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Such a small thing, isn't it? And yet so... capacious. So very dear...

Mr. House
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A platinum chip é um item de quest em Fallout: New Vegas.

Enredo[]

A platinum chip foi projetada por Robert House[1] e foi impressa com grande custo em Sunnyvale em 22 de outubro de 2077, um dia antes da Grande Guerra, mas ela foi perdida no holocausto nuclear seguinte.[2] Depois de recuperar a consciência do coma depois de salvar Las Vegas de sua total destruição nuclear, Mr. House gastou milhões de caps (812,545 só em 2280)[3] para a encontrar. Por volta do final de 2281, a platinum chip foi finalmente localizada por um de seus times de busca. Cauteloso com sua chegada, Mr. House primeiro teve caminhos, avenidas e rotas de entrega selecionados antes de enviá-la para New Vegas via Mojave Express, juntamente com outros cinco pacotes falsos com vários itens de distração para não transmitir sua importância para ninguém como os invasores ou a Irmandade do Aço.[4][5]

Levada pelo Courier pelo sul da NCR, através do the Hub,[6] para New Vegas, e a chip foi intereceptada por Benny próximo de Goodsprings depois de obter a rota exata através Yes Man. O protegido de House pretendia usá-la para obter o controle da New Vegas Strip e torná-la um poder independente nos ermos, livre das maquinações de seu empregador.[4] Os únicos locais na Terra que possuem o hardware de computador necessário para ler o chip estão dentro do cassino Lucky 38 e de uma estação de monitoramento meteorológico em Fortification Hill.[7]

Características[]

A chip é um dispositivo de armazenamento de dados sofisticado e de alta densidade.[8][9] Além de abrir instalações bloqueadas e controladas pelos computadores do cassino Lucky 38, a chip contém o sistema operacional Mark II para robôs Securitron. O sistema operacional Mark II possui vários recursos que o sistema Mark I não possui, como drivers para um sistema de reparo automático, bem como os drivers corretos para as armas de lançamento de granadas e mísseis que todos os Securitrons estão equipados, mas incapazes de usar.

Apesar de ter um formato proprietário,[8][9] a platinum chip também contém atualizações de software para os sistemas do Lucky 38. Além de ser um cassino e sede dos empreendimentos de Mr. House, o Lucky 38 também está armado com grades defesas antimísseis. Durante a Grande Guerra, essas armas foram usadas para evitar que a maioria das ogivas nucleares destruíssem Las Vegas e seus arredores,[10] e, se a platinum chip tivesse chegado a House a tempo, teria evitado que todas as ogivas atingissem a área de Vegas. Apesar do nome, ela não é feita de platina, o nome refere aos próprios dados dela.[11]

Localização[]

A platinum chip pode ser obtida ao matar Benny. Também é possível de se obter a chip ao ou matar ou trabalhar com Caesar.

Anotações[]

  • Mr. House menciona que Benny poderia ameaçar a destruir a Platinum Chip para chantageá-lo. No entanto, Benny nunca o fará em nenhuma circunstância, mesmo se confrontado diretamente.

Dentro dos arquivos do jogo existe um item duplicado não utilizado chamado apenas "Platinum Chip" (não "The Platinum Chip"). Tem um valor de 1 e usa o blue pass card como modelo.

Bastidores[]

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  • A replica platinum chip is included in every copy of the Collector's Edition of Fallout: New Vegas. The Collector's Edition chip has Morse code numbers on each of its sides. The 200 side reads "112281," while the Lucky 38 side reads "232077." Also on the 200 side, there is a symbol of a roulette ball in a 7 slot, while the Lucky 38 side shows a roulette ball in a 10 slot. When presented in MM/DD/YYYY format, the date ascertained from the Lucky 38 side is, in fact, 10/23/2077, the day of the Great War, and the day the chip was to be delivered to Mr. House. The significance of the date obtained from the 200 side, 07/11/2281, was the date the events of Fallout: New Vegas began before the change for 10/19/2281.
  • The chip being made in Sunnyvale, CA is an homage to the movie WarGames.[12]
  • The platinum chip was originally planned to trade hands much more frequently in the second half of the game. This was changed early on in development when Joshua Sawyer asked John Gonzalez to focus more on the interactions of factions and their motivations. Remnants of this original design can still be found in the GECK with the most prominent being the unfinished script vChipHistory.[13]

Bugs[]

  • Has platform::PCPC Has platform::Xbox 360Xbox 360 It's possible to obtain 2 platinum chips. First, obtain the first one from Benny. Then visit Caesar. Then exit the premises of The Fort and become vilified by Caesar's Legion (or any reputation that makes them hostile). Then pay another visit to Caesar and kill him. The second platinum chip can now be looted from his corpse. [verificado]
  • Has platform::Xbox 360Xbox 360 Alternatively, allow Benny's capture by the Legion, and complete the quest of choice in Mr. House's bunker. Afterward, pickpocket the chip from Caesar and then leave the camp, returning to Cottonwood Cove. One should arrive with two platinum chips. [verificado]
  • Has platform::PCPC Another way to obtain 2 platinum chips is to go to the Fort without encountering Benny at the Tops. Speak with Caesar, he will give the player a Platinum Chip so one can destroy (or not) Mr. House's bunker. Then, go to The Tops and visit Benny at his suite (Average Lock on the door), one can loot a platinum chip from his body after the player character murders him.[verificado]
  • Has platform::PCPC If the player kills Benny and obtains the platinum chip and then proceeds to talk to Caesar the chip will be taken from one's inventory once entering The Fort. To obtain another chip return to The Tops and start the Yes Man quests. Go to the Lucky 38 and kill Mr. House. One will receive another platinum chip. [verificado]
  • Has platform::PCPC Has platform::Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 It is possible to end up losing the platinum chip, thus preventing one from finishing the game's main storyline. This will occur if the courier enters Caesar's legion as an enemy and then slaughters Caesar and his guards, and then choose to let Benny live. Since Caesar is already dead, the chip will not appear in his inventory, and if Benny escapes, he will disappear from the game and one cannot loot it from his corpse. Paradoxically, even though the chip will not appear in one's inventory, the player can return to Mr. House and he will act as though you have and have handed over the chip, even upgrading his Securitrons and inviting one to return to Caesar's fort and open the secret bunker. For PC, one can just use console commands to get the platinum chip to appear in your inventory. [verificado]

Galeria[]

Referências[]

  1. Courier: "I have a right to know more."
    Robert House: "That's simply not true. I am the only person to hold any rights pertaining to the Chip. I designed it, and I paid for it - dearly. To develop that Chip, I spent a sum of U.S. dollars - not the bottle caps that pass as currency these days - but a sum beyond counting. For decades, I paid salvagers to comb the ruins for it. And when it was finally discovered, tens of thousands of caps spent to have it brought here. We know how that turned out. Complete your contract and it will be the last time I pay for the Chip. Save your questions for then."
    (Diálogo de Robert House)
  2. Robert House: "Such a small thing, isn't it? And yet so... capacious. So very dear. Decades of hiring salvagers out west to search for this little relic in the ruins of a place called Sunnyvale. Back then, anyway. That's where the Chip was printed, on October 22, 2077. It was to have been hand-delivered to me here, at the Lucky 38, the next day. But the bombs fell first. Suffice it to say, the delivery was never made."
    (Diálogo de Robert House)
  3. Courier: "What do you know about the courier Benny shot?"
    Yes Man: "I knew he/she was carrying the Platinum Chip! And I knew right where Benny should wait for him/her! That's why Benny put me here! To monitor Mr. House's data transmissions. They're all encrypted, of course - but I'm quite a decrypter! Did you know that Mr. House spent 812,545 caps hiring salvage teams to find the Platinum Chip- just in the last year alone? Of course you didn't! Or that there were seven couriers, but six of them were carrying junk? How about their exact routes, and the mercenary teams that screened them? I knew all that. Pretty smart, huh?"
    (Diálogo de Yes Man)
  4. 4,0 4,1 Courier: "If the Chip's so valuable, why use a single courier to transport it?"
    Robert House: "You realize you were just one of many couriers, the rest of them dummies, so to speak? Add to that many thousands of caps worth of mercenary protection to screen your avenue of approach. Had I used an armed caravan to transport the Chip, I might as well have been announcing to the world "this is important. Attack this!" I didn't want to attract the attention of groups like the Great Khans or the Brotherhood of Steel. Alas, the real threat was closer to home."
    (Diálogo de Robert House)
  5. Mojave Express delivery order (4 of 6)
  6. J.E. Sawyer: "The Courier carried his/her delivery from southern NCR, toward the Hub. We intentionally left the Courier's origins and the exact nature of the initial transaction vague."
  7. Courier: "Where do you think Benny's gone?"
    Robert House: "His destination is hardly a mystery. It's a near certainty that he's making his way for Caesar's camp, at Fortification Hill. It's one of just two places on Earth that have the hardware necessary to read the Platinum Chip - the Lucky 38 is the other, of course."
    (Diálogo de Robert House)
  8. 8,0 8,1 Courier: "Benny stole a Platinum Chip from me. Do you know what it's for?"
    Yes Man: "Sure! Benny had me look at it a bunch of times! It's a data storage device, kind of like a holotape, but a lot more advanced! As for what's on it, well... Some of Mr. House's data transmissions made it sound like the Chip could upgrade his defenses somehow! That's just a guess, though! The Chip's a proprietary format! You'd need special hardware to read the data on it! There are two locations with non-standard hardware on the network - the Lucky 38 and an underground facility at Fortification Hill. I'd look there!"
    (Diálogo de Yes Man)
  9. 9,0 9,1 Robert House: "The Platinum Chip is a data-storage device. I need you to manually upload the data from the Chip to the facility's primary computer. There's a terminal at the other end of this facility. There's a complication. While I can broadcast to this screen, I can't control any of the facility's systems. That means I can't deactivate its security bots... most of which appear to be active, according to the status board I'm looking at. "
    (Diálogo de Robert House)
  10. Courier: "What preparations did you make to save Las Vegas?"
    Robert House: "On the day of the Great War, 77 atomic warheads targeted Las Vegas and its surrounding areas. My networked mainframes were able to predict and force-transmit disarm code subsets to 59 warheads, neutralizing them before impact. Laser cannons mounted on the roof of the Lucky 38 destroyed another 9 warheads. The rest got through, though none hit the city itself. A sub-optimal performance, admittedly. If only the Platinum Chip had arrived a day sooner..."
    (Diálogo de Robert House)
  11. Courier: "How's the Chip work?"
    Benny: "It's some kind of data storage device, dig? So it's the data on the Chip that's platinum, not the Chip itself. Trouble is, the Chip don't fit any computer I've found. Must require special hardware."
    (Diálogo de Benny)
  12. J.E. Sawyer on Formspring
  13. Tumblr de Joshua Sawyer
    There's an unused, incomplete script in F:NV called vChipHistory. It tracks the player giving the Platinum Chip to one of four factions, Mr. House, Legion, NCR or the Followers of the Apocalypse. It then tracks the player stealing it back and giving it to one of the other factions. Was F:NV's main quest even more ambitious early in development? Joshua Sawyer: The main plot did revolve around the platinum chip floating around for a while. Shortly after this version of the critical path was stubbed in, I talked to John Gonzalez (our creative lead) and asked him to change the focus of the second half of the critical path. I was concerned that it was too "foozley" and didn’t focus enough on the factions and their interests in the war. He redesigned the second half of the critical path to faction interactions and motivations.

Predefinição:Navbox RobCo

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