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{{Predefinição:Navbox overviews FNV}}
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{{Navbox overviews FNV}}
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{{overviewintro
Mods (abreviatura da palavra "Modificação") São qualquer objeto criado a parte do jogo; Ou seja, criado posteriormente ao jogo, e inserido no mesmo.
 
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|subject =weapon mod
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|game =FNV
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}}{{Games|FNV}}
   
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==Overview==
Mods podem ser: Armas, equipamentos, gadgets, veículos, locais, armaduras, munições......enfim, qualquer coisa.
 
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<section begin="overview" />
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{{Quotation|Weapon mods can increase ammunition capacity and damage, reduce spread and weight, or add special equipment like scopes.|[[Fallout: New Vegas loading screens|''Fallout: New Vegas'' loading screen]]}}
   
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One of the features added to ''New Vegas'' is the ability to custom modify certain base weapons. While in ''[[Fallout 3]]'' this was limited to the creation of custom weapons, ''New Vegas'' takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.
Existem uma infinidade de mods. Que pode ser desde um item, até uma gameplay completamente diferente da original proposta pelo jogo tá ligado mermo
 
   
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Unique weapons cannot be equipped with weapon mods, with the exception of the [[weathered 10mm pistol]], the [[Mercenary's grenade rifle]] and the [[holorifle]]. While unique guns usually have better base stats, [[Obsidian Entertainment]] introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats. Such is the case of the [[varmint rifle]]'s unique variant, the [[Ratslayer]], which has all of the mods the varmint rifle can be equipped with.
<br />
 
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[[Categoria:Itens do Fallout: New Vegas]]
 
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By themselves, the weapon mods are weightless and serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-between. In the case of the [[varmint rifle]] and other such weapons there exists more than one different type of modification. While you are not limited in the amount of total mods you can apply to a single weapon, you are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire.
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Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. However, this might not always be a good thing. For example, extended magazines is almost always beneficial, ''unless'' the magazine must be reloaded on a shell by shell basis (ex: [[cowboy repeater]]), forcing a longer reload (not necessarily forcing the reload to be longer, since pressing the fire button stops the reload); scopes also have pros and cons, as they may increase maximum range, but make the gun harder to use in close combat situations.
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The addition of a mod to a weapon will permanently increase the overall monetary value of that weapon by the value of the mod, even if the weapon is completely broken at the time it is applied.<section end="overview" />
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==Usage==
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{{Quotation|A wide variety of weapon mods are available from merchants for Guns, Energy Weapons, and even a few explosives. Attaching them is as simple as using your Pip-boy and opening the mod menu for your weapon.|[[Fallout: New Vegas loading screens|''Fallout: New Vegas'' loading screen]]}}
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Weapon mods are attached via the Pip-Boy. To attach a weapon mod you must have both the weapon it is intended for and the mod in your inventory. Highlight the weapon you want to mod within the items section of your Pip-Boy, then select the modding menu via the button as indicated in the top right of the info panel. After you have selected a mod, the weapon name will have a + after it to show it has been improved, e.g. varmint rifle+. Once a weapon mod has been installed it cannot be removed.
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==Guns==
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===Pistols===
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{{clear}}
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{| class="va-table va-table-center va-table-full"
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|- valign="top"
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! style="width: 12%;" | Image
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! style="width: 22%;" | Weapon
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! style="width: 28%;" | Mod
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! style="width: 30%;" | Attribute
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! style="width: 8%;" | [[Form ID|Base ID]]
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|-
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| rowspan="2" | [[File:.357 magnum revolver.png|40px|link=.357 Magnum revolver]]
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| rowspan="2" | [[.357 Magnum revolver]]
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| [[.357 Magnum revolver long barrel|.357 revolver long barrel]]
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| Increases damage by 3
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| {{ID|000EEEDA}}
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|-
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| [[.357 revolver HD cylinder|.357 revolver HD cylinder]]
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| Increases condition by 50%
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| {{ID|000EEED9}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="2" | [[File:.44_magnum_revolver_%28Fallout_New_Vegas%29.png|40px|link=.44 Magnum revolver (Fallout: New Vegas)|.44 Magnum revolver]]
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| rowspan="2" | [[.44 Magnum revolver (Fallout: New Vegas)|.44 Magnum revolver]]
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| [[.44 revolver scope]]
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| Adds a short range scope (1.86x magnification)
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| {{ID|0010C85B}}
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|-
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| [[.44 revolver heavy frame]]
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| Increases condition by 50%
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| {{ID|0010C85C}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="2" | [[File:.45_Auto_pistol_with_the_improved_sights_modification.png|40px|link=.45 Auto pistol]]
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| rowspan="2" | [[.45 Auto pistol]] {{Icon|FNVHH|link=Honest Hearts}}
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| [[.45 AP HD slide]]
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| Increases condition by 50%
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| {{DLC ID|008e17}}
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|-
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| [[.45 AP silencer]]
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| Reduces weapon noise
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| {{DLC ID|008e18}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="2" | [[File:9mm_Pistol.png|40px|link=9mm pistol (Fallout: New Vegas)|9mm pistol]]
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| rowspan="2" | [[9mm pistol (Fallout: New Vegas)|9mm pistol]]
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| [[9mm pistol extended mags]]
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| Increases mag capacity by 7
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| {{ID|000EED3D}}
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|-
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| [[9mm pistol scope]]
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| Adds a short range scope (1.6x magnification)
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| {{ID|000EED3C}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="3" | [[File:10mm_pistol_%28Gamebryo%29.png|40px|link=10mm pistol (Fallout: New Vegas)|10mm pistol]]
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| rowspan="3" | [[10mm pistol (Fallout: New Vegas)|10mm pistol]]<br />[[Weathered 10mm pistol]] {{Icon|FNVCS|link=Courier's Stash}}
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| [[10mm pistol silencer]]
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| Reduces weapon noise
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| {{ID|00129878}}
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|-
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| [[10mm pistol extended mags]]
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| Increases mag capacity by 4
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| {{ID|0010C858}}
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|-
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| [[10mm pistol laser sight]]
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| Decreases spread by 0.4
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| {{ID|0010C859}}
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|-style="border-top: 2px solid #AAA;"
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| [[File:FNV_12%2C7mm_Pistol.png|40px|link=12.7mm pistol]]
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| [[12.7mm pistol]]
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| [[12.7mm pistol silencer]]
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| Reduces weapon noise
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| {{ID|00147620}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="2" | [[File:HuntingRevolver.png|40px|link=Hunting revolver (GRA)]]
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| rowspan="2" | [[Hunting revolver (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
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| [[Hunting rev. 6-shot cylinder]]
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| Increases cylinder capacity by 1 round
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| {{DLC ID|836}}
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|-
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| [[Hunting rev. match barrel]]
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| Decreases spread by 15%
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| {{DLC ID|834}}
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|}
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===Rifles===
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{{clear}}
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{| class="va-table va-table-center va-table-full"
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|- valign="top"
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! style="width: 12%;" | Image
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! style="width: 22%;" | Weapon
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! style="width: 28%;" | Mod
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! style="width: 30%;" | Attribute
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! style="width: 8%;" | [[Form ID|Base ID]]
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|-
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| rowspan="3" | [[File:Anti-materiel_rifle.png|80px|link=Anti-materiel rifle (GRA)]]
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| rowspan="3" | [[Anti-materiel rifle (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
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| [[Anti-mat. rifle CF parts]]
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| Reduces weight by 7
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| {{DLC ID|828}}
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|-
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| [[Anti-mat. rifle custom bolt]]
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| Increases rate of fire by 20%
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| {{DLC ID|829}}
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|-
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| [[Anti-mat. rifle suppressor]]
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| Reduces weapon noise
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| {{DLC ID|82a}}
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|-style="border-top: 2px solid #AAA;"
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| [[File:FNV_assault_carbine.png|80px|link=Assault carbine]]
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| [[Assault carbine]]
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| [[Assault carbine extended magazines]]
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| Increases mag capacity by 6
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| {{ID|0010C863}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="3" | [[File:FNV_assault_carbine.png|80px|link=Assault carbine (GRA)]]
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| rowspan="3" | [[Assault carbine (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
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| [[Assault carb. ext. mags]]
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| Increases magazine capacity by 6
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| {{DLC ID|82b}}
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|-
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| [[Assault carb. forged receiver]]
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| Increases condition by 33%
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| {{DLC ID|82c}}
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|-
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| [[Assault carb. light bolt]]
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| Increases rate of fire by 20%
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| {{DLC ID|82d}}
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|-style="border-top: 2px solid #AAA;"
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| [[File:Automatic_rifle.png|80px|link=Automatic rifle]]
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| [[Automatic rifle]] {{Icon|FNVDM|link=Dead Money}}
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| [[Auto. rifle upgr. internals|Automatic rifle upgraded internals]]
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| Increases rate of fire by 10%
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| {{DLC ID|012804}}
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|-style="border-top: 2px solid #AAA;"
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| [[File:BrushGun.png|80px|link=Brush gun]]
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| [[Brush gun]]
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| [[Brush gun forged receiver]]
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| Increase weapon condition by 50%
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| {{ID|000EEA72}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="3" | [[File:Cowboy_repeater.png|80px|link=Cowboy repeater]]
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| rowspan="3" | [[Cowboy repeater]]
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| [[Cowboy repeater custom action]]
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| Increases rate of fire by 20%
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| {{ID|000EED39}}
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|-
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| [[Cowboy repeater long tube]]
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| Increases mag capacity by 4
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| {{ID|000EED3A}}
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|-
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| [[Cowboy repeater maple stock]]
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| Reduces weight by 1.5
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| {{ID|000EED3B}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="3" | [[File:HuntingRifleFoNV.png|80px|link=Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
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| rowspan="3" | [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
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| [[Hunting rifle extended mag]]
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| Increases mag capacity by 5
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| {{ID|0010C862}}
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|-
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| [[Hunting rifle scope]]
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| Adds a high powered Scope (3.5x magnification)
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| {{ID|0010C860}}
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|-
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| [[Hunting rifle custom action]]
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| Increases rate of fire by 33.3%
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| {{ID|0010C861}}
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|-style="border-top: 2px solid #AAA;"
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| [[File:LMGRend.png|80px|link=Light machine gun (Fallout: New Vegas)|Light machine gun]]
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| [[Light machine gun (Fallout: New Vegas)|Light machine gun]]
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| [[Light MG expanded drums|Light machine gun expanded drums]]
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| Increases mag capacity by 110
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| {{ID|0010C852}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="2" | [[File:ServiceRifle.png|80px|link=Service rifle]]
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| rowspan="2" | [[Service rifle]]
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| [[Service rifle forged receiver]]
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| Increases weapon condition by 50%
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| {{ID|0010C851}}
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|-
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| [[Service rifle upgraded springs]]
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| Increases rate of fire by 30%
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| {{ID|0010C850}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="2" | [[File:Sniper_rifle.png|80px|link=Sniper rifle (Fallout: New Vegas)|Sniper rifle]]
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| rowspan="2" | [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]]
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| [[Sniper rifle suppressor]]
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| Reduces weapon noise
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| {{ID|0010C864}}
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|-
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| [[Sniper rifle carbon fiber parts]]
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| Reduces weight by 5
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| {{ID|0010C865}}
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|-style="border-top: 2px solid #AAA;"
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| [[File:TrailCarbine.png|80px|link=Trail carbine]]
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| [[Trail carbine]]
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| [[Trail carbine scope]]
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| Adds mid-range scope (2.6x magnification)
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| {{ID|000EEA70}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="3" | [[File:Varmintrifle.png|80px|link=Varmint rifle]]
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| rowspan="3" | [[Varmint rifle]]
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| [[Varmint rifle extended mags]]
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| Increases mag capacity by 3
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| {{ID|000eeed8}}
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|-
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| [[Varmint rifle night scope]]
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| Adds long-range night scope (2.86x magnification)
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| {{ID|000eeedb}}
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|-
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| [[Varmint rifle silencer]]
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| Reduces weapon noise
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| {{ID|000eeed7}}
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|}
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===SMGs===
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{{clear}}
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{| class="va-table va-table-center va-table-full"
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|- valign="top"
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! style="width: 12%;" | Image
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! style="width: 22%;" | Weapon
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! style="width: 28%;" | Mod
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! style="width: 30%;" | Attribute
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! style="width: 8%;" | [[Form ID|Base ID]]
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|-
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| rowspan="2" | [[File:.45_Auto_submachine_gun.png|60px|link=.45 Auto submachine gun|.45 Auto SMG]]
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| rowspan="2" | [[.45 Auto submachine gun]] {{Icon|FNVHH|link=Honest Hearts}}
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| [[.45 Auto SMG comp.|.45 Auto SMG compensator]]
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| Reduces spread by 0.5
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| {{DLC ID|00996a}}
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|-
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| [[.45 Auto SMG drums]]
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| Increases ammunition capacity by 20
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| {{DLC ID|00996b}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="2" | [[File:9mm_SMG_(Fallout_New_Vegas).png|60px|link=9mm submachine gun (Fallout: New Vegas)|9mm SMG]]
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| rowspan="2" | [[9mm submachine gun (Fallout: New Vegas)|9mm submachine gun]]
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| [[9mm SMG drums]]
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| Increases mag capacity by 30
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| {{ID|000F18FC}}
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|-
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| [[9mm SMG light bolt]]
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| Increases rate of fire by 30%
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| {{ID|0010B968}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="2" | [[File:10mm_SMG.png|60px|link=10mm submachine gun (Fallout: New Vegas)|10mm SMG]]
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| rowspan="2" | [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]]
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| [[10mm SMG extended mags]]
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| Increases mag capacity by 10
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| {{ID|0010C85D}}
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|-
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| [[10mm SMG recoil comp.|10mm SMG recoil compensator]]
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| Decreases spread by 1
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| {{ID|0010C85E}}
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|-style="border-top: 2px solid #AAA;"
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| [[File:12.7mm_SMG.png|60px|link=12.7mm submachine gun|12.7mm SMG]]
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| [[12.7mm submachine gun]]
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| [[12.7mm submachine gun silencer]]
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| Reduces weapon noise
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| {{ID|001476b0}}
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|-style="border-top: 2px solid #AAA;"
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| rowspan="3" | [[File:12.7mm_SMG.png|60px|link=12.7mm submachine gun (GRA)|12.7mm SMG (GRA)]]
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| rowspan="3" | [[12.7mm submachine gun (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
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| [[12.7mm SMG laser sight]]
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| Decreases spread by 0.4
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| {{DLC ID|822}}
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|-
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| [[12.7mm SMG stacked magazine]]
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| Increases magazine capacity by 6
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| {{DLC ID|823}}
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|-
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| [[12.7mm SMG suppressor]]
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| Reduces weapon noise
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| {{DLC ID|824}}
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|-style="border-top: 2px solid #AAA;"
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| [[File:Silenced22SMG.png|60px|link=Silenced .22 SMG]]
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| [[Silenced .22 SMG]]
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| [[Sil. .22 SMG exp. drums|Silenced .22 SMG expanded drums]]
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| Increases mag capacity by 60
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| {{ID|0010C86F}}
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|}
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===Shotguns===
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{{clear}}
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{| class="va-table va-table-center va-table-full"
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|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-
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| rowspan="2" | [[File:HuntingShotgun.png|80px|link=Hunting shotgun]]
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| rowspan="2" | [[Hunting shotgun]]
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| [[Hunting shotgun long tube]]
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| Increases mag capacity by 3
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| {{ID|000F0FE8}}
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|-
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| [[Hunting shotgun choke]]
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| Decreases spread by 40%
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| {{ID|000F0FE9}}
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|}
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  +
===Heavy===
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{{clear}}
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{| class="va-table va-table-center va-table-full"
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  +
|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-
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| rowspan="2" | [[File:K9000CyberdogGun.png|80px|link=K9000 cyberdog gun]]
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| rowspan="2" | [[K9000 cyberdog gun]] {{Icon|FNVOWB|link=Old World Blues (add-on)}}
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| [[K9000 mod - Resla roil]]
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| Increases damage by 2
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| {{DLC ID|0155c5}}
  +
  +
|-
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| [[K9000 mod - Mentat chow]]
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| Increases rate of fire by 40%
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| {{DLC ID|0155c2}}
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  +
|-style="border-top: 2px solid #AAA;"
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| rowspan="2" | [[File:5MMMINIGUN.png|80px|link=Minigun (Fallout: New Vegas)|Minigun]]
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| rowspan="2" | [[Minigun (Fallout: New Vegas)|Minigun]]
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| [[Minigun damped subframe]]
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| Reduces spread to 0.35
  +
| {{ID|0010C866}}
  +
  +
|-
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| [[Minigun high-speed motor]]
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| Increases rate of fire by 25%
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| {{ID|0010C867}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="3" | [[File:Shoulder_mounted_machine_gun.png|80px|link=Shoulder mounted machine gun]]
  +
| rowspan="3" | [[Shoulder mounted machine gun]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}
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| [[SMMG mechanical upgrade]]
  +
| Increases weapon condition by 25%
  +
| {{DLC ID|925b}}
  +
  +
|-
  +
| [[SMMG recoil compensator]]
  +
| Reduces weapon spread by 0.2
  +
| {{DLC ID|925a}}
  +
  +
|-
  +
| [[SMMG extended magazine]]
  +
| Increases magazine size by 15
  +
| {{DLC ID|925c}}
  +
|}
  +
  +
==Energy weapons==
  +
===Pistols===
  +
{{clear}}<!-- DO NOT REMOVE THIS SECTION, THE PISTOL CAN BE MODDED AND REMOVAL MAY RESULT IN A BAN FOR REMOVING CONTENT -->
  +
{| class="va-table va-table-center va-table-full"
  +
  +
|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-
  +
| rowspan="3" | [[File:Laser_pistol_(Gamebryo).png|40px|link=Laser pistol (GRA)]]
  +
| rowspan="3" | [[Laser pistol (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Laser pistol combat sights]]
  +
| Adds iron sights
  +
| {{DLC ID|83a}}
  +
  +
|-
  +
| [[Laser pistol focus optics]]
  +
| Increases damage by 3
  +
| {{DLC ID|83b}}
  +
  +
|-
  +
| [[Laser pistol recycler]]
  +
| Every 4th shot is free
  +
| {{DLC ID|83c}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="3" | [[File:PlasmaDefenderFNV.png|40px|link=Plasma Defender (GRA)]]
  +
| rowspan="3" | [[Plasma Defender (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Plasma Def. hi-cap terminal]]
  +
| Increases ammo capacity by 32
  +
| {{DLC ID|83d}}
  +
  +
|-
  +
| [[Plasma Def. scope]]
  +
| Adds a short range scope (1.65x magnification)
  +
| {{DLC ID|83e}}
  +
  +
|-
  +
| [[Plasma Def. sheath stabilizer]]
  +
| Decreases spread by 0.2
  +
| {{DLC ID|83f}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="3" | [[File:PlasmaPistol.png|40px|link=Plasma pistol (GRA)]]
  +
| rowspan="3" | [[Plasma pistol (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Plas. pistol hi-energy ionizer]]
  +
| Increases damage by 7
  +
| {{DLC ID|840}}
  +
  +
|-
  +
| [[Plas. pistol mag. accelerator]]
  +
| Increases projectile speed by 100%
  +
| {{DLC ID|841}}
  +
  +
|-
  +
| [[Plas. pistol recycler]]
  +
| Every 4th shot is free
  +
| {{DLC ID|842}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| [[File:RechargePistol.png|40px|link=Recharger pistol]]
  +
| [[Recharger pistol]]
  +
| [[Laser RCW recycler]]¹
  +
| Every 4th shot is free
  +
| {{ID|0010C854}}
  +
  +
|}
  +
{{small|: ¹ {{Platforms|pc,ps3,xbox360}} The mod can also be attached to either the [[laser RCW]] or [[recharger pistol]] with full effects.}}
  +
  +
===Rifles===
  +
{{clear}}
  +
{| class="va-table va-table-center va-table-full"
  +
  +
|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-
  +
| rowspan="3" | [[File:Holorifle.png|80px|link=Holorifle]]
  +
| rowspan="3" | [[Holorifle]] {{Icon|FNVDM|link=Dead Money}}
  +
| [[Holorifle focus optics]]
  +
| Increases weapon damage (+25 DAM)
  +
| {{DLC ID|013b1a}}
  +
  +
|-
  +
| [[Holorifle adv. calibration|Holorifle advanced calibration]]
  +
| Decreases spread by 0.25
  +
| {{DLC ID|013b20}}
  +
  +
|-
  +
| [[Holorifle reinf. components|Holorifle reinforced components]]
  +
| Improves weapon condition by 1.5% ¹
  +
| {{DLC ID|012805}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="2" | [[File:LAER.png|80px|link=LAER]]
  +
| rowspan="2" | [[LAER]] {{Icon|FNVOWB|link=Old World Blues (add-on)}}<br />[[Elijah's advanced LAER]] {{Icon|FNVOWB|link=Old World Blues (add-on)}}
  +
| [[LAER_mod_-_auxiliary_recharger_chip|Auxiliary Recharger Chip]]
  +
| Replenishes ammunition (1/4 shots)
  +
| {{DLC ID|0155c4}}
  +
  +
|-
  +
| [[LAER_mod_-_prismatic_lens|Prismatic Lens]]
  +
| Creates three beams that together do increased damage. (+30%)
  +
| {{DLC ID|0155c3}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| [[File:RCW.png|80px|link=Laser RCW]]
  +
| [[Laser RCW]]
  +
| [[Laser RCW recycler]]²
  +
| Every 4th shot is free
  +
| {{ID|0010C854}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="3" | [[File:AER9 laser rifle.png|80px|link=Laser rifle (Fallout: New Vegas)|Laser rifle]]
  +
| rowspan="3" | [[Laser rifle (Fallout: New Vegas)|Laser rifle]]
  +
| [[Laser rifle focus optics]]
  +
| Increases damage by 3
  +
| {{ID|0010c869}}
  +
  +
|-
  +
| [[Laser rifle beam splitter]]
  +
| Splits beam and increases combined damage by 30%
  +
| {{ID|0010C86A}}
  +
  +
|-
  +
| [[Laser rifle scope]]
  +
| Adds long-range scope (3.5x magnification)
  +
| {{ID|0010C868}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| [[File:PlasmaRifle.png|80px|link=Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
  +
| [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
  +
| [[Plasma rifle mag. accelerator|Plasma rifle magnetic accelerator]]
  +
| Increases speed of projectile by 200%
  +
| {{ID|0010C86B}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="3" | [[File:Tri-beam_laser_rifle.png|80px|link=Tri-beam laser rifle (GRA)]]
  +
| rowspan="3" | [[Tri-beam laser rifle (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Tri-beam LR focus optics]]
  +
| Increases damage by 3 per beam (9 total)
  +
| {{DLC ID|849}}
  +
  +
|-
  +
| [[Tri-beam LR HD caps]]
  +
| Increases weapon condition by 200%
  +
| {{DLC ID|84a}}
  +
  +
|-
  +
| [[Tri-beam LR hi-cap terminal]]
  +
| Increases ammo capacity by 24
  +
| {{DLC ID|84b}}
  +
  +
|}
  +
{{small|: ¹ {{Platforms|pc,ps3,xbox360}} The description incorrectly states that condition is increased by 50%.}}<br />
  +
{{small|: ² {{Platforms|pc,ps3,xbox360}} The mod can also be attached to either the [[laser RCW]] or [[recharger pistol]] with full effects.}}
  +
  +
===Heavy===
  +
{{clear}}
  +
{| class="va-table va-table-center va-table-full"
  +
  +
|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-
  +
| [[File:FLAMER.png|80px|link=Flamer (Fallout: New Vegas)|Flamer]]
  +
| [[Flamer (Fallout: New Vegas)|Flamer]]
  +
| [[Flamer expanded tanks]]
  +
| Increases mag capacity by 60
  +
| {{ID|0010C85F}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="2" | [[File:GatlingLaser.png|80px|link=Gatling laser (Fallout: New Vegas)|Gatling laser]]
  +
| rowspan="2" | [[Gatling laser (Fallout: New Vegas)|Gatling laser]]
  +
| [[Gatling laser focus optics]]
  +
| Increases damage by 3
  +
| {{ID|0010C86C}}
  +
  +
|-
  +
| [[Gatling laser carbon fiber frame]]
  +
| Reduces weight by 50%
  +
| {{ID|0010C86D}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| [[File:PlasmaCaster.png|80px|link=Plasma caster]]
  +
| [[Plasma caster]]
  +
| [[Plasma caster HS electrode]]
  +
| Increases rate of fire by 25%
  +
| {{ID|0010C855}}
  +
|}
  +
  +
==Explosives==
  +
===Rifles===
  +
{{clear}}
  +
{| class="va-table va-table-center va-table-full"
  +
  +
|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-
  +
| rowspan="3" | [[File:25mm_grenade_APW.png|80px|link=25mm grenade APW (GRA)]]
  +
| rowspan="3" | [[25mm grenade APW (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[25mm G. APW exp. drum]]
  +
| Increases magazine capacity by 2
  +
| {{DLC ID|825}}
  +
  +
|-
  +
| [[25mm G. APW long barrel]]
  +
| Increases projectile speed by 100%
  +
| {{DLC ID|826}}
  +
  +
|-
  +
| [[25mm G. APW upgraded int.]]
  +
| Increases rate of fire by 25%
  +
| {{DLC ID|827}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| [[File:GrenadeRifleFNV.png|80px|link=Grenade rifle]]
  +
| [[Grenade rifle]]<br />[[Mercenary's grenade rifle]] {{Icon|FNVCS|link=Courier's Stash}}
  +
| [[Grenade rifle long barrel]]
  +
| Increases range by 100%
  +
| {{ID|0010C856}}
  +
  +
|}
  +
  +
===Heavy===
  +
{{clear}}
  +
{| class="va-table va-table-center va-table-full"
  +
  +
|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| [[File:Fat_Man.png|80px|link=Fat Man (Fallout: New Vegas)|Fat Man]]
  +
| [[Fat Man (Fallout: New Vegas)|Fat Man]]<br />[[Fat Man (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Fat Man Little Boy kit]]
  +
| Reduces weight by 50%
  +
| {{ID|0010c1ad}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| [[File:GrenadeMachinegun.png|80px|link=Grenade machinegun]]
  +
| [[Grenade machinegun]]
  +
| [[Grenade MG high-speed kit|Grenade machinegun high-speed kit]]
  +
| Increases rate of fire
  +
| {{ID|0010C857}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| [[File:MISSILELAUNCHER.png|80px|link=Missile launcher (Fallout: New Vegas)|Missile launcher]]
  +
| [[Missile launcher (Fallout: New Vegas)|Missile launcher]]
  +
| [[Missile launcher guidance system]]
  +
| Increases accuracy
  +
| {{ID|0010C86E}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="3" | [[File:RedGlare.png|80px|link=Red Glare]]
  +
| rowspan="3" | [[Red Glare]] {{Icon|FNVLR|link=Lonesome Road (add-on)}}
  +
| [[Red Glare alpha strike]]
  +
| Increases speed of rockets by 20%
  +
| {{DLC ID|9259}}
  +
  +
|-
  +
| [[Red Glare auto launcher]]
  +
| Increases Fire Rate
  +
| {{DLC ID|925d}}
  +
  +
|-
  +
| [[Red Glare far sighting]]
  +
| Increases zoom level
  +
| {{DLC ID|9258}}
  +
  +
|}
  +
  +
==Melee==
  +
===Bladed===
  +
{{clear}}
  +
{| class="va-table va-table-center va-table-full"
  +
  +
|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-
  +
| rowspan="3" | [[File:FNV Chainsaw.png|x32px|link=Chainsaw (GRA)]]
  +
| rowspan="3" | [[Chainsaw (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Chainsaw alloy frame]]
  +
| Decreases weight by 8
  +
| {{DLC ID|831}}
  +
  +
|-
  +
| [[Chainsaw carbide teeth]]
  +
| Increases damage by 15
  +
| {{DLC ID|832}}
  +
  +
|-
  +
| [[Chainsaw HD chain]]
  +
| Increases condition by 50%
  +
| {{DLC ID|833}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="3" | [[File:Katana.png|x32px|link=Katana (GRA)]]
  +
| rowspan="3" | [[Katana (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Katana authentic blade]]
  +
| Increases damage by 5
  +
| {{DLC ID|837}}
  +
  +
|-
  +
| [[Katana balanced grip]]
  +
| Increases attack speed by 20%
  +
| {{DLC ID|838}}
  +
  +
|-
  +
| [[Katana protective sheath]]
  +
| Increases condition by 50%
  +
| {{DLC ID|839}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="2" | [[File:Ripper_FO3.png|x32px|link=Ripper (GRA)]]
  +
| rowspan="2" | [[Ripper (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Ripper carbide teeth]]
  +
| Increases damage by 10
  +
| {{DLC ID|846}}
  +
  +
|-
  +
| [[Ripper HD chain]]
  +
| Increases condition by 50%
  +
| {{DLC ID|847}}
  +
  +
|}
  +
  +
===Blunt===
  +
{{clear}}
  +
{| class="va-table va-table-center va-table-full"
  +
  +
|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-
  +
| rowspan="3" | [[File:BASEBALLBAT.png|80px|link=Baseball bat (GRA)]]
  +
| rowspan="3" | [[Baseball bat (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Baseball bat cork core]]
  +
| Increases attack speed by 20%
  +
| {{DLC ID|82e}}
  +
  +
|-
  +
| [[Baseball bat maple body]]
  +
| Increases condition by 50%
  +
| {{DLC ID|82f}}
  +
  +
|-
  +
| [[Baseball bat nails]]
  +
| Increases damage by 6
  +
| {{DLC ID|830}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="2" | [[File:War_club.png|x32px|link=War club]]
  +
| rowspan="2" | [[War club]] {{Icon|FNVHH|link=Honest Hearts}}
  +
| [[War club casings]]
  +
| Increases weapon damage (+5 DAM)
  +
| {{DLC ID|00cc05}}
  +
  +
|-
  +
| [[War club honors]]
  +
| Increases attack speed (+25%)
  +
| {{DLC ID|00cc06}}
  +
|}
  +
  +
==Unarmed==
  +
{{clear}}
  +
{| class="va-table va-table-center va-table-full"
  +
  +
|- valign="top"
  +
! style="width: 12%;" | Image
  +
! style="width: 22%;" | Weapon
  +
! style="width: 28%;" | Mod
  +
! style="width: 30%;" | Attribute
  +
! style="width: 8%;" | [[Form ID|Base ID]]
  +
  +
|-
  +
| [[File:BearTrapFist.png|x32px|link=Bear trap fist]]
  +
| [[Bear trap fist]] {{Icon|FNVDM|link=Dead Money}}
  +
| [[Bear trap fist HD springs|Bear trap fist heavy duty springs]]
  +
| Increases weapon damage (+3 DAM)
  +
| {{DLC ID|012806}}
  +
  +
|-style="border-top: 2px solid #AAA;"
  +
| rowspan="3" | [[File:POWERFIST.png|x32px|link=Power fist (GRA)]]
  +
| rowspan="3" | [[Power fist (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}}
  +
| [[Power fist chromed tubes]]
  +
| Increases condition by 100%
  +
| {{DLC ID|843}}
  +
  +
|-
  +
| [[Power fist hi-cap valves]]
  +
| Increases damage by 8
  +
| {{DLC ID|844}}
  +
  +
|-
  +
| [[Power fist ported chambers]]
  +
| Increases attack speed by 20%
  +
| {{DLC ID|845}}
  +
  +
|}
  +
  +
==Vendedores==
  +
TExistem atualmente 10 vendedores que oferecem mods de armas no deserto de Mojave, com vendedores adicionais incluidos nas áreas das DLCs. Inventário de mods muda com a rotação de estoque a cada 72 horas do jogo.
  +
  +
{{clear}}
  +
{| class="va-table va-table-center va-table-full"
  +
  +
|- valign="top"
  +
! rowspan=2 | Name
  +
! rowspan=2 | Location
  +
! colspan=5 | Guns
  +
! colspan=3 | Energy
  +
! NCR
  +
! DM
  +
! HH
  +
! OWB
  +
  +
|-
  +
! Tier 1
  +
! Tier 2
  +
! Tier 3
  +
! Tier 4
  +
! Tier 5
  +
! Tier 1
  +
! Tier 2
  +
! Tier 3
  +
! Tier 1
  +
! Tier 1
  +
! Tier 1
  +
! Tier 1
  +
  +
|-
  +
| style="text-align: left;" | [[Alexander (Fallout: New Vegas)|Alexander]]
  +
| style="text-align: left;" | [[188 Trading Post]]
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Arms merchant]]
  +
| style="text-align: left;" | [[188 Trading Post]]
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Blake (Fallout: New Vegas)|Blake]]
  +
| style="text-align: left;" | [[Crimson Caravan Company]]
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Chet (Fallout: New Vegas)|Chet]]
  +
| style="text-align: left;" | [[Goodsprings]]
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{Yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Cliff Briscoe]]
  +
| style="text-align: left;" | [[Novac]]
  +
| {{yes}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Dale Barton]]
  +
| style="text-align: left;" | [[The Fort|Fortification Hill]]
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Gloria Van Graff]]
  +
| style="text-align: left;" | [[Silver Rush]]
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Great Khan armorer]]
  +
| style="text-align: left;" | [[Great Khan armory]]
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Old Lady Gibson]]
  +
| style="text-align: left;" | [[Gibson scrap yard]]
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
| style="text-align: left;" | [[Vendortron]]
  +
| style="text-align: left;" | [[Gun Runners (Fallout: New Vegas)|Gun Runners]]
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{yes}}
  +
| {{no}}<!-- Vendortron não acessa essa tier, no entanto os itens desssa tier também estão em outros que acessam -->
  +
| {{no}}
  +
| {{yes}}<sup>1</sup>
  +
| {{no}}
  +
  +
|-
  +
! colspan=14 | With ''[[Dead Money]]'' [[add-on]]
  +
  +
|-
  +
| style="text-align: left;" | [[Sierra Madre vending machine]]
  +
| style="text-align: left;" | [[Abandoned Brotherhood of Steel bunker]]
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
| {{no}}
  +
  +
|-
  +
! colspan=14 | With ''[[Honest Hearts]]'' [[add-on]]
  +
  +
|-
  +
| style="text-align: left;" | [[Joshua Graham]]
  +
| style="text-align: left;" | Various in [[Zion Canyon]]
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
  +
| {{no}}
  +
  +
|-
  +
! colspan=14 | With ''[[Old World Blues (add-on)|Old World Blues]]'' [[add-on]]
  +
  +
|-
  +
| style="text-align: left;" | [[Sink Central Intelligence Unit]]
  +
| style="text-align: left;" | [[The Sink]]
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{no}}
  +
| {{yes}}
  +
|}
  +
  +
{{small|<sup>1</sup> After completion of ''Honest Hearts''}}
  +
  +
===Tiers===
  +
;Guns Tier 1
  +
* [[Varmint rifle]]
  +
* [[.357 Magnum revolver]]
  +
* [[9mm pistol (Fallout: New Vegas)|9mm pistol]]
  +
  +
;Guns Tier 2
  +
* [[10mm pistol (Fallout: New Vegas)|10mm pistol]]
  +
* [[9mm submachine gun (Fallout: New Vegas)|9mm submachine gun]]
  +
* [[Cowboy repeater]]
  +
* [[Service rifle]]
  +
  +
;Guns Tier 3
  +
* [[.44 Magnum revolver (Fallout: New Vegas)|.44 Magnum revolver]]
  +
* [[Silenced .22 SMG]]
  +
* [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]]
  +
* [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
  +
  +
;Guns Tier 4
  +
{{columns|2|
  +
* [[Trail carbine]]
  +
* [[Assault carbine]]
  +
* [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]]
  +
* [[Hunting shotgun]]
  +
* [[12.7mm pistol]]
  +
}}
  +
  +
;Guns Tier 5
  +
{{columns|2|
  +
* [[Minigun (Fallout: New Vegas)|Minigun]]
  +
* [[Light machine gun (Fallout: New Vegas)|Light machine gun]]
  +
* [[Brush gun]]
  +
* [[12.7mm submachine gun]]
  +
* [[Grenade machinegun]]
  +
* [[Fat Man (Fallout: New Vegas)|Fat Man]]
  +
* [[Anti-materiel rifle (GRA)]]
  +
}}
  +
  +
;Energy Tier 1
  +
* [[Laser rifle (Fallout: New Vegas)|Laser rifle]]
  +
* [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]]
  +
* [[Grenade rifle]]
  +
  +
;Energy Tier 2
  +
* [[Laser RCW]]
  +
* [[Flamer (Fallout: New Vegas)|Flamer]]
  +
* [[Recharger pistol]]
  +
  +
;Energy Tier 3
  +
* [[Gatling laser (Fallout: New Vegas)|Gatling laser]]
  +
* [[Plasma caster]]
  +
* [[Fat Man (Fallout: New Vegas)|Fat Man]]
  +
* [[Missile launcher (Fallout: New Vegas)|Missile launcher]]
  +
  +
;NCR Tier 1
  +
{{columns|2|
  +
* [[Service rifle]]
  +
* [[10mm pistol (Fallout: New Vegas)|10mm pistol]]
  +
* [[Grenade rifle]]
  +
* [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]]
  +
* [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]]
  +
* [[Missile launcher (Fallout: New Vegas)|Missile launcher]]
  +
* [[12.7mm pistol]]
  +
* [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]]
  +
* [[Assault carbine]]
  +
}}
  +
  +
;''Dead Money'' Tier 1
  +
{{columns|2|
  +
* [[Auto. rifle upgr. internals]]
  +
* [[Bear trap fist HD springs]]
  +
* [[Holorifle adv. calibration]]
  +
* [[Holorifle focus optics]]
  +
* [[Holorifle reinf. components]]
  +
}}
  +
  +
;''Honest Hearts'' Tier 1
  +
{{columns|2|
  +
* [[.45 AP HD slide]]
  +
* [[.45 AP silencer]]
  +
* [[.45 Auto SMG comp.]]
  +
* [[.45 Auto SMG drums]]
  +
* [[War club casings]]
  +
* [[War club honors]]
  +
}}
  +
  +
;''Old World Blues'' Tier 1
  +
* [[K9000 mod - Mentat chow]]
  +
* [[K9000 mod - Resla roil]]
  +
* [[LAER mod - auxiliary recharger chip]]
  +
* [[LAER mod - prismatic lens]]
  +
  +
==Conquistas/Troféus==
  +
Colocar 20 mods em armas resulta no conquista/troféu [[Mod Machine]].
  +
  +
==Anotações==
  +
* Mods de armas possuem o peso de "0.00" listado em seus stats, onde a maioria dos itens sem peso, nem possuem números demonstrando seus pesos. Nenhunm adiciona pesoa a qualquer arma, mas alguns removem peso de armas quando equipados.
  +
* ''[[Gun Runners' Arsenal]]'' adiciona 40 mods de armas no jogo base.
  +
* Se uma arma possui sua versão GRA, GRA mods podem somente ser equipados na sua versão GRA e não na arma base. Se a arma em questão não possui uma variante GRA, mods disponibilizados pela DLC podem ser ap´licados normalmente.
  +
* Se dados à um companion ou outro NPC, a aparência de uma arma modificada será revertida à do modelo global desta, mas os mods irão ainda continuar funcinando. (Exemplo: Se você der uma 12.7mm SMG silênciada à um companion, ela irá visualmente aparecer como se não possuisse o silênciador, no entanto, a arma ainda estará silênciada.) O "+" adicional no nome da arma também pode desaparecer até que a arma seja pegue de volta.
  +
  +
==Bastidores==
  +
De acordo à [[Joshua Sawyer|J.E. Sawyer]], o diretor do projeto e lead designer de ''Fallout: New Vegas'', durante o brainstorm e desenvolvemento, um nivel de habilidade próprio e uma [[workbench]] seria requerido para o colocar um mod na arma. Isso mais tarde foi removido durante o desenvolvimento, afinal de contas, já exigia que o jogador tivesse gasto uma certa quantia de caps para comprar este determinado mod, o qual, desejavam usar logo depois de ser adquirido, fazendo do preço e utilidade do mod o fator principal para levar o jogador à comprá-lo, e não a habilidade e acessibilidade à workbenches.<ref>Josh Sawyer em [[Fallout: New Vegas promotional items#"Making of" DVD|The Making of Fallout: New Vegas]] DVD, no capítulo "The Technology"</ref>
  +
  +
==Referências==
  +
{{References}}
  +
  +
{{Navbox weapon mods FNV}}
  +
  +
[[Categoria:Mods de armas do Fallout: New Vegas| ]]
  +
  +
[[de:Fallout: New Vegas Waffenmodifikationen]]
  +
[[en:Fallout: New Vegas weapon mods]]
  +
[[es:Modificaciones de Armas de Fallout: New Vegas]]
  +
[[ru:Модификация оружия Fallout: New Vegas]]
  +
[[uk:Модифікація зброї у Fallout: New Vegas]]
  +
[[zh:Fallout: New Vegas武器模組]]

Edição das 23h52min de 16 de outubro de 2020

Esta página apresenta a lista de weapon mod do Fallout: New Vegas.
  • O conteúdo não é apresentado em todos os seus detalhes nesta página. Veja os respectivos artigos.
  • Para weapon mod em outros jogos da série Fallout, veja "Weapon mod".
  • Para uma visão geral do conteúdo do Fallout: New Vegas, veja "Portal:Fallout: New Vegas."
 
Gametitle-FNV
Gametitle-FNV

Overview

Weapon mods can increase ammunition capacity and damage, reduce spread and weight, or add special equipment like scopes.

Fallout: New Vegas loading screen

One of the features added to New Vegas is the ability to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.

Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats. Such is the case of the varmint rifle's unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with.

By themselves, the weapon mods are weightless and serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-between. In the case of the varmint rifle and other such weapons there exists more than one different type of modification. While you are not limited in the amount of total mods you can apply to a single weapon, you are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire.

Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. However, this might not always be a good thing. For example, extended magazines is almost always beneficial, unless the magazine must be reloaded on a shell by shell basis (ex: cowboy repeater), forcing a longer reload (not necessarily forcing the reload to be longer, since pressing the fire button stops the reload); scopes also have pros and cons, as they may increase maximum range, but make the gun harder to use in close combat situations.

The addition of a mod to a weapon will permanently increase the overall monetary value of that weapon by the value of the mod, even if the weapon is completely broken at the time it is applied.

Usage

A wide variety of weapon mods are available from merchants for Guns, Energy Weapons, and even a few explosives. Attaching them is as simple as using your Pip-boy and opening the mod menu for your weapon.

Fallout: New Vegas loading screen

Weapon mods are attached via the Pip-Boy. To attach a weapon mod you must have both the weapon it is intended for and the mod in your inventory. Highlight the weapon you want to mod within the items section of your Pip-Boy, then select the modding menu via the button as indicated in the top right of the info panel. After you have selected a mod, the weapon name will have a + after it to show it has been improved, e.g. varmint rifle+. Once a weapon mod has been installed it cannot be removed.

Guns

Pistols

Image Weapon Mod Attribute Base ID
.357 magnum revolver .357 Magnum revolver .357 revolver long barrel Increases damage by 3 000eeeda
.357 revolver HD cylinder Increases condition by 50% 000eeed9
.44 Magnum revolver .44 revolver scope Adds a short range scope (1.86x magnification) 0010c85b
.44 revolver heavy frame Increases condition by 50% 0010c85c
.45 Auto pistol with the improved sights modification .45 Auto pistol Honest Hearts .45 AP HD slide Increases condition by 50% xx008e17
.45 AP silencer Reduces weapon noise xx008e18
9mm pistol 9mm pistol 9mm pistol extended mags Increases mag capacity by 7 000eed3d
9mm pistol scope Adds a short range scope (1.6x magnification) 000eed3c
10mm pistol 10mm pistol
Weathered 10mm pistol Courier's Stash
10mm pistol silencer Reduces weapon noise 00129878
10mm pistol extended mags Increases mag capacity by 4 0010c858
10mm pistol laser sight Decreases spread by 0.4 0010c859
FNV 12,7mm Pistol 12.7mm pistol 12.7mm pistol silencer Reduces weapon noise 00147620
HuntingRevolver Hunting revolver (GRA) Gun Runners' Arsenal Hunting rev. 6-shot cylinder Increases cylinder capacity by 1 round xx000836
Hunting rev. match barrel Decreases spread by 15% xx000834

Rifles

Image Weapon Mod Attribute Base ID
Anti-materiel rifle Anti-materiel rifle (GRA) Gun Runners' Arsenal Anti-mat. rifle CF parts Reduces weight by 7 xx000828
Anti-mat. rifle custom bolt Increases rate of fire by 20% xx000829
Anti-mat. rifle suppressor Reduces weapon noise xx00082a
FNV assault carbine Assault carbine Assault carbine extended magazines Increases mag capacity by 6 0010c863
FNV assault carbine Assault carbine (GRA) Gun Runners' Arsenal Assault carb. ext. mags Increases magazine capacity by 6 xx00082b
Assault carb. forged receiver Increases condition by 33% xx00082c
Assault carb. light bolt Increases rate of fire by 20% xx00082d
Automatic rifle Automatic rifle Dead Money Automatic rifle upgraded internals Increases rate of fire by 10% xx012804
BrushGun Brush gun Brush gun forged receiver Increase weapon condition by 50% 000eea72
Cowboy repeater Cowboy repeater Cowboy repeater custom action Increases rate of fire by 20% 000eed39
Cowboy repeater long tube Increases mag capacity by 4 000eed3a
Cowboy repeater maple stock Reduces weight by 1.5 000eed3b
Hunting rifle Hunting rifle Hunting rifle extended mag Increases mag capacity by 5 0010c862
Hunting rifle scope Adds a high powered Scope (3.5x magnification) 0010c860
Hunting rifle custom action Increases rate of fire by 33.3% 0010c861
Light machine gun Light machine gun Light machine gun expanded drums Increases mag capacity by 110 0010c852
ServiceRifle Service rifle Service rifle forged receiver Increases weapon condition by 50% 0010c851
Service rifle upgraded springs Increases rate of fire by 30% 0010c850
Sniper rifle Sniper rifle Sniper rifle suppressor Reduces weapon noise 0010c864
Sniper rifle carbon fiber parts Reduces weight by 5 0010c865
TrailCarbine Trail carbine Trail carbine scope Adds mid-range scope (2.6x magnification) 000eea70
Varmintrifle Varmint rifle Varmint rifle extended mags Increases mag capacity by 3 000eeed8
Varmint rifle night scope Adds long-range night scope (2.86x magnification) 000eeedb
Varmint rifle silencer Reduces weapon noise 000eeed7

SMGs

Image Weapon Mod Attribute Base ID
.45 Auto submachine gun Honest Hearts .45 Auto SMG compensator Reduces spread by 0.5 xx00996a
.45 Auto SMG drums Increases ammunition capacity by 20 xx00996b
9mm SMG 9mm submachine gun 9mm SMG drums Increases mag capacity by 30 000f18fc
9mm SMG light bolt Increases rate of fire by 30% 0010b968
10mm SMG 10mm submachine gun 10mm SMG extended mags Increases mag capacity by 10 0010c85d
10mm SMG recoil compensator Decreases spread by 1 0010c85e
12 12.7mm submachine gun 12.7mm submachine gun silencer Reduces weapon noise 001476b0
12 12.7mm submachine gun (GRA) Gun Runners' Arsenal 12.7mm SMG laser sight Decreases spread by 0.4 xx000822
12.7mm SMG stacked magazine Increases magazine capacity by 6 xx000823
12.7mm SMG suppressor Reduces weapon noise xx000824
Silenced22SMG Silenced .22 SMG Silenced .22 SMG expanded drums Increases mag capacity by 60 0010c86f

Shotguns

Image Weapon Mod Attribute Base ID
HuntingShotgun Hunting shotgun Hunting shotgun long tube Increases mag capacity by 3 000f0fe8
Hunting shotgun choke Decreases spread by 40% 000f0fe9

Heavy

Image Weapon Mod Attribute Base ID
K9000CyberdogGun K9000 cyberdog gun Old World Blues (add-on) K9000 mod - Resla roil Increases damage by 2 xx0155c5
K9000 mod - Mentat chow Increases rate of fire by 40% xx0155c2
Minigun Minigun Minigun damped subframe Reduces spread to 0.35 0010c866
Minigun high-speed motor Increases rate of fire by 25% 0010c867
Shoulder mounted machine gun Shoulder mounted machine gun Lonesome Road (add-on) SMMG mechanical upgrade Increases weapon condition by 25% xx00925b
SMMG recoil compensator Reduces weapon spread by 0.2 xx00925a
SMMG extended magazine Increases magazine size by 15 xx00925c

Energy weapons

Pistols

Image Weapon Mod Attribute Base ID
Laser pistol (Gamebryo) Laser pistol (GRA) Gun Runners' Arsenal Laser pistol combat sights Adds iron sights xx00083a
Laser pistol focus optics Increases damage by 3 xx00083b
Laser pistol recycler Every 4th shot is free xx00083c
PlasmaDefenderFNV Plasma Defender (GRA) Gun Runners' Arsenal Plasma Def. hi-cap terminal Increases ammo capacity by 32 xx00083d
Plasma Def. scope Adds a short range scope (1.65x magnification) xx00083e
Plasma Def. sheath stabilizer Decreases spread by 0.2 xx00083f
PlasmaPistol Plasma pistol (GRA) Gun Runners' Arsenal Plas. pistol hi-energy ionizer Increases damage by 7 xx000840
Plas. pistol mag. accelerator Increases projectile speed by 100% xx000841
Plas. pistol recycler Every 4th shot is free xx000842
RechargePistol Recharger pistol Laser RCW recycler¹ Every 4th shot is free 0010c854

: ¹ Has platform::PCPC Has platform::Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 The mod can also be attached to either the laser RCW or recharger pistol with full effects.

Rifles

Image Weapon Mod Attribute Base ID
Holorifle Holorifle Dead Money Holorifle focus optics Increases weapon damage (+25 DAM) xx013b1a
Holorifle advanced calibration Decreases spread by 0.25 xx013b20
Holorifle reinforced components Improves weapon condition by 1.5% ¹ xx012805
LAER LAER Old World Blues (add-on)
Elijah's advanced LAER Old World Blues (add-on)
Auxiliary Recharger Chip Replenishes ammunition (1/4 shots) xx0155c4
Prismatic Lens Creates three beams that together do increased damage. (+30%) xx0155c3
RCW Laser RCW Laser RCW recycler² Every 4th shot is free 0010c854
Laser rifle Laser rifle Laser rifle focus optics Increases damage by 3 0010c869
Laser rifle beam splitter Splits beam and increases combined damage by 30% 0010c86a
Laser rifle scope Adds long-range scope (3.5x magnification) 0010c868
Plasma rifle Plasma rifle Plasma rifle magnetic accelerator Increases speed of projectile by 200% 0010c86b
Tri-beam laser rifle Tri-beam laser rifle (GRA) Gun Runners' Arsenal Tri-beam LR focus optics Increases damage by 3 per beam (9 total) xx000849
Tri-beam LR HD caps Increases weapon condition by 200% xx00084a
Tri-beam LR hi-cap terminal Increases ammo capacity by 24 xx00084b

: ¹ Has platform::PCPC Has platform::Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 The description incorrectly states that condition is increased by 50%.
: ² Has platform::PCPC Has platform::Playstation 3Playstation 3 Has platform::Xbox 360Xbox 360 The mod can also be attached to either the laser RCW or recharger pistol with full effects.

Heavy

Image Weapon Mod Attribute Base ID
Flamer Flamer Flamer expanded tanks Increases mag capacity by 60 0010c85f
Gatling laser Gatling laser Gatling laser focus optics Increases damage by 3 0010c86c
Gatling laser carbon fiber frame Reduces weight by 50% 0010c86d
PlasmaCaster Plasma caster Plasma caster HS electrode Increases rate of fire by 25% 0010c855

Explosives

Rifles

Image Weapon Mod Attribute Base ID
25mm grenade APW 25mm grenade APW (GRA) Gun Runners' Arsenal 25mm G. APW exp. drum Increases magazine capacity by 2 xx000825
25mm G. APW long barrel Increases projectile speed by 100% xx000826
25mm G. APW upgraded int. Increases rate of fire by 25% xx000827
GrenadeRifleFNV Grenade rifle
Mercenary's grenade rifle Courier's Stash
Grenade rifle long barrel Increases range by 100% 0010c856

Heavy

Image Weapon Mod Attribute Base ID
Fat Man Fat Man
Fat Man (GRA) Gun Runners' Arsenal
Fat Man Little Boy kit Reduces weight by 50% 0010c1ad
GrenadeMachinegun Grenade machinegun Grenade machinegun high-speed kit Increases rate of fire 0010c857
Missile launcher Missile launcher Missile launcher guidance system Increases accuracy 0010c86e
RedGlare Red Glare Lonesome Road (add-on) Red Glare alpha strike Increases speed of rockets by 20% xx009259
Red Glare auto launcher Increases Fire Rate xx00925d
Red Glare far sighting Increases zoom level xx009258

Melee

Bladed

Image Weapon Mod Attribute Base ID
FNV Chainsaw Chainsaw (GRA) Gun Runners' Arsenal Chainsaw alloy frame Decreases weight by 8 xx000831
Chainsaw carbide teeth Increases damage by 15 xx000832
Chainsaw HD chain Increases condition by 50% xx000833
Katana Katana (GRA) Gun Runners' Arsenal Katana authentic blade Increases damage by 5 xx000837
Katana balanced grip Increases attack speed by 20% xx000838
Katana protective sheath Increases condition by 50% xx000839
Ripper FO3 Ripper (GRA) Gun Runners' Arsenal Ripper carbide teeth Increases damage by 10 xx000846
Ripper HD chain Increases condition by 50% xx000847

Blunt

Image Weapon Mod Attribute Base ID
BASEBALLBAT Baseball bat (GRA) Gun Runners' Arsenal Baseball bat cork core Increases attack speed by 20% xx00082e
Baseball bat maple body Increases condition by 50% xx00082f
Baseball bat nails Increases damage by 6 xx000830
War club War club Honest Hearts War club casings Increases weapon damage (+5 DAM) xx00cc05
War club honors Increases attack speed (+25%) xx00cc06

Unarmed

Image Weapon Mod Attribute Base ID
BearTrapFist Bear trap fist Dead Money Bear trap fist heavy duty springs Increases weapon damage (+3 DAM) xx012806
POWERFIST Power fist (GRA) Gun Runners' Arsenal Power fist chromed tubes Increases condition by 100% xx000843
Power fist hi-cap valves Increases damage by 8 xx000844
Power fist ported chambers Increases attack speed by 20% xx000845

Vendedores

TExistem atualmente 10 vendedores que oferecem mods de armas no deserto de Mojave, com vendedores adicionais incluidos nas áreas das DLCs. Inventário de mods muda com a rotação de estoque a cada 72 horas do jogo.

Name Location Guns Energy NCR DM HH OWB
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 1 Tier 2 Tier 3 Tier 1 Tier 1 Tier 1 Tier 1
Alexander 188 Trading Post Sim Sim Sim Não Não Não Não Não Não Não Não Não
Arms merchant 188 Trading Post Não Sim Não Sim Não Não Não Não Sim Não Não Não
Blake Crimson Caravan Company Sim Sim Sim Não Não Sim Não Não Não Não Não Não
Chet Goodsprings Sim Não Não Não Não Sim Não Não Não Não Não Não
Cliff Briscoe Novac Sim Sim Não Sim Não Sim Não Não Não Não Não Não
Dale Barton Fortification Hill Sim Sim Sim Não Não Sim Sim Não Não Não Não Não
Gloria Van Graff Silver Rush Não Não Não Não Não Sim Sim Sim Não Não Não Não
Great Khan armorer Great Khan armory Não Sim Não Não Não Não Não Não Não Não Não Não
Old Lady Gibson Gibson scrap yard Não Não Não Não Não Sim Não Não Não Não Não Não
Vendortron Gun Runners Sim Sim Sim Sim Sim Sim Sim Sim Não Não Sim1 Não
With Dead Money add-on
Sierra Madre vending machine Abandoned Brotherhood of Steel bunker Não Não Não Não Não Não Não Não Não Sim Não Não
With Honest Hearts add-on
Joshua Graham Various in Zion Canyon Não Não Não Não Não Não Não Não Não Não Sim Não
With Old World Blues add-on
Sink Central Intelligence Unit The Sink Não Não Não Não Não Não Não Não Não Não Não Sim

1 After completion of Honest Hearts

Tiers

Guns Tier 1
Guns Tier 2
  • 10mm pistol
  • 9mm submachine gun
  • Cowboy repeater
  • Service rifle
Guns Tier 3
Guns Tier 4
  • Trail carbine
  • Assault carbine
  • Sniper rifle
  • Hunting shotgun
  • 12.7mm pistol
Guns Tier 5
  • Minigun
  • Light machine gun
  • Brush gun
  • 12.7mm submachine gun
  • Grenade machinegun
  • Fat Man
  • Anti-materiel rifle (GRA)
Energy Tier 1
  • Laser rifle
  • Plasma rifle
  • Grenade rifle
Energy Tier 2
  • Laser RCW
  • Flamer
  • Recharger pistol
Energy Tier 3
  • Gatling laser
  • Plasma caster
  • Fat Man
  • Missile launcher
NCR Tier 1
  • Service rifle
  • 10mm pistol
  • Grenade rifle
  • Hunting rifle
  • 10mm submachine gun
  • Missile launcher
  • 12.7mm pistol
  • Sniper rifle
  • Assault carbine
Dead Money Tier 1
  • Auto. rifle upgr. internals
  • Bear trap fist HD springs
  • Holorifle adv. calibration
  • Holorifle focus optics
  • Holorifle reinf. components
Honest Hearts Tier 1
Old World Blues Tier 1
  • K9000 mod - Mentat chow
  • K9000 mod - Resla roil
  • LAER mod - auxiliary recharger chip
  • LAER mod - prismatic lens

Conquistas/Troféus

Colocar 20 mods em armas resulta no conquista/troféu Mod Machine.

Anotações

  • Mods de armas possuem o peso de "0.00" listado em seus stats, onde a maioria dos itens sem peso, nem possuem números demonstrando seus pesos. Nenhunm adiciona pesoa a qualquer arma, mas alguns removem peso de armas quando equipados.
  • Gun Runners' Arsenal adiciona 40 mods de armas no jogo base.
  • Se uma arma possui sua versão GRA, GRA mods podem somente ser equipados na sua versão GRA e não na arma base. Se a arma em questão não possui uma variante GRA, mods disponibilizados pela DLC podem ser ap´licados normalmente.
  • Se dados à um companion ou outro NPC, a aparência de uma arma modificada será revertida à do modelo global desta, mas os mods irão ainda continuar funcinando. (Exemplo: Se você der uma 12.7mm SMG silênciada à um companion, ela irá visualmente aparecer como se não possuisse o silênciador, no entanto, a arma ainda estará silênciada.) O "+" adicional no nome da arma também pode desaparecer até que a arma seja pegue de volta.

Bastidores

De acordo à J.E. Sawyer, o diretor do projeto e lead designer de Fallout: New Vegas, durante o brainstorm e desenvolvemento, um nivel de habilidade próprio e uma workbench seria requerido para o colocar um mod na arma. Isso mais tarde foi removido durante o desenvolvimento, afinal de contas, já exigia que o jogador tivesse gasto uma certa quantia de caps para comprar este determinado mod, o qual, desejavam usar logo depois de ser adquirido, fazendo do preço e utilidade do mod o fator principal para levar o jogador à comprá-lo, e não a habilidade e acessibilidade à workbenches.[1]

Referências

  1. Josh Sawyer em The Making of Fallout: New Vegas DVD, no capítulo "The Technology"
Mods de armas em Fallout: New Vegas