Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FNV.png
Gametitle-FNV.png

The 10mm pistol is a weapon in Fallout: New Vegas.

Characteristics

10mm pistol expanded

Though it is easily obtained, the pistol is prone to breaking after a short period of use, so carefully-aimed shots are important. Its iron-sights are also slightly misaligned, with the front post being aligned slightly to the left of the center. However, it does benefit from being considered an improved holdout weapon, and can be concealed and taken into weapon-free locations with a Sneak skill of 50 or greater.

Durability

The 10mm pistol can fire a total of about 395 standard rounds, the equivalent of 33 magazines, or 25 reloads when modded with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP & JHP3953339525

Modifications

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
10mm pistol 22
60.52.75x122171.30.8123953750250254
10mm pistol With all weapon mods attached 22
60.52.75x122171.30.41639532900966.7254
Weathered 10mm pistol Courier's Stash24
662.75x124171.40.8125453120040004
Weathered 10mm pistol With all weapon mods attached Courier's Stash24
662.75x124171.40.416545333501116.704

Locations

Behind the scenes

Joshua Sawyer stated that it was a deliberate decision to make 10mm weapons "vaulty/futuristic."[1]

Bugs

  • Playstation 3Playstation 3 Sometimes when equipping a 10mm pistol modded with an extended mag, the mag may appear under the trigger. This bug can be fixed by re-equipping the weapon. [verified]
  • Playstation 3Playstation 3 Sometimes when you equip the 10mm pistol, the laser sight modification may not be activated. To fix this, simply un-equip the pistol and re-equip it. [verified]
  • Playstation 3Playstation 3 The weapon may also turn invisible while aiming down the sight. [verified]
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which you have the 10mm pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery

References

Advertisement