75% (bash)Recoil -12.5%-5%+20%+50%Gunsmith 2Acid x1
Adhesive x2
Rubber x2
Screw x1
Spring x1
Steel x6
Precise
grip
+75% (bash)+12.5% (hipfire)
+5% (sighted)
-1.5% aiming time
+20%+50%Gunsmith 2Acid x1
Adhesive x2
Gear x1
Rubber x4
Screw x1
Steel x6

Magazine
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard
magazine
12 bullet magAdhesive x1
Aluminum x1
Oil x1
Screw x1
Spring x3
Large
magazine
+3% (aiming)18 bullet mag
+20% reload time
+10%+30%+40%Adhesive x2
Aluminum x1
Oil x1
Screw x1
Spring x3
Perforating
magazine
Target DR -40%+20%+30%+40%Adhesive x1
Aluminum x1
Black
titanium
x1
Oil x1
Screw x1
Spring x3
Quick
magazine
Up to -60% reload speed-5%+10%+20%Gunsmith 2Adhesive x1
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
Piercing
magazine
Target DR -20%Up to -30% reload speed+5%+20%+40%Gunsmith 2Adhesive x1
Aluminum x1
Black
titanium
x1
Copper x1
Oil x1
Screw x1
Spring x3
Swift
magazine
+3% (aiming)15 bullet mag
Up to -30% reload speed
+20%+40%Gunsmith 2Adhesive x2
Aluminum x1
Copper x1
Oil x1
Screw x1
Spring x3
Stinging
magazine
-20% target DR+3% (aiming)15 bullet mag+15%+30%+60%Gunsmith 2Adhesive x2
Aluminum x1
Black titaniumx1
Oil x1
Screw x1
Spring x3

Sights
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Standard
sights
Adhesive x1
Steel x1
Standard
glow sights
-5% (aiming)-7.5%+2.5%+10%Adhesive x1
Nuclear
material
x1
Steel x1
Reflex
sight
+15% (sighted)
-10% aiming time
1.5x zoom
-15%+10%+25%Adhesive x1
Aluminum x2
Glass x2
Nuclear material x2
Screw x1
Reflex
sight (circle)
+15% (sighted)
-10% aiming time
1.5x zoom
-15%+10%+25%Adhesive x1
Aluminum x2
Glass x2
Nuclear material x2
Screw x1
Standard
recon scope
+25% (sighted)
2x zoom
+20%+25%+60%Gunsmith 3Adhesive x3
Aluminum x4
Circuitry x2
Crystal x4
Fiber Optics x2
Glass x2
Nuclear material x4
Screw x3

Muzzle
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
No muzzleNone
Compensator-1*base-15% recoil+20%+40%Gunsmith 2Adhesive x2
Aluminum x2
Muzzle brake-1.5*base-10% recoil+20%+60%Gunsmith 2Adhesive x2
Aluminum x3
SuppressorSilences weapon-2.5*base-12.5% recoil+25%+80%Gunsmith 2Adhesive x3
Aluminum x4
Plastic x5
Screw x2

Paint
ModDamage changeFire rate changeRange changeAccuracy changeAmmo capacity changeAP cost changeWeight changeValue changeRequiredComponents
Default appearanceNone
Tricentennial paintAtomic Shop/SkinsOil x1
Hot rod shark paintOverseer rankOil x1
Halloween paintFallout 76 removed contentOil x1
Settler special paintScribe of Avalon (season)Oil x1
Starter paintCut content

Variants

Locations

Bugs

Icon pc.png Icon ps4.png Icon xboxone.png The tweaked automatic receiver does not add the WeaponTypeAutomatic keyword. As a result, a 10mm pistol with this mod will be affected by Gunslinger rather than Guerrilla.[verified]

Gallery

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