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.45 Auto is a type of ammunition in the Fallout: New Vegas add-on Honest Hearts.

Characteristics[]

The .45 Auto is an effective pistol cartridge for use against soft, unarmored targets. It combines accuracy and good stopping power, with low visibility and moderate recoil. Among the Mormons of New Canaan, it was the ammunition of their signature weapon, the .45 Auto pistol. After the completion of Honest Hearts, the ammunition type will also begin appearing in the base game traders inventories (Gun Runners, Cliff Briscoe, Mick & Ralph's etc.).

Production[]

Standard, +P and super .45 Auto rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:

Materials:Requirements:Produces:
Lead (16)
Range
Repair: 25
Level
.45 auto rounds (1)
Materials:Requirements:Produces:
Lead (17)
Range
Repair: 45
Level
.45 auto, +P (1)
Materials:Requirements:Produces:
Lead (19)
Range
Repair: 80
Level
.45 super (hand load) (1)

Breakdown[]

Breaking down a .45 Auto round yields:

Materials:Requirements:Produces:
.45 Auto rounds (1)
Range
Repair: 25
Level
Lead (16)

Weapons using this ammunition[]

Variants[]

.45 Auto, +P[]

This section is transcluded from .45 caliber. To change it, please edit the transcluded page.

Overpressure .45 Auto ammunition has larger powder loads, allowing it to perform better against a variety of targets. As the round is fired at a higher velocity, it has better stopping power and negates enemy protection well. However, +P cartridges degrade the firearm faster.

.45 Auto, hollow point[]

Federal Cartridge brand hollow point bullets feature a hollowed out shape at the bullet tip which causes it to mushroom and break up on impact, dealing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit targets like armor plates, drastically reducing the weapon's penetrating power.

.45 super (hand load)[]

This section is transcluded from .45 caliber. To change it, please edit the transcluded page.

The Wildcat .45 Super offer 20% higher damage and armor penetration than regular rounds. Like +P .45 Auto cartridges, .45 Super rounds will lower the condition of its chambered weapon at a faster rate.

Comparison[]

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierCraftablePercentage chance of empty casing
.45 auto, standard Honest Heartsx 1x 1x 1x 1Yes0% chance
.45 auto, +P Honest Heartsx 1.1- 2x 1.2x 1Yes0% chance
.45 super (hand load) Honest Heartsx 1.3- 4x 2.5x 1Yes0% chance
.45 auto, hollow point Honest Heartsx 1.75x 3x 1x 1No0% chance

Locations[]

Notes[]

  • The .45 Auto round is the only type of ammunition to have different ammunition box models for the different ammunition variants.
  • This type of ammo is limited to vendors outside of Zion.
  • .45 Auto rounds are one of only two ammunition types that can be broken down into exactly the same number of materials needed for their construction, the other being rockets.

Behind the scenes[]

  • As described by Joshua Sawyer, .45 Auto in Honest Hearts is "unrealistically more powerful than 10mm ammo." Sawyer explained that this was done to make sure that the new and iconic weapons introduced in the DLC would be more appealing to players by not making them worse than the existing ones.[Non-game 1]
  • .45 Auto weapons were specifically created for Honest Hearts, and were not intended to be included in the base game.[Non-game 2]

Gallery[]

References[]

Non-game

  1. Question: "What comes first for you: good game design or believable level design?"
    Joshua Sawyer: "Good > believable. If you can make something that is good and believable, that is great (assuming it's appropriate for the setting). Sometimes, the game mechanics are in conflict with realism or believability and I think it's better to make the game mechanics feel good. As an example, .45 ACP/.45 Auto in Honest Hearts is *~ unrealistically ~* more powerful than 10mm ammo. I could have made the ammunition and the guns that fired it more realistic, but then you'd have a new DLC handgun that holds 5 fewer rounds and does less damage than what is already a "Tier 2" handgun. And to make matters worse, it would have been an iconic weapon that people wanted for look/feel that was fundamentally not as good as most other weapons in the game. When it comes to level design, designers should try to be consistent and not pull the player out of the experience. They should also try to think about how the areas are used, because it helps build an environment that pulls the player instead of jarring them out. This isn't always possible, but when it is, it should be pursued."
    (Formspring reply on May 23, 2011)
  2. Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 3:50:42)
    Joshua Sawyer: "'Did I intend for .45 weapons to be in the vanilla game?' No, no. Those were added specifically for Honest Hearts. I mean, like, they're cool, but no, I never planned on them being in the base game."