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The '''.22LR round''' is a type of [[Fallout: New Vegas ammunition|ammunition]] in ''[[Fallout: New Vegas]]''.
 
The '''.22LR round''' is a type of [[Fallout: New Vegas ammunition|ammunition]] in ''[[Fallout: New Vegas]]''.
 
==Overview==
 
The 5.6×15mm rimfire<ref>[http://archive.is/vWFnq J.E. Sawyer on Tumbler January 20, 2015]</ref> round originated from the Flobert BB Cap of 1845, evolving into the .22 Smith & Wesson cartridge of 1857, with the design finalized by the American firearms manufacturer J. Stevens Arms & Tool Company in 1887. The finalized design proved enduring, as combination of low recoil, affordability, and numerous variants of it led to high popularity among recreational shooters.
 
 
Post-War, the .22 Long Rifle round fared worse. The availability of more powerful cartridges, such as the [[9mm round|9x19mm Parabellum]] or [[10mm round|10mm Auto]], not to mention rifle cartridges, limited its appeal. However, the .22 LR found its niche as ammunition for suppressed weapons, giving it excellent performance in situations requiring finesse. The most common brand is the ''Ranch Defender''.<ref>.22 LR ammo box texture</ref>
 
   
 
==Characteristics==
 
==Characteristics==
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==Behind the scenes==
 
==Behind the scenes==
{{quotation|Most firearm ammunition is what’s called centerfire. The rear of the brass case holds a primer. When the firing pin strikes the primer, the primer ignites the powder in the case and propels the bullet down the barrel. When the case is ejected, the primer has been detonated but the surrounding brass is (usually) intact and can be re-used. During the reloading process, a new primer is fitted into the back of the case.
 
 
In rimfire ammunition, the rim of the case itself acts as the primer, but is destroyed in the process. This makes reloading rimfire cases difficult and usually not worth the effort. For that reason, our .22LR ammo in F:NV did not yield .22LR cases.|[[Joshua Sawyer]]<ref>[http://jesawyer.tumblr.com/post/108701035541/hey-josh-love-your-work-and-ive-sent-msgs-to Frog Helms Fan Club]</ref>}}
 
* The [[Junk Rounds]] [[Fallout: New Vegas perks|perk]] from the ''[[Dead Money]]'' [[Fallout: New Vegas add-ons|add-on]] was intended to allow the player to create ''junk rounds'', offering 75% damage and 150% wear, regardless of type of ammunition produced. However, this functionality was not implemented, even though .22LR junk rounds exist in the files.
 
 
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During development, the [[varmint rifle]] was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the inherent reduced limb damage penalty for .22LR rounds (prior to [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.4xx]]) made the weapon so unpopular that "no one wanted to use it," according to [[J.E. Sawyer]]. The weapon was changed to a 5.56mm/[[.223 round|.223]] weapon instead.<ref>[https://archive.is/zKKDs][[Joshua Sawyer]]</ref>
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During development, the [[varmint rifle]] was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the inherent reduced limb damage penalty for .22LR rounds (prior to [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.4xx]]) made the weapon so unpopular that "no one wanted to use it," according to [[J.E. Sawyer]]. The weapon was changed to a 5.56mm/[[.223 round|.223]] weapon instead.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/258329059178582244][[Joshua Sawyer]]</ref>
 
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Revision as of 00:10, 13 October 2019

 
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The .22LR round is a type of ammunition in Fallout: New Vegas.

Characteristics

The .22LR is a very low powered round, especially when compared to the more common 5.56mm, .308, .44 or .45 Auto cartridges that are also used in the post-War world. The .22LR was used as a commercial small game hunting round, but wasn't as common on the East Coast as the .32. It has a self-contained "rimfire" primer and thus cannot be broken down to gain small pistol primers, nor can it be crafted.

Breakdown

Breaking down a standard .22LR round yields:

Materials:Requirements:Produces:
.22LR round (3)
Range
Repair: 10
Level
Lead (2)

Weapons using this ammunition

Variants

.22LR, hollow point

Hollow point bullets mushroom and break up on impact, causing massive trauma on fleshy, unarmored targets. However, this also means they break up when they hit things like armor plating, drastically reducing the weapon's penetrating power.

.22LR, plinking

Plinking is an onomatopoetic name, referring to the metallic "plinking" sound of the ammunition as it hits tin cans or other, similar objects. Though less harmful than standard .22-caliber ammunition, plinking ammunition can usually be found in abundance. A single box of .22LR plinking ammunition will spawn 100 rounds when added to the Courier's inventory.

.22LR round (junk)

The Junk Rounds perk from the Dead Money add-on was at one point intended to create ammunition of a special subtype, called "junk" or "JNK," these rounds all provided the same modifiers regardless of caliber: x 0.75 to damage and 1.5x to condition. The rounds still remain present in game files but are not utilized within the game itself and if obtained, cannot be used in any weapons, even those chambered for the correct caliber.

The presence of .22LR-caliber junk rounds indicates that the perk was to provide a recipe for crafting .22LR rounds, though the final version of the perk does not include one.

Comparison

Legend
Ammunition type- Ammunition TypeWeapons spreadWeapons spread modifier
Damage Modifier- Weapon Damage modifierBonus effectAmmo bonus effect
Damage Threshold modifier- Target Damage Threshold modifierCraftable- Ammo is craftable
Condition penalty- Weapon condition modifierPercentage chance of empty casing- Percentage change of empty casing, hull or drained cell/pack/tank
Ammunition typeDamage modifierDamage Threshold modifierCondition penaltySpread modifierCraftablePercentage chance of empty casing
.22lr round, standardx 1x 1x 1x 1No0% chance
.22lr round, junk Cut contentx 0.75x 1x 1.5x 1No0% chance
.22lr round, plinkingx 0.85x 1x 1x 1No0% chance
.22lr round, hollow pointx 1.75x 3x 1x 1No0% chance

Locations

Notes

  • .22LR rounds are one of two ammunition types which weigh less than .01 units in Hardcore mode, the other being BBs.
  • The "LR" in ".22LR" stands for "long rifle."
  • Similar to BB ammo, any weapon using .22LR ammunition cannot dismember enemies, even on a critical hit.

Behind the scenes

During development, the varmint rifle was meant to be chambered for the .22LR round, which would have made the ammunition much more commonly available. However, the inherent reduced limb damage penalty for .22LR rounds (prior to patch 1.3.0.4xx) made the weapon so unpopular that "no one wanted to use it," according to J.E. Sawyer. The weapon was changed to a 5.56mm/.223 weapon instead.[1]

References