Описание патча для Fallout 76 Public Test Server от 21 июля 2022 года.
IMPROVEMENTS & BUG FIXES[]
EVENTS & QUESTS[]
- Bots on Parade: All enemies during the event are now hostile to the player by default, and can be targeted in VATS.
- Disarming Discoveries: Dagger will no longer appear in her Throne Room until players have agreed to investigate Dagger's Den.
- Distant Thunder: Objective text updated to “Mark Scorched with a Recon Scope OR Eliminate all Scorched.”
- Feed the People: Food Canister quest items no longer have weight and will be correctly removed from the player’s inventory after completing the event.
- Flavors of Mayhem: Cannibalizing a Glowing One now correctly completes the optional objective to "Cannibalize a Feral Ghoul."
- Forging Trust: Added an area quest target during the objective to “Listen to Knight Shin” during the Forging Trust Quest.
- Heart of the Swamp: Objectives now appear correctly in the quest tracker if the Grafton Monster spawns as the boss.
- Hunter for Hire: Liebowitz will no longer take a Deathclaw Egg from the player after choosing to intimidate him.
- Overseer, Overseen: Fixed an issue that could cause the Overseer to become stuck in Vault-Tec University. She will now teleport nearby if she is too far away when the play initiates a conversation with Professor Bot.
- Path to Enlightenment: The Wise Mothman now correctly appears in front of Landview Lighthouse after completing the event.
ITEMS[]
- Auto-Melee Weapons: Legendary versions of the Chainsaw, Drill, and Ripper can now drop as legendary loot from Events, Quests, and Legendary Enemies.
- Auto-Melee Weapons: Reduced the amount of camera shake that occurs when attacking with the Auto-Axe in first-person view.
- Auto-Melee Weapons: Ripper attacks can now correctly trigger the effects of the Collateral Damage and Hack and Slash Legendary Perk Cards.
- Ranged Weapons: Fixed an issue that caused charging weapons to deal less damage than intended when they were not fully-charged.
MISSIONS[]
- Respawning: During Expedition Missions, the respawn timer will now increase each time a player dies.
- From Ashes to Fire: Helpless Survivors now spawn based on their distance from the player. The closest Survivor will have the least Health, and the furthest Survivor will have the most.
- From Ashes to Fire: Increased the Health of the Fanatic Foreman, and he now wields an Automatic Grenade Launcher.
- From Ashes to Fire: Increased the Health of Fanatic Harrowers.
- From Ashes to Fire: Added some damage reduction to Fanatic Engineers, and reduced their overall Health.
- From Ashes to Fire: Danilo no longer gets stuck playing various animations during the “Defend Danilo while he gathers intel” objective.
- From Ashes to Fire: Danilo can no longer be damaged or downed by enemies when he is behind the cathedral gate waiting for the player to talk to him.
- From Ashes to Fire: Danilo’s voice is no longer audible on the loading screen after choosing to resume the Mission.
- From Ashes to Fire: The Helpless Survivors’ health bars no longer reappear in the quest tracker if the player leaves and resumes the Mission after completing the “Rescue the Helpless Survivors” objective.
- From Ashes to Fire: Helpless Survivors no longer continue to take damage over time after the player interacts with them.
- From Ashes to Fire: Radiation Hazards no longer continue to emit rad damage after players neutralize them during “Neutralize the Radiation Hazard” objectives.
- From Ashes to Fire: Fixed an issue that could cause players to remain in Danger status even if they had already used Troglocide on all Trog Nests.
- Union Dues: Teammates can now deposit quest items, like Chemical Contaminant, Sealing Agent, and Unstable Mixtures, during “gather and deposit” themed objectives.
- Union Dues: Changed the names of the Unioners that players must protect at the end of the mission, and gave them further customization to help make them easier to differentiate.
- Union Dues: During the “Defend the Union Saboteur” objective, nearby enemies now correctly appear in the compass.
- Union Dues: Leaving the Foundry interior before opening the Union Supply Crate no longer causes it to stop playing sound effects if the player returns to it later.
THE WHITESPRING REFUGE[]
- A Refugee’s Guide: If the player has set “A Refugee’s Guide” to inactive, its objectives will no longer always reappear in the quest tracker after logging into a world.
- General: If the Team Leader exits the Whitespring Refuge or leaves the world, their teammates will now be correctly removed from that Whitespring Refuge instance after a short countdown.
- Handy Bots: If a player sits down at a table in The Whitespring’s dining area, Mr. Waiter and Ms. Waitress bots now correctly approach them in order to trade.
- Lennox: Multiple players can now speak with Lennox at the same time.
- Random Encounters: Refuge Random Encounters now appear in the Side Quests tab in the Pip-Boy, rather than in Daily Quests.
- Random Encounters: Fixed an issue that could block progression during the Refuge Random Encounter with the Hopeful Refugee.
- Responders Reborn: Players can now interact with the Responders Posters found throughout Appalachia to start the Responders Reborn Quest.
USER INTERFACE[]
- Expeditions Menu: “Union Dues” and “From Ashes to Fire” now display unique images on the Mission select screen in the Expeditions Menu.
- Expeditions Menu: The join Mission screen no longer displays “Union Dues” when attempting to join a teammate who is in the “From Ashes to Fire” Mission.
- Fast Travel: Choosing to Fast Travel from an Expedition Mission to a location in Appalachia now correctly costs Caps.
- Map: If a player in an active Expedition Mission chooses to join an Event in Appalachia from the Map, they will now correctly receive a confirmation dialog informing them that their progress will be saved and that they can resume the Mission anytime.
- Notifications: Players no longer receive a lengthy list of inventory updates in the upper-left corner of the screen after leaving Vault 76 with a fresh character.
Ссылки[]

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