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Icon disambig
For an overview of 10mm pistol models in the Fallout series of games, see 10mm pistol.
 
Gametitle-FO4
Gametitle-FO4
Small, dependable, reasonably powerful and widely available, the 10mm Pistol has been a staple of Wasteland combat since the bombs first fell.— VDSG Catalogue No.9709

The 10mm pistol is a weapon in Fallout 4.

CharacteristicsEdit

The 10mm pistol is one of the first weapons received inside Vault 111, found beside the remains of the security personnel along with the baton. The pistol itself does reasonable damage and is great as an early tier weapon. It also provides a reasonable amount of modifications that further emphasizes its versatility, though less than its rival, the pipe pistol. However, despite being provided with a substantial amount of ammunition in Vault 111, ammunition in the early portions of the game is rare, especially when fighting early foes who are mainly equipped with pipe pistols. It is helpful to save the 10mm until needed; using the pipe pistol can prove helpful early on when .38 rounds are plentiful.

Weapon modificationsEdit

Receiver
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantEffect(s)Perk(s) requiredComponentsBase ID
Standard receiverStandardGears x1
Oil x2
Screw x1
Steel x2
001a8a43
Light frame receiverLighter weight. Reduced damage.Light-1-1.6+3-25% AP cost
-5% aiming speed
-5% iron sights transition
Adhesive x1
Aluminum x2
Gears x1
Oil x2
Screw x1
0015bd70
Heavy frame receiverHeavier weight. Improved damage.Heavy+1+1.4+5+25% AP cost
+5% iron sights transition
Adhesive x2
Gears x2
Oil x2
Screw x2
Steel x3
0015bd6f
Calibrated receiverBetter critical shot damage.Calibrated+1+0.2+10+100% critical damageAdhesive x3
Gears x3
Oil x3
Screw x3
Steel x5
0015bd6d
Hardened receiverBetter damage.Hardened+5+0.4+14Adhesive x3
Gears x4
Oil x3
Screw x4
Steel x6
0015e92a
Automatic receiverImproved rate of fire. Inferior damage and range.Auto-4+81-12-12+0.5+17Fully automatic
+25% AP cost
Adhesive x4
Gears x5
Oil x3
Screw x4
Steel x6
0015e928
Armor piercing automatic receiverImproved rate of fire and armor penetration. Reduced range. Inferior damage.Armor piercing auto-4+81-10-12+0.6+19Fully automatic
+25% AP cost
Penetrates armor (-40 DR)
Gun Nut: 1Adhesive x4
Gears x5
Oil x3
Screw x4
Steel x5
0015bd6a
Hair trigger receiverMore sensitive trigger. Better rate of fire.Hair trigger+23-4+23-10% AP costGun Nut: 1Adhesive x5
Oil x5
Screw x5
Spring x6
Steel x7
0015bd6e
Powerful receiverSuperior damage.Powerful+10+0.6+23Gun Nut: 1Adhesive x5
Aluminum x7
Gears x5
Oil x5
Screw x5
0015e92b
Hardened automatic receiverImproved rate of fire. Reduced damage. Inferior range.Hardened auto+81-12-12+0.8+26Fully automatic
+25% AP cost
Gun Nut: 1Adhesive x4
Gears x5
Oil x3
Screw x5
Steel x6
0015fa2c
Rapid automatic receiverSuperior rate of fire. Inferior range. Inferior damage.Rapid-4+104-12-12+0.8+28Fully automatic
+25% AP cost
Gun Nut: 2Adhesive x5
Aluminum x7
Gears x5
Oil x4
Screw x5
0015bd69
Calibrated powerful receiverSuperior damage. Better critical shot damage and accuracy.Calibrated powerful+10+1+1+30+100% critical damageGun Nut: 2Adhesive x3
Aluminum x3
Gears x2
Oil x3
Screw x2
00161d09
Hardened piercing auto receiverImproved rate of fire and armor penetration. Reduced damage and range.Hardened piercing auto+81-10-12+1.1+35Fully automatic
+35% AP cost
Penetrates armor (-40 DR)
Gun Nut: 2Adhesive x6
Aluminum x8
Gears x5
Oil x5
Screw x6
00161d19
Advanced receiverExceptional damage. More sensitive trigger. Better rate of fire.Advanced+15+23-4+1.3+37Gun Nut: 2Adhesive x6
Aluminum x9
Gears x6
Oil x6
Screw x6
0015bd67
Powerful automatic receiverImproved damage and rate of fire. Inferior range.Powerful auto+5+81-12-12+1.4+39Fully automatic
+25% AP cost
Gun Nut 3Adhesive x7
Aluminum x9
Gears x6
Oil x6
Screw x7
0015fa31
Barrel
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantEffect(s)Perk(s) requiredComponentsBase ID
Short barrelImproved hip-fire accuracy. Inferior range and sighted accuracy.-25% AP cost
-3% iron sight transition
Adhesive x1
Screw x2
Steel x2
001a8a40
Long barrelStandard.Long+36+1+0.7+3-10% AP cost
-3% iron sight transition
Adhesive x2
Screw x3
Steel x3
0015bd57
Long light barrelImproved hip-fire accuracy.Long+34+2+5-15% AP cost
-3% iron sight transition
Gun Nut: 1Adhesive x3
Screw x2
Steel x4
0015bd58
Long ported barrelSuperior recoil.Ported+36+2+0.7+12-10% AP cost
-3% iron sight transition
-25% recoil
Gun Nut: 2Adhesive x5
Aluminum x6
Screw x4
0015bd5a
Long light ported barrelImproved hip-fire and recoil.Ported+36+3+14-15% AP cost
-3% iron sight transition
-25% recoil
Gun Nut: 2Adhesive x5
Aluminum x6
Screw x5
0015bd59
Grip
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantEffect(s)Perk(s) requiredComponentsBase ID
Standard gripStandard.+50% bash damage
-10% AP cost
Screw x1
Steel x1
001a8a41
Comfort gripImproved recoil and hip-fire accuracy.Comfort grip+5+0.1+3+50% bash damage
-10% AP cost
Adhesive x1
Screw x2
Wood x3
0015e926
Sharpshooter's gripBetter recoil and hip-fire accuracy.Sharpshooter's+7+0.2+10+50% bash damage
-15% AP cost
Gun Nut: 1Adhesive x4
Rubber x3
Screw x2
Steel x4
0015e927
Magazine
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantEffect(s)Perk(s) requiredComponentsBase ID
Standard magazineStandard.Adhesive x1
Screw x1
Spring x2
Steel x2
001a8a42
Large magazineBetter ammo capacity. Inferior reload speed.High capacity+12+0.3+8+10% AP cost
+3% iron sights transition
Gun Nut: 1Adhesive x3
Screw x2
Spring x4
Steel x4
0015bd60
Quick eject magBetter reload speed.Quick+0.1+14-5% AP costGun Nut: 1Adhesive x2
Aluminum x2
Oil x2
Screw x1
Spring x5
0015bd63
Large quick eject magBetter ammo capacity. Improved reload speed.Quick high capacity+12+0.4+23+3% iron sights transitionGun Nut: 2Adhesive x4
Aluminum x5
Oil x2
Screw x2
Spring x6
0015bd61
Sights
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantEffect(s)Perk(s) requiredComponentsBase ID
Standard sightsStandard.Adhesive x1
Steel x1
001a8a44
Glow sightsImproved focus and better sighted accuracy.Glow-sighted+1+3-7.5% AP cost
-5% sighted transition
Adhesive x1
Nuclear material x1
Steel x1
0015bd78
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.2+10-15% AP cost
1.5x zoom
Adhesive x2
Aluminum x3
Glass x3
Nuclear material x2
Screw x2
0015bd76
Reflex sightBetter focus and sighted accuracy.Tactical+7+0.2+1015% AP cost
1.5x zoom
Adhesive x2
Aluminum x3
Glass x3
Nuclear material x2
Screw x2
0015bd77
Recon scopeTracks targets. Better magnification. Superior sighted accuracy.Recon+9+1+44-20% stability
+40% AP cost
+10% iron sights transition
2x zoom (monochrome/target tracking)
Gun Nut: 2
Science!: 1
Adhesive x5
Aluminum x6
Circuitry x3
Crystal x6
Fiber optics x2
Nuclear material x4
Screw x4
00184c58
Muzzle
ModDescriptionWeapon prefixIcon damageIcon attackIcon rangeIcon spreadAssault carbine extended magazinesIcon weightIcon merchantEffect(s)Perk(s) requiredComponentsBase ID
No muzzle
CompensatorImproved per-shot recoil. Improved recoil control. Reduced range.Compensated-12+6+0.6+22+15% better recoil per shot
+75% better recoil arc
Gun Nut: 1Adhesive x3
Aluminum x4
0015bd64
Muzzle brakeExceptional recoil control. Better per-shot recoil. Inferior range.Muzzled-18+7+0.6+33+20% better recoil per shotGun Nut: 2Adhesive x4
Aluminum x5
0015bd65
SuppressorSilences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range.Suppressed-30+5+0.7+45+25% better recoil per shot
Weapon suppressed
Gun Nut: 2Adhesive x5
Aluminum x6
Plastic x4
Screw x3
0015bd66

VariantsEdit

LocationsEdit

  • Vault 111, in the overseer's office. One will be on the desk and another will be on a shelf next to the case containing the Cryolator.
  • Sanctuary Hills, in the shower in the second house on the right with the terminal coming from Vault 111.
  • Wicked Shipping Fleet Lockup, by a skeleton in the southernmost building.
  • Monsignor Plaza, in a closed curio in the upstairs gun shop.
  • Hub 360, in the DIA cache that may be accessed from a side alley fire escape and collapsed building debris.
  • Can be bought from most weapon vendors.

NotesEdit

  • Despite the long barrel modification being considered the "standard" for the weapon, the majority of 10mm pistols spawned in the world use the short barrel. This is an anomaly shared with the .44 pistol and the Deliverer.
  • If equipped with the long barrel, it bears a close resemblance to the N99 pistol seen in Fallout 3 and New Vegas.
  • The two 10mm pistols found in Vault 111 both share a rare quality, in that whenever they are picked up, they will automatically be equipped, replacing the currently equipped weapon. This occurs even if the weapons are modded and renamed.

GalleryEdit

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