同名のロケーションについては、Far Harbor (location)をご覧ください。 |
Far Harborは、Fallout 4の追加コンテンツです。
Release and availability[]
Far Harbor was released across all platforms on May 19th, 2016
Plot[]
The add-on is set on the island of Far Harbor, off the coast of Maine. There, the Sole Survivor will search for a young woman and a colony of synths. This leads to the fighting between the Far Harbor citizens and the Children of Atom, but a greater plot involves a synth, who has ties with Nick Valentine.
The add-on starts off when the player character listens to a radio message from Valentine's Detective Agency after completing the quest Getting a Clue. Arriving at the office, Ellie Perkins will tell Nick and the Sole Survivor to investigate the case of Kasumi Nakano - the missing daughter of a fisherman living beyond the northeast boundaries of the Commonwealth. A brief investigation at Nakano's house will tell the player character that Kasumi believes herself to be a synth replacement, and that she's decided to leave her parents and travel to a place far north called Far Harbor to be with people like her.
Travelling to Far Harbor, the Sole Survivor learns that on the island, there are three factions that have been in tense dispute with each other: Far Harbor's citizens, the Church of the Children of Atom, and Acadia, a place specially set up as a synth refuge. The reason for the tension is the radiated fog that has been slowly overcoming the island; the people of Far Harbor cannot live with the fog and they use machines called Fog Condensers to create fresh air, an act viewed as sacrilege by the Children of Atom who worship radiation and consider the fog the will of Atom to make the whole island a holy place. Stuck between the two sides is Acadia, which only wants peace and harmony. The leader of Acadia, a synth named DiMA, provides the townspeople with the Fog Condensers while at the same time giving the Children of Atom their own base, a submarine for them to live. But as tensions rise, Acadia is under pressure from both factions to take a side and help eradicate the other.
Upon reaching Acadia, it is revealed that DiMA is a unique model synth like Nick, and calls him a "brother". DiMA explains that he couldn't bear seeing Nick going through all the cruel experiments in the lab and so, about a century earlier, DiMA made an escape with Nick from the Institute. However once outside, Nick started to panic and attacked DiMA as he was still under the effects of the experiments, forcing DiMA to "knock the daylights" out of Nick and then leave him to his fate. When the two meet again, DiMA is very pleased to be reunited with his brother, though the case does not appear to be so with Nick.
Back to the present, DiMA shows no hostility towards the Sole Survivor, expressing that everyone is welcome at Acadia and that he hopes to find a solution to the dispute without any bloodshed. To do that, he needs to retrieve his early memories of the island that have been locked away at the Children of Atom base. The raw capacity of his model does not allow him to store a large amount of memories. Since the Sole Survivor is unknown on the island, DiMa entrusts the task to the player character.
Successfully taking back the memories, the Sole Survivor learns that DiMA himself, though he initially appears friendly and keeps the peoples interest at best, has some deep-buried secrets related to the conflict on the island. Before he set up Acadia, tensions between Far Harbor and synths were high. DiMA, desperate to find a way for his people, decided to kill Captain Avery and replace her with a synth - something he shows great remorse and guilt about - so he can have a "moderate voice" able to calm the residents of Far Harbor. Second, he devised a contingency plan to shut down the power source of Far Harbor which would effectively kill all of its residents. Lastly, he possesses the detonation key of the submarine's nuclear missile that, if activated, will destroy the Children of Atom base. All three of the pieces of memory are locked away from DiMA himself, as he can bear neither the thought of mass killing, nor the guilt over the murder he committed.
From here the player character will get the chance to decide the fate of Acadia. and subsequently the fate of the island as well. He or she can destroy either the Far Harbor town, destroy the Children of Atom, or if they have sided with either of the three main-game factions, can have the Institute reclaim all the synths or have the Brotherhood annihilate Acadia. The player can also forge a peace between all three factions by forgiving DiMA and supplanting High Confessor Tektus with a synth replacement, effectively pacifying the Children of Atom.
Characters[]
- Allen Lee
- Andre Michaud
- Aster
- Bert Riggs
- Boxer
- Brooks
- Brother Devin
- Brother Kane
- Captain Avery
- Cassie Dalton
- Chase
- Cog
- Debby
- DiMA
- Dottie
- Douglas
- Erickson
- Ezra Parker
- Faraday
- Gilda Broscoe
- Grun
- Grand Zealot Richter
- High Confessor Tektus
- Jule
- Julianna Riggs
- Kasumi Nakano
- Keith McKinney
- Kenji Nakano
- Machete Mike
- Maxwell
- Mitch
- Nick Valentine
- Rei Nakano
- Old Longfellow
- Pearl
- Sandra Lee
- Santiago Avida
- Sister Aubert
- Sister Gwyneth
- Sister Mai
- Small Bertha
- Teddy Wright
- The Mariner
- Tony
- Uncle Ken
- Zealot Theil
- Zealot Ware
Factions[]
- Church of the Children of Atom
- Acadia
- Trappers
- Harbormen
Locations[]
- Acadia
- Aldersea Day Spa
- Atom's Spring
- Beaver Creek Lanes
- Briney's Bait and Tackle
- Brooke's Head Lighthouse
- Children of Atom shrine
- Cliff's Edge Hotel
- Vault 118
- Cranberry Island
- Cranberry Island Bog
- Cranberry Island docks
- Cranberry Island supply shed
- Dalton farm
- DiMA's cache
- Eagle's Cove tannery
- Eden Meadows Cinemas
- Echo Lake Lumber
- Far Harbor
- Fringe Cove docks
- Glowing Grove
- Haddock Cove
- Harbor Grand Hotel
- Horizon Flight 1207
- Huntress Island
- Kitteredge Pass
- Longfellow's cabin
- MS Azalea
- Nakano residence
- Acadia National Park
- National Park campground
- National Park Visitor's Center
- National Park HQ
- Northwood Ridge Quarry
- Oceanarium
- Old Pond House
- Pine Crest Cavern
- Pump control
- Radiant Crest Shrine
- Rayburn Point
- Red Death Island
- Rock Point camp
- Ruined church
- Ruined radio tower
- Southwest Harbor
- The Nucleus
- Nucleus Command Center
- The Vessel
- Vim! Pop factory
- Waves Crest Orphanage
- Wind Farm Maintenance
- Zephyr Ridge Camp
Settlements[]
- Longfellow's cabin
- Dalton farm
- Echo Lake Lumber
- National Park Visitor's Center
Enemies[]
The trailer released on May 4th, 2016 shows several new mutant and insect creatures, some of which seem to be water-based, although their names are unknown. One of them appears to be an angler fish and the Fog Crawler resembles a praying mantis. The trailer also features new synths that appear heavily modified.
Creatures[]
- Angler
- Deathclaw
- Gulper
- Feral ghoul
- Fog ghoul
- Fog crawler
- Shipbreaker
- Hermit crab
- Mirelurk
- Bloodrage mirelurk
- Red Death
- Rad rabbit
- Rad chicken
- Radstag
- Erratic radstag
- Erratic radstag doe
- Devolved radstag
- Devolved radstag doe
- Synth
- DiMA
- Faraday
- Chase
- Wolf
- Gray wolf
- Vicious wolf
- Feral wolf
- Glowing wolf
- Mishka
- Yao guai
Items[]
Armor and clothing[]
- Acadia's Shield
- Atom's Bulwark
- Black fisherman's overalls
- Brown fisherman's overalls
- The captain's hat
- Chase's uniform
- Coastal armor
- The Dapper Gent
- Fisherman's hat
- Fisherman's outfit
- Fisherman's overalls
- Green fisherman's overalls
- Grey fisherman's overalls
- High Confessor's helm
- High Confessor's robes
- Hunter's hood
- Hunter's long coat
- Hunter's pelt outfit
- Inquisitor's cowl
- Legend of the Harbor
- Lobster trap helmet
- Marine armor
- Marine wetsuit
- Old fisherman's hat
- Pirate hat
- Rescue diver suit
- Robes of Atom's Devoted
- Trapper armor
- Trapper leathers
- Unyielding synth chest piece (clean)
- Vault 118 jumpsuit
- Wool fisherman's cap
Weapons[]
- Admiral's Friend
- Atom's Judgement
- Bear trap
- Bleeding bear trap
- Bloodletter
- Butcher's Hook
- Caltrops
- December's Child
- Fencebuster
- Harpoon gun
- Kiloton Radium rifle
- Lever-action rifle
- Lucky Eddy
- Meat hook
- Old Reliable
- Poisoned caltrops
- Pole hook
- Radical Conversion
- Radium rifle
- Sergeant Ash
- Skipper's Last Stand
- The Fish Catcher
- The Harvester
- The Striker
Consumables[]
- Agile sludgepak
- Angler meat
- Aster
- Black bloodleaf
- Blight
- Cave fungus
- Chicken noodle soup
- Chicken thigh
- Durable sludgepak
- Fire Belly
- Fried fog crawler
- Grilled hermit crab
- Ground mole rat
- Gulper innards
- Gulper slurry
- Hermit crab meat
- Ice cold Vim
- Ice cold Vim Captain's Blend
- Ice cold Vim Quartz
- Ice cold Vim Refresh
- Lure weed
- Mirelurk jerky
- Poached angler
- Rabbit leg
- Raw fog crawler meat
- Raw sap
- Resilient sludge cocktail
- Seasoned rabbit skewers
- Strong sludge cocktail
- The Captain's Feast
- Vim
- Vim Captain's Blend
- Vim Quartz
- Vim Refresh
- Ware's Brew
- Wolf meat
- Wolf ribs
Miscellaneous[]
- Barn decorations
- Boat decorations
Ammunition[]
- .45-70
- Harpoon
- Modified bowling ball
Junk[]
- Cat remains
- Condensed fog
- Garden gnome
- Hide bundle
- Jug
- Lumberjack saw
Legendary effects[]
Weapon effects[]
- Blazing - Blocking has a 25% chance to set attackers on fire for 50 damage.
- Charged - 10% chance to deal 100 Electrical damage on a successful block.
- Deadeye - Slows time when aiming down sights.
- Defiant - The final shot in the magazine deals twice the normal damage.
- Frigid - 20% chance to freeze the enemy when you block their attack.
- Hitman's - 10% bonus damage when aiming down sights.
- Resilient - +150 damage resistance while reloading.
- Resolute - Time slows down for a moment when the final round is chambered.
- Steadfast - +50 damage resistance while aiming.
Armor effects[]
- Auto Stim - Automatically use a stimpak when hit while health is 25% or less, once every 60 seconds.
- Cloaking - Being hit in melee generates a Stealth Field once per 60 seconds.
- Cryogenic - 10% chance to freeze melee attackers, once every 20 seconds.
- Rad Powered - Grants additional strength the higher the Sole Survivor's rads.
- Unyielding - +3 to all stats when you are at 25% or less health.
Settlement objects[]
- Barn structures
- Children of Atom decorations
- Fishing decorations
- Signs
Quests[]
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
Far from Home | Valentine Detective Agency Nakano residence Far Harbor |
Valentine's Detective Agency Radio | Access to Far Harbor 400 XP 300 caps |
xx001b3f | DLC03MQ01 | |
Walk in the Park | Far Harbor Acadia |
Captain Avery | Longfellow's cabin as a settlement 400 XP |
xx001b40 | DLC03MQ02 | |
Where You Belong | Acadia | Old Longfellow | Access to Acadia | xx001b41 | DLC03MQ03 | |
Best Left Forgotten | The Nucleus | Kasumi Nakano | xx001b42 | DLC03MQ04 | ||
The Way Life Should Be | Destroyer of Acadia perk Acadia's Shield (armor chestpiece) Lucky Eddy (lever-action rifle) |
xx001b43 | DLC03MQ05 | |||
Cleansing the Land | Far Harbor Survivalist | xx001b44 | DLC03MQ06 | |||
Reformation | Acadia The Nucleus |
Protector of Acadia Atom's Bulwark |
xx02127f | DLC03MQ06a | ||
Close to Home | Acadia Nakano residence |
xx004f2c | DLC03MQPostQuest | |||
Side quests | ||||||
Brain Dead | Vault 118 | Pearl | xx036763 | DLC03_V118_Quest | ||
Shipbreaker | The Island Acadia |
Shipbreaker's radio frequency | Skipper's Last Stand | xx040a87 | DLC03WorkshopRadiantOwned05 | |
Acadia side quests | ||||||
Acadian Ideals | Acadia | xx0456d3 | DLC03AcadiaQuestPointers | |||
Data Recovery | The Island Acadia |
Faraday | xx04b1f6 | DLC03AcadiaM03 | ||
The Arrival | The Island Acadia |
Chase | xx01536f | DLC03AcadiaM01 | ||
The Price of Memory | Acadia | Cog | xx04b95a | DLC03AcadiaM04 | ||
Hunting the Hunter | Acadia | Dejen | xx04049b | DLC03
| ||
Children of Atom side quests | ||||||
Ablutions | The Nucleus | Mai | Radical Conversion | xx02b500 | DLC03DLC03CoA_FFNucleus03 | |
The Heretic | The Nucleus Ruined church |
Grand Zealot Richter | Atom's Judgement | xx01b0af | DLC03AtomM02 | |
Visions in the Fog | The Nucleus Atom's Spring |
Grand Zealot Richter | Member of the Church of the Children of Atom Access to the Nucleus |
xx00afb1 | DLC03AtomM01 | |
What Atom Requires | The Nucleus | High Confessor Tektus | xx0500e4 | DLC03CoA_QuestPointers | ||
The Trial of Brother Devin | The Nucleus | Zealot Ware | Ware's Brew | xx01055c | DLC03CoA_FFNucleus01 | |
Witch Hunt | The Nucleus | High Confessor Tektus | Inquisitor's cowl | xx02c8b3 | DLC03CoA_FFNucleus02 | |
Far Harbor side quests | ||||||
Blood Tide | Far Harbor National Park campground Dalton farm Brooke's Head Lighthouse |
Cassie Dalton | Bloodletter Dalton farm as a settlement |
xx023acb | DLC03FarHarborFF01 | |
Hull Breach | Far Harbor Eagle's Cove tannery |
The Mariner | xx00a990 | DLC03DLC03FarHarborFF03a | ||
Hull Breach 2 | Far Harbor MS Azalea |
The Mariner | xx00aec4 | DLC03FarHarborFF03b | ||
Hull Breach 3 | Far Harbor Haddock Cove |
The Mariner | A legendary harpoon gun | xx02039a | DLC03FarHarborFF03c | |
Living on the Edge | Far Harbor | Captain Avery | xx04e77a | DLC03DLC03FarHarborM02 | ||
Rite of Passage | Far Harbor The Island |
Teddy Wright | The captain's hat The Captain's Feast |
xx00a992 | DLC03FarHarborM01 | |
Safe Passage | Far Harbor | Captain Avery | xx023aca | DLC03FarHarborFF02 | ||
The Changing Tide | Far Harbor | Captain Avery | Rescue diver suit | xx04e779 | DLC03FarHarborM03 | |
The Great Hunt | Far Harbor The Island |
The Mariner | Legend of the Harbor | xx000000 | ||
The Hold Out | Far Harbor National Park Visitor's Center |
Mitch | National Park Visitor's Center as a settlement | xx00a991 | DLC03FarHarborS01 | |
Turn Back the Fog | Far Harbor Echo Lake Lumber |
Small Bertha | Echo Lake Lumber as a settlement | xx00aec3 | DLC03FarHarborS02 | |
Commonwealth Factions quests
| ||||||
Forbidden Knowledge | The Institute | William Moseley | xx000000 | |||
Search and Destroy | The Prydwen | Lancer Captain Kells | xx000000 |
Achievements/Trophies[]
Notes[]
- Companions will join the Sole Survivor as they travel between the Commonwealth and the Island. Supply routes can be established and people moved between the settlements on the two regions.
- Nick Valentine and Old Longfellow are the only companions who offer any situational dialogue during events of the add-on. Everyone else the Sole Survivor brings along for the journey will gain or lose affinity in accordance with their personality, but they will neither interject in conversations nor will they comment on their unique surroundings beyond what they would say in the base game.
- Having Dogmeat as a companion will prompt unique dialogue with the super mutant Erickson.
Gallery[]
Official trailer[]
|
|