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{{Infobox ammunition
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{{Infobox ammo gamebryo
|game =FNV
+
|games =FNV
|type =gamebryo
+
|item name =.22LR round
 
|icon =FNV 22lr rounds icon.png
|titlename={{PAGENAME}}
 
|name ={{PAGENAME}}
+
|icon offset =10
|image =22LR ammo.png
+
|image =22LR round.png
  +
|image desc =Ammunition box and casing
|icon =FNV 22lr rounds icon.png
 
|weight =0.0076 (Hardcore mode)
+
|weight =0
|value =1
+
|weight hardcore =0.0076
  +
|value =1
|baseid ={{ID|0007EA27}}
 
  +
|edid =<tt>Ammo22LR</tt>
|name2 =.22LR, Hollow Point
 
 
|baseid ={{ID|07ea27}}
|weight2 =0.0076 (Hardcore mode)
 
 
|item name2 =.22LR, hollow point
|value2 =2
 
  +
|weight2 =0
|baseid2 ={{ID|0013E439}}
 
  +
|weight hardcore2 =0.0076
|name3 =.22LR, Plinking
 
 
|value2 =2
|weight3 =0.0076 (Hardcore mode)
 
 
|baseid2 ={{ID|0013e439}}
|value3 =0
 
 
|item name3 =.22LR, plinking
|baseid3 ={{ID|00121162}}
 
  +
|weight3 =0
|name4 ={{icon|cut}} .22LR round (Junk}
 
|weight4 =0.0076 (Hardcore mode)
+
|weight hardcore3 =0.0076
|value4 =1
+
|value3 =0
|baseid4 ={{DLC_ID|FB71}}
+
|baseid3 ={{ID|00121162}}
|name5 =[[Ammo box, .22LR Plinking]]
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|item name4 =.22LR round (junk) {{cut}}
  +
|weight4 =0
|weight5 =10
 
  +
|weight hardcore4 =0.0076
|value5 =25 for 100 rounds
 
  +
|value4 =1
|baseid5 ={{ID|00166640}}
 
  +
|baseid4 ={{DLC ID|00fb71}}
  +
|footer =[[File:FNV_22LR_round.png|100px]] [[File:FNV_22LR_bullet.png|100px]]<br />Single round and fired bullet
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
'''{{PAGENAME}}''' is a type of [[Fallout: New Vegas ammunition|ammunition]] in ''[[Fallout: New Vegas]]''.
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The '''.22LR round''' is a type of [[Fallout: New Vegas ammunition|ammunition]] in ''[[Fallout: New Vegas]]''.
   
 
==Characteristics==
 
==Characteristics==
It is a very low powered round, especially when compared to the more common [[.223]], [[.308]], [[.44]], or [[.45]] that are also used in the post-War world. The .22 was used as a commercial hunting round, but wasn't as common on the East Coast as the [[.32]]. It has a self-contained primer and cannot be used in the "breakdown" action to gain small pistol primers.
+
The .22LR is a very low powered round, especially when compared to the more common [[5.56mm round|5.56mm]], [[.308 round (Fallout: New Vegas)|.308]], [[.44 Magnum round (Fallout: New Vegas)|.44]] or [[.45 Auto]] cartridges that are also used in the post-[[Great War|War]] world. The .22LR was used as a commercial small game hunting round, but wasn't as common on the [[East Coast]] as the [[.32 caliber round|.32]]. It has a self-contained ''"rimfire"'' primer and thus cannot be broken down to gain small pistol primers, nor can it be crafted.
===.22LR Hollow point===
 
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plate, drastically reducing the weapon's penetrating power. Hollow point ammunition should be reserved for areas where heavily-armored foes are unlikely to show up; inside the casinos on the New Vegas Strip being one of the most obvious places.
 
   
===.22LR Plinking===
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===Breakdown===
  +
Breaking down a standard .22LR round yields:
Plinking is an onomatopoetic name, referring to the metallic 'plinking' sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammo, Plinking ammo can (usually) be found in abundance. A single Box of .22LR 'Plinking' ammunition will spawn 100 rounds when added to the player's inventory. Plinking ammunition works well in conjunction with the [[Silenced .22 SMG]], where individual projectile damage can be made less of an issue than the volume of shots fired.
 
  +
{{Crafting table
  +
|type =breakdown
 
|material1 =.22LR round
  +
|material#1 =3
  +
|workspace =[[Reloading bench]]
  +
|skill =[[Repair]]
  +
|level =10
  +
|product1 =[[Lead (Fallout: New Vegas)|Lead]]
  +
|product#1 =2
  +
|product2 =[[Powder, pistol]]
  +
|product#2 =3
 
}}
   
 
==Weapons using this ammunition==
===.22LR Round (Junk)===
 
 
* [[Silenced .22 pistol]]
 
* [[Silenced .22 SMG]]
  +
  +
==Variants==
 
===.22LR, hollow point===
 
Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plating, drastically reducing the weapon's penetrating power.
  +
  +
===.22LR, plinking===
 
Plinking is an [[Wikipedia:onomatopoetic|onomatopoetic]] name, referring to the metallic ''"plinking"'' sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammunition, plinking ammunition can usually be found in abundance. A single box of .22LR plinking ammunition will spawn 100 rounds when added to the [[Courier]]'s [[inventory]].
  +
 
===.22LR round (junk)===
 
{{FNVCC}}
 
{{FNVCC}}
The [[Junk Rounds]] perk from the ''[[Dead Money]]'' [[Fallout: New Vegas add-ons|add-on]] was at one point intended to create ammunition of a special subtype. Called '''Junk''' or '''JNK''', these rounds all provided the same modifiers regardless of caliber: 0.75x to Damage and 1.5x to Gun Condition. The rounds remain present in game code but are not placed in any locations, and if somehow obtained cannot be used in ''any'' weapons, even those chambered for the correct caliber.
+
The [[Junk Rounds]] [[Fallout: New Vegas perks|perk]] from the ''[[Dead Money]]'' [[Fallout: New Vegas add-ons|add-on]] was at one point intended to create ammunition of a special subtype, called ''"junk"'' or ''"JNK,"'' these rounds all provided the same modifiers regardless of caliber: x 0.75 to [[damage]] and 1.5x to [[condition]]. The rounds still remain present in game files but are not utilized within the game itself and if obtained, cannot be used in any weapons, even those chambered for the correct caliber.
   
Curiously, the presence of .22LR-caliber JNK rounds indicates that the perk was to provide a recipe for crafting .22LR rounds, though the final version of the perk does not include one.
+
The presence of .22LR-caliber junk rounds indicates that the perk was to provide a recipe for crafting .22LR rounds, though the final version of the perk does not include one.
 
{{FNVCC|end}}
 
{{FNVCC|end}}
  +
  +
===Comparison===
 
{{clear}}
 
{{clear}}
  +
{{Ammo comparison table|ammo=.22LR round}}
   
==Variants==
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==Locations==
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* [[Cliff Briscoe]] at the [[Dino Bite gift shop]] in [[Novac]] randomly sells .22LR and .22LR Hollow point rounds.
{|class="va-table sortable" style="text-align:center;"
 
|-valign="top"
 
!Name
 
![[Damage|DMG]]
 
![[Damage Threshold|DT]]
 
![[Condition|CND]]
 
![[Weapons Spread|SPRD]]
 
!Other
 
![[Fallout:_New_Vegas_crafting|Craftable]]
 
!Empty Casing
 
|-
 
| .22LR round
 
| x 1
 
| x 1
 
| x 1
 
| x 1
 
|
 
| No
 
| None
 
|-
 
| .22LR, Hollow Point
 
| x 1.75
 
| x 3
 
| x 1
 
| x 1
 
|
 
| No
 
| None
 
|-
 
| .22LR, Plinking
 
| x 0.85
 
| x 1
 
| x 1
 
| x 1
 
|
 
| No
 
| None
 
|-
 
| .22LR Round (Junk) {{icon|cut|small}}
 
| x 0.75
 
| x 1
 
| x 1.5
 
| x 1
 
|
 
| No
 
| None
 
|}
 
 
==Weapons using this ammunition==
 
*[[Silenced .22 SMG]]
 
*[[Silenced .22 pistol]]
 
   
 
==Notes==
 
==Notes==
* .22LR rounds are one of three ammunition types which weigh less than .01 units in [[Hardcore mode]], the other two being [[12.7mm round]]s and [[BB]]s.
+
* .22LR rounds are one of two ammunition types which weigh less than .01 units in [[Hardcore mode]], the other being [[BB (Fallout: New Vegas)|BBs]].
  +
* The "LR" in ".22LR" stands for "long rifle."
  +
* Similar to BB ammo, any weapon using .22LR ammunition cannot dismember enemies, even on a critical hit.
  +
  +
==Behind the scenes==
  +
{{FNVCC}}
  +
During development, the [[varmint rifle]] was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the inherent reduced limb damage penalty for .22LR rounds (prior to [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.4xx]]) made the weapon so unpopular that "no one wanted to use it," according to [[J.E. Sawyer]]. The weapon was changed to a 5.56mm/[[.223 round|.223]] weapon instead.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/258329059178582244][[Joshua Sawyer]]</ref>
  +
{{FNVCC|end}}
  +
  +
{{RT}}
   
 
{{Navbox ammo FNV}}
 
{{Navbox ammo FNV}}
   
 
[[Category:Fallout: New Vegas ammunition]]
 
[[Category:Fallout: New Vegas ammunition]]
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  +
[[de:.22-LR-Patrone]]
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[[es:.22 LR]]
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[[ru:Патрон кал. 22LR]]
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[[sv:.22LR round]]

Revision as of 20:41, 15 December 2019

 
Gametitle-FNV
Gametitle-FNV

The .22LR round is a type of ammunition in Fallout: New Vegas.

Characteristics

The .22LR is a very low powered round, especially when compared to the more common 5.56mm, .308, .44 or .45 Auto cartridges that are also used in the post-War world. The .22LR was used as a commercial small game hunting round, but wasn't as common on the East Coast as the .32. It has a self-contained "rimfire" primer and thus cannot be broken down to gain small pistol primers, nor can it be crafted.

Breakdown

Breaking down a standard .22LR round yields:

Materials:Requirements:Produces:
.22LR round (3)
Range
Repair: 10
Level
Lead (2)

Weapons using this ammunition

Variants

.22LR, hollow point

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plating, drastically reducing the weapon's penetrating power.

.22LR, plinking

Plinking is an onomatopoetic name, referring to the metallic "plinking" sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammunition, plinking ammunition can usually be found in abundance. A single box of .22LR plinking ammunition will spawn 100 rounds when added to the Courier's inventory.

.22LR round (junk)

The Junk Rounds perk from the Dead Money add-on was at one point intended to create ammunition of a special subtype, called "junk" or "JNK," these rounds all provided the same modifiers regardless of caliber: x 0.75 to damage and 1.5x to condition. The rounds still remain present in game files but are not utilized within the game itself and if obtained, cannot be used in any weapons, even those chambered for the correct caliber.

The presence of .22LR-caliber junk rounds indicates that the perk was to provide a recipe for crafting .22LR rounds, though the final version of the perk does not include one.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierCraftablePercentage chance of empty casing
.22lr round, standardx 1x 1x 1x 1No0% chance
.22lr round, junk Cut contentx 0.75x 1x 1.5x 1No0% chance
.22lr round, plinkingx 0.85x 1x 1x 1No0% chance
.22lr round, hollow pointx 1.75x 3x 1x 1No0% chance

Locations

Notes

  • .22LR rounds are one of two ammunition types which weigh less than .01 units in Hardcore mode, the other being BBs.
  • The "LR" in ".22LR" stands for "long rifle."
  • Similar to BB ammo, any weapon using .22LR ammunition cannot dismember enemies, even on a critical hit.

Behind the scenes

During development, the varmint rifle was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the inherent reduced limb damage penalty for .22LR rounds (prior to patch 1.3.0.4xx) made the weapon so unpopular that "no one wanted to use it," according to J.E. Sawyer. The weapon was changed to a 5.56mm/.223 weapon instead.[1]