You must be joking.”
- 1 背景
- 2 Interactions with the player character
- 3 Inventory
- 4 Statistics
- 5 Notes
- 6 Notable quotes
- 7 Appearances
- 8 Behind the scenes
- 9 Gallery
- 10 See also
- 11 References
リチャード・モリューはVault 8(後に有名なVaultシティとなる)の居住者だった。彼はそこで医者として働いていた。2092年にとある殺人事件が起きた。事件についての情報は不明であるが、彼は殺人の罪でVaultから追放された。その後ハブに移住し、名前を「リチャード・グレイ」と変え、ハブの南の長となる。そこで彼はハロルド(有名なトレーダー)と会う。 突然変異した生き物により攻撃されていたハロルドのキャラバンに対処すべく、2102年5月22日に協力し、核戦争の生存者を攻撃する、突然変異した生き物がどこから来るのかを調査することにした。グレイは科学者を連れて町の北西へと進んだ。 2102年6月23日、グレイと彼の一行はマリポーサ軍事基地についた。そこでは、アメリカ政府による強制進化ウイルス(F.E.V.)の研究が行われていた。
While the Children appeared to be a fervent religious order - and, in fact, some of the low ranking members may not even have been privy to the more sinister reason behind the cult's existence - in reality, the Children and Morpheus were simply a front that the Master uses to advance his plan for the future of mankind: "The Unity."
In 2162, a human from Vault 13 known as the Vault Dweller destroyed the mutant army by defeating the Master and destroying the Cathedral, and then later causing an explosion in the F.E.V. vats at Mariposa.
The Master is the creator and leader of the super mutants. He is also the mastermind behind a movement called "The Unity," the aim of which is to turn every human possible into a super mutant by means of the F.E.V. He claims that those who cannot be mutated by the virus, as well as those that choose not to, will be allowed to live -- provided they submit themselves to sterilization. Those that resist the Unity outright will be executed for trying to stand in the way of the Master's "progress." In theory, the Unity is for humanity's own good, as Super-mutants are better adapted to live in a post-nuclear wasteland. Also, according to the Master, turning all living beings into one single race would finally eliminate the differences and the human fallacies that ultimately brought about nuclear war.
However, the Master's plan is odd as all Super-mutants are sterile. The Vault Dweller can help Vree, a scientist of the Brotherhood of Steel, come to this conclusion, and later use this information to convince the Master that his endeavor has no chance of success. Or if they decide to join the Unity, the ending will show the Vault Dweller being turned into a super mutant, then show the Vault 13 residents being killed by the super mutants. This ending is non-canon however, as it would undo the events of Fallout 2.
The Master's Destruction
One of the main objectives in Fallout is to destroy the Master. The Vault Dweller has three options to choose from. They can either kill the Master through combat (an extremely difficult task), convince him to abandon his plan (in which case the Master commits suicide), or bypass the Master entirely by manually setting off a nuclear device, located on the fourth floor of the vault in which the Master lives. If the dweller encounters the Master, he also has the option of joining forces with the Master instead, giving a non-canonical ending.
Unless the Vault Dweller joins the Master, the end result remains the same. The Master's death would trigger the nuclear device anyway, resulting in the destruction of the Cathedral.
Returning to the Cathedral after the Nuclear Device is detonated, the Vault Dweller simply sees a gaping black crater.
Several mutants led the armies after the fall of the Master. Remnants of the Master's army, such as those led by Tabitha, were found to relocate to inhospitable regions such as Black Mountain. However, despite their lacking numbers and remote locale, they were still found to pose a threat to the populace of the Mojave Wasteland due to frequent and brutal attacks carried out against travelers.
In his attempt to become master of all humanity, the Master tried to create guardians through gene splicing, but was stopped by the Vault Dweller before he could complete his plans. However, some of his creations have outlived him and continue to roam the wasteland. These abominations include centaurs and floaters, which are often found together as though they feel some sort of kinship for one another.
The Master's Powers and Abilities
The Master has extremely powerful psionic abilities, able to project extremely vivid hallucinations that easily break the mind of any enemy without some form of mental protection. Besides his psionic abilities, the Master also has a genius-level intellect and incredible natural charisma, having rallied an army of sycophantically devoted human and super-mutant followers around him. He has mastered genetic engineering through his experiments with the Forced Evolutionary Virus.
The Master is also hard to kill in combat without specializing in such, due to the Master's bio-electrical integration with the Cathedral Vault's Overseer Chair, giving him access to its twin gatling lasers, providing the Master with considerable firepower, though the real danger in the fight comes from the repeatedly spawning super mutants.
If, on the other hand, with the proper equipment, such as a turbo plasma rifle, hardened power armor or Tesla armor, a few stims and high stats in Energy Weapons, Endurance, etc., then the Master is fairly easy to defeat. Aiming for the eyes while going back to cover improves the chances of success.
Because the Master is integrated into the Vault Overseer's chair, he counts as a robotic enemy and is highly vulnerable to pulse grenades (which are a viable way for non-combat oriented characters to still defeat the Master in a straight fight).
The psychic nullifier which is based on alien technology can dampen the Master's psychic attacks.
Interactions with the player character
- Destroy the Mutant leader: The Master is the mutant leader; as such, he needs to be destroyed.
- Killing the Master will trigger a unique death animation:
|The Master's death animation|
Tell me about
|The Master's Tell-me-abouts|
|Master||I am not here to answer your questions. You are here to answer mine.|
|Anything else||I am the Master. I don't have to answer to you.|
The Master is the strongest enemy in Fallout. He has 500 HP, can attack twice per round, and is protected by an almost constantly respawning supply of super mutant bodyguards.
- He only has one Tell me about because he assumes the Vault Dweller is there to answer his questions.
- In Project V13's trailer, one can read a crude carving on the table: "The Master Lives!"
- If the Vault Dweller leaves the base after attacking the Master, the super mutants will stop spawning, making the fight a lot easier.
- If a save is done during the fight, it can be reloaded and the super mutants that have respawned disappear.
- One of the Master's most prominent weaknesses is his vulnerability to pulse grenades. His hit points will drop dramatically with each successful throw.
- But an even greater vulnerability is the limited range of his Gatling lasers, which means that there is a window further away in the long hallway from where one can shoot him with sniper rifle without him being able to retaliate. It is also very easy to defeat any approaching nightkin one by one.
- He has 4 voices - 1 robotic, 2 male and 1 female (possibly because of the effect of the FEV and merging himself with computers).
- Harold speaks of him fondly, he seems to have enjoyed him as a friend and he seems sad about what had happened to him in Mariposa.
- "So what shall it be? Do you join the Unity, or do you die here? Join! Die! Join! Die!"
- "The Unity will bring about the master race. Master! Master! One able to survive, or even thrive, in the wasteland. As long as there are differences, we will tear ourselves apart fighting each other. We need one race. Race! Race! One goal. Goal! Goal! One people... to move forward to our destiny. Destiny."
- "Of course, mutants are best equipped to deal with the world today. Who else? The Ghouls? Please. Normals? They brought nuclear death to us all. This will be the age of mutants! Mutants."
- "But it cannot be. This would mean that all my work has been for nothing. Everything that I have tried to... a failure! It can't be. Be. Be. Be."
- "You must be joking."
- "I am the Master. I do not have to answer to you!"
- "I don't have to prove anything to you! Prove."
- "I... don't think that I can continue. Continue? To have done the things I have done in the name of progress and healing. It was madness. I can see that now. Madness. Madness? There is no hope. Leave now, leave while you still have hope..."
- "We won't change. Not unless we are of one people. One. One. One. One race. One. One. One. The Unity will allow us to move beyond these petty concerns and deal with the major problems at hand. You do want to be a part of that, don't you? Part. Don't."
- "I'm not after the world, yet. When I turn your fellow vault-dwellers into mutants, my forces will be too strong for any to stand against! But don't worry, you won't care. Care! Care!"
- "All that resist, yes. All those that are required for the Unity as well. The remainder will be allowed to live out their days, but under Unity control and protection. But none shall breed, for they will be the last of their race."
- "I must digest this information. One moment... I understand now. You made a clever forgery. You made this up to fool me. Fool! Me!"
- "Of course not. Most will be offered a chance to become a mutant. Those who deny this opportunity will be sterilized and let go. Those that resist will be executed."
- "We are all biased, are we not? We each care more about our individual communities than other people. We haven't changed, and I'll tell you something else..."
- "I will conquer it and turn all those pure strain humans into mutants. They will give me the army I need to bring peace to the entire wasteland."
- "Oh, I think you are wrong. But just to be sure, I will order this matter researched. After I have taken care of you. Care. Care!"
The Master appears only in Fallout as a talking head. His "male" voices are provided by Jim Cummings, and his "female" voice by Kath Soucie.
However, although he appears only in the first game of the series, the Master is mentioned in most Fallout games (with the exception of Fallout 4).
- In Fallout 2, it was revealed that he was previously called Richard Moreau and was exiled from Vault City. He is also mentioned by several characters like Marcus or Lenny.
- In Fallout 3, Harold states that he remembers a friend who fell into the FEV vats at Mariposa, but does not explicitly state any names.
- In Fallout: New Vegas, the Master is frequently mentioned by several characters:
- Tabitha and Rhonda, the two hosts of Black Mountain Radio.
- Lily Bowen, Marcus, along with some of his fellow super mutants and nightkin in Jacobstown.
- Davison, leader of a small band of nightkin in the Mojave Wasteland.
- Dog and God, Dean Domino and Elijah reference him in the Sierra Madre fnvdm
- Klamath Bob also mentions that Mean Sonofabitch is from the Master's army.
- The Lonesome Drifter mentions the Master and the Unity in his song Home on the Wastes.
- In Fallout Tactics, Toccomatta mentions his name before dying in Osceolla and Latham references him in one of his holodisks also in Osceolla. He is also mentioned by Joe Grimm in a special encounter.
- In Fallout: Brotherhood of Steel, Attis references him during one of his dialogues in the Secret Vault.
- In the Project V13 web-page introduction, the phrase "The Master Lives" is scratched into the desk.
Behind the scenes
- In Fallout 2, the Master's true name is revealed to be Richard Moreau. This could be a nod to the 1896 novel "The Island of Doctor Moreau"; a science fiction novel about a scientist who conducts bizarre and cruel experiments on animals he has imported in an attempt to create sentient beings out of them.
- The Master was going to be the main antagonist in the canceled Fallout movie. He would have taken the place of the Lieutenant, torturing the Vault Dweller, leading the attack on Vault 13, and killing the Overseer personally. In the end he was killed by the Vault Dweller, as he attempts to infect Max with the Forced Evolutionary Virus.
- Richard Grey's audio diary
- Fallout 2 Official Strategies & Secrets