Gametitle-FNV HH.png
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This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage.Joshua Graham

The .45 Auto pistol is a weapon in the Fallout: New Vegas add-on Honest Hearts.

Characteristics

.45 Auto pistol expanded

The .45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes .45 Auto ammunition. While the .45 AP improved sights modification was cut from the game, the sights are still present on the weapon's default model (pre- and post-modified versions). This gives the .45 Auto pistol luminescent sights, and as such, it is very effective in caves and dark areas.

Furthermore, it is considered an improved holdout weapon and can be taken into weapon-free locations with a Sneak skill of 50 or greater. It also has the highest base damage of any silenced holdout weapon once the AP silencer mod has been added.

Durability

The .45 Auto pistol can fire a total of about 745 standard rounds, the equivalent of 107 reloads, from full condition before breaking. When modded with the heavy duty slide, it can fire a total of about 1,120 standard rounds, the equivalent of 160 reloads, from full condition before breaking.

Ammunition typeUnmodifiedW/ HD slide
ShotsReloadsShotsReloads
Standard & HP7451071120 160
+P62089933 134
Super29543445 64

Modifications

Icon cut content.pngThe following is based on Fallout: New Vegas cut content.
  • .45 Auto pistol improved sights – It appears as though there may have been an "upgraded iron-sight" mod available for this weapon but it was cut from the final release, and the weapon's default model uses them instead.
Icon cut content.pngEnd of information based on Fallout: New Vegas cut content.

Variants

Comparison

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.45 Auto pistol 29
79.82.75x129171.70.877451.517501166.7253
.45 Auto pistol With all weapon mods attached 29
79.82.75x129171.70.8711201.519501300253
A Light Shining in Darkness 33
144.44.38x233152.20.55612451.245003750753

Locations

  • It can be purchased from the Gun Runners, Great Khans, Chet in the Goodsprings general store after returning to the Mojave Wasteland. The Gun Runners will have a 98% condition gun every three in-game days, also Gun Runners will restock attachments for .45 Auto pistol every three in-game days.
  • It can be purchased from Joshua Graham. Two or three of them will reappear in his inventory after he arrives at the Sorrows' camp.
  • Although Graham is seen inspecting countless amounts of these pistols when talking with the Courier for the first time, only four in poor condition can be stolen from Joshua Graham's desk in Angel cave.
  • Some of these are used by tribals in Zion.
  • There is one in good condition in a footlocker behind Joshua Graham in Angel Cave.
  • One is given as a reward in perfect condition by completing the quest Bighorners of the Eastern Virgin.

Notes

According to Joshua Graham, it is based on a nearly 400-year-old design from one of his Mormon ancestors and receiving one is a New Canaanite rite of passage.

Behind the scenes

  • The .45 Auto pistol is based on the Colt M1911, though it is not a perfect replica thereof.[1]
  • The pistol's firepower was improved to make it more in line with player expectations, rather than reality.[2]
  • Graham indirectly refers to John Browning as the designer of the pistol. The .45 auto pistol is not the only gun designed by John Browning used in Fallout: New Vegas, the others being the Cowboy repeater, 9mm pistol, lever-action shotgun, and the Automatic rifle from Dead Money.[1]

Bugs

  • Icon ps3.png Icon xbox360.png If both mods are attached and you use a weapon repair kit on it, the weapon stops degrading from use and can continue to be repaired past 100% increasing its value and condition. [verified]
  • Icon pc.png Icon xbox360.png Sometimes, when both modifications are attached to the .45 Auto pistol, it will not show in first person or third person view while in the Mojave Wasteland. [verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png If loading a saved game from the main menu in which you have the .45 Auto pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by switching to another weapon, then back again. [verified]
  • Icon pc.png Icon ps3.png Icon xbox360.png Sometimes when aiming down the sight while in the first-person view, the gun will disappear entirely. Switching to another weapon, then back seems to fix the issue. [verified]
  • Icon pc.png Icon ps3.png Sometimes, when ED-E repairs the weapon with both modifications, the condition will actually degrade instead of improving. [verified]

Sounds

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery

References

  1. 1.0 1.1 Joshua Sawyer on the Bethesda forums
    Joshua Sawyer: "In general, I prefer to give weapons functional names and avoid getting wrapped up in specific designations used by manufacturers or the military. Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) giving them a more utilitarian name helps negate some of the potential pedantry over those deviations.
    There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters.
    That's also why there are no M1911s or Thompsons in Honest Hearts, but you'll find plenty of .45 Auto Pistols and .45 Auto Submachine Guns."
  2. Joshua Sawyer on Something Awful forums
    Acebuckeye13: "The Devs in New Vegas actually tried to balance weapons based on the power of their real-world calibers, which is why they buffed 10mm, added 9mm as a replacement low-tier ammo, and got rid of .32 entirely (Because it was completely ludicrous)."
    rope kid (Joshua Sawyer): "The exception to this was .45 Auto (ACP). To make it appealing as a mid-tier semi-auto caliber between 10mm and 12.7mm with a 7 round magazine, I had to give it TRUE TALES OF THE 1911 stats.
    I still feel slightly bad about it, but people like Last Man Standing-style .45s that throw guys 20' through the air, so..."'
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