For an overview of .44 ammunition types, see .44 Magnum. |
.44 Magnum is a type of ammunition in Fallout and Fallout 2.
Characteristics[]
The .44 Magnum ammunition type is a powerful, large-bore cartridge originally designed for revolvers. These rounds are more valuable and deal more damage than the commonly available 10mm. FMJ rounds of this caliber are effective against armor while suffering no damage penalty. Hollow points are effective against lightly-armored targets.
Variants[]
There are two variants of .44 Magnum ammunition:
- .44 Magnum FMJ (A brick of ammunition, .44 Magnum caliber, full metal jacket.)
- .44 Magnum JHP (A brick of ammunition, .44 Magnum caliber, hollow-point.)
Weapons using this ammunition[]
Fallout[]
Weapon | Ammo | Performance vs. armor | ||||||
---|---|---|---|---|---|---|---|---|
None | Leather jacket | Leather armor | Metal armor | Combat armor | Power armor | Advanced power armor | ||
Desert Eagle .44 Desert Eagle (exp. mag.) |
.44 Magnum FMJ/JHP |
10 - 16 (13) |
8 - 12 (10) |
6 - 10 (8) |
4 - 8 (6) |
3 - 6 (4.5) |
0 - 2 (0.71) |
0 - 1 (0.14) |
Fallout 2[]
Weapon | Ammo | Performance vs. armor | ||||||
---|---|---|---|---|---|---|---|---|
None | Leather jacket | Leather armor | Metal armor | Combat armor | Power armor | Advanced power armor | ||
.44 Magnum revolver .44 Magnum (speed load) |
.44 Magnum FMJ |
12 - 18 (15) |
12 - 18 (15) |
9 - 15 (12) |
7 - 12 (9.5) |
5 - 10 (7.5) |
0 - 4 (2.14) |
0 - 1 (0.43) |
.44 Magnum revolver .44 Magnum (speed load) |
.44 Magnum JHP |
19 - 28 (23.5) |
14 - 21 (17.5) |
12 - 18 (15) |
10 - 16 (13) |
7 - 12 (9.5) |
4 - 9 (6.5) |
2 - 5 (3.5) |
Desert Eagle .44 Desert Eagle (exp. mag.) |
.44 Magnum FMJ |
10 - 16 (13) |
10 - 16 (13) |
7 - 13 (10) |
5 - 10 (7.5) |
4 - 8 (6) |
0 - 3 (1) |
0 - 1 (0.14) |
Desert Eagle .44 Desert Eagle (exp. mag.) |
.44 Magnum JHP |
16 - 25 (20.5) |
12 - 19 (15.5) |
9 - 16 (12.5) |
8 - 14 (11) |
6 - 10 (8) |
3 - 8 (5.5) |
1 - 4 (2.5) |
Locations[]
Fallout[]
Found across New California, on NPCs, as loot, and sold by merchants.
- One magazine in Demetre Romara's desk in Hub Downtown.
- One JHP magazine at Watershed, in a bookcase in the house with Harry.
- One JHP magazine in a locker on level three of the Glow.
- One JHP magazine on a corpse on level six of the Glow.
- One JHP magazine in a locked locker on level 3 of Lost Hills.
Fallout 2[]
- One JHP magazine on the east bookshelf in Ghost Farm's main cavern.
- One JHP magazine in a footlocker on level 2 of Vault 8.
- One JHP magazine in Angel-Eyes's locker in the mercenaries' cave.
- One JHP magazine in Blondie's locked footlocker in the mercenaries' cave.
- One JHP magazine in a desk in Louis Salvatore's room in Second Street.
- One JHP magazine on the shelves in one of the rooms of the Shark Club, second level.
- Two JHP magazines in bookcases in locked rooms in the Shark Club, second level.
- ONe JHP magazine in John Bishop bedroom's safe in the Shark Club.
- One FMJ magazine in a desk on the first level of Sierra Army Depot.
- Vortis in the NCR has some that can be stolen off off him
Bugs[]
In Fallout, ammunition modifiers are not applied properly, which makes the .44 equal to any other kind of ammunition and both JHP and FMJ versions are identical due to an executable bug.[verified]
Gallery[]
- Fallout
- Fallout 2
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