“This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage.”— Joshua Graham
According to Joshua Graham, the .45 Auto pistol was originally designed by a Canaanite over 400 years ago; by 2281, to receive and learn to use one is considered a New Canaanite rite of passage.[1]
Characteristics[]
The .45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes .45 Autoammunition. It comes with integrated luminescent sights, increasing its effectiveness in caves and dark areas. It has the highest base damage of any silenced holdout weapon once the .45 AP silencer has been added. It is considered an improved holdout weapon.
Durability[]
The .45 Auto pistol can fire a total of about 745 standard rounds, the equivalent of 107 reloads, from full condition before breaking. When modded with the heavy duty slide, it can fire a total of about 1,120 standard rounds, the equivalent of 160 reloads, from full condition before breaking.
.45 Auto pistol improved sights – It appears as though there may have been an "upgraded iron-sight" mod available for this weapon but it was cut from the final release, and the weapon's default model uses them instead.
A Light Shining in Darkness - a unique, customized variant used by Joshua Graham that can acquired either by killing him and looting his body or by looting it from the footlocker found near the Southern passage after completing the add-on.
Joshua's Pistol Whippin' .45 - a unique non-playable variant used by Joshua Graham. While the texture is that of A Light in Shining Darkness, it is considered a different weapon by virtue of being used as a melee weapon.
.45 Auto pistols can be purchased from the Gun Runners, the Great Khan armorer, and Chet in the Goodspringsgeneral store after completing Honest Hearts. The Gun Runners will have a single one always at 98% condition as well as the associated weapon modifications every three in-game days.
One can also be purchased from Joshua Graham in Angel cave. Two or three of them will reappear in his inventory after he arrives at the Sorrows camp.
Although Graham is seen inspecting and loading an infinite amount of .45 Auto pistols when first met in Angel cave, only four in poor condition can be stolen from his desk.
Graham's mention of the pistol being created by a Canaanite is a reference to the creator of the .45 Auto pistol's real life counterpart, the Browning M1911 pistol. John Browning was a member of the Church of Latter-Day Saints, making him a Mormon.
The .45 Auto pistol and its unique variant, A Light Shining in Darkness, are affected by the Grunt perk, giving both 25% more damage.
Behind the scenes[]
The pistol's firepower was improved to make it more in line with player expectations, rather than in reality.[Non-game 1]
The .45 Auto pistol is one of many weapons given a functional name to avoid specific designations used by manufacturers or the military. According to Joshua Sawyer, the reasoning for this was to avoid pedantic arguments about exact designations and differences between the in game and real-world weapon.[Non-game 2]
Playstation 3Xbox 360 If both mods are attached and you use a weapon repair kit on it, the weapon stops degrading from use and can continue to be repaired past 100% increasing its value and condition. [verified]
PCXbox 360 Sometimes, when both modifications are attached to the .45 Auto pistol, it will not show in first person or third person view while in the Mojave Wasteland. [verified]
PCPlaystation 3Xbox 360 If loading a saved game from the main menu in which you have the .45 Auto pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by switching to another weapon, then back again. [verified]
PCPlaystation 3Xbox 360 Sometimes when aiming down the sight while in the first-person view, the gun will disappear entirely. Switching to another weapon, then back seems to fix the issue. [verified]
PCPlaystation 3 Sometimes, when ED-E repairs the weapon with both modifications, the condition will actually degrade instead of improving. [verified]
Sounds[]
Gallery[]
.45 Auto pistol with the heavy duty (HD) slide modification
.45 Auto pistol with the silencer modification
.45 Auto pistol with both modifications
.45 Auto pistol with the non-playable iron sights
.45 Auto pistol with the heavy duty (HD) slide modification and the non-playable iron sights
.45 Auto pistol with the silencer modification and the non-playable iron sights
.45 Auto pistol with all the modifications and the non-playable iron sights
↑The Courier: "Nice guns." Joshua Graham: "In the Great Basin and Colorado Plateau, all tribes are known for a specific weapon. White Legs are known for their big submachine guns, 'storm drums.' They broke into an armory near Spanish Fork and have been using them for years. Of course, the Dead Horses have their wooden war clubs and even the Sorrows have their Yao Guai gauntlets. This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage." (Joshua Graham's dialogue)
Non-game
↑Joshua Sawyer on Something Awful forums Acebuckeye13: "The Devs in New Vegas actually tried to balance weapons based on the power of their real-world calibers, which is why they buffed 10mm, added 9mm as a replacement low-tier ammo, and got rid of .32 entirely (Because it was completely ludicrous)." rope kid (Joshua Sawyer): "The exception to this was .45 Auto (ACP). To make it appealing as a mid-tier semi-auto caliber between 10mm and 12.7mm with a 7 round magazine, I had to give it TRUE TALES OF THE 1911 stats. I still feel slightly bad about it, but people like Last Man Standing-style .45s that throw guys 20' through the air, so..."'
↑Joshua Sawyer on the Bethesda forums Joshua Sawyer: "In general, I prefer to give weapons functional names and avoid getting wrapped up in specific designations used by manufacturers or the military. Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) giving them a more utilitarian name helps negate some of the potential pedantry over those deviations. There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters. That's also why there are no M1911s or Thompsons in Honest Hearts, but you'll find plenty of .45 Auto Pistols and .45 Auto Submachine Guns."