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− | {{Infobox |
+ | {{Infobox ammo gamebryo |
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+ | |games =FNV |
− | | |
+ | |item name =.22LR round |
+ | |icon =FNV 22lr rounds icon.png |
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⚫ | |||
− | | |
+ | |icon offset =10 |
− | |image =22LR round.png |
+ | |image =22LR round.png |
− | | |
+ | |image desc =Ammunition box and casing |
− | |weight |
+ | |weight =0 |
− | | |
+ | |weight hardcore =0.0076 |
− | | |
+ | |value =1 |
− | | |
+ | |edid =<tt>Ammo22LR</tt> |
+ | |baseid ={{ID|07ea27}} |
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− | |weight2 =0.0076 (Hardcore mode) |
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− | | |
+ | |item name2 =.22LR, hollow point |
− | | |
+ | |weight2 =0 |
+ | |weight hardcore2 =0.0076 |
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− | |name3 =.22LR, plinking |
||
− | | |
+ | |value2 =2 |
− | | |
+ | |baseid2 ={{ID|0013e439}} |
− | | |
+ | |item name3 =.22LR, plinking |
− | | |
+ | |weight3 =0 |
− | | |
+ | |weight hardcore3 =0.0076 |
− | | |
+ | |value3 =0 |
− | | |
+ | |baseid3 ={{ID|00121162}} |
⚫ | |||
+ | |weight4 =0 |
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+ | |weight hardcore4 =0.0076 |
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+ | |value4 =1 |
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+ | |baseid4 ={{DLC ID|00fb71}} |
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+ | |footer =[[File:FNV_22LR_round.png|100px]] [[File:FNV_22LR_bullet.png|100px]]<br />Single round and fired bullet |
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}}{{Games|FNV}} |
}}{{Games|FNV}} |
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− | '''.22LR round''' is a type of [[Fallout: New Vegas ammunition|ammunition]] in ''[[Fallout: New Vegas]]''. |
+ | The '''.22LR round''' is a type of [[Fallout: New Vegas ammunition|ammunition]] in ''[[Fallout: New Vegas]]''. |
==Characteristics== |
==Characteristics== |
||
− | + | The .22LR is a very low powered round, especially when compared to the more common [[5.56mm round|5.56mm]], [[.308 round (Fallout: New Vegas)|.308]], [[.44 Magnum round (Fallout: New Vegas)|.44]] or [[.45 Auto]] cartridges that are also used in the post-[[Great War|War]] world. The .22LR was used as a commercial small game hunting round, but wasn't as common on the [[East Coast]] as the [[.32 caliber round|.32]]. It has a self-contained ''"rimfire"'' primer and thus cannot be broken down to gain small pistol primers, nor can it be crafted. |
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+ | {{Crafting table |
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+ | |type =breakdown |
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⚫ | |||
+ | |material#1 =3 |
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+ | |workspace =[[Reloading bench]] |
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+ | |skill =[[Repair]] |
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+ | |level =10 |
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+ | |product1 =[[Lead (Fallout: New Vegas)|Lead]] |
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+ | |product#1 =2 |
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⚫ | |||
+ | |product#2 =3 |
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+ | |||
⚫ | |||
* [[Silenced .22 pistol]] |
* [[Silenced .22 pistol]] |
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− | |||
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− | * 2 [[Lead]] |
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⚫ | |||
==Variants== |
==Variants== |
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===.22LR, plinking=== |
===.22LR, plinking=== |
||
− | Plinking is an [[Wikipedia:onomatopoetic|onomatopoetic]] name, referring to the metallic ''"plinking"'' sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammunition, plinking ammunition can usually be found in abundance. A single box of .22LR plinking ammunition will spawn 100 rounds when added to the [[ |
+ | Plinking is an [[Wikipedia:onomatopoetic|onomatopoetic]] name, referring to the metallic ''"plinking"'' sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammunition, plinking ammunition can usually be found in abundance. A single box of .22LR plinking ammunition will spawn 100 rounds when added to the [[Courier]]'s [[inventory]]. |
===.22LR round (junk)=== |
===.22LR round (junk)=== |
||
{{FNVCC}} |
{{FNVCC}} |
||
− | The [[Junk Rounds]] [[Fallout: New Vegas perks|perk]] from the ''[[Dead Money]]'' [[Fallout: New Vegas add-ons|add-on]] was at one point intended to create ammunition of a special subtype, called ''"junk"'' or ''"JNK"'' |
+ | The [[Junk Rounds]] [[Fallout: New Vegas perks|perk]] from the ''[[Dead Money]]'' [[Fallout: New Vegas add-ons|add-on]] was at one point intended to create ammunition of a special subtype, called ''"junk"'' or ''"JNK,"'' these rounds all provided the same modifiers regardless of caliber: x 0.75 to [[damage]] and 1.5x to [[condition]]. The rounds still remain present in-game files but are not utilized within the game itself and if obtained, cannot be used in any weapons, even those chambered for the correct caliber. |
− | + | The presence of .22LR-caliber junk rounds indicates that the perk was to provide a recipe for crafting .22LR rounds, though the final version of the perk does not include one. |
|
{{FNVCC|end}} |
{{FNVCC|end}} |
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===Comparison=== |
===Comparison=== |
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{{clear}} |
{{clear}} |
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+ | {{Ammo comparison table|ammo=.22LR round}} |
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− | {| class="va-table va-table-full va-table-center sortable" |
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+ | ==Locations== |
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− | |-valign="top" |
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+ | [[Cliff Briscoe]] at the [[Dino Bite gift shop]] in [[Novac]] randomly sells .22LR and .22LR Hollow point rounds. |
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− | ! Name |
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− | ! [[Damage|DMG]] |
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− | ! [[Damage Threshold|DT]] |
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− | ! [[Condition|CND]] |
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− | ! [[Weapons Spread|SPRD]] |
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− | ! Other |
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− | ! [[Fallout: New Vegas crafting|Craftable]] |
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− | ! Empty Casing |
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⚫ | |||
− | |- |
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⚫ | |||
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− | | x 1 |
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+ | * Similar to BB ammo, any weapon using .22LR ammunition cannot dismember enemies, even on a critical hit. |
||
− | | x 1 |
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− | | x 1 |
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− | | x 1 |
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− | | |
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− | | No |
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− | | None |
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+ | ==Behind the scenes== |
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− | |- |
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+ | {{FNVCC}} |
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− | | .22LR, hollow point |
||
+ | During development, the [[varmint rifle]] was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the significantly reduced limb damage penalty for .22LR rounds (prior to [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.4xx]]) made the weapon so unpopular that "no one wanted to use it," according to [[J.E. Sawyer]]. The weapon was changed to a 5.56mm/[[.223 round|.223]] weapon instead.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/258329059178582244][[Joshua Sawyer]]</ref> |
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− | | x 1.75 |
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+ | {{FNVCC|end}} |
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− | | x 3 |
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− | | x 1 |
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− | | x 1 |
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− | | |
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− | | No |
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− | | None |
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+ | ==References== |
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− | |- |
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+ | {{References}} |
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− | | .22LR, plinking |
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− | | x 0.85 |
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− | | x 1 |
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− | | x 1 |
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− | | x 1 |
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− | | |
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− | | No |
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− | | None |
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− | |||
− | |- |
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− | | x 0.75 |
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− | | x 1 |
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− | | x 1.5 |
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− | | x 1 |
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− | | |
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− | | No |
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− | | None |
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⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{Navbox ammo FNV}} |
{{Navbox ammo FNV}} |
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[[Category:Fallout: New Vegas ammunition]] |
[[Category:Fallout: New Vegas ammunition]] |
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+ | [[de:.22-LR-Patrone]] |
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+ | [[es:.22 LR]] |
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⚫ | |||
+ | [[zh:.22LR round]] |
Revision as of 22:18, 22 March 2020
The .22LR round is a type of ammunition in Fallout: New Vegas.
Characteristics
The .22LR is a very low powered round, especially when compared to the more common 5.56mm, .308, .44 or .45 Auto cartridges that are also used in the post-War world. The .22LR was used as a commercial small game hunting round, but wasn't as common on the East Coast as the .32. It has a self-contained "rimfire" primer and thus cannot be broken down to gain small pistol primers, nor can it be crafted.
Breakdown
Breaking down a standard .22LR round yields:
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
.22LR round (3) | Repair: 10 | Lead (2) Powder, pistol (3) |
Weapons using this ammunition
Variants
.22LR, hollow point
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plating, drastically reducing the weapon's penetrating power.
.22LR, plinking
Plinking is an onomatopoetic name, referring to the metallic "plinking" sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammunition, plinking ammunition can usually be found in abundance. A single box of .22LR plinking ammunition will spawn 100 rounds when added to the Courier's inventory.
.22LR round (junk)
The following is based on Fallout: New Vegas cut content. |
The Junk Rounds perk from the Dead Money add-on was at one point intended to create ammunition of a special subtype, called "junk" or "JNK," these rounds all provided the same modifiers regardless of caliber: x 0.75 to damage and 1.5x to condition. The rounds still remain present in-game files but are not utilized within the game itself and if obtained, cannot be used in any weapons, even those chambered for the correct caliber.
The presence of .22LR-caliber junk rounds indicates that the perk was to provide a recipe for crafting .22LR rounds, though the final version of the perk does not include one.
End of information based on Fallout: New Vegas cut content |
Comparison
Legend | ||||
---|---|---|---|---|
- Ammunition Type | Weapons spread modifier | |||
- Weapon Damage modifier | Ammo bonus effect | |||
- Target Damage Threshold modifier | - Ammo is craftable | |||
- Weapon condition modifier | - Percentage change of empty casing, hull or drained cell/pack/tank |
.22lr round, standard | x 1 | x 1 | x 1 | x 1 | 0% chance | |
.22lr round, junk | x 0.75 | x 1 | x 1.5 | x 1 | 0% chance | |
.22lr round, plinking | x 0.85 | x 1 | x 1 | x 1 | 0% chance | |
.22lr round, hollow point | x 1.75 | x 3 | x 1 | x 1 | 0% chance |
Locations
Cliff Briscoe at the Dino Bite gift shop in Novac randomly sells .22LR and .22LR Hollow point rounds.
Notes
- .22LR rounds are one of two ammunition types that weigh less than .01 units in Hardcore mode, the other being BBs.
- The "LR" in ".22LR" stands for "long rifle."
- Similar to BB ammo, any weapon using .22LR ammunition cannot dismember enemies, even on a critical hit.
Behind the scenes
The following is based on Fallout: New Vegas cut content. |
During development, the varmint rifle was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the significantly reduced limb damage penalty for .22LR rounds (prior to patch 1.3.0.4xx) made the weapon so unpopular that "no one wanted to use it," according to J.E. Sawyer. The weapon was changed to a 5.56mm/.223 weapon instead.[1]
End of information based on Fallout: New Vegas cut content |