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Sem resumo de edição Etiqueta: editor de código 2017 |
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− | {{ |
+ | {{Navbox overviews FNV}} |
+ | {{overviewintro |
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− | Mods (abreviatura da palavra "Modificação") São qualquer objeto criado a parte do jogo; Ou seja, criado posteriormente ao jogo, e inserido no mesmo. |
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+ | |subject =weapon mod |
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+ | |game =FNV |
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+ | }}{{Games|FNV}} |
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+ | ==Overview== |
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− | Mods podem ser: Armas, equipamentos, gadgets, veículos, locais, armaduras, munições......enfim, qualquer coisa. |
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+ | <section begin="overview" /> |
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+ | {{Quotation|Weapon mods can increase ammunition capacity and damage, reduce spread and weight, or add special equipment like scopes.|[[Fallout: New Vegas loading screens|''Fallout: New Vegas'' loading screen]]}} |
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+ | One of the features added to ''New Vegas'' is the ability to custom modify certain base weapons. While in ''[[Fallout 3]]'' this was limited to the creation of custom weapons, ''New Vegas'' takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods. |
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− | Existem uma infinidade de mods. Que pode ser desde um item, até uma gameplay completamente diferente da original proposta pelo jogo tá ligado mermo |
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+ | Unique weapons cannot be equipped with weapon mods, with the exception of the [[weathered 10mm pistol]], the [[Mercenary's grenade rifle]] and the [[holorifle]]. While unique guns usually have better base stats, [[Obsidian Entertainment]] introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats. Such is the case of the [[varmint rifle]]'s unique variant, the [[Ratslayer]], which has all of the mods the varmint rifle can be equipped with. |
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− | <br /> |
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+ | |||
− | [[Categoria:Itens do Fallout: New Vegas]] |
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+ | By themselves, the weapon mods are weightless and serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-between. In the case of the [[varmint rifle]] and other such weapons there exists more than one different type of modification. While you are not limited in the amount of total mods you can apply to a single weapon, you are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire. |
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+ | |||
+ | Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. However, this might not always be a good thing. For example, extended magazines is almost always beneficial, ''unless'' the magazine must be reloaded on a shell by shell basis (ex: [[cowboy repeater]]), forcing a longer reload (not necessarily forcing the reload to be longer, since pressing the fire button stops the reload); scopes also have pros and cons, as they may increase maximum range, but make the gun harder to use in close combat situations. |
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+ | |||
+ | The addition of a mod to a weapon will permanently increase the overall monetary value of that weapon by the value of the mod, even if the weapon is completely broken at the time it is applied.<section end="overview" /> |
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+ | |||
+ | ==Usage== |
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+ | {{Quotation|A wide variety of weapon mods are available from merchants for Guns, Energy Weapons, and even a few explosives. Attaching them is as simple as using your Pip-boy and opening the mod menu for your weapon.|[[Fallout: New Vegas loading screens|''Fallout: New Vegas'' loading screen]]}} |
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+ | |||
+ | Weapon mods are attached via the Pip-Boy. To attach a weapon mod you must have both the weapon it is intended for and the mod in your inventory. Highlight the weapon you want to mod within the items section of your Pip-Boy, then select the modding menu via the button as indicated in the top right of the info panel. After you have selected a mod, the weapon name will have a + after it to show it has been improved, e.g. varmint rifle+. Once a weapon mod has been installed it cannot be removed. |
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+ | |||
+ | ==Guns== |
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+ | ===Pistols=== |
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+ | {{clear}} |
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+ | {| class="va-table va-table-center va-table-full" |
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+ | |||
+ | |- valign="top" |
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+ | ! style="width: 12%;" | Image |
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+ | ! style="width: 22%;" | Weapon |
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+ | ! style="width: 28%;" | Mod |
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+ | ! style="width: 30%;" | Attribute |
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+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
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+ | |||
+ | |- |
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+ | | rowspan="2" | [[File:.357 magnum revolver.png|40px|link=.357 Magnum revolver]] |
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+ | | rowspan="2" | [[.357 Magnum revolver]] |
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+ | | [[.357 Magnum revolver long barrel|.357 revolver long barrel]] |
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+ | | Increases damage by 3 |
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+ | | {{ID|000EEEDA}} |
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+ | |||
+ | |- |
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+ | | [[.357 revolver HD cylinder|.357 revolver HD cylinder]] |
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+ | | Increases condition by 50% |
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+ | | {{ID|000EEED9}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="2" | [[File:.44_magnum_revolver_%28Fallout_New_Vegas%29.png|40px|link=.44 Magnum revolver (Fallout: New Vegas)|.44 Magnum revolver]] |
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+ | | rowspan="2" | [[.44 Magnum revolver (Fallout: New Vegas)|.44 Magnum revolver]] |
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+ | | [[.44 revolver scope]] |
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+ | | Adds a short range scope (1.86x magnification) |
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+ | | {{ID|0010C85B}} |
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+ | |||
+ | |- |
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+ | | [[.44 revolver heavy frame]] |
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+ | | Increases condition by 50% |
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+ | | {{ID|0010C85C}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="2" | [[File:.45_Auto_pistol_with_the_improved_sights_modification.png|40px|link=.45 Auto pistol]] |
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+ | | rowspan="2" | [[.45 Auto pistol]] {{Icon|FNVHH|link=Honest Hearts}} |
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+ | | [[.45 AP HD slide]] |
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+ | | Increases condition by 50% |
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+ | | {{DLC ID|008e17}} |
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+ | |||
+ | |- |
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+ | | [[.45 AP silencer]] |
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+ | | Reduces weapon noise |
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+ | | {{DLC ID|008e18}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="2" | [[File:9mm_Pistol.png|40px|link=9mm pistol (Fallout: New Vegas)|9mm pistol]] |
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+ | | rowspan="2" | [[9mm pistol (Fallout: New Vegas)|9mm pistol]] |
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+ | | [[9mm pistol extended mags]] |
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+ | | Increases mag capacity by 7 |
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+ | | {{ID|000EED3D}} |
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+ | |||
+ | |- |
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+ | | [[9mm pistol scope]] |
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+ | | Adds a short range scope (1.6x magnification) |
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+ | | {{ID|000EED3C}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="3" | [[File:10mm_pistol_%28Gamebryo%29.png|40px|link=10mm pistol (Fallout: New Vegas)|10mm pistol]] |
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+ | | rowspan="3" | [[10mm pistol (Fallout: New Vegas)|10mm pistol]]<br />[[Weathered 10mm pistol]] {{Icon|FNVCS|link=Courier's Stash}} |
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+ | | [[10mm pistol silencer]] |
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+ | | Reduces weapon noise |
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+ | | {{ID|00129878}} |
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+ | |||
+ | |- |
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+ | | [[10mm pistol extended mags]] |
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+ | | Increases mag capacity by 4 |
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+ | | {{ID|0010C858}} |
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+ | |||
+ | |- |
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+ | | [[10mm pistol laser sight]] |
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+ | | Decreases spread by 0.4 |
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+ | | {{ID|0010C859}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | [[File:FNV_12%2C7mm_Pistol.png|40px|link=12.7mm pistol]] |
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+ | | [[12.7mm pistol]] |
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+ | | [[12.7mm pistol silencer]] |
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+ | | Reduces weapon noise |
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+ | | {{ID|00147620}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="2" | [[File:HuntingRevolver.png|40px|link=Hunting revolver (GRA)]] |
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+ | | rowspan="2" | [[Hunting revolver (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
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+ | | [[Hunting rev. 6-shot cylinder]] |
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+ | | Increases cylinder capacity by 1 round |
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+ | | {{DLC ID|836}} |
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+ | |||
+ | |- |
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+ | | [[Hunting rev. match barrel]] |
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+ | | Decreases spread by 15% |
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+ | | {{DLC ID|834}} |
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+ | |||
+ | |} |
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+ | |||
+ | ===Rifles=== |
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+ | {{clear}} |
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+ | {| class="va-table va-table-center va-table-full" |
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+ | |||
+ | |- valign="top" |
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+ | ! style="width: 12%;" | Image |
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+ | ! style="width: 22%;" | Weapon |
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+ | ! style="width: 28%;" | Mod |
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+ | ! style="width: 30%;" | Attribute |
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+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
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+ | |||
+ | |- |
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+ | | rowspan="3" | [[File:Anti-materiel_rifle.png|80px|link=Anti-materiel rifle (GRA)]] |
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+ | | rowspan="3" | [[Anti-materiel rifle (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
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+ | | [[Anti-mat. rifle CF parts]] |
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+ | | Reduces weight by 7 |
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+ | | {{DLC ID|828}} |
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+ | |||
+ | |- |
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+ | | [[Anti-mat. rifle custom bolt]] |
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+ | | Increases rate of fire by 20% |
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+ | | {{DLC ID|829}} |
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+ | |||
+ | |- |
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+ | | [[Anti-mat. rifle suppressor]] |
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+ | | Reduces weapon noise |
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+ | | {{DLC ID|82a}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | [[File:FNV_assault_carbine.png|80px|link=Assault carbine]] |
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+ | | [[Assault carbine]] |
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+ | | [[Assault carbine extended magazines]] |
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+ | | Increases mag capacity by 6 |
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+ | | {{ID|0010C863}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="3" | [[File:FNV_assault_carbine.png|80px|link=Assault carbine (GRA)]] |
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+ | | rowspan="3" | [[Assault carbine (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
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+ | | [[Assault carb. ext. mags]] |
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+ | | Increases magazine capacity by 6 |
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+ | | {{DLC ID|82b}} |
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+ | |||
+ | |- |
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+ | | [[Assault carb. forged receiver]] |
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+ | | Increases condition by 33% |
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+ | | {{DLC ID|82c}} |
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+ | |||
+ | |- |
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+ | | [[Assault carb. light bolt]] |
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+ | | Increases rate of fire by 20% |
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+ | | {{DLC ID|82d}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | [[File:Automatic_rifle.png|80px|link=Automatic rifle]] |
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+ | | [[Automatic rifle]] {{Icon|FNVDM|link=Dead Money}} |
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+ | | [[Auto. rifle upgr. internals|Automatic rifle upgraded internals]] |
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+ | | Increases rate of fire by 10% |
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+ | | {{DLC ID|012804}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | [[File:BrushGun.png|80px|link=Brush gun]] |
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+ | | [[Brush gun]] |
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+ | | [[Brush gun forged receiver]] |
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+ | | Increase weapon condition by 50% |
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+ | | {{ID|000EEA72}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="3" | [[File:Cowboy_repeater.png|80px|link=Cowboy repeater]] |
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+ | | rowspan="3" | [[Cowboy repeater]] |
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+ | | [[Cowboy repeater custom action]] |
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+ | | Increases rate of fire by 20% |
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+ | | {{ID|000EED39}} |
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+ | |||
+ | |- |
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+ | | [[Cowboy repeater long tube]] |
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+ | | Increases mag capacity by 4 |
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+ | | {{ID|000EED3A}} |
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+ | |||
+ | |- |
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+ | | [[Cowboy repeater maple stock]] |
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+ | | Reduces weight by 1.5 |
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+ | | {{ID|000EED3B}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="3" | [[File:HuntingRifleFoNV.png|80px|link=Hunting rifle (Fallout: New Vegas)|Hunting rifle]] |
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+ | | rowspan="3" | [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]] |
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+ | | [[Hunting rifle extended mag]] |
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+ | | Increases mag capacity by 5 |
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+ | | {{ID|0010C862}} |
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+ | |||
+ | |- |
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+ | | [[Hunting rifle scope]] |
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+ | | Adds a high powered Scope (3.5x magnification) |
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+ | | {{ID|0010C860}} |
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+ | |||
+ | |- |
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+ | | [[Hunting rifle custom action]] |
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+ | | Increases rate of fire by 33.3% |
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+ | | {{ID|0010C861}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | [[File:LMGRend.png|80px|link=Light machine gun (Fallout: New Vegas)|Light machine gun]] |
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+ | | [[Light machine gun (Fallout: New Vegas)|Light machine gun]] |
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+ | | [[Light MG expanded drums|Light machine gun expanded drums]] |
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+ | | Increases mag capacity by 110 |
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+ | | {{ID|0010C852}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="2" | [[File:ServiceRifle.png|80px|link=Service rifle]] |
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+ | | rowspan="2" | [[Service rifle]] |
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+ | | [[Service rifle forged receiver]] |
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+ | | Increases weapon condition by 50% |
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+ | | {{ID|0010C851}} |
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+ | |||
+ | |- |
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+ | | [[Service rifle upgraded springs]] |
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+ | | Increases rate of fire by 30% |
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+ | | {{ID|0010C850}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="2" | [[File:Sniper_rifle.png|80px|link=Sniper rifle (Fallout: New Vegas)|Sniper rifle]] |
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+ | | rowspan="2" | [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]] |
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+ | | [[Sniper rifle suppressor]] |
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+ | | Reduces weapon noise |
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+ | | {{ID|0010C864}} |
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+ | |||
+ | |- |
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+ | | [[Sniper rifle carbon fiber parts]] |
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+ | | Reduces weight by 5 |
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+ | | {{ID|0010C865}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | [[File:TrailCarbine.png|80px|link=Trail carbine]] |
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+ | | [[Trail carbine]] |
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+ | | [[Trail carbine scope]] |
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+ | | Adds mid-range scope (2.6x magnification) |
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+ | | {{ID|000EEA70}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="3" | [[File:Varmintrifle.png|80px|link=Varmint rifle]] |
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+ | | rowspan="3" | [[Varmint rifle]] |
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+ | | [[Varmint rifle extended mags]] |
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+ | | Increases mag capacity by 3 |
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+ | | {{ID|000eeed8}} |
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+ | |||
+ | |- |
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+ | | [[Varmint rifle night scope]] |
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+ | | Adds long-range night scope (2.86x magnification) |
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+ | | {{ID|000eeedb}} |
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+ | |||
+ | |- |
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+ | | [[Varmint rifle silencer]] |
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+ | | Reduces weapon noise |
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+ | | {{ID|000eeed7}} |
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+ | |||
+ | |} |
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+ | |||
+ | ===SMGs=== |
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+ | {{clear}} |
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+ | {| class="va-table va-table-center va-table-full" |
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+ | |||
+ | |- valign="top" |
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+ | ! style="width: 12%;" | Image |
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+ | ! style="width: 22%;" | Weapon |
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+ | ! style="width: 28%;" | Mod |
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+ | ! style="width: 30%;" | Attribute |
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+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
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+ | |||
+ | |- |
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+ | | rowspan="2" | [[File:.45_Auto_submachine_gun.png|60px|link=.45 Auto submachine gun|.45 Auto SMG]] |
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+ | | rowspan="2" | [[.45 Auto submachine gun]] {{Icon|FNVHH|link=Honest Hearts}} |
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+ | | [[.45 Auto SMG comp.|.45 Auto SMG compensator]] |
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+ | | Reduces spread by 0.5 |
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+ | | {{DLC ID|00996a}} |
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+ | |||
+ | |- |
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+ | | [[.45 Auto SMG drums]] |
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+ | | Increases ammunition capacity by 20 |
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+ | | {{DLC ID|00996b}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="2" | [[File:9mm_SMG_(Fallout_New_Vegas).png|60px|link=9mm submachine gun (Fallout: New Vegas)|9mm SMG]] |
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+ | | rowspan="2" | [[9mm submachine gun (Fallout: New Vegas)|9mm submachine gun]] |
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+ | | [[9mm SMG drums]] |
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+ | | Increases mag capacity by 30 |
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+ | | {{ID|000F18FC}} |
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+ | |||
+ | |- |
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+ | | [[9mm SMG light bolt]] |
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+ | | Increases rate of fire by 30% |
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+ | | {{ID|0010B968}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="2" | [[File:10mm_SMG.png|60px|link=10mm submachine gun (Fallout: New Vegas)|10mm SMG]] |
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+ | | rowspan="2" | [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]] |
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+ | | [[10mm SMG extended mags]] |
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+ | | Increases mag capacity by 10 |
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+ | | {{ID|0010C85D}} |
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+ | |||
+ | |- |
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+ | | [[10mm SMG recoil comp.|10mm SMG recoil compensator]] |
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+ | | Decreases spread by 1 |
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+ | | {{ID|0010C85E}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | [[File:12.7mm_SMG.png|60px|link=12.7mm submachine gun|12.7mm SMG]] |
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+ | | [[12.7mm submachine gun]] |
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+ | | [[12.7mm submachine gun silencer]] |
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+ | | Reduces weapon noise |
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+ | | {{ID|001476b0}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="3" | [[File:12.7mm_SMG.png|60px|link=12.7mm submachine gun (GRA)|12.7mm SMG (GRA)]] |
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+ | | rowspan="3" | [[12.7mm submachine gun (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
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+ | | [[12.7mm SMG laser sight]] |
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+ | | Decreases spread by 0.4 |
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+ | | {{DLC ID|822}} |
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+ | |||
+ | |- |
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+ | | [[12.7mm SMG stacked magazine]] |
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+ | | Increases magazine capacity by 6 |
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+ | | {{DLC ID|823}} |
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+ | |||
+ | |- |
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+ | | [[12.7mm SMG suppressor]] |
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+ | | Reduces weapon noise |
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+ | | {{DLC ID|824}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | [[File:Silenced22SMG.png|60px|link=Silenced .22 SMG]] |
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+ | | [[Silenced .22 SMG]] |
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+ | | [[Sil. .22 SMG exp. drums|Silenced .22 SMG expanded drums]] |
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+ | | Increases mag capacity by 60 |
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+ | | {{ID|0010C86F}} |
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+ | |} |
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+ | |||
+ | ===Shotguns=== |
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+ | {{clear}} |
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+ | {| class="va-table va-table-center va-table-full" |
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+ | |||
+ | |- valign="top" |
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+ | ! style="width: 12%;" | Image |
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+ | ! style="width: 22%;" | Weapon |
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+ | ! style="width: 28%;" | Mod |
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+ | ! style="width: 30%;" | Attribute |
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+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
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+ | |||
+ | |- |
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+ | | rowspan="2" | [[File:HuntingShotgun.png|80px|link=Hunting shotgun]] |
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+ | | rowspan="2" | [[Hunting shotgun]] |
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+ | | [[Hunting shotgun long tube]] |
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+ | | Increases mag capacity by 3 |
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+ | | {{ID|000F0FE8}} |
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+ | |||
+ | |- |
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+ | | [[Hunting shotgun choke]] |
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+ | | Decreases spread by 40% |
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+ | | {{ID|000F0FE9}} |
||
+ | |} |
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+ | |||
+ | ===Heavy=== |
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+ | {{clear}} |
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+ | {| class="va-table va-table-center va-table-full" |
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+ | |||
+ | |- valign="top" |
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+ | ! style="width: 12%;" | Image |
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+ | ! style="width: 22%;" | Weapon |
||
+ | ! style="width: 28%;" | Mod |
||
+ | ! style="width: 30%;" | Attribute |
||
+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
||
+ | |||
+ | |- |
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+ | | rowspan="2" | [[File:K9000CyberdogGun.png|80px|link=K9000 cyberdog gun]] |
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+ | | rowspan="2" | [[K9000 cyberdog gun]] {{Icon|FNVOWB|link=Old World Blues (add-on)}} |
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+ | | [[K9000 mod - Resla roil]] |
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+ | | Increases damage by 2 |
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+ | | {{DLC ID|0155c5}} |
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+ | |||
+ | |- |
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+ | | [[K9000 mod - Mentat chow]] |
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+ | | Increases rate of fire by 40% |
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+ | | {{DLC ID|0155c2}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
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+ | | rowspan="2" | [[File:5MMMINIGUN.png|80px|link=Minigun (Fallout: New Vegas)|Minigun]] |
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+ | | rowspan="2" | [[Minigun (Fallout: New Vegas)|Minigun]] |
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+ | | [[Minigun damped subframe]] |
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+ | | Reduces spread to 0.35 |
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+ | | {{ID|0010C866}} |
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+ | |||
+ | |- |
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+ | | [[Minigun high-speed motor]] |
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+ | | Increases rate of fire by 25% |
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+ | | {{ID|0010C867}} |
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+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="3" | [[File:Shoulder_mounted_machine_gun.png|80px|link=Shoulder mounted machine gun]] |
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+ | | rowspan="3" | [[Shoulder mounted machine gun]] {{Icon|FNVLR|link=Lonesome Road (add-on)}} |
||
+ | | [[SMMG mechanical upgrade]] |
||
+ | | Increases weapon condition by 25% |
||
+ | | {{DLC ID|925b}} |
||
+ | |||
+ | |- |
||
+ | | [[SMMG recoil compensator]] |
||
+ | | Reduces weapon spread by 0.2 |
||
+ | | {{DLC ID|925a}} |
||
+ | |||
+ | |- |
||
+ | | [[SMMG extended magazine]] |
||
+ | | Increases magazine size by 15 |
||
+ | | {{DLC ID|925c}} |
||
+ | |} |
||
+ | |||
+ | ==Energy weapons== |
||
+ | ===Pistols=== |
||
+ | {{clear}}<!-- DO NOT REMOVE THIS SECTION, THE PISTOL CAN BE MODDED AND REMOVAL MAY RESULT IN A BAN FOR REMOVING CONTENT --> |
||
+ | {| class="va-table va-table-center va-table-full" |
||
+ | |||
+ | |- valign="top" |
||
+ | ! style="width: 12%;" | Image |
||
+ | ! style="width: 22%;" | Weapon |
||
+ | ! style="width: 28%;" | Mod |
||
+ | ! style="width: 30%;" | Attribute |
||
+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
||
+ | |||
+ | |- |
||
+ | | rowspan="3" | [[File:Laser_pistol_(Gamebryo).png|40px|link=Laser pistol (GRA)]] |
||
+ | | rowspan="3" | [[Laser pistol (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Laser pistol combat sights]] |
||
+ | | Adds iron sights |
||
+ | | {{DLC ID|83a}} |
||
+ | |||
+ | |- |
||
+ | | [[Laser pistol focus optics]] |
||
+ | | Increases damage by 3 |
||
+ | | {{DLC ID|83b}} |
||
+ | |||
+ | |- |
||
+ | | [[Laser pistol recycler]] |
||
+ | | Every 4th shot is free |
||
+ | | {{DLC ID|83c}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="3" | [[File:PlasmaDefenderFNV.png|40px|link=Plasma Defender (GRA)]] |
||
+ | | rowspan="3" | [[Plasma Defender (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Plasma Def. hi-cap terminal]] |
||
+ | | Increases ammo capacity by 32 |
||
+ | | {{DLC ID|83d}} |
||
+ | |||
+ | |- |
||
+ | | [[Plasma Def. scope]] |
||
+ | | Adds a short range scope (1.65x magnification) |
||
+ | | {{DLC ID|83e}} |
||
+ | |||
+ | |- |
||
+ | | [[Plasma Def. sheath stabilizer]] |
||
+ | | Decreases spread by 0.2 |
||
+ | | {{DLC ID|83f}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="3" | [[File:PlasmaPistol.png|40px|link=Plasma pistol (GRA)]] |
||
+ | | rowspan="3" | [[Plasma pistol (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Plas. pistol hi-energy ionizer]] |
||
+ | | Increases damage by 7 |
||
+ | | {{DLC ID|840}} |
||
+ | |||
+ | |- |
||
+ | | [[Plas. pistol mag. accelerator]] |
||
+ | | Increases projectile speed by 100% |
||
+ | | {{DLC ID|841}} |
||
+ | |||
+ | |- |
||
+ | | [[Plas. pistol recycler]] |
||
+ | | Every 4th shot is free |
||
+ | | {{DLC ID|842}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | [[File:RechargePistol.png|40px|link=Recharger pistol]] |
||
+ | | [[Recharger pistol]] |
||
+ | | [[Laser RCW recycler]]¹ |
||
+ | | Every 4th shot is free |
||
+ | | {{ID|0010C854}} |
||
+ | |||
+ | |} |
||
+ | {{small|: ¹ {{Platforms|pc,ps3,xbox360}} The mod can also be attached to either the [[laser RCW]] or [[recharger pistol]] with full effects.}} |
||
+ | |||
+ | ===Rifles=== |
||
+ | {{clear}} |
||
+ | {| class="va-table va-table-center va-table-full" |
||
+ | |||
+ | |- valign="top" |
||
+ | ! style="width: 12%;" | Image |
||
+ | ! style="width: 22%;" | Weapon |
||
+ | ! style="width: 28%;" | Mod |
||
+ | ! style="width: 30%;" | Attribute |
||
+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
||
+ | |||
+ | |- |
||
+ | | rowspan="3" | [[File:Holorifle.png|80px|link=Holorifle]] |
||
+ | | rowspan="3" | [[Holorifle]] {{Icon|FNVDM|link=Dead Money}} |
||
+ | | [[Holorifle focus optics]] |
||
+ | | Increases weapon damage (+25 DAM) |
||
+ | | {{DLC ID|013b1a}} |
||
+ | |||
+ | |- |
||
+ | | [[Holorifle adv. calibration|Holorifle advanced calibration]] |
||
+ | | Decreases spread by 0.25 |
||
+ | | {{DLC ID|013b20}} |
||
+ | |||
+ | |- |
||
+ | | [[Holorifle reinf. components|Holorifle reinforced components]] |
||
+ | | Improves weapon condition by 1.5% ¹ |
||
+ | | {{DLC ID|012805}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="2" | [[File:LAER.png|80px|link=LAER]] |
||
+ | | rowspan="2" | [[LAER]] {{Icon|FNVOWB|link=Old World Blues (add-on)}}<br />[[Elijah's advanced LAER]] {{Icon|FNVOWB|link=Old World Blues (add-on)}} |
||
+ | | [[LAER_mod_-_auxiliary_recharger_chip|Auxiliary Recharger Chip]] |
||
+ | | Replenishes ammunition (1/4 shots) |
||
+ | | {{DLC ID|0155c4}} |
||
+ | |||
+ | |- |
||
+ | | [[LAER_mod_-_prismatic_lens|Prismatic Lens]] |
||
+ | | Creates three beams that together do increased damage. (+30%) |
||
+ | | {{DLC ID|0155c3}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | [[File:RCW.png|80px|link=Laser RCW]] |
||
+ | | [[Laser RCW]] |
||
+ | | [[Laser RCW recycler]]² |
||
+ | | Every 4th shot is free |
||
+ | | {{ID|0010C854}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="3" | [[File:AER9 laser rifle.png|80px|link=Laser rifle (Fallout: New Vegas)|Laser rifle]] |
||
+ | | rowspan="3" | [[Laser rifle (Fallout: New Vegas)|Laser rifle]] |
||
+ | | [[Laser rifle focus optics]] |
||
+ | | Increases damage by 3 |
||
+ | | {{ID|0010c869}} |
||
+ | |||
+ | |- |
||
+ | | [[Laser rifle beam splitter]] |
||
+ | | Splits beam and increases combined damage by 30% |
||
+ | | {{ID|0010C86A}} |
||
+ | |||
+ | |- |
||
+ | | [[Laser rifle scope]] |
||
+ | | Adds long-range scope (3.5x magnification) |
||
+ | | {{ID|0010C868}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | [[File:PlasmaRifle.png|80px|link=Plasma rifle (Fallout: New Vegas)|Plasma rifle]] |
||
+ | | [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]] |
||
+ | | [[Plasma rifle mag. accelerator|Plasma rifle magnetic accelerator]] |
||
+ | | Increases speed of projectile by 200% |
||
+ | | {{ID|0010C86B}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="3" | [[File:Tri-beam_laser_rifle.png|80px|link=Tri-beam laser rifle (GRA)]] |
||
+ | | rowspan="3" | [[Tri-beam laser rifle (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Tri-beam LR focus optics]] |
||
+ | | Increases damage by 3 per beam (9 total) |
||
+ | | {{DLC ID|849}} |
||
+ | |||
+ | |- |
||
+ | | [[Tri-beam LR HD caps]] |
||
+ | | Increases weapon condition by 200% |
||
+ | | {{DLC ID|84a}} |
||
+ | |||
+ | |- |
||
+ | | [[Tri-beam LR hi-cap terminal]] |
||
+ | | Increases ammo capacity by 24 |
||
+ | | {{DLC ID|84b}} |
||
+ | |||
+ | |} |
||
+ | {{small|: ¹ {{Platforms|pc,ps3,xbox360}} The description incorrectly states that condition is increased by 50%.}}<br /> |
||
+ | {{small|: ² {{Platforms|pc,ps3,xbox360}} The mod can also be attached to either the [[laser RCW]] or [[recharger pistol]] with full effects.}} |
||
+ | |||
+ | ===Heavy=== |
||
+ | {{clear}} |
||
+ | {| class="va-table va-table-center va-table-full" |
||
+ | |||
+ | |- valign="top" |
||
+ | ! style="width: 12%;" | Image |
||
+ | ! style="width: 22%;" | Weapon |
||
+ | ! style="width: 28%;" | Mod |
||
+ | ! style="width: 30%;" | Attribute |
||
+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
||
+ | |||
+ | |- |
||
+ | | [[File:FLAMER.png|80px|link=Flamer (Fallout: New Vegas)|Flamer]] |
||
+ | | [[Flamer (Fallout: New Vegas)|Flamer]] |
||
+ | | [[Flamer expanded tanks]] |
||
+ | | Increases mag capacity by 60 |
||
+ | | {{ID|0010C85F}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="2" | [[File:GatlingLaser.png|80px|link=Gatling laser (Fallout: New Vegas)|Gatling laser]] |
||
+ | | rowspan="2" | [[Gatling laser (Fallout: New Vegas)|Gatling laser]] |
||
+ | | [[Gatling laser focus optics]] |
||
+ | | Increases damage by 3 |
||
+ | | {{ID|0010C86C}} |
||
+ | |||
+ | |- |
||
+ | | [[Gatling laser carbon fiber frame]] |
||
+ | | Reduces weight by 50% |
||
+ | | {{ID|0010C86D}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | [[File:PlasmaCaster.png|80px|link=Plasma caster]] |
||
+ | | [[Plasma caster]] |
||
+ | | [[Plasma caster HS electrode]] |
||
+ | | Increases rate of fire by 25% |
||
+ | | {{ID|0010C855}} |
||
+ | |} |
||
+ | |||
+ | ==Explosives== |
||
+ | ===Rifles=== |
||
+ | {{clear}} |
||
+ | {| class="va-table va-table-center va-table-full" |
||
+ | |||
+ | |- valign="top" |
||
+ | ! style="width: 12%;" | Image |
||
+ | ! style="width: 22%;" | Weapon |
||
+ | ! style="width: 28%;" | Mod |
||
+ | ! style="width: 30%;" | Attribute |
||
+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
||
+ | |||
+ | |- |
||
+ | | rowspan="3" | [[File:25mm_grenade_APW.png|80px|link=25mm grenade APW (GRA)]] |
||
+ | | rowspan="3" | [[25mm grenade APW (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[25mm G. APW exp. drum]] |
||
+ | | Increases magazine capacity by 2 |
||
+ | | {{DLC ID|825}} |
||
+ | |||
+ | |- |
||
+ | | [[25mm G. APW long barrel]] |
||
+ | | Increases projectile speed by 100% |
||
+ | | {{DLC ID|826}} |
||
+ | |||
+ | |- |
||
+ | | [[25mm G. APW upgraded int.]] |
||
+ | | Increases rate of fire by 25% |
||
+ | | {{DLC ID|827}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | [[File:GrenadeRifleFNV.png|80px|link=Grenade rifle]] |
||
+ | | [[Grenade rifle]]<br />[[Mercenary's grenade rifle]] {{Icon|FNVCS|link=Courier's Stash}} |
||
+ | | [[Grenade rifle long barrel]] |
||
+ | | Increases range by 100% |
||
+ | | {{ID|0010C856}} |
||
+ | |||
+ | |} |
||
+ | |||
+ | ===Heavy=== |
||
+ | {{clear}} |
||
+ | {| class="va-table va-table-center va-table-full" |
||
+ | |||
+ | |- valign="top" |
||
+ | ! style="width: 12%;" | Image |
||
+ | ! style="width: 22%;" | Weapon |
||
+ | ! style="width: 28%;" | Mod |
||
+ | ! style="width: 30%;" | Attribute |
||
+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | [[File:Fat_Man.png|80px|link=Fat Man (Fallout: New Vegas)|Fat Man]] |
||
+ | | [[Fat Man (Fallout: New Vegas)|Fat Man]]<br />[[Fat Man (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Fat Man Little Boy kit]] |
||
+ | | Reduces weight by 50% |
||
+ | | {{ID|0010c1ad}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | [[File:GrenadeMachinegun.png|80px|link=Grenade machinegun]] |
||
+ | | [[Grenade machinegun]] |
||
+ | | [[Grenade MG high-speed kit|Grenade machinegun high-speed kit]] |
||
+ | | Increases rate of fire |
||
+ | | {{ID|0010C857}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | [[File:MISSILELAUNCHER.png|80px|link=Missile launcher (Fallout: New Vegas)|Missile launcher]] |
||
+ | | [[Missile launcher (Fallout: New Vegas)|Missile launcher]] |
||
+ | | [[Missile launcher guidance system]] |
||
+ | | Increases accuracy |
||
+ | | {{ID|0010C86E}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="3" | [[File:RedGlare.png|80px|link=Red Glare]] |
||
+ | | rowspan="3" | [[Red Glare]] {{Icon|FNVLR|link=Lonesome Road (add-on)}} |
||
+ | | [[Red Glare alpha strike]] |
||
+ | | Increases speed of rockets by 20% |
||
+ | | {{DLC ID|9259}} |
||
+ | |||
+ | |- |
||
+ | | [[Red Glare auto launcher]] |
||
+ | | Increases Fire Rate |
||
+ | | {{DLC ID|925d}} |
||
+ | |||
+ | |- |
||
+ | | [[Red Glare far sighting]] |
||
+ | | Increases zoom level |
||
+ | | {{DLC ID|9258}} |
||
+ | |||
+ | |} |
||
+ | |||
+ | ==Melee== |
||
+ | ===Bladed=== |
||
+ | {{clear}} |
||
+ | {| class="va-table va-table-center va-table-full" |
||
+ | |||
+ | |- valign="top" |
||
+ | ! style="width: 12%;" | Image |
||
+ | ! style="width: 22%;" | Weapon |
||
+ | ! style="width: 28%;" | Mod |
||
+ | ! style="width: 30%;" | Attribute |
||
+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
||
+ | |||
+ | |- |
||
+ | | rowspan="3" | [[File:FNV Chainsaw.png|x32px|link=Chainsaw (GRA)]] |
||
+ | | rowspan="3" | [[Chainsaw (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Chainsaw alloy frame]] |
||
+ | | Decreases weight by 8 |
||
+ | | {{DLC ID|831}} |
||
+ | |||
+ | |- |
||
+ | | [[Chainsaw carbide teeth]] |
||
+ | | Increases damage by 15 |
||
+ | | {{DLC ID|832}} |
||
+ | |||
+ | |- |
||
+ | | [[Chainsaw HD chain]] |
||
+ | | Increases condition by 50% |
||
+ | | {{DLC ID|833}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="3" | [[File:Katana.png|x32px|link=Katana (GRA)]] |
||
+ | | rowspan="3" | [[Katana (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Katana authentic blade]] |
||
+ | | Increases damage by 5 |
||
+ | | {{DLC ID|837}} |
||
+ | |||
+ | |- |
||
+ | | [[Katana balanced grip]] |
||
+ | | Increases attack speed by 20% |
||
+ | | {{DLC ID|838}} |
||
+ | |||
+ | |- |
||
+ | | [[Katana protective sheath]] |
||
+ | | Increases condition by 50% |
||
+ | | {{DLC ID|839}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="2" | [[File:Ripper_FO3.png|x32px|link=Ripper (GRA)]] |
||
+ | | rowspan="2" | [[Ripper (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Ripper carbide teeth]] |
||
+ | | Increases damage by 10 |
||
+ | | {{DLC ID|846}} |
||
+ | |||
+ | |- |
||
+ | | [[Ripper HD chain]] |
||
+ | | Increases condition by 50% |
||
+ | | {{DLC ID|847}} |
||
+ | |||
+ | |} |
||
+ | |||
+ | ===Blunt=== |
||
+ | {{clear}} |
||
+ | {| class="va-table va-table-center va-table-full" |
||
+ | |||
+ | |- valign="top" |
||
+ | ! style="width: 12%;" | Image |
||
+ | ! style="width: 22%;" | Weapon |
||
+ | ! style="width: 28%;" | Mod |
||
+ | ! style="width: 30%;" | Attribute |
||
+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
||
+ | |||
+ | |- |
||
+ | | rowspan="3" | [[File:BASEBALLBAT.png|80px|link=Baseball bat (GRA)]] |
||
+ | | rowspan="3" | [[Baseball bat (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Baseball bat cork core]] |
||
+ | | Increases attack speed by 20% |
||
+ | | {{DLC ID|82e}} |
||
+ | |||
+ | |- |
||
+ | | [[Baseball bat maple body]] |
||
+ | | Increases condition by 50% |
||
+ | | {{DLC ID|82f}} |
||
+ | |||
+ | |- |
||
+ | | [[Baseball bat nails]] |
||
+ | | Increases damage by 6 |
||
+ | | {{DLC ID|830}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="2" | [[File:War_club.png|x32px|link=War club]] |
||
+ | | rowspan="2" | [[War club]] {{Icon|FNVHH|link=Honest Hearts}} |
||
+ | | [[War club casings]] |
||
+ | | Increases weapon damage (+5 DAM) |
||
+ | | {{DLC ID|00cc05}} |
||
+ | |||
+ | |- |
||
+ | | [[War club honors]] |
||
+ | | Increases attack speed (+25%) |
||
+ | | {{DLC ID|00cc06}} |
||
+ | |} |
||
+ | |||
+ | ==Unarmed== |
||
+ | {{clear}} |
||
+ | {| class="va-table va-table-center va-table-full" |
||
+ | |||
+ | |- valign="top" |
||
+ | ! style="width: 12%;" | Image |
||
+ | ! style="width: 22%;" | Weapon |
||
+ | ! style="width: 28%;" | Mod |
||
+ | ! style="width: 30%;" | Attribute |
||
+ | ! style="width: 8%;" | [[Form ID|Base ID]] |
||
+ | |||
+ | |- |
||
+ | | [[File:BearTrapFist.png|x32px|link=Bear trap fist]] |
||
+ | | [[Bear trap fist]] {{Icon|FNVDM|link=Dead Money}} |
||
+ | | [[Bear trap fist HD springs|Bear trap fist heavy duty springs]] |
||
+ | | Increases weapon damage (+3 DAM) |
||
+ | | {{DLC ID|012806}} |
||
+ | |||
+ | |-style="border-top: 2px solid #AAA;" |
||
+ | | rowspan="3" | [[File:POWERFIST.png|x32px|link=Power fist (GRA)]] |
||
+ | | rowspan="3" | [[Power fist (GRA)]] {{Icon|FNVGRA|link=Gun Runners' Arsenal}} |
||
+ | | [[Power fist chromed tubes]] |
||
+ | | Increases condition by 100% |
||
+ | | {{DLC ID|843}} |
||
+ | |||
+ | |- |
||
+ | | [[Power fist hi-cap valves]] |
||
+ | | Increases damage by 8 |
||
+ | | {{DLC ID|844}} |
||
+ | |||
+ | |- |
||
+ | | [[Power fist ported chambers]] |
||
+ | | Increases attack speed by 20% |
||
+ | | {{DLC ID|845}} |
||
+ | |||
+ | |} |
||
+ | |||
+ | ==Vendedores== |
||
+ | TExistem atualmente 10 vendedores que oferecem mods de armas no deserto de Mojave, com vendedores adicionais incluidos nas áreas das DLCs. Inventário de mods muda com a rotação de estoque a cada 72 horas do jogo. |
||
+ | |||
+ | {{clear}} |
||
+ | {| class="va-table va-table-center va-table-full" |
||
+ | |||
+ | |- valign="top" |
||
+ | ! rowspan=2 | Name |
||
+ | ! rowspan=2 | Location |
||
+ | ! colspan=5 | Guns |
||
+ | ! colspan=3 | Energy |
||
+ | ! NCR |
||
+ | ! DM |
||
+ | ! HH |
||
+ | ! OWB |
||
+ | |||
+ | |- |
||
+ | ! Tier 1 |
||
+ | ! Tier 2 |
||
+ | ! Tier 3 |
||
+ | ! Tier 4 |
||
+ | ! Tier 5 |
||
+ | ! Tier 1 |
||
+ | ! Tier 2 |
||
+ | ! Tier 3 |
||
+ | ! Tier 1 |
||
+ | ! Tier 1 |
||
+ | ! Tier 1 |
||
+ | ! Tier 1 |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Alexander (Fallout: New Vegas)|Alexander]] |
||
+ | | style="text-align: left;" | [[188 Trading Post]] |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Arms merchant]] |
||
+ | | style="text-align: left;" | [[188 Trading Post]] |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Blake (Fallout: New Vegas)|Blake]] |
||
+ | | style="text-align: left;" | [[Crimson Caravan Company]] |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Chet (Fallout: New Vegas)|Chet]] |
||
+ | | style="text-align: left;" | [[Goodsprings]] |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{Yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Cliff Briscoe]] |
||
+ | | style="text-align: left;" | [[Novac]] |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Dale Barton]] |
||
+ | | style="text-align: left;" | [[The Fort|Fortification Hill]] |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Gloria Van Graff]] |
||
+ | | style="text-align: left;" | [[Silver Rush]] |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Great Khan armorer]] |
||
+ | | style="text-align: left;" | [[Great Khan armory]] |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Old Lady Gibson]] |
||
+ | | style="text-align: left;" | [[Gibson scrap yard]] |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Vendortron]] |
||
+ | | style="text-align: left;" | [[Gun Runners (Fallout: New Vegas)|Gun Runners]] |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{yes}} |
||
+ | | {{no}}<!-- Vendortron não acessa essa tier, no entanto os itens desssa tier também estão em outros que acessam --> |
||
+ | | {{no}} |
||
+ | | {{yes}}<sup>1</sup> |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | ! colspan=14 | With ''[[Dead Money]]'' [[add-on]] |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Sierra Madre vending machine]] |
||
+ | | style="text-align: left;" | [[Abandoned Brotherhood of Steel bunker]] |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | ! colspan=14 | With ''[[Honest Hearts]]'' [[add-on]] |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Joshua Graham]] |
||
+ | | style="text-align: left;" | Various in [[Zion Canyon]] |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | | {{no}} |
||
+ | |||
+ | |- |
||
+ | ! colspan=14 | With ''[[Old World Blues (add-on)|Old World Blues]]'' [[add-on]] |
||
+ | |||
+ | |- |
||
+ | | style="text-align: left;" | [[Sink Central Intelligence Unit]] |
||
+ | | style="text-align: left;" | [[The Sink]] |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{no}} |
||
+ | | {{yes}} |
||
+ | |} |
||
+ | |||
+ | {{small|<sup>1</sup> After completion of ''Honest Hearts''}} |
||
+ | |||
+ | ===Tiers=== |
||
+ | ;Guns Tier 1 |
||
+ | * [[Varmint rifle]] |
||
+ | * [[.357 Magnum revolver]] |
||
+ | * [[9mm pistol (Fallout: New Vegas)|9mm pistol]] |
||
+ | |||
+ | ;Guns Tier 2 |
||
+ | * [[10mm pistol (Fallout: New Vegas)|10mm pistol]] |
||
+ | * [[9mm submachine gun (Fallout: New Vegas)|9mm submachine gun]] |
||
+ | * [[Cowboy repeater]] |
||
+ | * [[Service rifle]] |
||
+ | |||
+ | ;Guns Tier 3 |
||
+ | * [[.44 Magnum revolver (Fallout: New Vegas)|.44 Magnum revolver]] |
||
+ | * [[Silenced .22 SMG]] |
||
+ | * [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]] |
||
+ | * [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]] |
||
+ | |||
+ | ;Guns Tier 4 |
||
+ | {{columns|2| |
||
+ | * [[Trail carbine]] |
||
+ | * [[Assault carbine]] |
||
+ | * [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]] |
||
+ | * [[Hunting shotgun]] |
||
+ | * [[12.7mm pistol]] |
||
+ | }} |
||
+ | |||
+ | ;Guns Tier 5 |
||
+ | {{columns|2| |
||
+ | * [[Minigun (Fallout: New Vegas)|Minigun]] |
||
+ | * [[Light machine gun (Fallout: New Vegas)|Light machine gun]] |
||
+ | * [[Brush gun]] |
||
+ | * [[12.7mm submachine gun]] |
||
+ | * [[Grenade machinegun]] |
||
+ | * [[Fat Man (Fallout: New Vegas)|Fat Man]] |
||
+ | * [[Anti-materiel rifle (GRA)]] |
||
+ | }} |
||
+ | |||
+ | ;Energy Tier 1 |
||
+ | * [[Laser rifle (Fallout: New Vegas)|Laser rifle]] |
||
+ | * [[Plasma rifle (Fallout: New Vegas)|Plasma rifle]] |
||
+ | * [[Grenade rifle]] |
||
+ | |||
+ | ;Energy Tier 2 |
||
+ | * [[Laser RCW]] |
||
+ | * [[Flamer (Fallout: New Vegas)|Flamer]] |
||
+ | * [[Recharger pistol]] |
||
+ | |||
+ | ;Energy Tier 3 |
||
+ | * [[Gatling laser (Fallout: New Vegas)|Gatling laser]] |
||
+ | * [[Plasma caster]] |
||
+ | * [[Fat Man (Fallout: New Vegas)|Fat Man]] |
||
+ | * [[Missile launcher (Fallout: New Vegas)|Missile launcher]] |
||
+ | |||
+ | ;NCR Tier 1 |
||
+ | {{columns|2| |
||
+ | * [[Service rifle]] |
||
+ | * [[10mm pistol (Fallout: New Vegas)|10mm pistol]] |
||
+ | * [[Grenade rifle]] |
||
+ | * [[Hunting rifle (Fallout: New Vegas)|Hunting rifle]] |
||
+ | * [[10mm submachine gun (Fallout: New Vegas)|10mm submachine gun]] |
||
+ | * [[Missile launcher (Fallout: New Vegas)|Missile launcher]] |
||
+ | * [[12.7mm pistol]] |
||
+ | * [[Sniper rifle (Fallout: New Vegas)|Sniper rifle]] |
||
+ | * [[Assault carbine]] |
||
+ | }} |
||
+ | |||
+ | ;''Dead Money'' Tier 1 |
||
+ | {{columns|2| |
||
+ | * [[Auto. rifle upgr. internals]] |
||
+ | * [[Bear trap fist HD springs]] |
||
+ | * [[Holorifle adv. calibration]] |
||
+ | * [[Holorifle focus optics]] |
||
+ | * [[Holorifle reinf. components]] |
||
+ | }} |
||
+ | |||
+ | ;''Honest Hearts'' Tier 1 |
||
+ | {{columns|2| |
||
+ | * [[.45 AP HD slide]] |
||
+ | * [[.45 AP silencer]] |
||
+ | * [[.45 Auto SMG comp.]] |
||
+ | * [[.45 Auto SMG drums]] |
||
+ | * [[War club casings]] |
||
+ | * [[War club honors]] |
||
+ | }} |
||
+ | |||
+ | ;''Old World Blues'' Tier 1 |
||
+ | * [[K9000 mod - Mentat chow]] |
||
+ | * [[K9000 mod - Resla roil]] |
||
+ | * [[LAER mod - auxiliary recharger chip]] |
||
+ | * [[LAER mod - prismatic lens]] |
||
+ | |||
+ | ==Conquistas/Troféus== |
||
+ | Colocar 20 mods em armas resulta no conquista/troféu [[Mod Machine]]. |
||
+ | |||
+ | ==Anotações== |
||
+ | * Mods de armas possuem o peso de "0.00" listado em seus stats, onde a maioria dos itens sem peso, nem possuem números demonstrando seus pesos. Nenhunm adiciona pesoa a qualquer arma, mas alguns removem peso de armas quando equipados. |
||
+ | * ''[[Gun Runners' Arsenal]]'' adiciona 40 mods de armas no jogo base. |
||
+ | * Se uma arma possui sua versão GRA, GRA mods podem somente ser equipados na sua versão GRA e não na arma base. Se a arma em questão não possui uma variante GRA, mods disponibilizados pela DLC podem ser ap´licados normalmente. |
||
+ | * Se dados à um companion ou outro NPC, a aparência de uma arma modificada será revertida à do modelo global desta, mas os mods irão ainda continuar funcinando. (Exemplo: Se você der uma 12.7mm SMG silênciada à um companion, ela irá visualmente aparecer como se não possuisse o silênciador, no entanto, a arma ainda estará silênciada.) O "+" adicional no nome da arma também pode desaparecer até que a arma seja pegue de volta. |
||
+ | |||
+ | ==Bastidores== |
||
+ | De acordo à [[Joshua Sawyer|J.E. Sawyer]], o diretor do projeto e lead designer de ''Fallout: New Vegas'', durante o brainstorm e desenvolvemento, um nivel de habilidade próprio e uma [[workbench]] seria requerido para o colocar um mod na arma. Isso mais tarde foi removido durante o desenvolvimento, afinal de contas, já exigia que o jogador tivesse gasto uma certa quantia de caps para comprar este determinado mod, o qual, desejavam usar logo depois de ser adquirido, fazendo do preço e utilidade do mod o fator principal para levar o jogador à comprá-lo, e não a habilidade e acessibilidade à workbenches.<ref>Josh Sawyer em [[Fallout: New Vegas promotional items#"Making of" DVD|The Making of Fallout: New Vegas]] DVD, no capítulo "The Technology"</ref> |
||
+ | |||
+ | ==Referências== |
||
+ | {{References}} |
||
+ | |||
+ | {{Navbox weapon mods FNV}} |
||
+ | |||
+ | [[Categoria:Mods de armas do Fallout: New Vegas| ]] |
||
+ | |||
+ | [[de:Fallout: New Vegas Waffenmodifikationen]] |
||
+ | [[en:Fallout: New Vegas weapon mods]] |
||
+ | [[es:Modificaciones de Armas de Fallout: New Vegas]] |
||
+ | [[ru:Модификация оружия Fallout: New Vegas]] |
||
+ | [[uk:Модифікація зброї у Fallout: New Vegas]] |
||
+ | [[zh:Fallout: New Vegas武器模組]] |
Edição das 23h52min de 16 de outubro de 2020
|
Esta página apresenta a lista de weapon mod do Fallout: New Vegas. |
|
Overview
Weapon mods can increase ammunition capacity and damage, reduce spread and weight, or add special equipment like scopes.
”— Fallout: New Vegas loading screenOne of the features added to New Vegas is the ability to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.
Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol, the Mercenary's grenade rifle and the holorifle. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats. Such is the case of the varmint rifle's unique variant, the Ratslayer, which has all of the mods the varmint rifle can be equipped with.
By themselves, the weapon mods are weightless and serve no function but, once attached to their specified weapon, will change the characteristics, look and/or function to create a distinct variant. The weapon mods range from scopes and silencers to extended mags and several in-between. In the case of the varmint rifle and other such weapons there exists more than one different type of modification. While you are not limited in the amount of total mods you can apply to a single weapon, you are limited to one of each type of mod per single weapon and therefore are not able to stack attributes like increased rate of fire.
Once a weapon mod is attached to a weapon it cannot be removed and remains a permanent feature of that weapon, along with its added attribute. However, this might not always be a good thing. For example, extended magazines is almost always beneficial, unless the magazine must be reloaded on a shell by shell basis (ex: cowboy repeater), forcing a longer reload (not necessarily forcing the reload to be longer, since pressing the fire button stops the reload); scopes also have pros and cons, as they may increase maximum range, but make the gun harder to use in close combat situations.
The addition of a mod to a weapon will permanently increase the overall monetary value of that weapon by the value of the mod, even if the weapon is completely broken at the time it is applied.
Usage
A wide variety of weapon mods are available from merchants for Guns, Energy Weapons, and even a few explosives. Attaching them is as simple as using your Pip-boy and opening the mod menu for your weapon.
”— Fallout: New Vegas loading screenWeapon mods are attached via the Pip-Boy. To attach a weapon mod you must have both the weapon it is intended for and the mod in your inventory. Highlight the weapon you want to mod within the items section of your Pip-Boy, then select the modding menu via the button as indicated in the top right of the info panel. After you have selected a mod, the weapon name will have a + after it to show it has been improved, e.g. varmint rifle+. Once a weapon mod has been installed it cannot be removed.
Guns
Pistols
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
.357 Magnum revolver | .357 revolver long barrel | Increases damage by 3 | 000eeeda | |
.357 revolver HD cylinder | Increases condition by 50% | 000eeed9 | ||
.44 Magnum revolver | .44 revolver scope | Adds a short range scope (1.86x magnification) | 0010c85b | |
.44 revolver heavy frame | Increases condition by 50% | 0010c85c | ||
.45 Auto pistol | .45 AP HD slide | Increases condition by 50% | xx008e17 | |
.45 AP silencer | Reduces weapon noise | xx008e18 | ||
9mm pistol | 9mm pistol extended mags | Increases mag capacity by 7 | 000eed3d | |
9mm pistol scope | Adds a short range scope (1.6x magnification) | 000eed3c | ||
10mm pistol Weathered 10mm pistol |
10mm pistol silencer | Reduces weapon noise | 00129878 | |
10mm pistol extended mags | Increases mag capacity by 4 | 0010c858 | ||
10mm pistol laser sight | Decreases spread by 0.4 | 0010c859 | ||
12.7mm pistol | 12.7mm pistol silencer | Reduces weapon noise | 00147620 | |
Hunting revolver (GRA) | Hunting rev. 6-shot cylinder | Increases cylinder capacity by 1 round | xx000836 | |
Hunting rev. match barrel | Decreases spread by 15% | xx000834 |
Rifles
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
Anti-materiel rifle (GRA) | Anti-mat. rifle CF parts | Reduces weight by 7 | xx000828 | |
Anti-mat. rifle custom bolt | Increases rate of fire by 20% | xx000829 | ||
Anti-mat. rifle suppressor | Reduces weapon noise | xx00082a | ||
Assault carbine | Assault carbine extended magazines | Increases mag capacity by 6 | 0010c863 | |
Assault carbine (GRA) | Assault carb. ext. mags | Increases magazine capacity by 6 | xx00082b | |
Assault carb. forged receiver | Increases condition by 33% | xx00082c | ||
Assault carb. light bolt | Increases rate of fire by 20% | xx00082d | ||
Automatic rifle | Automatic rifle upgraded internals | Increases rate of fire by 10% | xx012804 | |
Brush gun | Brush gun forged receiver | Increase weapon condition by 50% | 000eea72 | |
Cowboy repeater | Cowboy repeater custom action | Increases rate of fire by 20% | 000eed39 | |
Cowboy repeater long tube | Increases mag capacity by 4 | 000eed3a | ||
Cowboy repeater maple stock | Reduces weight by 1.5 | 000eed3b | ||
Hunting rifle | Hunting rifle extended mag | Increases mag capacity by 5 | 0010c862 | |
Hunting rifle scope | Adds a high powered Scope (3.5x magnification) | 0010c860 | ||
Hunting rifle custom action | Increases rate of fire by 33.3% | 0010c861 | ||
Light machine gun | Light machine gun expanded drums | Increases mag capacity by 110 | 0010c852 | |
Service rifle | Service rifle forged receiver | Increases weapon condition by 50% | 0010c851 | |
Service rifle upgraded springs | Increases rate of fire by 30% | 0010c850 | ||
Sniper rifle | Sniper rifle suppressor | Reduces weapon noise | 0010c864 | |
Sniper rifle carbon fiber parts | Reduces weight by 5 | 0010c865 | ||
Trail carbine | Trail carbine scope | Adds mid-range scope (2.6x magnification) | 000eea70 | |
Varmint rifle | Varmint rifle extended mags | Increases mag capacity by 3 | 000eeed8 | |
Varmint rifle night scope | Adds long-range night scope (2.86x magnification) | 000eeedb | ||
Varmint rifle silencer | Reduces weapon noise | 000eeed7 |
SMGs
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
.45 Auto submachine gun | .45 Auto SMG compensator | Reduces spread by 0.5 | xx00996a | |
.45 Auto SMG drums | Increases ammunition capacity by 20 | xx00996b | ||
9mm submachine gun | 9mm SMG drums | Increases mag capacity by 30 | 000f18fc | |
9mm SMG light bolt | Increases rate of fire by 30% | 0010b968 | ||
10mm submachine gun | 10mm SMG extended mags | Increases mag capacity by 10 | 0010c85d | |
10mm SMG recoil compensator | Decreases spread by 1 | 0010c85e | ||
12.7mm submachine gun | 12.7mm submachine gun silencer | Reduces weapon noise | 001476b0 | |
12.7mm submachine gun (GRA) | 12.7mm SMG laser sight | Decreases spread by 0.4 | xx000822 | |
12.7mm SMG stacked magazine | Increases magazine capacity by 6 | xx000823 | ||
12.7mm SMG suppressor | Reduces weapon noise | xx000824 | ||
Silenced .22 SMG | Silenced .22 SMG expanded drums | Increases mag capacity by 60 | 0010c86f |
Shotguns
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
Hunting shotgun | Hunting shotgun long tube | Increases mag capacity by 3 | 000f0fe8 | |
Hunting shotgun choke | Decreases spread by 40% | 000f0fe9 |
Heavy
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
K9000 cyberdog gun | K9000 mod - Resla roil | Increases damage by 2 | xx0155c5 | |
K9000 mod - Mentat chow | Increases rate of fire by 40% | xx0155c2 | ||
Minigun | Minigun damped subframe | Reduces spread to 0.35 | 0010c866 | |
Minigun high-speed motor | Increases rate of fire by 25% | 0010c867 | ||
Shoulder mounted machine gun | SMMG mechanical upgrade | Increases weapon condition by 25% | xx00925b | |
SMMG recoil compensator | Reduces weapon spread by 0.2 | xx00925a | ||
SMMG extended magazine | Increases magazine size by 15 | xx00925c |
Energy weapons
Pistols
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
Laser pistol (GRA) | Laser pistol combat sights | Adds iron sights | xx00083a | |
Laser pistol focus optics | Increases damage by 3 | xx00083b | ||
Laser pistol recycler | Every 4th shot is free | xx00083c | ||
Plasma Defender (GRA) | Plasma Def. hi-cap terminal | Increases ammo capacity by 32 | xx00083d | |
Plasma Def. scope | Adds a short range scope (1.65x magnification) | xx00083e | ||
Plasma Def. sheath stabilizer | Decreases spread by 0.2 | xx00083f | ||
Plasma pistol (GRA) | Plas. pistol hi-energy ionizer | Increases damage by 7 | xx000840 | |
Plas. pistol mag. accelerator | Increases projectile speed by 100% | xx000841 | ||
Plas. pistol recycler | Every 4th shot is free | xx000842 | ||
Recharger pistol | Laser RCW recycler¹ | Every 4th shot is free | 0010c854 |
: ¹ laser RCW or recharger pistol with full effects. The mod can also be attached to either the
Rifles
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
Holorifle | Holorifle focus optics | Increases weapon damage (+25 DAM) | xx013b1a | |
Holorifle advanced calibration | Decreases spread by 0.25 | xx013b20 | ||
Holorifle reinforced components | Improves weapon condition by 1.5% ¹ | xx012805 | ||
LAER Elijah's advanced LAER |
Auxiliary Recharger Chip | Replenishes ammunition (1/4 shots) | xx0155c4 | |
Prismatic Lens | Creates three beams that together do increased damage. (+30%) | xx0155c3 | ||
Laser RCW | Laser RCW recycler² | Every 4th shot is free | 0010c854 | |
Laser rifle | Laser rifle focus optics | Increases damage by 3 | 0010c869 | |
Laser rifle beam splitter | Splits beam and increases combined damage by 30% | 0010c86a | ||
Laser rifle scope | Adds long-range scope (3.5x magnification) | 0010c868 | ||
Plasma rifle | Plasma rifle magnetic accelerator | Increases speed of projectile by 200% | 0010c86b | |
Tri-beam laser rifle (GRA) | Tri-beam LR focus optics | Increases damage by 3 per beam (9 total) | xx000849 | |
Tri-beam LR HD caps | Increases weapon condition by 200% | xx00084a | ||
Tri-beam LR hi-cap terminal | Increases ammo capacity by 24 | xx00084b |
: ¹ The description incorrectly states that condition is increased by 50%.
: ² laser RCW or recharger pistol with full effects.
The mod can also be attached to either the
Heavy
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
Flamer | Flamer expanded tanks | Increases mag capacity by 60 | 0010c85f | |
Gatling laser | Gatling laser focus optics | Increases damage by 3 | 0010c86c | |
Gatling laser carbon fiber frame | Reduces weight by 50% | 0010c86d | ||
Plasma caster | Plasma caster HS electrode | Increases rate of fire by 25% | 0010c855 |
Explosives
Rifles
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
25mm grenade APW (GRA) | 25mm G. APW exp. drum | Increases magazine capacity by 2 | xx000825 | |
25mm G. APW long barrel | Increases projectile speed by 100% | xx000826 | ||
25mm G. APW upgraded int. | Increases rate of fire by 25% | xx000827 | ||
Grenade rifle Mercenary's grenade rifle |
Grenade rifle long barrel | Increases range by 100% | 0010c856 |
Heavy
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
Fat Man Fat Man (GRA) |
Fat Man Little Boy kit | Reduces weight by 50% | 0010c1ad | |
Grenade machinegun | Grenade machinegun high-speed kit | Increases rate of fire | 0010c857 | |
Missile launcher | Missile launcher guidance system | Increases accuracy | 0010c86e | |
Red Glare | Red Glare alpha strike | Increases speed of rockets by 20% | xx009259 | |
Red Glare auto launcher | Increases Fire Rate | xx00925d | ||
Red Glare far sighting | Increases zoom level | xx009258 |
Melee
Bladed
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
Chainsaw (GRA) | Chainsaw alloy frame | Decreases weight by 8 | xx000831 | |
Chainsaw carbide teeth | Increases damage by 15 | xx000832 | ||
Chainsaw HD chain | Increases condition by 50% | xx000833 | ||
Katana (GRA) | Katana authentic blade | Increases damage by 5 | xx000837 | |
Katana balanced grip | Increases attack speed by 20% | xx000838 | ||
Katana protective sheath | Increases condition by 50% | xx000839 | ||
Ripper (GRA) | Ripper carbide teeth | Increases damage by 10 | xx000846 | |
Ripper HD chain | Increases condition by 50% | xx000847 |
Blunt
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
Baseball bat (GRA) | Baseball bat cork core | Increases attack speed by 20% | xx00082e | |
Baseball bat maple body | Increases condition by 50% | xx00082f | ||
Baseball bat nails | Increases damage by 6 | xx000830 | ||
War club | War club casings | Increases weapon damage (+5 DAM) | xx00cc05 | |
War club honors | Increases attack speed (+25%) | xx00cc06 |
Unarmed
Image | Weapon | Mod | Attribute | Base ID |
---|---|---|---|---|
Bear trap fist | Bear trap fist heavy duty springs | Increases weapon damage (+3 DAM) | xx012806 | |
Power fist (GRA) | Power fist chromed tubes | Increases condition by 100% | xx000843 | |
Power fist hi-cap valves | Increases damage by 8 | xx000844 | ||
Power fist ported chambers | Increases attack speed by 20% | xx000845 |
Vendedores
TExistem atualmente 10 vendedores que oferecem mods de armas no deserto de Mojave, com vendedores adicionais incluidos nas áreas das DLCs. Inventário de mods muda com a rotação de estoque a cada 72 horas do jogo.
Name | Location | Guns | Energy | NCR | DM | HH | OWB | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 1 | Tier 2 | Tier 3 | Tier 1 | Tier 1 | Tier 1 | Tier 1 | ||
Alexander | 188 Trading Post | ||||||||||||
Arms merchant | 188 Trading Post | ||||||||||||
Blake | Crimson Caravan Company | ||||||||||||
Chet | Goodsprings | ||||||||||||
Cliff Briscoe | Novac | ||||||||||||
Dale Barton | Fortification Hill | ||||||||||||
Gloria Van Graff | Silver Rush | ||||||||||||
Great Khan armorer | Great Khan armory | ||||||||||||
Old Lady Gibson | Gibson scrap yard | ||||||||||||
Vendortron | Gun Runners | 1 | |||||||||||
With Dead Money add-on | |||||||||||||
Sierra Madre vending machine | Abandoned Brotherhood of Steel bunker | ||||||||||||
With Honest Hearts add-on | |||||||||||||
Joshua Graham | Various in Zion Canyon | ||||||||||||
With Old World Blues add-on | |||||||||||||
Sink Central Intelligence Unit | The Sink |
1 After completion of Honest Hearts
Tiers
- Guns Tier 1
- Guns Tier 2
- 10mm pistol
- 9mm submachine gun
- Cowboy repeater
- Service rifle
- Guns Tier 3
- .44 Magnum revolver
- Silenced .22 SMG
- 10mm submachine gun
- Hunting rifle
- Guns Tier 4
- Trail carbine
- Assault carbine
- Sniper rifle
- Hunting shotgun
- 12.7mm pistol
- Guns Tier 5
- Minigun
- Light machine gun
- Brush gun
- 12.7mm submachine gun
- Grenade machinegun
- Fat Man
- Anti-materiel rifle (GRA)
- Energy Tier 1
- Laser rifle
- Plasma rifle
- Grenade rifle
- Energy Tier 2
- Laser RCW
- Flamer
- Recharger pistol
- Energy Tier 3
- Gatling laser
- Plasma caster
- Fat Man
- Missile launcher
- NCR Tier 1
- Service rifle
- 10mm pistol
- Grenade rifle
- Hunting rifle
- 10mm submachine gun
- Missile launcher
- 12.7mm pistol
- Sniper rifle
- Assault carbine
- Dead Money Tier 1
- Auto. rifle upgr. internals
- Bear trap fist HD springs
- Holorifle adv. calibration
- Holorifle focus optics
- Holorifle reinf. components
- Honest Hearts Tier 1
- Old World Blues Tier 1
- K9000 mod - Mentat chow
- K9000 mod - Resla roil
- LAER mod - auxiliary recharger chip
- LAER mod - prismatic lens
Conquistas/Troféus
Colocar 20 mods em armas resulta no conquista/troféu Mod Machine.
Anotações
- Mods de armas possuem o peso de "0.00" listado em seus stats, onde a maioria dos itens sem peso, nem possuem números demonstrando seus pesos. Nenhunm adiciona pesoa a qualquer arma, mas alguns removem peso de armas quando equipados.
- Gun Runners' Arsenal adiciona 40 mods de armas no jogo base.
- Se uma arma possui sua versão GRA, GRA mods podem somente ser equipados na sua versão GRA e não na arma base. Se a arma em questão não possui uma variante GRA, mods disponibilizados pela DLC podem ser ap´licados normalmente.
- Se dados à um companion ou outro NPC, a aparência de uma arma modificada será revertida à do modelo global desta, mas os mods irão ainda continuar funcinando. (Exemplo: Se você der uma 12.7mm SMG silênciada à um companion, ela irá visualmente aparecer como se não possuisse o silênciador, no entanto, a arma ainda estará silênciada.) O "+" adicional no nome da arma também pode desaparecer até que a arma seja pegue de volta.
Bastidores
De acordo à J.E. Sawyer, o diretor do projeto e lead designer de Fallout: New Vegas, durante o brainstorm e desenvolvemento, um nivel de habilidade próprio e uma workbench seria requerido para o colocar um mod na arma. Isso mais tarde foi removido durante o desenvolvimento, afinal de contas, já exigia que o jogador tivesse gasto uma certa quantia de caps para comprar este determinado mod, o qual, desejavam usar logo depois de ser adquirido, fazendo do preço e utilidade do mod o fator principal para levar o jogador à comprá-lo, e não a habilidade e acessibilidade à workbenches.[1]
Referências
- ↑ Josh Sawyer em The Making of Fallout: New Vegas DVD, no capítulo "The Technology"
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