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The 10mm pistol, officially the N99 10mm pistol, is a weapon in Fallout: New Vegas.

Background[]

This section is transcluded from 10mm pistol. To change it, please edit the transcluded page.

The large-framed N99 was selected as the standard issue conventional sidearm of the United States military, following the phaseout of the N80 in 2051.[1] The long-barreled pistol remained in service for 26 years, until the Great War destroyed the United States. The pistol is designed to withstand the most extreme conditions, which was one of the requirements for a new service sidearm. It can also be repaired easily by anyone with even the most basic technical knowledge. This includes both clearing misfeeds[2] and restoring a unit to working condition after long exposure to elements without maintenance.[1]

These features also make it popular with wastelanders, who appreciate the ease of maintenance.[1] It remains a common weapon, as even though many civilian units were ruined, they can easily be restored by anyone with some repair knowledge.[1] Even damaged units can be used reliably, though they will offer subpar performance and jam frequently. The number of manufactured pistols means that parts are easy to come by, however.[1] The N99 10mm pistol may be equipped with a suppressor for more covert applications.

Characteristics[]

10mm pistol blown up

10mm pistol expanded

Though it is easily obtained, the pistol is prone to breaking after a short period of use, so carefully-aimed shots are important. Its iron sights are also slightly misaligned, with the front post being aligned slightly to the left of the center. It is considered an improved holdout weapon.

Durability[]

The 10mm pistol can fire a total of about 395 standard rounds, the equivalent of 33 magazines, or 25 reloads when modded with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP & JHP3953339525

Modifications[]

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
10mm pistol 22
60.52.75x122171.30.8123953750250254
10mm pistol With all weapon mods attached 22
60.52.75x122171.30.41639532900966.7254
Weathered 10mm pistol Courier's Stash24
662.75x124171.40.8125453120040004
Weathered 10mm pistol With all weapon mods attached Courier's Stash24
662.75x124171.40.416545333501116.704

Locations[]

Behind the scenes[]

Was it a deliberate decision to make 10mm weapons very common in vaults and 9mm weapons common outside of them? It felt like 10mm weapons were more military or vault-tec issue while 9mm were civilian.
Joshua Sawyer: Yes. 10mm weapons seemed more "vaulty"/futuristic in my mind.
Joshua Sawyer

[Non-game 1]

Bugs[]

  • Playstation 3Playstation 3Playstation 3 Sometimes, when equipping a 10mm pistol modded with an extended mag, the mag may appear under the trigger. This bug can be fixed by re-equipping the weapon.[verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes, when you equip the 10mm pistol, the laser sight modification may not be activated. To fix this, simply un-equip the pistol and re-equip it.[verified]
  • Playstation 3Playstation 3Playstation 3 The weapon may also turn invisible while aiming down the sight.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which you have the 10mm pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.[verified]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 Citadel terminal entries; weapon information research database terminal, N99 10mm Pistol
  2. The Lone Wanderer: "Your gun is jammed? Can I take a look at it?"
    Pek: "Sure, I guess. Can you fix it?"
    The Lone Wanderer: "Sure can. Here, just pull this back to clear the chamber."
    Pek: "Wow... that's... that's easy. Now at least I can shoot back at those mutant bastards. Are you ready?"
    (FFDCFallsChurchBoSLostInititate.txt)

Non-game

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