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Para o personagem da add-on de Broken Steel de Fallout 3, veja Curie III.

 
Gametitle-FO4
Gametitle-FO4

Passei a vida inteira nesse Refúgio. Já analisei e aprendi tudo o que há para aprender aqui. Então agora preciso ver o resto da comunidade. Consultar outros cientistas. Descobrir mais dados para desafiar minhas hipóteses.

Cuidadora de Vulnerabilidade Robótica para Intervenções de Engenharia, ou Curie (estilizada como Cvrie),[1] é uma Miss Nanny do Refúgio 81 que aparece em Fallout 4.

Interações com o personagem do jogador[]

Visão geral das interações[]

Perk nociception regulator
Este personagem é essencial. Personagens essenciais não podem ser mortos.
FriendlyFoe
Este personagem é um companheiro permanente. Ele garante o perk Combat Medic.
Sexpert
Este personagem oferece sexo.

Requer romance

GoodNatured
Este personagem inicia missões.

Comportamento Emergente

Perk empathy synthesizer
Este personagem é envolvido em missões.

Buraco na Muralha

Missões[]

  • Buraco na Muralha: Curie tem acesso à cura que Austin precisa, embora ela só a dê uma vez que todos os ratos-toupeiras próximos tenham sido eliminados.
  • Comportamento Emergente: Curie quer um corpo humano para torna-se uma cientista melhor.

Interesses[]

Aprova Desaprova
Gosta
  • Dizer a Billy Peabody que ele irá para casa em Kid in a Fridge
  • Atos altruístas.
  • Apoiar outros.
  • Buscar resolver as coisas pacificamente em diálogos.
  • Mostrar uma apreciação por robótica em diálogos, como por exemplo o de Supervisor White.
  • Usar um stimpak em Dogmeat.
  • Dar água purificada ao colono com sede no encontro aleatório.
  • Concordar em ajudar Bobby De Luca a ficar sóbrio durante Dependency (Aprova uma segunda vez se diálogo sensato/empático usado).
  • Manter o companheiro de bebidas em Trouble Brewin'.
  • Juntar-se à Irmandade do Aço.
  • Juntar-se aos Minutemen da Comunidade.
  • Duas vezes ao falar a Miss Edna sobre amor na Diamond City Schoolhouse e ao pedir desculpas à Zwicky.
  • Responder corretamente à questão de matemática de Miss Edna.
  • Explicar a Moe Cronin em Diamond City quue o beisebol era o passatempo favorito dos EUA e não um esporte violento (Funciona apenas uma vez).
  • Vender o ovo de Destroçador em The Devil's Due.
  • Salvar o colono em Rotten landfill ao matar todos os Ratos-toupeira
  • Passar o teste de carisma de dizer que é um "Amigo da família" ao falar com Brother Thomas.
  • Convencer Brother Thomas a libertar Emogene pacificamente em Emogene e seu Amante.
  • Abrir a Cela de Lorenzo Cabot no final de The Secret of Cabot House.
  • Responding positively to settlers that ask for help (repeatable). Nota: pode aceitar a Quest de Preston Garvey ou pela Rádio Liberdade, mas falar com os colonos em si gera aprovação.
  • Dar o Vault-Tec rep um lar em Sanctuary.
  • Libertar Lorenzo Cabot durante The Secret of Cabot House.
  • Confrontar Theodore Collins durante Mystery Meat.
  • Dar a Sheffield uma garrafa de Nuka-Cola.
  • Barganhar pacificaemnte com Jacob Orden em Covenant durante Erro Humano.
  • Tentar fazer com que Roslyn Chambers poupe a garota mantida em Compound durante Erro Humano.
  • Convencer Paul Pembroke a não atirar em Henry Cooke durante Blues de Diamond City.
  • Concordar em dividir meio-a-meio com Paul após impedir a negociação de narcos.
  • Descrever o mundo pré-Guerra como "lindo e pacífico" a Daisy ao falar com ela pela primeira vez.
  • Convencer a Dra. Li a voltar a trabalhar no Liberty Prime durante a Quest Liberty Reprimed dizendo que se importa com a Comunidade. Aprova novamente após completar a Quest.
  • Concordar em ajudar os fazendeiros robóticos em Graygarden durante a Quest Troubled Waters. Também aprova ao se comportar educadamente e ao expressar respeito pelas suas capacidades. Sua aprovação pode ser alcançada ao menos quatro vezes durante a conversa inicial com Supervisor White.
  • Matar Eddie Winter.
  • Dizer para Tinker Tom relaxar durante a Quest Precipice of War.
  • Dizer a Kent Connolly para continuar lutando no fim da Quest O Silver Shroud.
  • Matar Baker em Quincy.
  • Devolver o pingente a Blake Abernathy e completar a Quest Returning the Favor.
  • Garantir a Blake Abernathy que trabalhar na fazenda é trabalho duro.
  • Dizer que apoia a liberdade de imprensa ao entrar em Diamond City pela primeira vez.
  • Ficar ao lado da Ferrovia ao falar com Desdemona em Fim da Linha.
  • Agradecer a Ricky Dalton, o "turista" na Quest Espionagem pela informação.
  • Dizer a verdade a Desdemona durante o final de Espionagem.
  • Juntar-se à Ferrovia no final de Espionagem.
  • Recusar-se a tomar o soro de Tinker Tom após concluir Espionagem.
  • Dizer a Dr. Carrington "Paranoico por um motivo" após terminar Espionagem.
  • Dizer a Joe Savoldi que ajudar os outros é bom em Bunker Hill.
  • Dizer a Joe Savoldi que salvar sintéticos é nobre em Bunker Hill.
  • Ajudar H2-22 a alcançar Ticonderoga em Boston After Dark.
  • Answering Vadim Bobrov question about taking out Travis with "Horrible Idea."
  • Answering Vadim Bobrov's question about experience in bar fights with a "no" during Confidence Man.
  • Apoiar Travis Miles na briga de bar em Homem de Confiança.
  • Dizer a Vadim Bobrov "De nada" após resgatá-lo de Beantown Brewery durante Homem de Confiança.
  • Dizer a Travis Miles "Bom saber" após resgatar Vadim Bobrov da Beantown Brewery durante Homem de Confiança.
  • Completar a Quest de Barney Rook (Ativar as torres).
  • Asking for Proctor Ingram's support during Spoils of War.
  • Deixá-la curar Danny Sullivan durante a Quest In Sheep's Clothing.
  • Answering X6-88 with "avoid violence" or "it's inhumane" during Synth Retention.
  • Answering the first mate with "calm down" or "misunderstanding" during Last Voyage of the U.S.S. Constitution.
  • Humor Ironsides in Last Voyage of the U.S.S. Constitution.
  • Siding with Ironsides when talking to Mandy Stiles in Last Voyage of the U.S.S. Constitution.
  • When first speaking with Captain Ironsides during Last Voyage of the U.S.S. Constitution, choosing either "thanks" or "I'm fine," then "humor him."
  • Escolher "Ajudar Ironsides" ao falar com when speaking with Mandy Stiles durante Last Voyage of the U.S.S. Constitution.
  • Ao falar com Roger Warwick, responder "Faz sentido."
  • Expressing sympathy when Preston Garvey tells about losing people in his group when first meeting him during When Freedom Calls.
  • Telling Preston Garvey "feeling's mutual" after using the minigun and power armor in Concord during When Freedom Calls.
  • Agreeing to partner with Glory outside of Malden Center during the quest Memory Interrupted.
  • Agreeing to accompany Preston Garvey back to Sanctuary Hills during When Freedom Calls.
  • Persuading Mama Murphy to break her chem habit.
  • Agreeing to find Nick Valentine for Ellie Perkins at the end of Jewel of the Commonwealth.
  • Convincing Darla to leave when confronting Skinny Malone during Unlikely Valentine.
  • Persuading Mayor McDonough to give Kellogg's house key during Getting a Clue by telling him Kellogg is a murderer and a kidnapper.
  • Admitting regret about killing Kellogg to Piper and Nick Valentine at the end of Reunions.
  • Telling Desdemona about also missing Glory before starting To the Mattresses.
  • Siding with Piper during her argument with Mayor McDonough during the first visit to Diamond City.
  • Apologize to Jack Cabot about Lorenzo's death at the end of The Secret of Cabot House.
  • Saying "just trust me" or "finding my baby" to Geneva when asking about the key of Kellogg's house.
  • Telling Mayor McDonough that Kellogg is a kidnapper when asking about the key of Kellogg's house.
  • Choosing the "hard work," "That's terrible" & "I'll get it back" speech options when meeting Blake Abernathy, means 3 likes in one conversation.
  • Choosing "Offer to help," "Talk to Trudy" & "End peacefully" when meeting Wolfgang at Drumlin Diner.
  • Telling Hancock "I feel you" when first arriving in Goodneighbor.
  • Telling Hancock Pickman Gallery was "Horrific." (not exact quote)
  • Agreeing to help to get rid of super mutants in various settlements.
  • Choosing "synths are still people" to Kenji Nakano in Far From Home. Far Harbor (add-on)
  • Saying sorry to DiMA after admitting being member of the Railroad. Far Harbor (add-on)
  • Agreeing to help Pearl. Far Harbor (add-on)
  • Killing Ezra Parker after reporting to Maxwell in Brain Dead. Far Harbor (add-on)
  • Telling Kasumi Nakano that she is not a replacement. Far Harbor (add-on)
  • Offering to help Kasumi Nakano. Far Harbor (add-on)
  • Answering "you are good people" when ask by Teddy Wright. Far Harbor (add-on)
  • Helping Small Bertha for free and tell her that she is remarkable. Far Harbor (add-on)
  • Telling the Mariner to 'stay with friends' Far Harbor (add-on)
  • Saying "will do anything for family" to Mitch. Far Harbor (add-on)
  • Convincing Uncle Ken to return to Far Harbor. Far Harbor (add-on)
  • Saying "helping friends" to Captain Avery in The Changing Tide. Far Harbor (add-on)
  • Saying "play it safe" to the Mariner. Far Harbor (add-on)
  • Telling the Mariner to help others during The Great Hunt. Far Harbor (add-on)
  • Recusar ofertas de trabalho de Fred Allen. Far Harbor (add-on)
  • Saying "an honor and make peace to Far Harbor" when talking to High Confessor Tektus. Far Harbor (add-on)
  • Giving the note to Sister Aubert in Witch Hunt.Far Harbor (add-on)
  • Suggesting talking to Gwyneth and refusing to execute Gwyneth when talking to Grand Zealot Richter. Far Harbor (add-on)
  • Telling Gwyneth to leave the island or telling her to return to the Nucleus. Far Harbor (add-on)
  • Admiring Devin's devotion and agreeing to help Devin when talking to Ware. Far Harbor (add-on)
  • Dizer que DiMA é uma fraude. Far Harbor (add-on)
  • Se recusar a substituir High Confessor Tektus com um sintético. Far Harbor (add-on)
  • Convincing Tektus to leave rather than killing him during Reformation. Far Harbor (add-on)
  • Telling Allen to shut up or saying Acadia is innocent. Far Harbor (add-on)
  • Accuse Julianna Riggs of murder. Far Harbor (add-on)
  • Refusing to send settlers to Malcolm to be killed. Far Harbor (add-on)
  • Saying "some good in there" to reconstructed Jezebel when talking about the Mechanist. Automatron (add-on)
  • Aceitar a Quest repetível Rogue Robot. Automatron (add-on)
  • Agradecer Porter Gage após matar o overboss. Nuka-World (add-on)
  • Responding "I'm truly sorry" to John-Caleb Bradberton in Cappy in a Haystack. Nuka-World (add-on)
  • Offering to help Sierra Petrovita. Nuka-World (add-on)
  • Responding "Everybody likes me" to Porter Gage when discussing the gangs at Fizztop Grille. Nuka-World (add-on)
  • Telling Nisha that the Gauntlet must be shut down. Nuka-World (add-on)
  • Offering Harvey a Stimpak during All Aboard. Nuka-World (add-on)
  • Agreeing to help Harvey rescue his family. Nuka-World (add-on)
  • Telling Cito to leave Safari Adventure. Nuka-World (add-on)
  • Asking Cito to share park with your friends. Nuka-World (add-on)
  • Persuadir Oswald the Outrageous a deixar o Nuka-World. Nuka-World (add-on)
Ama
  • Terminar a entrevista de Piper em A Manchete do Século dizendo para aqueles com parentes sequestrados não devem perder a esperança.
  • Completing the experiment at the Cambridge Polymer Labs. However, if the player character completes the experiment after overriding the defense systems, Curie will not react.
  • Verbalmente defender sintéticos ao falar com Desdemona em Estrada Para a Liberdade.
  • Entregar o soro experimental a Virgil.
  • Discutir sobre a importância dos amigos com Sinjin.
  • Choosing optimistic/hopeful dialogue options during Piper's interview.
  • Going against synth genocide when speaking to Roslyn Chambers in the Compound during Human Error.
  • Telling Wiseman that the ghoul collective is a "great idea."
  • Affirming to risk death to save a synth when speaking to Desdemona about joining The Railroad in Road to Freedom.
  • Saying "I'll do my best" to Desdemona regarding contacting Patriot in The Molecular Level.
  • Telling Glory that they promise to get the Railroad members out safely.
  • Protecting the Railroad when speaking with Desdemona in End of the Line.
  • Curar Andre Michaud de seu envenenamento por radiação.Far Harbor (add-on)
  • Telling Old Longfellow to calm down when meeting the Children of Atom for the first time. Far Harbor (add-on)
  • Telling The Mariner 'people should come together Far Harbor (add-on)
  • Saying to protect Far Harbor. Far Harbor (add-on)
  • Choosing "Don't talk like that," after giving the final robobrain head to Ada during Headhunting. Automatron (add-on)
  • Saying that Ada is being helpful, she is an individual and do not think that way when when she ask about Jezebel's head. Automatron (add-on)
Não Gosta
  • Asking for an increased reward for quests from people in need (except in the pristine deathclaw egg delivery quest, where she likes it if the player character asks for an increased reward). Raising reward for a mercenary nonviolent job won't have a negative reaction from Curie.
  • Violência desnecessária.
  • Roubar.
  • Matar Roslyn Chambers em Compound.
  • Destruir um Mister Gutsy/Mister Handy neutro.
  • Entrar na cidade de Covenant.
  • Tomar o soro de Tinker Tom.
  • Telling "you hate everyone" to Dr. Carrington.
  • Retrieval of synths for the Institute.
  • Viciar-se em um narco.
  • Speaking to Pickman after going through his gallery.
  • Telling Jack Cabot that his explanation of aliens helping human civilization is "interesting."
  • Allowing Danny Sullivan to die at the start of the quest In Sheep's Clothing.
  • Threatening the second leader of the Pillars of the Community with violence during the quest Emogene Takes a Lover.
  • Killing Lorenzo Cabot. However if the player character opens the door after he is dead, she will still like it as if he had been set free.
  • Convencer Clarke a se entregar durante Dever ou Desonra.
  • Devolver o ovo de Destroçador Intacto a seu ninho em The Devil's Due.
  • Answering Vadim Bobrov's question about experience in bar fights with a "yes."
  • When speaking with Gabriel during Synth Retention, choosing "you've got plunder?" then "you have my word."
  • Killing Gabriel during Synth Retention.
  • Reclaiming Gabriel during Synth Retention.
  • Triggering the quest Underground Undercover by telling Desdemona the Sole Survivor will "side with the Railroad."
  • Answering the first mate with "threaten him" during Last Voyage of the U.S.S. Constitution.
  • When first speaking with Ironsides during Last Voyage of the U.S.S. Constitution, choosing either "thanks" or "I'm fine," then "abandon ship."
  • Choosing "help scavengers" when speaking with Mandy Stiles during Last Voyage of the U.S.S. Constitution.
  • When first speaking to Roger Warwick, telling him "this place reeks."
  • Responding with "hair brained theory" during his alien talk.
  • Telling Piper and Nick Valentine that the player character would kill Kellogg again at the end of Reunions.
  • Mentir para Desdemona no final de Espionagem.
  • Succeeding the dialogue challenge with Finn upon entering Goodneighbor.
  • Accepting the job given by Whitechapel Charlie after bartering with him.
  • Encorajar violência ao falar com Magrão Malone.
  • Answering "unsure" or "no" when asked to join the Brotherhood of Steel by Paladin Danse.
  • Telling Uncle Ken that he is going to die. Far Harbor (add-on)
  • Suggest DiMA destroy The Nucleus. Far Harbor (add-on)
  • Respond sarcastically to DiMA upon first meeting him. Far Harbor (add-on)
  • Taking bribe from Ezra Parker in Brain Dead. Far Harbor (add-on)
  • Threaten to drag Uncle Ken. Far Harbor (add-on)
  • Saying crazier the better to The Mariner. Far Harbor (add-on)
  • Aceitar trabalhos de Fred Allen. Far Harbor (add-on)
  • Say too many rads and surrounded by fanatics when talking to High Confessor Tektus. Far Harbor (add-on)
  • Ajudar High Confessor Tektus. Far Harbor (add-on)
  • Asking Sister Aubert to pay in Witch Hunt. Far Harbor (add-on)
  • Suggesting to encourage Brother Devin, saying Brother Devin is nuts and refuse to help Brother Devin when talking to Zealot Ware. Far Harbor (add-on)
  • Claiming to be Atom's messenger to Brother Devin. Far Harbor (add-on)
  • Aceitar a Quest Reformation de DiMA. Far Harbor (add-on)
  • Telling Ada that no more time for mistakes when she ask about Jezebel's head. Automatron (add-on)
  • Choosing the sarcastic option when speaking to reconstructed Jezebel about the Mechanist. Automatron (add-on)
  • If lying to Sierra Petrovita about knowing her Nuka-Cola museum. Nuka-World (add-on)
  • Responding "He's dead" when talking to Porter Gage about Harvey via intercom before entering Cola-cars arena Nuka-World (add-on)
  • Responding sarcastically to Bradberton in Cappy in a Haystack in the first conversation selection. Nuka-World (add-on)
  • Telling Harvey his family is dead during All Aboard. Nuka-World (add-on)
  • Agreeing to help Harvey rescue his family for caps. Nuka-World (add-on)
  • Killing Cito's "family." Nuka-World (add-on)
Odeia
  • Cometer assassinato.
  • Provoking settlers (including Diamond City residents) into attacking the Sole Survivor (will instantly leave and become hostile).
  • Decidir destruir a Ferrovia.
  • Decidir matar os Cabots.
  • Telling Deacon that the Sole Survivor has no problem with the Institute during Tradecraft.
  • Telling Blake Abernathy that his daughter “got what she deserved.”
  • Flirting with others while in a romantic relationship.
  • Attacking Trish after letting her go (will instantly leave and likely become hostile).
  • Assassinating the optional target Shelly Tiller during the course of The Silver Shroud quest.
  • Agreeing it "sounds good" to "remove" DJ Travis.
  • Convincing Virgil to end his life, after telling him that the experimental serum was nowhere to be found.
  • Killing Virgil after convincing him to end his life.
  • Killing the Railroad when speaking with Desdemona in End of the Line.
  • Killing Ashes during the Here Kitty, Kitty quest.
  • Choosing "Leave Her" when speaking with Glory during Precipice of War.
  • Abandonar Shaun Sintético durante A Opção Nuclear.
  • Choosing the Sustained Usage Incentive parameters for the Power Cycle 1000 experiment in Power to the People. Vault-Tec Workshop
  • Say destroy Far Harbor when talking to High Confessor Tektus. Far Harbor (add-on)
  • Suggests DiMA to destroy The Nucleus and Far Harbor. Far Harbor (add-on)
  • Telling DiMA that he is doing the right thing using synth replacer. Far Harbor (add-on)
  • Trigger Division. Far Harbor (add-on)
  • Agreeing to send settlers to Malcolm to be killed for caps. Far Harbor (add-on)
  • Killing Harvey during All Aboard. Nuka-World (add-on)
  • Killing Cito during Safari Adventure. Nuka-World (add-on)
  • Telling Sheriff Hawk that he is a dumb robot. Nuka-World (add-on)
  • Choosing the “I Hate Robots” dialogue option when first speaking with Sheriff Hawk. Nuka-World (DLC)


Outras interações[]

  • Curie ocasionalmente dará stimpaks ao personagem do jogador.
  • Curie pedirá pra sair caso entre no Refúgio 81, mas seu nível de afinidade não será alterado.
  • Curie é uma potencial candidata a romance, uma opção que é desbloqueada após atingir o nível mais alto de afinidade.

Inventário[]

Miss Nanny[]

Vestuário Armas Outros itens
Buzzsaw e laser gun

Sintético[]

Vestuário Armas Outros itens
Flannel shirt and jeans
(pode ser dado outros vestuários e armaduras)
Laser rifle
(pode ser dado outras armas, incluindo corporais)

Aparições[]

Curie aparece apenas em Fallout 4.

Bastidores[]

Curie recebeu o nome de Marie Skłodowska Curie, a física e química que conduziu pesquisas pioneiras em radioatividade. Curie reconhecerá isso ao iniciar a missão Comportamento Emergente.

Galeria[]

Referências[]

  1. Curie: "Ah. Outra pessoa estranha. Você é segurança da Valt-Tec? Esperei tão pacientemente pela sua chegada."
    O Sole Survivor: "Quem diabos é você?"
    Curie: "Sou uma Cuidadora de Vulnerabilidade Robótica para Intervenções de Engenharia, ou CVRIE. Os cientistas humanos me chamam de Curie. Ou sendo mais precisa, me chamavam assim quando estavam vivos. Repito, você é da segurança da Valt-Tec?"
    (Diálogo de Curie)
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