Убежище
Убежище
FO76 FishingAlt2 LHERO Fallout

Описание патча для Fallout 76 Public Test Server от 11 апреля 2025 года.

Версия патча 0.2.1764.1. Описание патча официально не переводилось. Подробности приведены ниже.

PTS Update 4/11[]

Combat Balance[]

  • Removed flat 15 energy damage decrease from Telsa automatic barrel
  • Adjusted the non-VATS aiming behavior (recoil, cone of fire, etc.) for the Submachine Gun to be easier to use.
  • Railway Rifle AP cost increased from 15 to 17.
  • Ultracite Laser Gun AP cost increased from 14 to 17.
  • Fixed an issue where the multi-shot canister and Quad legendary mods for the Broadsider would result in additional reload animations (one per Cannonball).
  • Fixed an issue where the Black Powder Pistol/Blunderbuss, Black Powder Rifle, and The Dragon would repeat their reload animations for each .50 Caliber Ball when these weapons have the Quad legendary mod.
  • Increased the delay after firing (between shots) for the Black Powder Pistol/Blunderbuss and Black Powder Rifle from 0.5 seconds to 1 second.
  • Note: this only applies when using the Quad legendary mod
  • Increased the delay after firing (between shots) for The Dragon from 0.5 seconds to 1.5 seconds.
  • Note: this only applies when using the Quad legendary mod

Harpoon Gun Adjustments

  • Damage increased from 195 to 245
  • Now has a Bleed DoT which deals 20 Physical damage per second for 15 seconds
  • Reload Speed increased by 10%
  • Ammo Capacity increased from 1 to 3
  • Delay between shots increased by 25%
  • Crit Mult increased from 2 to 2.5
  • Sneak Mult increased from 2 to 2.25
  • Weight Decreased from 16 to 14

Removed the AP cost increase on the following mods:

  • Light Machine Gun Standard/Prime receivers
  • Tesla Automatic Barrel

Adjusted the Out-of-Range Damage Multiplier for the following weapons:

These weapons now keep more of their damage at longer ranges.

  • Black Powder Pistol: 0.1 -> 0.5
  • Black Powder Rifle: 0.1 -> 0.5
  • Combat Shotgun: 0.1 -> 0.5
  • Crossbow: 0.1 -> 0.5
  • Double-Barrel Shotgun: 0.1 -> 0.5
  • Cold Shoulder: 0.1 -> 0.5
  • Gauss Shotgun: 0.1 -> 0.5
  • Pump-Action Shotgun: 0.1 -> 0.5
  • Pepper Shaker: 0.25 -> 0.5
  • Pipe Bolt-Action: 0.25 -> 0.5
  • Pipe Gun: 0.25 -> 0.5
  • Pipe Revolver: 0.25 -> 0.5

Lowered base AP costs for the following weapons:

  • Alien Disintegrator: 25 -> 17
  • Handmade Rifle: 32 -> 16
  • Assault Rifle: 32 -> 17
  • Combat Rifle: 25 -> 15
  • The Fixer: 25 -> 16
  • Radium Rifle: 25 -> 16
  • Submachine Gun: 35 -> 15
  • Tesla Rifle: 30 -> 17
  • V63 Laser Carbine: 40 -> 30

Increased the base damage for the following weapons:

These values represent the weapons at their maximum level - all lower levels are scaled proportionally.

  • Alien Disintegrator: 40 -> 66
  • Handmade Rifle: 45 -> 52
  • Assault Rifle: 33 -> 66
  • Now ~3.333 shots per second when semi-automatic, instead of 4
  • Combat Rifle: 40 -> 53
  • The Fixer: 40 -> 59
  • Note: this weapon no-longer has an additional 20% damage bonus over the Combat Rifle.
  • Radium Rifle: 37 physical, 15 radiation -> 42 Physical, 17 Radiation
  • Submachine Gun: 29 -> 47
  • Railway Rifle: 95 -> 112
  • Laser Gun: 44 -> 72
  • Ultracite Laser Gun: 40 -> 80
  • Note: now fires 4 shots a second when semi-automatic (same as Laser Gun), instead of 5
  • Plasma Gun: 29 Physical, 29 Energy -> 58 Physical, 58 Energy
  • Enclave Plasma Gun: 32 Physical, 32 Energy -> 71 Physical, 71 Energy
  • 10mm SMG: 34 -> 42
  • Combat Shotgun: 97 -> 150
  • Tesla Rifle: 78 -> 112
  • Lever-Action Rifle: 88 -> 133
  • Double-Barrel Shotgun: 140 -> 204
  • Note: Now fires 2.5 times per second instead ~3.57 times per second
  • Cold Shoulder: 91 Physical, 91 Cryo -> 122 Physical, 122 Cryo
  • Note: Now fires 2.5 times per second instead ~3.57 times per second
  • Hunting Rifle: 140 -> 171
  • Gauss Pistol: 115 -> 218
  • Note: Now deals 33% damage instead of 50% damage when uncharged
  • Gauss Rifle: 146 -> 279
  • Note: Now deals 33% damage instead of 50% damage when uncharged
  • Gauss Shotgun: 187 -> 285
  • Note: Now deals 33% damage instead of 50% damage when uncharged
  • V63 Laser Carbine: 44 -> 59
  • Pump-Action Shotgun: 102 -> 172
  • Pipe Bolt-Action: 94 -> 150
  • Pipe Revolver: 85 -> 140
  • Pipe Gun: 28 -> 42
  • Pepper Shaker: 75 -> 95
  • Black Powder Rifle: 217 -> 449
  • The Dragon: 255 -> 541

**The following weapons no-longer receive an AP cost reduction from their Automatic receivers: **

  • Alien Disintegrator
  • Handmade Rifle
  • Assault Rifle
  • Combat Rifle
  • The Fixer
  • Radium Rifle
  • Submachine Gun
  • Note: this weapon is always automatic, but still had its AP cost reduced by its receivers.

Adjusted the base Critical attack damage bonuses for the following weapons:

  • Alien Disintegrator: 2.0 -> 2.25
  • Handmade Rifle: 2.0 -> 2.25
  • Assault Rifle: 2.0 -> 2.25
  • Combat Rifle: 2.0 -> 2.25
  • Radium Rifle: 2.0 -> 2.25
  • Tesla Rifle: 2.0 -> 2.25
  • Gamma Gun: 2.75 -> 2.5
  • Railway Rifle: 2.0 -> 2.25
  • Laser Gun: 2.0 -> 2.5
  • Ultracite Laser Gun: 2.0 -> 2.5
  • Plasma Gun: 2.0 -> 2.5
  • Enclave Plasma Gun: 2.0 -> 2.5
  • Submachine Gun: 2.0 -> 2.25
  • 10mm SMG: 2.0 -> 2.25
  • Combat Shotgun: 2.0 -> 2.25
  • Tesla Rifle: 2.0 -> 2.25
  • Lever-Action Rifle: 2.0 -> 3.0
  • Double-Barrel Shotgun: 2.0 -> 2.25
  • Cold Shoulder: 2.0 -> 2.25
  • Hunting Rifle: 2.0 -> 3.0
  • Gauss Rifle: 2.0 -> 3.0
  • Gauss Shotgun: 2.0 -> 2.25
  • V63 Laser Carbine: 2.0 -> 2.25
  • Pump-Action Shotgun: 2.0 -> 2.25

Adjusted the base Sneak attack damage bonuses for the following weapons:

  • Alien Disintegrator: 2.0 -> 2.25
  • Handmade Rifle: 2.0 -> 2.25
  • Assault Rifle: 2.0 -> 2.25
  • Combat Rifle: 2.0 -> 2.25
  • The Fixer: 2.0 -> 2.75
  • Radium Rifle: 2.0 -> 2.25
  • Tesla Rifle: 2.0 -> 2.25
  • Gamma Gun: 2.0 -> 2.5
  • Railway Rifle: 2.0 -> 2.25
  • Laser Gun: 2.0 -> 2.5
  • Ultracite Laser Gun: 2.0 -> 2.5
  • Plasma Gun: 2.0 -> 2.5
  • Enclave Plasma Gun: 2.0 -> 2.5
  • Submachine Gun: 2.0 -> 2.25
  • 10mm SMG: 2.0 -> 2.25
  • Tesla Rifle: 2.0 -> 2.25
  • Lever-Action Rifle: 2.0 -> 3.0
  • Hunting Rifle: 2.0 -> 3.0
  • Gauss Rifle: 2.0 -> 3.0
  • V63 Laser Carbine: 2.0 -> 2.25

Automatic Recievers for semi-automatic weapons now have the following:

  • 20% reduction in Critical attack damage
  • 20% reduction in Sneak attack damage
  • 30% reduction in base damage (instead of a 10% additive reduction in damage for most automatic receivers)

(The above affects these weapons:)

  • Alien Disintegrator
  • Handmade Rifle
  • Assault Rifle
  • Combat Rifle
  • The Fixer
  • Radium Rifle
  • Tesla Rifle
  • Gamma Gun
  • 10mm Pistol
  • Pipe Gun
  • Railway Rifle
  • Laser Gun
  • Ultracite Laser Gun
  • Plasma Gun
  • Enclave Plasma Gun

Combat Shotgun automatic receivers:

  • No-longer increases AP cost by 10%
  • Now has a 30% increase in attack speed (up from 10%)
  • Now has a 10% reduction to Base damage, Critical attack damage, and Sneak damage

Fishing[]

  • Fixed an issue that caused C.A.M.P. weather machines to not impact the odds of catching fish.
  • Players are now guaranteed to receive 3 Improved Bait upon completing the daily fishing quest.
  • Updated the names of the Drowned Lamp rewards.
  • Fixed an issue that would sometimes cause players to fish in the 1st person camera view.
  • Reduced the weight of all bait from 0.2 to 0.05.
  • Added missing SFX to The Fisherman’s animations.
  • Slightly increased the grace period between when a fish is hooked and before it attempts to escape.

Legendary Mods[]

  • Nocturnal
  • Weapon: Increased the new effects damage from 25% to 50%
  • Armor: Changed the bonus to +50 Energy Resistance while Cloaked
  • Pin Pointer’s
  • Changed to +20% Weak Spot Damage
  • Bully’s
  • Changed to +25% damage per crippled limb the target has
  • Hitman’s
  • Reverted changes

Perks[]

  • Renamed Perks
  • Science -> Science!
  • Science Expert -> Pyro-Technical
  • Science Master -> Cryologist
  • Rifleman -> Down Ranger
  • Rifleman Expert -> Scoped-up
  • Rifleman Master -> Smart Shot
  • Commando -> Center Masochist
  • Commando Expert -> Fast Fighter
  • Commando Master -> Number Cruncher
  • Shotgunner -> Easy Target
  • Shotgunner Expert -> Love the Spread
  • Shotgun Master -> Shotgun Champ
  • Fireproof
  • No longer required to make the Flamethrower Trap
  • Home Defense
  • Workshop traps no longer require Home Defense to make
  • Armor
  • Reduced to a single rank
  • Power Smith
  • Reduced to a single rank
  • Number Cruncher (Commando Master)
  • Increased damage per AP from 1% to 2%

PTS Locker Update[]

We have updated the PTS Locker to include 5 Fishing Rod Mods that are part of the reward pool for Fishing Daily Quests.

  • Advanced Drag
  • Attractive Hook
  • Improved Bearing
  • Stabilized Gear
  • Steady Handle

Visit the locker next to the entrance to Vault 76 to grab the recipes so you can test them out.

After equipping the mods, we would love to get your feedback on them. Head over to the PTS section of the BGS Discord channel to share your thoughts in the Fishing Rod Mod feedback channel.

Known Issue[]

  • Displayed damage values in the Pip-Boy for automatic receivers on semi-automatic weapons are incorrect. Actual damage dealt should update as described above.

Ссылки[]

Сообщение на сайте Bethesda.