| For an overview of .223 ammunition types, see .223 round. |
.223 FMJ is a type of ammunition in Fallout.
Characteristics[]
The .223 is affected by an executable bug, where the ammunition modifiers do not work and are not applied. This has been fixed in Fallout 2.
Weapons using this ammunition[]
| Weapon | Ammo | Performance vs. armor | ||||||
|---|---|---|---|---|---|---|---|---|
| None | Leather jacket | Leather armor | Metal armor | Combat armor | Power armor | Advanced power armor | ||
| .223 pistol | .223 FMJ |
20 - 30 (25) |
16 - 24 (20) |
13 - 21 (17) |
11 - 18 (14.5) |
9 - 15 (12) |
4 - 10 (7) |
2 - 6 (4) |
| Hunting rifle | .223 FMJ |
8 - 20 (14) |
6 - 16 (11) |
4 - 13 (8.5) |
2 - 11 (6.5) |
1 - 9 (5) |
0 - 4 (1.46) |
0 - 2 (0.46) |
| Sniper rifle | .223 FMJ |
14 - 34 (24) |
11 - 27 (19) |
9 - 24 (16.5) |
7 - 21 (14) |
5 - 17 (11) |
1 - 13 (7) |
0 - 8 (3.71) |
Locations[]
- Two magazines in the guard shack at the Shady Sands entrance, in a bookcase.
- On the floor at the end of the radscorpion cave.
- Two magazines on the floor in Vault 15, in the living quarters.
- Many raiders use the ammunition.
- Killian Darkwater at Junktown may sell the ammunition.
- Beth at the Hub Downtown may sell the ammunition.
- One magazine in Demetre Romara's desk in Hub Downtown.
- Jacob at the Hub may sell the ammunition.
- Four magazines on the shelves in a locked room at the Children's hospital in the Hub.
- Two magazines in a desk at the Hall of the Dead.
- One magazine on a corpse on level one of the Glow.
- One magazine in a locker on level three of the Glow.
- Given by Michael as part of the daily issue.
- Can be bought at the Fortress.
- Three magazines in the second from the left armory locker section on level 2 of Mariposa Military Base.
- The shopkeeper at The Cathedral may sell the ammunition.
- Two magazines in a footlocker in the Tower of Doom.
Gallery[]
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