For an overview of 10mm pistol models, see 10mm pistol. |
The 10mm pistol is a weapon in Fallout 4.
Background[]
The 10mm pistol is a semi-automatic sidearm created before the Great War, known for its ubiquity and versatility.[1] While it is a different design from the N99, it can be transformed into something similar.[Non-game 1] One of the key differences is a slide release lever, automatically locking the slide back when the weapon runs dry.[2]
Available to both government and civilian clients, the 10mm pistol could be fitted with an automatic receiver to be made into a machine pistol, as well as a variety of optics (including high-tech recon scopes), suppressors, and other accessories to improve its performance.[3]
Characteristics[]
The 10mm pistol is one of the first weapons found inside Vault 111 (after the security baton), located in the overseer's office. The pre-War pistol does reasonable damage.[4] It also allows for a fair amount of modifications that further emphasizes its versatility. However, despite being provided with a substantial amount of ammunition in Vault 111, ammunition in the early portions of the game afterward is rare.
Weapon modifications[]
The AP modifiers seen below may be deceptive: the weapon's base AP cost is 28, but because it is impossible to modify this by less than 20% (-10% each from grip and barrel), the standard gun will never obey this. However, any modifiers to AP are relative to 28, so ex. a net 25% AP reduction results in a 21 AP cost gun.
Variants[]
Locations[]
- Can be bought from most weapon vendors and usually from general traders.
- In a house south of Back Street Apparel, top floor, next to a skeleton.
- Two in the Bridgeway Trust, next to skeletons.
- One at the Coast Guard pier, in a cabinet near the cells.
- Three in The Dig, near skeletons.
- One in a small room below the stands at Easy City Downs.
- One carried by Timothy in the Escaped Synth random encounter.
- One in the Fort Hagen Command Center, near the Fat Man.
- One in the Holy Mission Congregation, in the lectern.
- In a house north of Jamaica Plain, next to a skeleton.
- One at the Garden terrace, at the top of a scaffolding under the overpass.
- Hub 360, in the DIA cache that may be accessed from a side alley fire escape and collapsed building debris.
- One on the ground next to Hugo, in Hugo's Hole.
- On a table near the reception desk at Kendall Hospital, and one in a weapons holder.
- One in the sewer system in the west of Longneck Lukowski's Cannery.
- One on the Mass Fusion containment shed's roof.
- On the floor next to a mattress to the north inside the Massachusetts State House.
- One on a table next to the executive terminal in Med-Tek Research, another one on a table near a security terminal.
- Three in the Med-Tek sub-levels behind a locked gate opened with the cell block terminal.
- Monsignor Plaza, in a closed curio in the upstairs gun shop.
- One in what used to be a building in construction, to the north of Old Granary burying ground, on a ledge high up.
- One on a table at Nahant Sherrif's Department, next to Eddie Winter holotape 5.
- Sanctuary Hills, in the shower in the second house on the righthand side when approaching from Vault 111. Further 10mm pistols will usually be found in Sanctuary as random leveled loot.
- One in a concrete pipe to the south of Slocum's Joe Corporate HQ.
- In an Advanced locked safe in Slocum's Joe Corporate HQ.
- One on a red container floating in the water, north of Spectacle Island.
- One near a dead feral ghoul in Suffolk County Charter School, near the map's center.
- One in a room in the parking garage west of the Super Duper Mart.
- One in the University Credit Union, next to a skeleton near the entrance.
- Vault 111, in the overseer's office. One will be on the desk and another will be on a shelf next to the case containing the Cryolator.
- Two in a bottleneck area to the northwest in Vault 75.
- One on a metal table near the Gunner commander in the west area.
- One in a house with a green door, to the south in West Everett Estates.
- Two in the Yangtze's armory below decks.
- Wicked Shipping Fleet Lockup, by a skeleton in the southernmost building.
- One in the hand of a skeleton at a small barn northeast of Aldersea Day Spa.
- One in Harbor Grand Hotel, on a bed with a skeleton, near the safe room terminal. Another next to Franny's skeleton nearby.
- One in a red container on the MS Azalea.
- One in Vim! Pop factory's factory section, near the elevator to the basement.
Notes[]
- Despite the long barrel modification being considered the "standard" for the weapon, the majority of 10mm pistols spawned in the world use the short barrel, similar to the .44 pistol and the Deliverer.
- The two 10mm pistols found in Vault 111 both share a rare quality, in that whenever they are picked up, they will automatically be equipped, replacing the currently equipped weapon. This occurs even if the weapons are modded and renamed.
- The Brotherhood of Steel refers to the pistol as the "10mm combat pistol" in a supply requistion.[4]
- In the Fallout TV series, various scenes feature a live-action prop recreation of this 10mm pistol.
Bugs[]
When the standard magazine mod is detached from a weapon, that mod cannot be re-attached to any 10mm pistol (including the one it came from). In order to remove a different magazine type off a 10mm pistol, either a new standard magazine must be crafted, or a different magazine type must be swapped on to the pistol in order to obtain the desired magazine mod. [verified]
Gallery[]
References[]
- ↑ Fallout 4 loading screens: "Small, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell."
- ↑ Weapon appearance in Fallout 4.
- ↑ Weapon modifications in Fallout 4.
- ↑ 4.0 4.1 Boston Airport terminal entries; supply depot terminal; Outgoing Supply Order RQR-2200
Non-game
- ↑ 1.0 1.1 The Art of Fallout 4 p. 236: "The base 10mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar."