
Описание патча для Fallout 76 Public Test Server от 31 июля 2025 года.
Версия файла патча 0.2.1861.0 Описание патча официально не переводилось. Подробности приведены ниже.
PTS Update — 7/31[]
Combat[]
Miscellaneous Combat Changes
- The Executioner's legendary mod now is an additive damage boost instead of multiplicative.
- Fixed the range and ammo capacity for the Cryolator's Crystallizing Barrel.
- Addressed an issue where players couldn't deal self-radiation damage with the Gamma Gun.
- Fixed an issue with Bomb Scientist where it would work with weapons other than thrown grenades.
Weapon Changes
- Addressed an issue where players couldn't deal self radiation damage with the Gamma Gun.
- Removed unintended range, recoil, etc. effects from the standard barrel mod for the V63 Laser Carbine.
Enemy Changes
- Revert a couple of unintended health changes for the Ultragenetic Deathclaw and Ultragenetic Mole Miner Stalker (Raids)
- Increased the health and resistances of the EN06 Guardian (Raids)
- Removed Poison damage immunity from Super Mutants and Robobrains
- Super mutants are still highly resistant to Poison damage.
- Adjusted Super Mutant resistances.
Mod Changes
- The Executioner's legendary mod now is an additive damage boost instead of multiplicative.
- Fixed the range and ammo capacity for the Cryolator's Crystallizing Barrel mod.
- The Minigun Shredder mod no-longer benefits from the Radioactive Strength perk.
- Removed an unintended damage bonus from the Laser Gun and Ultracite Laser Gun Aligned Automatic Barrel mods.
- Fixed missing Cryo damage on the Freezing mod for the Electro Enforcer
- Mods which convert weapons from semi-auto to automatic:
- Shots to max recoil: +150% -> +250%
- Removed 25% penalty to recoil recovery speed.
- Now increases minimum cone of fire by 10%
- Delay before cone of fire recovery: +35% -> +15%
- Cone of fire increase per shot: -15% -> -35%
Item Locking[]
- The new setting to allow or block the use of locked consumables should now be working as expected.
Mischief Night[]
- The Lost have put on their Halloween costumes to join the spooky festivities.
- We’ve made changes that we believe will help the overall performance of the event. Please let us know how it goes!
Workshop[]
- Replace Mode: You can now swap out placed items without needing to scrap and rebuild. Making C.A.M.P. customization smoother and faster.
- Missing Icons: Visual indicators for key camp elements have returned, helping you quickly identify “what’s what” in the subcategory variants lists.
- Blueprint Selection Fixes: We’ve resolved inconsistencies when selecting blueprints, so your saved layouts should behave more predictably.
- Fixed Scrapping bug to disable scrapping when nothing is selected.