Gametitle-FNV HH.png
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This type of .45 Automatic pistol was designed by one of my tribe almost four hundred years ago. Learning its use is a New Canaanite rite of passage.Joshua Graham

The .45 Auto pistol is a weapon in the Fallout: New Vegas add-on Honest Hearts.

Characteristics[edit | edit source]

.45 Auto pistol expanded

The .45 Auto pistol is a single-action, semi-automatic, magazine-fed handgun that utilizes .45 Auto ammunition. While the .45 AP improved sights modification was cut from the game, the sights are still present on the weapon's default model (pre- and post-modified versions). This gives the .45 Auto pistol luminescent sights, and as such, it is very effective in caves and dark areas.

Furthermore, it is considered an improved holdout weapon and can be taken into weapon-free locations with a Sneak skill of 50 or greater. It also has the highest base damage of any silenced holdout weapon once the AP silencer mod has been added.

Durability[edit | edit source]

The .45 Auto pistol can fire a total of about 745 standard rounds, the equivalent of 107 reloads, from full condition before breaking. When modded with the heavy duty slide, it can fire a total of about 1,120 standard rounds, the equivalent of 160 reloads, from full condition before breaking.

Ammunition typeUnmodifiedW/ HD slide
ShotsReloadsShotsReloads
Standard & HP7451071120 160
+P62089933 134
Super29543445 64

Modifications[edit | edit source]

Icon cut content.pngThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
  • .45 Auto pistol improved sights – It appears as though there may have been an "upgraded iron-sight" mod available for this weapon but it was cut from the final release, and the weapon's default model uses them instead.
Icon cut content.pngEnd of information based on Fallout: New Vegas cut content.

Variants[edit | edit source]

Comparison[edit | edit source]

Legend
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.45 Auto pistol 29
79.82.75x129171.70.877451.517501166.7253
.45 Auto pistol With all weapon mods attached 29
79.82.75x129171.70.8711201.519501300253
A Light Shining in Darkness 33
144.44.38x233152.20.55612451.245003750753

Locations[edit | edit source]

  • It can be purchased from the Gun Runners, Great Khans, Chet in the Goodsprings general store after returning to the Mojave Wasteland. The Gun Runners will have a 98% condition gun every three in-game days, also Gun Runners will restock attachments for .45 Auto pistol every three in-game days.
  • It can be purchased from Joshua Graham. Two or three of them will reappear in his inventory after he arrives at the Sorrows' camp.
  • Although Graham is seen inspecting countless amounts of these pistols when talking with the Courier for the first time, only four in poor condition can be stolen from Joshua Graham's desk in Angel cave.
  • Some of these are used by tribals in Zion.
  • There is one in good condition in a footlocker behind Joshua Graham in Angel Cave.
  • One is given as a reward in perfect condition by completing the quest Bighorners of the Eastern Virgin.

Notes[edit | edit source]

According to Joshua Graham, it is based on a nearly 400-year-old design from one of his Mormon ancestors and receiving one is a New Canaanite rite of passage.

Behind the scenes[edit | edit source]

  • The .45 Auto pistol is based on the Colt M1911, though it is not a perfect replica thereof.[1]
  • The pistol's firepower was improved to make it more in line with player expectations, rather than reality.[2]
  • Joshua indirectly refers to John Browning as the designer of the pistol, but the .45 auto pistol isn't the only gun designed by John Browning being used in Fallout: New Vegas. The others being the Cowboy repeater, 9mm pistol, and the Automatic rifle from Dead Money.

Bugs[edit | edit source]

  • Playstation 3Icon ps3.png Xbox 360Icon xbox360.png If both mods are attached and you use a weapon repair kit on it, the weapon stops degrading from use and can continue to be repaired past 100% increasing its value and condition. [verified]
  • PCIcon pc.png Xbox 360Icon xbox360.png Sometimes, when both modifications are attached to the .45 Auto pistol, it will not show in first person or third person view while in the Mojave Wasteland. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png If loading a saved game from the main menu in which you have the .45 Auto pistol equipped and drawn, the reload animation takes twice as long as normal. This can be solved by switching to another weapon, then back again. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Xbox 360Icon xbox360.png Sometimes when aiming down the sight while in the first-person view, the gun will disappear entirely. Switching to another weapon, then back seems to fix the issue. [verified]
  • PCIcon pc.png Playstation 3Icon ps3.png Sometimes, when ED-E repairs the weapon with both modifications, the condition will actually degrade instead of improving. [verified]

Sounds[edit | edit source]

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery[edit | edit source]

References[edit | edit source]

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