|For an overview of .308 ammo in the Fallout series, see .308 round.|
The "Grandad's" brand and "Circle G" brand .308 caliber rounds were a full-size rifle cartridge used primarily in hunting rifles in the United States before the Great War. In the post-War era, they have become a cartridge of choice for high-power conventional weapons and long-range sharpshooters.
The .308 round is the same as the Fallout 3 version and is still used by the sniper rifle and now the hunting rifle. However, the world model for the round was changed from a metal ammunition box to a cardboard box.
.308 standard and JSP rounds can be crafted at a reloading bench. A single cartridge requires the following:
Powder, rifle (5)
.308 round (1)
Powder, rifle (6)
.308, JSP hand load (1)
Breaking down a standard .308 round yields:
.308 round (1)
Powder, rifle (4)
Weapons using this ammunition
- Automatic rifle
- Battle rifle
- This Machine
- Hunting rifle
- Sniper rifle
- Christine's CoS silencer rifle
- Gobi Campaign scout rifle
.308, armor piercing
Armor-piercing rounds are designed for punching through armor plating and for this purpose, they have a greatly strengthened case with a specially hardened core and shaped nose. Due to the high velocity and penetrative properties of the round, the target's DT is reduced by 15. However, due to the limited expansion of the armor-piercing round, damage to the target is reduced by 5%.
.308, hollow point
Hollowpoint bullets mushroom and break upon impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit armor plates, drastically reducing the weapon's penetrating power.
.308, JSP hand load
Jacketed, soft point ammunition is designed with a semi-jacketed harder metal coating with a soft bullet tip. It offers evenly managed damage and penetrative power. This round will do more damage than armor-piercing rounds and hollow point rounds in most situations making it the best all-round .308 ammo. Originally tagged with a 1.5x damage multiplier, as of patch 126.96.36.1992 these rounds now only do 1.3x damage and deteriorate the gun 50% faster than normal. They require the Hand Loader perk to craft.
|- Ammunition type||- Weapon Spread modifier|
|- Weapon Damage modifier||- Ammo bonus effects|
|- Target Damage Threshold modifier||- Ammo is craftable|
|- Weapon Condition modifier||- Percentage chance of empty casing, hull or drained cell/pack/tank|
|.308 round, standard||x 1||x 1||x 1||x 1||40% chance|
|.308 round, armor piercing||x 0.95||- 15||x 1||x 1||40% chance|
|.308 round, JSP (hand load)||x 1.3||x 1||x 1.5||x 1||25% chance|
|.308 round, hollow point||x 1.75||x 3||x 1||x 1||40% chance|
- Four boxes on the shelves behind the front desk inside HELIOS One.
- Four boxes on the shelves inside Cottonwood Cove HQ, along with a hunting rifle.
- Two boxes can be found on a counter and the above shelf in the Primm sheriff's office.
- Up to 2000 rounds and a few hundred AP can be bought from Sgt. Contreras in Camp McCarran supply shack every 72 hours if not incarcerated.
- The arms merchant and Alexander both sell .308 rounds at the 188 Trading Post.
- The Vendortron at the Gun Runners kiosk sells medium quantities of AP, HP, and standard .308 rounds.
- Quartermaster Bardon at the Hoover Dam offices sells medium quantity of .308 rounds.
- Occasionally found for sale by traveling merchants.
- The NCR Rangers that appear at Camp Forlorn Hope carry 150 .308 rounds each.
- Sierra Madre vending machines can produce 20 rounds of .308 for 60 Sierra Madre chips if the relevant vending machine code is acquired from the Villa police station.