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I don't have to prove anything to you! Prove.

ザ・マスター( リチャード・モリュー として生まれ、 リチャード・グレイ としても知られていた)は、恐ろしく変異した脳を持つミュータントであり、2161年のカリフォルニアで生まれたスーパーミュータント軍の司令官である。彼はChildren of the Cathedralに崇拝されていた。しかしマスターは Vault Dwellerにより倒される事となる。

時に、Children of the Cathedralに対立する人々により、マスターは闇の神と呼ばれていた。逆に彼の子どもたちは、新しい神神聖な炎希望の父などと呼んでいた。 マスターは幾人かの人間とコンピュータが混ざった恐ろしいFEV変異体である。見た目は別として、彼の一番の特徴は独特の喋り方だった。彼の声はコンピュータで生成され、文章はリアルタイムに数人の会話サンプルから作られる。

背景[]

はじまり[]

リチャード・モリューはVault 8(後に有名なVaultシティとなる)の居住者だった。彼はそこで医者として働いていた。2092年にとある殺人事件が起きた。事件についての情報は不明であるが、彼は殺人の罪でVaultから追放された。その後ハブに移住し、名前を「リチャード・グレイ」と変え、ハブの南の長となる。そこで彼はハロルド(有名なトレーダー)と会う。 突然変異した生き物により攻撃されていたハロルドのキャラバンに対処すべく、2102年5月22日に協力し、核戦争の生存者を攻撃する、突然変異した生き物がどこから来るのかを調査することにした。グレイは科学者を連れて町の北西へと進んだ。 2102年6月23日、グレイと彼の一行はマリポーサ軍事基地についた。そこでは、アメリカ政府による強制進化ウイルス(F.E.V.)の研究が行われていた。

ところが、グレイとハロルドを除く一行は、変異した生物と基地内の防御システムに切り裂かれてしまう。ハロルドはかろうじて逃げたが、グレイはロボットアームによってF.E.V.のタンクに突っ込まれてしまった。そして殆ど一ヶ月もの間、グレイはタンクの中で浮き続け、F.E.V.はグレイをスライムのように変えてしまった。グレイは基地に近づいた他の生物や人間を取り込み、基地のコンピュータ機材と生物的に融合することによって実体の質量を拡大していった。また彼が消費した人々は、グレイの多重人格の一部となった。グレイはまず手始めに、隠れ家に迷い込んだ人間を捕らえ、意図的にF.E.V.に晒して実験を始めた。しかし最初の頃の実験体は変異しても傷だらけだった。そしてグレイはマスターと名前を変え、人間たちを消費した。彼は基地に人々が住むことをむしろ喜んでいた。

グレイは以前の自分より遥かに強く能力が備わった事を実感し始め、ある野望を抱いた。それはウェイストランドの種族を統一するというものだった。グレイは自分自身が完璧な存在だと信じており、成功を確信していた。2103年の1月、グレイは"マスター"として活動し、人間を"漬けて"感染させる完璧な方法を編み出した。この頃からグレイはスーパーミュータントを創り始めた。創られたスーパーミュータントは、"マスター"のあらゆる命令に従った。 グレイにとって残念だったのは、タンクの中に他の人間をさらして生まれた生物が、自分とは大きく異なっていたことだった。ほとんどの人間は野蛮な兵士に変異したが、引き換えに多くの脳機能を失っていた。だが同時に放射能汚染量が低い人間たちは、知能を失う運命を辿らないことにもグレイは気づいた。

2130年大いなる冬が訪れる。その結果、被験者不足を引き起こした。グレイの軍は拡大に足止めを食らう。2131年から2135年まで、グレイは被験者のためにキャラバンを誘拐し始める。大部分のキャラバン失踪は砂漠の怪物のせいにされるが、やがて疑いが持たれ始める。Timeline#2137年にグレイはスーパーミュータントの大量生産を始めたが、6人に1人ほどしか変異に成功しなかった。創られたスーパーミュータントの数は種族統一の目的に必要な半分以下であった。

カテドラル[]

2152年、マスターの軍勢が荒野に広がり影響力が強まった結果、モーフィアスという名のリーダーに率いられる終末思想のカルト集団と出会う。人間を変異させずにこの地域のスパイとして使役することを思いついたマスターはモーフィアスのカルトを配下に組み込むことでさらに力を増した。

2155年、マスターの軍勢は番号付けされていないVault-Tec社の試作型vaultを発見する。カリフォルニア州ロサンゼルスの廃墟の中心にある、現在はボーンヤードと呼ばれる町のすぐ南だった。丁度良い場所とみるやマスターは、成長を続けているスーパーミュータントの軍勢の一部と人間のカルト信者達を引き連れてそのvaultへと移転した。その後数年がかりでvaultの真上の地表に巨大なカテドラル(聖堂)を建設した。以後カルトはチルドレンオブカテドラルとして知られるようになる。リーダーは引き続きモーフィアスであり、彼はマスターの直属である。聖堂はスーパーミュータントの中でもステルスボーイを装備するエリート軍団のナイトキンが守った。

While the Children appeared to be a fervent religious order - and, in fact, some of the low ranking members may not even have been privy to the more sinister reason behind the cult's existence - in reality, the Children and Morpheus were simply a front that the Master uses to advance his plan for the future of mankind: "The Unity."

In 2162, a human from Vault 13 known as the Vault Dweller destroyed the mutant army by defeating the Master and destroying the Cathedral, and then later causing an explosion in the F.E.V. vats at Mariposa.

The Unity[]

The Master is the creator and leader of the super mutants. He is also the mastermind behind a movement called "The Unity," the aim of which is to turn every human possible into a super mutant by means of the F.E.V. He claims that those who cannot be mutated by the virus, as well as those that choose not to, will be allowed to live -- provided they submit themselves to sterilization. Those that resist the Unity outright will be executed for trying to stand in the way of the Master's "progress." In theory, the Unity is for humanity's own good, as Super-mutants are better adapted to live in a post-nuclear wasteland. Also, according to the Master, turning all living beings into one single race would finally eliminate the differences and the human fallacies that ultimately brought about nuclear war.

However, the Master's plan is odd as all Super-mutants are sterile. The Vault Dweller can help Vree, a scientist of the Brotherhood of Steel, come to this conclusion, and later use this information to convince the Master that his endeavor has no chance of success. Or if they decide to join the Unity, the ending will show the Vault Dweller being turned into a super mutant, then show the Vault 13 residents being killed by the super mutants. This ending is non-canon however, as it would undo the events of Fallout 2.

The Master's Destruction[]

One of the main objectives in Fallout is to destroy the Master. The Vault Dweller has three options to choose from. They can either kill the Master through combat (an extremely difficult task), convince him to abandon his plan (in which case the Master commits suicide), or bypass the Master entirely by manually setting off a nuclear device, located on the fourth floor of the vault in which the Master lives. If the dweller encounters the Master, he also has the option of joining forces with the Master instead, giving a non-canonical ending.

Unless the Vault Dweller joins the Master, the end result remains the same. The Master's death would trigger the nuclear device anyway, resulting in the destruction of the Cathedral.

Returning to the Cathedral after the Nuclear Device is detonated, the Vault Dweller simply sees a gaping black crater.

Legacy[]

Several mutants led the armies after the fall of the Master. Remnants of the Master's army, such as those led by Tabitha, were found to relocate to inhospitable regions such as Black Mountain. However, despite their lacking numbers and remote locale, they were still found to pose a threat to the populace of the Mojave Wasteland due to frequent and brutal attacks carried out against travelers.

In his attempt to become master of all humanity, the Master tried to create guardians through gene splicing, but was stopped by the Vault Dweller before he could complete his plans. However, some of his creations have outlived him and continue to roam the wasteland. These abominations include centaurs and floaters, which are often found together as though they feel some sort of kinship for one another.[1]

The Master's Powers and Abilities[]

The Master has extremely powerful psionic abilities, able to project extremely vivid hallucinations that easily break the mind of any enemy without some form of mental protection. Besides his psionic abilities, the Master also has a genius-level intellect and incredible natural charisma, having rallied an army of sycophantically devoted human and super-mutant followers around him. He has mastered genetic engineering through his experiments with the Forced Evolutionary Virus.

The Master is also hard to kill in combat without specializing in such, due to the Master's bio-electrical integration with the Cathedral Vault's Overseer Chair, giving him access to its twin gatling lasers, providing the Master with considerable firepower, though the real danger in the fight comes from the repeatedly spawning super mutants.

If, on the other hand, with the proper equipment, such as a turbo plasma rifle, hardened power armor or Tesla armor, a few stims and high stats in Energy Weapons, Endurance, etc., then the Master is fairly easy to defeat. Aiming for the eyes while going back to cover improves the chances of success.

Because the Master is integrated into the Vault Overseer's chair, he counts as a robotic enemy and is highly vulnerable to pulse grenades (which are a viable way for non-combat oriented characters to still defeat the Master in a straight fight).

The psychic nullifier which is based on alien technology can dampen the Master's psychic attacks.

Interactions with the player character[]

Interactions overview[]

General Services Quests
Companion: No
Talking head: Yes
Merchant: No
Modifies items: No
Doctor: No
Starts quests: No
Involved in quests: Yes
  • Destroy the Mutant leader

Quests[]

  • Destroy the Mutant leader: The Master is the mutant leader; as such, he needs to be destroyed.

Death animation[]

  • Killing the Master will trigger a unique death animation:
The Master's death animation
Master death animation

Tell me about[]

Inventory[]

服装 武器 その他のアイテム 死体
Gatling laser - empty

Statistics[]

The Master is the strongest enemy in Fallout. He has 500 HP, can attack twice per round, and is protected by an almost constantly respawning supply of super mutant bodyguards.

Notes[]

  • He only has one Tell me about because he assumes the Vault Dweller is there to answer his questions.
  • In Project V13's trailer, one can read a crude carving on the table: "The Master Lives!"
  • If the Vault Dweller leaves the base after attacking the Master, the super mutants will stop spawning, making the fight a lot easier.
  • If a save is done during the fight, it can be reloaded and the super mutants that have respawned disappear.
  • One of the Master's most prominent weaknesses is his vulnerability to pulse grenades. His hit points will drop dramatically with each successful throw.
    • But an even greater vulnerability is the limited range of his Gatling lasers, which means that there is a window further away in the long hallway from where one can shoot him with sniper rifle without him being able to retaliate. It is also very easy to defeat any approaching nightkin one by one.
  • He has 4 voices - 1 robotic, 2 male and 1 female (possibly because of the effect of the FEV and merging himself with computers).
  • Harold speaks of him fondly, he seems to have enjoyed him as a friend and he seems sad about what had happened to him in Mariposa.

Notable quotes[]

Appearances[]

The Master appears only in Fallout as a talking head. His "male" voices are provided by Jim Cummings, and his "female" voice by Kath Soucie.

However, although he appears only in the first game of the series, the Master is mentioned in most Fallout games (with the exception of Fallout 4).

  • In Fallout 2, it was revealed that he was previously called Richard Moreau and was exiled from Vault City. He is also mentioned by several characters like Marcus or Lenny.
  • In Fallout 3, Harold states that he remembers a friend who fell into the FEV vats at Mariposa, but does not explicitly state any names.
  • In Fallout: New Vegas, the Master is frequently mentioned by several characters:
    • Tabitha and Rhonda, the two hosts of Black Mountain Radio.
    • Lily Bowen, Marcus, along with some of his fellow super mutants and nightkin in Jacobstown.
    • Davison, leader of a small band of nightkin in the Mojave Wasteland.
    • Dog and God, Dean Domino and Elijah reference him in the Sierra Madre Dead Money
    • Klamath Bob also mentions that Mean Sonofabitch is from the Master's army.
    • The Lonesome Drifter mentions the Master and the Unity in his song Home on the Wastes.
  • In Fallout Tactics, Toccomatta mentions his name before dying in Osceolla and Latham references him in one of his holodisks also in Osceolla. He is also mentioned by Joe Grimm in a special encounter.
  • In Fallout: Brotherhood of Steel, Attis references him during one of his dialogues in the Secret Vault.
  • In the Project V13 web-page introduction, the phrase "The Master Lives" is scratched into the desk.

Behind the scenes[]

  • In Fallout 2, the Master's true name is revealed to be Richard Moreau. This could be a nod to the 1896 novel "The Island of Doctor Moreau"; a science fiction novel about a scientist who conducts bizarre and cruel experiments on animals he has imported in an attempt to create sentient beings out of them.
  • The Master was going to be the main antagonist in the canceled Fallout movie. He would have taken the place of the Lieutenant, torturing the Vault Dweller, leading the attack on Vault 13, and killing the Overseer personally. In the end he was killed by the Vault Dweller, as he attempts to infect Max with the Forced Evolutionary Virus.

Gallery[]

See also[]

  • Richard Grey's audio diary

References[]

  1. Fallout 2 Official Strategies & Secrets
Falloutの主要キャラクター
Gametitle-FO1
Antagonists
Cyborgs
The Cathedral
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