Piper grew up in a small community on the outskirts of the Commonwealth with her sister; Nat, and their father; a member of the local militia. After her father was found dead under suspicious circumstances, Piper learned that he had discovered a raider plot to sack the town. His superior, Captain Mayburn, arranged to leave the main gate open and unguarded one night to allow raiders access in exchange for a cut of the loot.
Piper's father was murdered by Mayburn to keep him silent. The local authorities did not believe her claims and refused to investigate. Piper then made and circulated wanted posters featuring the captain and a list of his crimes. The settlers, outraged by the story, exiled Mayburn. When the raiders eventually showed up expecting the gate to be wide open, they instead met the aware citizens who drove them away.
Eventually Piper and Nat relocated to Diamond City where she began her career as an investigative journalist. Her fervor for discovering the truth made her popular for a while, but eventually public opinion turned against the nosy reporter. Piper's work led to multiple death threats, assassination attempts, and even a near-execution by the Children of Atom. Even so, finding herself in sticky situations is a point of pride for Piper, who feels getting into trouble is just part of chasing the truth.
When the Sole Survivor first encounters Piper she is on the verge of exile from Diamond City for writing a negative article about Mayor McDonough. While arguing with the gate guard to be let back in, she asks for the Survivor's assistance in bluffing past security. Once inside, Piper gets into an argument with the mayor and then involves the PC. When dialogue is complete Piper asks the Sole Survivor to stop by her office. Completing an interview with her leads to Piper offering to travel with the player and watch their back as they adjust to life in the wasteland.
If the Sole Survivor has found Nick Valentine before traveling to Diamond City the gate will already be open and the mayor will be interacting with Piper inside.
Diamond City guards will tell you to be careful about having her as a companion because of the trouble between her and the mayor.
If the Sole Survivor didn't do her interview yet, exit Diamond City and enter again later. Piper can be found in Mayor McDonough's office accusing his secretary of sleeping with him.
As the Sole Survivor's companion she will often offer aid in the form of "sweet" food and drink (bubblegum, gumdrops, Nuka Cola, Sugar Bombs or sweet rolls). This is similar to Strong who offers food as well, but in the form of meats.
While traveling with the player, she will occasionally stop to interview people for their thoughts for stories she is writing, such as asking who is in charge in Goodneighbor.
Bringing Piper back to Diamond City may cause Nat to run up to her and relate a story about being given detention at school. Piper may then tell her she is grounded, much to Nat's chagrin; however, another conversation has Piper congratulate Nat on getting detention (due to punching a boy who was annoying her), telling her never to change.
She also has an interaction with the Sole Survivor about how she believes Nat idolizes her too much, hoping that time apart will prevent Nat from growing up to be like her. The Sole Survivor can choose to offer advice on how to deal with the situation.
Occasionally, when passing Takahashi, Piper will tell the Sole Survivor she wants to introduce them to her informant. She will jokingly interrogate Takahashi, finishing by saying that Takahashi 'spilled the beans, I bet your name isn't even really Blue'.
Visiting the upper levels with Piper will cause Wellingham to pretend to loudly throw her out, while secretly sharing a bit of gossip and intrigue with her.
If the player ends the main quest by siding with the Institute and then talks to Piper, she might be distraught and angry at the player for the world thus created, though the player can still have her travel with them as a companion. However, if the player's affinity with Piper is high enough (or grows high enough), she will write an article titled Fear the Future? where she reveals to be more optimistic, though still wary, of the future.
If the player ends the main quest by siding with the Railroad, the Brotherhood of Steel, or the Minutemen and talks to Piper afterwards, she will express relief that the Institute is gone, and will write an article titled The Boogeyman banished?.
She is a technical member of the Children of Atom
Effects of player's actions[]
At maximum affinity Piper awards the Gift of Gab perk, which doubles experience from persuasion successes and finding new locations.
Piper is a potential candidate for romance, an option that unlocks after reaching the highest level of affinity.
Range of interests[]
Approvals
Disapprovals
Likes
Helping innocent civilians.
Successfully picking unowned locks.
Joining the Minutemen.
Attempting to avoid violence in dialogue.
Giving the Vault-Tec rep a new home to cheer him up.
Joining the Railroad.
Giving the mysterious serum to Emogene during Emogene Takes a Lover.
Giving the serum to Brian Virgil.
Using sarcasm against Finn in Goodneighbor.
Convincing Mama Murphy to stop doing chems.
Two occasions during the Art random encounter: the first upon persuading Art to put down his gun, and the second upon helping the human Art kill his synth doppelganger.
Telling Vadim Bobrov that he was an idiot for dealing with Tower Tom's gang when rescuing him at the end of Confidence Man
When conferring with Honest Dan after gathering evidence during Human Error, choosing to respond with "Maybe" and then "That's fair" when he tells the Sole Survivor they work as equal partners or not at all.
Persuading Jacob Orden to communicate ahead to The Compound that the Sole Survivor is coming during Human Error.
Returning the scribes' holotags to Paladin Brandis during The Lost Patrol.
Convincing Paladin Brandis to return to the Brotherhood of Steel.
Attempting to talk down Doc Crocker during The Disappearing Act.
Returning the Deathclaw egg to its mother during The Devil's Due.
Telling the truth about Deacon's embellishments regarding the operation at The Switchboard during the Tradecraft quest.
Giving SheffieldNuka Cola.
Being supportive of Travis Miles in Confidence Man. Multiple opportunities throughout the quest.
Getting H2-22 to safety at Ticonderoga during Boston After Dark.
Asking Paladin Danse to 'let me help' rather than the speech check 'hire me' after defending the team from Ghouls during Fire Support.
Telling Elder Maxson he doesn't care about the people of the Commonwealth during the first conversation with him aboard the Prydwen.
Showing enthusiasm about attacking the super mutants at Fort Strong during the briefing for Show No Mercy.
Telling Phyllis Daily at Egret Tours Marina about Shaun upon first meeting.
Asking Phyllis Daily at Egret Tours Marina "Anything else?" after her story.
Asking Phyllis Daily at Egret Tours Marina to join the Minutemen.
Informing Desdemona about the Institute's plans before joining The Battle of Bunker Hill.
Accepting 50-50 split with Paul Pembroke during Diamond City Blues.
Tell Roger Warwick that he makes sense and promising him to take care Super Mutant which start the Warwick Homestead: Greenskins quest.
Persuade Darla on Unlikely Valentine quest.
Choosing all dialog option down when talking to Kent Connolly to start The Silver Shroud quest.
Telling Kent Connolly not to sell himself short when bringing him the costume during The Silver Shroud.
Threatening AJ "as the Shroud" during the The Silver Shroud quest.
Giving a friendly response to Barney Rook after activating all turrets.
Digging up Shem Drowne's grave.
Agreeing to find a bloatfly gland for Doctor Duff in Diamond City's Science! Center.
Subverting the quest giver's intended goal during Children of Atom quests on the Far Harbor Island. Note that she dislikes accepting the quest in the first place, but working against the CoA usually results in a net gain of affinity in the long run.
Telling Jules the truth about herself during The Price of Memory.
Loves
Demanding that McDonough stand trial during the climax of the In Sheep's Clothing quest.
Stopping to give Danny Sullivan a stimpak before confronting McDonough in the In Sheep's Clothing quest
Giving Austin the whole cure during the Hole in the Wall quest in Vault 81 instead of keeping it for themselves or asking for it to be split into two doses.
Refusing to execute Paladin Danse during Blind Betrayal.
Convincing Elder Maxson to spare Paladin Danse during Blind Betrayal.
Deciding to side with Honest Dan and free Amelia Stockton during Human Error.
Supporting Travis during Confidence Man quest.
Having the human Art kill the synth Art in the related random encounter.
Saving Kent Connolly from Sinjin during the climax of The Silver Shroud quest.
Convincing Paul Pembroke not to shoot Henry Cooke during Diamond City Blues.
Telling Billy that you'll take him home rather than the speech check saying his parents are dead during Kid in a Fridge.
Uncovering the truth behind the sicknesses in the Mystery Meat quest.
Save Jules (the self-admitted synth) from being shot by his human companions (Fred and Angie) in the random encounter (peaceful dialogue).
Rescuing the caravan prisoners from Zeller during the miscellaneous quest given by Kessler at Bunker Hill.
Refusing to sell Billy to Bullet during the Kid in a Fridge quest.
Siding with the Railroad when speaking with Desdemona in End of the Line.
Telling Joe Savoldi that Tony Savoldi joining the Railroad is a noble idea.
Choosing "I promise" when speaking with Glory during Precipice of War.
Dislikes
Picking owned locks and stealing.
Intimidating, bribing, or demanding caps from people.
Joining the Brotherhood of Steel at the end of Call to Arms.
Lying to others (except the Brotherhood of Steel).
Going with Deacon's lie when reporting back to Desdemona at the end Tradecraft.
Lying to Malcom Latimer about them not killing his son.
Giving drugs to Mama Murphy.
Gaining entry into Covenant.
Helping the Institute.
Killing or releasing Lorenzo Cabot in the quest The Secret of Cabot House.
Killing the human Art in the related random encounter.
Humoring Tinker Tom's paranoia.
Eating corpses.
Taking more than 50% of the cut on the Diamond City Blues questline.
Using hostile dialogue to save Jules (the self-admitted synth) from his human companions (Fred and Angie).
Accepting Whitechapel Charlie's job offer (The Cleaner) after buying a drink from him.
Telling her and Nick Valentine that you would gladly kill Kellogg again at the end of Reunions.
Telling Kent Connolly that "the world sucks" when he says "The world these days, must take some getting used to?" at the beginning of The Silver Shroud quest.
Accepting Children of Atom quests on the Far Harbor Island. Note that subverting the quest giver's intended goal often results in several likes, netting positive affinity in the long run.
Suggesting the destruction of Far Harbor factions.
Not telling Jules the truth about herself during The Price of Memory.
Hates
Flirting with other characters if she's traveling with the Sole Survivor and they are in a romance with her.
Murder.
Killing Trish during the Diamond City Blues questline (kill everyone else and she will stop shooting).
Lying to Virgil that there was no experimental serum.
Convincing Virgil to commit suicide.
Killing Edward Deegan at the end of The Secret of Cabot House (The rest of the Cabot family can be killed without consequence).
Killing Virgil in self-defense after giving him the serum and visiting again some days later. (Virgil turning hostile, however, is not supposed to happen. Not destroying any of his defence systems during your first visit and not wearing power armor for your return usually prevents this.)
Allowing Danny Sullivan to die at the beginning of the quest In Sheep's Clothing.
Telling Malcom Latimer that they will kill Marowski to exact revenge for killing his son Nelson.
Initially agreeing to harm Travis during the quest Confidence Man.
Executing Paladin Danse in the quest Blind Betrayal.
Deciding to destroy the Railroad for either the Brotherhood of Steel or the Institute.
Killing Initiate Clarke in the quest Duty or Dishonor.
Killing Shelly Tiller in the quest The Silver Shroud.
Destroying the Sentry Bot guarding Cabot House.
Deciding to kill the Railroad when speaking with Desdemona in End of the Line.
Choosing "Leave Her" when speaking with Glory during Precipice of War.
Killing Kent Connolly at the end of The Silver Shroud.
Choosing to keep the Vault 81 cure for yourself at the end of Hole in the Wall.
Killing Jake Finch at Saugus Ironworks.
Agreeing to keep DiMA's past actions a secret.
Inventory[]
服装
武器
その他のアイテム
Red leather trench coat Press cap Road leathers
10mm pistol
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Notes[]
Piper will call the player character "Blue", referring to the Sole Survivor's blue jumpsuit. If the Survivor is not wearing the jumpsuit, Piper will simply say "I know you're not wearing the jumpsuit right now but the Pip-Boy and the 'fish out of water' look? Dead giveaways."
Piper's interactions with Mayor McDonough seem to be inspired by Bob Woodward's and Carl Bernstein's reporting of the Watergate scandal which eventually led to the resignation of President Nixon. This is further lampshaded by Mayor McDonough's "I Am Not a Synth" speech.
If Piper is present when the player character talks to Magnolia, she will clumsily compliment her, saying "Nice set this evening, ma'am...of songs that is. Is it warm in here?"
In the quest The Secret of Cabot House it's best to dismiss Piper before choosing the outcome of Lorenzo Cabot. She dislikes BOTH choices, so it's a lose/lose situation with her. This can be avoided by choosing neither, and instead letting Lorenzo break free due to player inaction. Successfully siding with the family through speech checks later in the quest also prevents her from disliking the player.
If taken to Nate/Nora's corpse in Vault 111, she will say "Is, is that who I think it is? You okay?"
Despite being essential, Piper has a death quote. Upon being killed, she will utter "Blue..."
Piper will become hostile if the player assaults a traveling doctor or their brahmin, even when romanced.
When asked about her thoughts directly after accepting the quest Blind Betrayal, Piper will react as if the quest has already been completed, thus delivering a massive spoiler.
If the player has Strong as a follower, and then decides to travel with Piper, Strong will comment "This human weak, soft, not live long" to which Piper responds "Not so fast big boy, I know a few of your brothers that would disagree."
As a journalist, Piper can be found interviewing other NPCs about various subjects, such as life in the Commonwealth, their opinions about the Institute and hope for the future.
When at the South Boston Military Checkpoint, as the pre-recorded message repeats she will sarcastically comment to it, "Ugh! Yes, we hear you!"
Notable quotes[]
"Why don't we ask the newcomer? Do you support the news?"
"Look, I gotta go get settled in, but, um, stop by my office later. I have an idea for an article that you would be perfect for."
"I wonder if this is normal for other journalists..."
"What I wouldn't give for the biggest rolled up newspaper..." – when engaging insectoid enemies
"Now, now. Don't start what you can't finish."
"Watch your digits, Blue! Ferals!" – when engaging feral ghouls
"Catch!" – when throwing a grenade
"You really do have a talent for finding trouble, don't you."
"Come on, Nicky. I'm just asking for your opinion. It'd be a great quote." to Nick Valentine if the Sole Survivor is romancing someone other than her, to which he replies with "S/he's my client Piper. Why don't you learn not to snoop on a woman's/man's private affairs?"
"I've heard crazier plans to do this." – When Sole Survivor tells Kent Connolly "Good for you" during The Silver Shroud.
"Wakey wakey, Blue. Come on. Time to move." – When Lover's Embrace is activated.
"I guess everyone deserves a chance at life. Even if it is life as a walking meat grinder." – If the pristine deathclaw egg is returned to the nest during The Devil's Due.
"Oh Angry robot lady." – When brought near the shipping containers near Croup's Manor
"Real great set this evening, ma'am. Of songs, that is. Is it warm in here?" – When talking to Magnolia and complimenting her music at the Third Rail
"I am Handy, Destroyer of Worlds!" – While fighting the Mr. Handys at the General Atomics Galleria
"Whose bright idea was it to arm the gardener?" – While fighting a Mr. Handy or Mr. Gutsy
"Is, is that who I think it is? You okay?" – If taken to Nate/Nora's corpse in Vault 111.
After romancing her:
"I'm with the person I love, helping those in need. I couldn't imagine a better life."
"What did I ever do to deserve you?"
"Nat always said I was the lucky one. Seems Sis was right."
"Hey doll." – Female Sole Survivor
Comments on locations:
"A real shame. They still had a lot more rounds of musical chairs left." – When seeing what's left of the support group meeting in Vault 95.
"Looks like we have found the secret lair of the Silver Shroud." – On the top floor of Hubris Comics.
"Goodneighbor, huh? You lookin' to get stoned or stabbed?" – When Piper arrives for the first time in Goodneighbor.
"Ah, the Combat Zone. No finer place to get murdered in all Commonwealth." – When arrive at the Combat Zone
"I'm so confused. This didn't sail up here... right?" – Upon seeing the USS Constitution.
When swapping Piper with:
Danse: "You two play nice out there.", to which Danse replies: "Only if it "plays nice" back, citizen."
Hancock: "If it isn't my second least favorite Mayor in the Commonwealth".
Codsworth: "Hey Codsworth. You sure you're up for this?", to which Codsworth replies: "Ms. Piper, I can think of no greater honor."
Preston Garvey: "Well, if it ain't the pride of the Minutemen. Be safe, you two.", to which Preston replies: "We'll do our best, Piper."
Curie: "Have fun you two. Don't pick any fights I wouldn't.", to which Curie replies: "Well I hope to not pick any at all."
Cait: "So, no one's managed to put you in the ground yet, Cait?", to which Cait replies: "Not yet, though it isn't for a lack of tryin'."
Deacon: "You two are heading out together? Not sure the Commonwealth's ready for that.", to which Deacon replies: "What's there to worry about? How much trouble could two people really get into?"
Strong: "Jeez, you Mutants are not much prettier up close.", to which Strong replies: "Strong say same about little lady."
Valentine: "So, any stories you two come across out there, I get the exclusive, right?", to which Valentine replies: "Piper, I wouldn't know who else to tell."
MacCready: "Maybe just try not to get each other killed out there?", to which MacCready replies: "Getting us killed is the farthest thing from my mind, angel."
When someone else is the current companion and Piper is chosen:
Danse: "Excercise extreme caution out there, Piper. The Commonwealth is hazardous for civilians.", to which Piper replies: "I can handle myself, soldier boy."
Dogmeat: "(sad whimper)", to which Piper replies: "Sorry, boy. Time for you to head home."
Hancock: "Taking up with lil' miss reporter, huh? I'm jealous.", to which Piper replies: "I can't tell if this is a compliment or a pick-up line or both, so I think we're just gonna go."
Codsworth: "Miss Wright. I trust you’ll do your best to put the safety of my master/mistress before your own personal gain?", to which Piper replies: "Of course, Codsworth... Jesus. Lucky for me, those two things go hand in hand."
Preston Garvey: "Piper. You listen to him/her now. He/She'll keep you out of trouble." to which Piper replies: "Outta trouble? Pfft. Where's the fun in that?"
Curie: "You know, your Publick Occurences should have scientific articles.", to which Piper replies: "You've never met our readers, have you?"
Cait: "You two have fun together, Piper. Too bad we can't make it a threesome.", to which Piper replies: "Never gonna happen, Cait."
Deacon: "Oh God, it's Piper. Hi, I'll be going.", to which Piper replies: "Oh, save your breathe, Deacon. I know exactly what you're going to say. "No comment"."
Strong: "Bah! This human soft. Weak. Won't live long.", to which Piper replies: "Hey, now, big boy. I know a couple of your brothers that'd say different."
Nick Valentine: "Traveling with Piper isn't for the faint of heart. I'd know.", to which Piper replies: "Nick. You always know just what to say."
MacCready: "So when are we going to have that one-on-one interview, Piper?", to which Piper replies: "Oh, MacCready. Never in a million years."
X6-88: "Our files indicate that you have a tendency to get into trouble, Piper. Try to stay out of it from now on.", to which Piper replies: "And who's gonna stop me? You?"
Piper will not move even if she is standing, near an enemy, shot at or interacted with at all. She can still be spoken to. She may be locked in a single position and just slide around. Fast travelling fixes this.[確認済み]
Cannot romance Piper after she idolizes you (max affinity), even if player character's charisma is maxed. The dialogue action for "romance" appears blank and is an non-selectable/unresponsive option.[確認期限切れ]
Piper will mysteriously disappear from the game completely. However starting the quest In Sheep's Clothing will seemingly fix this.[確認済み]
Piper will randomly dislike something out of nowhere, such as fast traveling, killing hostile enemies, picking unowned locks, and simply exploring. It is quite rare, but frequency increases after fast traveling to an area populated with enemies, and especially when the player is in power armor (specifically the X-01 Power Armor), although these messages take an unusually long time to appear.[確認期限切れ]
When entering Poseidon Energy through the water entrance, Piper may become stuck in a swimming animation and will not be able to shoot enemies or sneak. Dismissing her does not fix the bug but fast traveling does.[確認期限切れ]
Piper's facial expression may stop working, meaning she won't show any more emotions, and her eyes may stop tracking other when in conversation as well. This may be fixed temporarily by reloading a save.[確認期限切れ]
After equipping Piper with the Minutemen general's hat, she will always stand at attention when idle, even if the hat is removed from her inventory.[確認期限切れ]
Sometimes when heavily injured, Piper will remain in the downed position indefinitely. She can still be spoken to, and will teleport with the Sole Survivor when traveling, via a load zone or fast travel, but will not get up or walk. (Possibly caused by fall damage outside of combat, encountered at the Garden Terrace) Depleting her health (tested using the PC Kill command) then stimpaking her seems to fix the problem. Alternatively, loading a save prior to her injury solves this.[確認済み]
All Faiths Chapel ·Chem-I-Care ·Colonial Taphouse ·Commonwealth Weaponry ·Diamond City Radio ·Diamond City Surplus ·Dugout Inn ·Home Plate ·Diamond City market ·Power Noodles ·Publick Occurrences ·Diamond City schoolhouse ·Science! Center ·Swatters ·Valentine Detective Agency