Fallout Wiki
Register
Fallout Wiki
No edit summary
Tag: Visual edit
(4 intermediate revisions by 4 users not shown)
Line 90: Line 90:
 
|value1 =110
 
|value1 =110
 
|weight1 =2
 
|weight1 =2
|name2 =Lucky
+
|name2 =Lucky (Fallout: New Vegas)
 
|ammo use2 =1
 
|ammo use2 =1
 
|ap2 =17
 
|ap2 =17
Line 122: Line 122:
   
 
==Locations==
 
==Locations==
* [[Aerotech Office Park]] - in the locked (difficulty is level dependent) bathroom in [[Aerotech suite 300]].
+
* [[Aerotech Office Park]] - In the locked (difficulty is level dependent) bathroom in [[Aerotech suite 300]].
* [[Black Mountain]] - on the body of a dead [[New California Republic|NCR]] trooper, located on the road leading up to the summit.
+
* [[Black Mountain]] - On the body of a dead [[New California Republic|NCR]] trooper, located on the road leading up to the summit.
* [[Goodsprings]] has an abundance of .357 Magnum revolvers. [[Trudy (Fallout: New Vegas)|Trudy]], [[Chet (Fallout: New Vegas)|Chet]], [[Easy Pete]], [[Goodsprings settler]]s and [[Joe Cobb]] all carry one, and an additional one is sitting in a glass behind the bar in the [[Prospector Saloon]].
+
* [[Goodsprings]] has an abundance of .357 Magnum revolvers. [[Trudy (Fallout: New Vegas)|Trudy]], [[Chet (Fallout: New Vegas)|Chet]], [[Easy Pete]], [[Goodsprings settler]]s and [[Joe Cobb]] all carry one, and an additional one can be stolen from a glass behind the bar in the [[Prospector Saloon]].
* [[Goodsprings Cemetery]] - one might spawn in one of the graves, a [[Shovel (Fallout: New Vegas)|shovel]] is needed to dig it out.
+
* [[Goodsprings Cemetery]] - One might spawn in one of the graves, a [[Shovel (Fallout: New Vegas)|shovel]] is needed to dig it out.
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - the [[Vendortron]] sells them.
+
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - The [[Vendortron]] sells them.
 
* [[HELIOS One]] - [[Haggerty|Lieutenant Haggerty]] carries one.
 
* [[HELIOS One]] - [[Haggerty|Lieutenant Haggerty]] carries one.
* [[Klamath Bob's Liquor Store]], [[Westside]] - behind the counter along with some ammunition.
+
* [[Klamath Bob's Liquor Store]], [[Westside]] - Behind the counter along with some ammunition.
* [[Monte Carlo Suites]] - on the body of a dead gambler, located in the ruins to the east.
+
* [[Monte Carlo Suites]] - On the body of a dead gambler, located in the ruins to the east.
 
* [[Nipton house|Nipton]] - One can be found on the bottom shelf of a [[workbench]] inside one of the houses.
 
* [[Nipton house|Nipton]] - One can be found on the bottom shelf of a [[workbench]] inside one of the houses.
 
* During the quest [[Birds of a Feather]], the suicide bomber carries one.
 
* During the quest [[Birds of a Feather]], the suicide bomber carries one.
Line 135: Line 135:
 
* [[Powder Gangers]] might also carry one.
 
* [[Powder Gangers]] might also carry one.
 
* Sold by [[Fallout: New Vegas merchants|merchants]] at low levels.
 
* Sold by [[Fallout: New Vegas merchants|merchants]] at low levels.
* [[Christina Morales|Private Morales]] and [[Haggerty|Lieutenant Haggerty]] carry them.
+
* [[Christina Morales|Private Morales]] carries one.
  +
* {{Icon|FNVLR}} [[Hopeville Missile Base]] - In a sewer pipe next to a [[Duffle bag (Fallout: New Vegas)|Duffle bag]] running under the road leading into the base from the direction of the [[Hopeville missile silo bunker]] map marker.
  +
* {{Icon|FNVLR}} [[Hopeville Missile Base Headquarters]] - Inside of a bathroom in the lobby next to a skeleton.
   
 
==Notes==
 
==Notes==
Line 146: Line 148:
   
 
==Bugs==
 
==Bugs==
* {{Platforms|xbox360}} If ammo type is changed to a type of ammunition that one has less than six of and the ammunition type loaded before changing had six loaded then the player character will continue to play the reload animation forever. {{Verify|verified}}
+
* {{Platforms|pc,xbox360}} If ammo type is changed to a type of ammunition that one has less than six of and the ammunition type loaded before changing had six loaded then the player character will continue to play the reload animation forever. {{Verify|verified}}
 
* {{Platforms|ps3,xbox360}} Occasionally when using the .357 Magnum in V.A.T.S., one will stand still and do nothing. This bug is shared by all .357 Magnum variants and other weapons that are reloaded on a round-by-round basis, such as the brush gun, cowboy repeater, and the hunting shotgun. {{Verify|verified}}
 
* {{Platforms|ps3,xbox360}} Occasionally when using the .357 Magnum in V.A.T.S., one will stand still and do nothing. This bug is shared by all .357 Magnum variants and other weapons that are reloaded on a round-by-round basis, such as the brush gun, cowboy repeater, and the hunting shotgun. {{Verify|verified}}
 
* {{platforms|pc,ps3,xbox360}} This gun is affected by the reloading glitch, meaning it can be changed to load a certain ammo and be completely filled by loading only one round.{{Verify|Verified}}
 
* {{platforms|pc,ps3,xbox360}} This gun is affected by the reloading glitch, meaning it can be changed to load a certain ammo and be completely filled by loading only one round.{{Verify|Verified}}
Line 170: Line 172:
 
FNV NCR wallpaper.jpg
 
FNV NCR wallpaper.jpg
 
Newvegassniper.jpg
 
Newvegassniper.jpg
  +
Cowboy.png|.357 magnum revolver in the [[Cowboy]] perk
 
</gallery>
 
</gallery>
   

Revision as of 21:40, 24 November 2020

 
Gametitle-FNV
Gametitle-FNV

The .357 Magnum revolver is a weapon in Fallout: New Vegas.

Characteristics

357 Magnum blown up

.357 Magnum revolver expanded

The .357 Magnum revolver is a single action, fixed-cylinder revolver that fires .357 Magnum and .38 special rounds. It has an average firing rate but makes up for it with a fairly powerful damage output. Its fixed cylinder is reloaded by hand one round at a time through the loading gate, as such it can be interrupted mid-way through reloading and fired if needed.

The iron sights are low to the gun with hardly any protrusion and thus are suited more to close-range combat. The .357 cannot jam, making it a reliable weapon. It is considered an improved holdout weapon and can be concealed and taken into weapon-free locations with 50 or greater Sneak skill. The .357 Magnum revolver can be an effective weapon in earlier levels, as there is an abundance of both the weapon itself and its associated ammunition types.

The .357 Magnum revolver is visually represented as a somewhat worn, medium-gray revolver. While the action and barrel are constructed of steel or iron, the grip appears to be carved from an antler. Some two hundred years ago this was likely a fine, highly performing weapon, but years of elemental and human abuse have eroded the pistol, leaving it a weathered, though still serviceable revolver.

Durability

The .357 Magnum revolver can fire a total of about 995 standard rounds, the equivalent of 166 reloads, from full condition before breaking. When modded with the heavy duty cylinder, it can fire a total of about 1,495 standard rounds, the equivalent of 250 reloads, from full condition before breaking.

Ammunition typeUnmodifiedW/ HD cylinder
ShotsReloadsShotsReloads
Standard, HP & JFP9951661495 250
.38 special13292221995 333

Weapon modifications

Variants

  • Lucky - A unique .357 revolver that can be found in a Hard locked safe in the Bison Steve Hotel in Primm.
  • Police pistol Dead Money - A smaller revolver that can be repaired with .357 Magnum revolvers.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.357 Magnum revolver 26
45.51.75x1262610.5699521105503
.357 Magnum revolver With all weapon mods attached 29
50.81.75x126261.10.561495281040503
Lucky 30
82.52.75x2.530171.80.3611202.5150060003
Police pistol Dead Money30
602x145191.60.56112031000333.304

Locations

Notes

  • The .357 Magnum is the revolver featured on many Fallout: New Vegas promotional images. On the main title screen, it appears to have the long barrel modification attached.
  • Despite being held by an NCR Veteran Ranger in the main title screen and many promotional images, it is never part of their standard inventory in-game.
  • Unlike all other revolvers, the .357 Magnum will not jam.

Behind the scenes

The .357 Magnum revolver is based on the Colt Single Action Army, with a few other guns used as a reference.[1]

Bugs

  • PCPC Xbox 360Xbox 360 If ammo type is changed to a type of ammunition that one has less than six of and the ammunition type loaded before changing had six loaded then the player character will continue to play the reload animation forever. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Occasionally when using the .357 Magnum in V.A.T.S., one will stand still and do nothing. This bug is shared by all .357 Magnum variants and other weapons that are reloaded on a round-by-round basis, such as the brush gun, cowboy repeater, and the hunting shotgun. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 This gun is affected by the reloading glitch, meaning it can be changed to load a certain ammo and be completely filled by loading only one round.[verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When reloading and running in third person, the cylinder will remain open, to fix this, switch to first person and back, or wait for the game to close the gate.[verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 This revolver can be used to do the reload dash glitch, this glitch can be used to obtain the highest possible running speed and get to otherwise unreachable locations in vanilla Fallout New Vegas.

Sounds

SingleShotVBAttack sound
ReloadVBReload sound

Gallery

References