Fallout 4 quests project
This article is within the scope of the Fallout 4 quests project. This project is aiming at homogenise the quality and formatting of the Fallout 4 quests articles. For participation, please check the project page.
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このページは、Fallout 4の、全ての questをリストしています。 |
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Main storyline[]
Prologue[]
The prologue is set in the year 2077, and consists of a single quest, which does not appear in the player character's quest log.
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
War Never Changes | Sanctuary Hills (pre-war) Vault 111 (pre-war) |
Vault 111 jumpsuit | 0001ED86 | MQ101 |
第1部[]
第1部は唯一の生存者が、大戦争から200年以上たった2287年にVault 111の冷凍睡眠ポッドから目覚めることから始まります。
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Out of Time | Vault 111 サンクチュアリ コンコード |
200 XP Pip-Boy 3000 Mark IV コズワースがコンパニオンになる |
0001C22A | MQ102 | ||
Jewel of the Commonwealth | ダイヤモンドシティ | ママ・マフィー | 150 XP | 000229E5 | MQ103 | |
Unlikely Valentine | Park Street station Vault 114 |
Ellie Perkins | 200 XP 100 bottlecaps Worn fedora Faded trench coat |
0001F25E | MQ104 | |
Getting a Clue | Diamond City | Nick Valentine | 200 XP Nick Valentine as a companion |
000229E6 | MQ105 | |
Reunions | Fort Hagen | Nick Valentine | 250 XP Kellogg's pistol Kellogg's outfit |
000229E7 | MQ106 |
Act 2[]
The beginning of act 2 is heralded by the arrival of The Prydwen, and opens up the majority of the Brotherhood of Steel quests.
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Dangerous Minds | Memory Den Kellogg's memories |
Nick Valentine | 300 XP | 000229E9 | MQ202 | |
The Glowing Sea | Edge of the Glowing Sea Crater of Atom Rocky cave |
Doctor Amari | 350 XP | 0006B500 | MQ204 | |
Hunter/Hunted | C.I.T. ruins Greenetech Genetics |
Virgil | 350 XP | 000229EB | MQ205 | |
The Molecular Level | Place elected by the player to build The Teleporter |
400 XP | 000B1752 | MQ206 | ||
Institutionalized | The Institute | Father | 400 XP | 000229EC | MQ207 |
Act 3[]
Act 3 begins when the Sole Survivor first sets foot in The Institute.
At this point, the main quest's structure becomes similar to the one from Fallout: New Vegas. There are four different branches, one for each faction, and certain events in those quests can make certain factions hostile to the Sole survivor, thus locking them from those branches and failing all of that faction's on-going quests. In some situations, this can be delayed (or even accelerated) with certain actions or certain dialogue choices.
Should the player decide to oppose The Institute by supporting any of the other three factions, the main quest ends with The Nuclear Option quest (there are actually three variants of the same quest, one for each faction opposing The Institute). However, should the player join and support The Institute, the main quest ends with the Nuclear Family quest.
The following quests become available after completing The Molecular Level:
- Institutionalized (The Institute branch) - starts automatically
- From Within (Brotherhood of Steel branch) - given by Elder Maxson if the player completed Show No Mercy, or is given automatically if the player used the Brotherhood of Steel to advance in The Molecular Level
- Inside Job (The Minutemen branch) - given by Sturges if the player completed Old Guns, or is given automatically if the player used the Minutemen to advance in The Molecular Level
- Underground Undercover (The Railroad branch) - given by Desdemona if the player joined the Railroad by completing the Tradecraft quest, or is given automatically if the player used the Railroad to advance in The Molecular Level
Faction quests[]
The Minutemen[]
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
When Freedom Calls | Concord Museum of Freedom Sanctuary Hills |
Preston Garvey | 300 XP 100 caps 50 fusion cells Power Armor |
001A001C | Min00 | |
Taking Independence | Sanctuary Hills The Castle |
Preston Garvey | 350 XP The Castle as a settlement |
0003A457 | Min02 | |
Old Guns | Sanctuary Hills The Castle |
Preston Garvey | 300 XP Artillery schematic Artillery smoke grenade |
000AA778 | Min03 | |
Inside Job | Sanctuary Hills The Prydwen The Institute |
Sturges | 300 XP | 00136329 | Min207 | |
Form Ranks | Preston Garvey | 350 XP | 000DDFDB | Min301 | ||
Defend the Castle | The Castle | Preston Garvey | 300 XP | 000BDB04 | MinDefendCastle | |
The Nuclear Option (Minutemen) | The Institute | Preston Garvey | 1500 XP | 0010C64A | MQ302Min | |
With Our Powers Combined | The Castle | Preston Garvey | 350 XP | 000DFB3C | MinDestBoS | |
Side quests | ||||||
Returning the Favor | Abernathy farm USAF Satellite Station Olivia |
Blake Abernathy or Preston Garvey | 300 XP Abernathy farm as a settlement |
00106F05 | MinRecruit03 | |
The Sight | Sanctuary Hills | Mama Murphy | Revelations on the Sole Survivor's future | 000EBE71 | MQ00MamaMurphy | |
Radiant quests | ||||||
The First Step | Radiant locations | Preston Garvey | 300 XP ~100 caps Preston Garvey as a companion Rank of General of the Minutemen Flare gun |
テンプレート:Id | MinRecruit00 | |
Clearing the Way for (Locationname) | Radiant locations | Preston Garvey | 100 XP (Locationname) as a new settlement |
0015F03F | MinRecruit05 | |
Ghoul Problem at (Locationname) | Radiant locations | Preston Garvey Radio Freedom A local settler |
200 XP ~100 caps or (Locationname) as a new settlement |
00186642 | MinRecruit07 | |
(Locationname): Greenskins | Radiant locations | Preston Garvey Radio Freedom A local settler |
300 XP ~100 caps or (Locationname) as a new settlement |
00157CA5 | MinRecruit04 | |
Kidnapping at (Locationname) | Radiant locations | Preston Garvey Radio Freedom A local settler |
200 XP ~100 caps or (Locationname) as a new settlement |
00099848 | MinRecruit02 | |
Raider Troubles at (Locationname) | Radiant locations | Preston Garvey Radio Freedom A local settler |
200 XP ~100 caps or (Locationname) as a new settlement |
00098136 | MinRecruit01 | |
Resettle Refugees at (Locationname) | Radiant locations | Preston Garvey Radio Freedom |
100 XP | 00164167 | MinRecruit09 | |
Rogue Courser at (Locationname) | Radiant locations | Preston Garvey | 300 XP ~100 caps |
00157577 | MinRecruit08 | |
Taking Point: (Locationname) | Radiant locations | Preston Garvey | 100 XP (Locationname) as a new settlement |
0015F040 | MinRecruit06 | |
Help defend (Locationname) | Radiant locations | Pip-Boy | None | 00097CC7 000C97A8 000CFF72 002407D0 001125E2 001125E3 001125A6 00097CC6 0024918C 001357DA 001357DB |
WorkshopFeralGhoulAttack01 WorkshopGunnerAttack01 WorkshopGunnerAttack02 WorkshopMirelurkAttack_SI WorkshopRaiderAttack01 WorkshopRaiderAttack02 WorkshopRaiderAttack03 WorkshopSuperMutantAttack01 WorkshopSuperMutantAttack02 WorkshopSynthInfiltrator01 WorkshopSynthInfiltrator02 | |
Defend the artillery at (Locationname) | Radiant locations | Preston Garvey Radio Freedom |
None | 000E477F | MinRadiantOwned04_BOS |
Brotherhood of Steel[]
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
Reveille | Fort Hagen | 300 XP | 001826BF | BoS000 | ||
Fire Support | Cambridge Police Station | Military frequency AF95 | 300 XP Brotherhood of Steel flag to craft in settlements |
0005DDAB | BoS100 | |
Call to Arms | Cambridge Police Station ArcJet Systems |
Paladin Danse | 350 XP 50 bottlecaps Righteous Authority Brotherhood of Steel membership (Rank of Initiate) |
0006F5C1 | BoS101 | |
Semper Invicta | Cambridge Police Station | Paladin Danse | 300 XP | 0002BF20 | BoS200 | |
Shadow of Steel | Cambridge Police Station The Prydwen |
350 XP Rank of Knight Full set of BoS II T-60b power armor Paladin Danse as a companion |
0002BF21 | BoS201 | ||
Tour of Duty | The Prydwen | Elder Maxson | 300 XP | 000537FC | BoS201B | |
Show No Mercy | The Prydwen Fort Strong |
Elder Maxson | 300 XP 8 Vertibird signal grenade |
000537FF | BoS202 | |
From Within | The Institute The Prydwen |
Elder Maxson | 350 XP | 0009FF4E | BoS203 | |
Outside the Wire | The Institute | Proctor Ingram or Elder Maxson | 300 XP | 0013C640 | BoS204 | |
Liberty Reprimed | Boston Airport ruins General Atomics Galleria Sentinel Site Prescott |
Proctor Ingram | 600 XP T-60 medic pump |
000AE51C | BoS301 | |
Blind Betrayal | Listening Post Bravo | Elder Maxson | 350 XP Rank of Paladin Full set of BoS V T-60d power armor |
000B9F9D | BoS302 | |
Tactical Thinking | North End Old North Church Railroad HQ |
Lancer Captain Kells | 500 XP | 00107A1C | BoS302B | |
Spoils of War | Mass Fusion building | Proctor Ingram | 600 XP | 000FDC8C | BoS303 | |
Ad Victoriam | East Boston police station Charlestown Cambridge |
Proctor Ingram | 500 XP | 00173ED9 | BoS304 | |
The Nuclear Option (Brotherhood of Steel) | The Institute | Elder Maxson | 1500 XP | 0010C64B | MQ302BoS | |
A New Dawn | The Prydwen | Elder Maxson | 300 XP T-60 jetpack Rank of Sentinel |
00182EAE | BoS305 | |
Side quests | ||||||
A Loose End | The Prydwen Rocky cave |
Lancer Captain Kells | 300 XP Visionary's T-60c helmet |
000ADCE5 | BoSM04 | |
Duty or Dishonor | The Prydwen Boston Airport Boston Airport ruins |
Lancer Captain Kells | T-60C legendary torso piece & 300 XP OR 50 caps & 300 XP OR 100 caps |
0004402C | BoSM02 | |
The Lost Patrol | West Everett Estates National Guard training yard Revere satellite array Recon Bunker Theta |
Paladin Danse OR Lancer Captain Kells |
350 XP BOS Combat armor chest Survivor's Special |
000B1D79 | BoSM01 | |
Radiant quests | ||||||
Cleansing the Commonwealth | Cambridge Police Station Radiant location |
Knight Rhys | 200 XP ~100 caps |
00064EC7 | BoSR01 | |
Feeding the Troops | The Prydwen Radiant location |
Proctor Teagan | 100 XP | 000D1EB2 | BoSR05 | |
Leading by Example | The Prydwen Boston Airport Radiant location |
Lancer Captain Kells | 300 XP | 000C8675 | BoSR03 | |
Learning Curve | The Prydwen Boston Airport Radiant location |
Proctor Quinlan | 300 XP ~100 caps |
000CF3E2 | BoSR04 | |
Quartermastery | Cambridge Police Station Radiant location |
Scribe Haylen | 200 XP ~100 caps |
000C30DC | BosR02 | |
Repeatable quests | ||||||
Blood Bank | The Prydwen | Senior Scribe Neriah | 50 caps per viable blood sample 6 X-111 compound every 20 samples |
001B2B08 | BoSFFMaster | |
Getting Technical | The Prydwen | Proctor Quinlan | 25 caps per Technical document found | 001B2B08 | BoSFFMaster | |
Reactor Coolant | The Prydwen | Proctor Ingram | 100 caps per Reactor coolant | 001B2B08 | BoSFFMaster |
The Railroad[]
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
Road to Freedom | Boston Common Old North Church |
300 XP | 000459D2 | RR101 | ||
Tradecraft | The Switchboard Old North Church |
Desdemona | 300 XP Membership in The Railroad Deliverer gun Deacon as a companion |
0006FA37 | RR102 | |
Underground Undercover | The Institute (location) Cambridge Polymer Labs |
Desdemona | 600 XP 500 caps Railway rifle Railway spikes |
000B2D48 | RR201 | |
Precipice of War | Railroad HQ | Desdemona | 500 XP | 0002C8CB | RR302 | |
Rockets' Red Glare | Cambridge Police Station The Prydwen |
Desdemona | 500 XP | 00043275 | RR303 | |
The Nuclear Option (Railroad) | The Institute (location) | Desdemona | 1500 XP | 0010C64C | MQ302RR | |
Side quests | ||||||
Boston After Dark | Railroad HQ Bunker Hill Ticonderoga |
Desdemona | 300 XP ~180 caps Ticonderoga as a safehouse |
0005FD90 | RRM01 | |
Mercer Safehouse | Railroad HQ A chosen settlement |
P.A.M. | 300 XP 200 caps |
000B26C2 | RRR04 | |
Burning Cover | Railroad HQ | 75 XP | 0019E746 | RRAct3Lost | ||
Butcher's Bill | Railroad HQ Kendall Hospital |
Carrington | 300 XP 150 Caps |
000B1F1D | RRR01a | |
Butcher's Bill 2 | Railroad HQ | Carrington | 300 XP 175 Caps |
000B1F1C | RRR01b | |
Memory Interrupted | Railroad HQ Malden Center |
Desdemona | 300 XP 200 caps Two Railroad Stealth Boys |
000A8BAF | RRM02 | |
Operation Ticonderoga | Railroad HQ Ticonderoga |
Desdemona | 300 XP 500 caps A random armor or weapon |
0007CC61 | RR301 | |
Radiant quests | ||||||
A Clean Equation | Railroad HQ Random location |
Predictive Analytic Machine | 75 XP 130 caps |
0014A34A | RRR10 | |
Concierge | Mercer Safehouse Random location |
Caretaker | 300 XP Caps Stimpaks |
000B3E82 | RRR02a | |
High Ground | Railroad HQ Random location |
P.A.M. | 75 XP | 00150577 | RRR11 | |
Jackpot: (Locationname) | Railroad HQ Hub 360 Medford Memorial Hospital Pinnacle Highrise |
P.A.M. | 250 XP Ballistic weave |
000B926B | RRR03 | |
Lost Soul: (Locationname) | Railroad HQ Variable location |
Doctor Carrington | 400 XP 250 caps |
00145F1A | RRR09 | |
Randolph Safehouse (Number) | Railroad HQ Variable location |
Drummer Boy | 300 XP Caps Institute Killer Weave |
001845F7 | RRR06 | |
To the Mattresses (Number) | Railroad HQ Variable location |
Desdemona | 400 XP Chance of a random item 150-300 caps, 450 caps and two random items on completion of the final mission |
0013A33D | RRR08 | |
Variable Removal: (Locationname} | Railroad HQ Variable location |
P.A.M. | 300 XP 270 caps |
00186C79 | RRR07 | |
Weathervane: (Locationname} | Railroad HQ Variable location |
Tinker Tom | 100 XP | 000B926A | RRR05 |
The Institute[]
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
Synth Retention | The Institute Libertalia |
Father | 200 XP Quarters in The Institute |
000E2058 | Inst301 | |
The Battle of Bunker Hill | The Institute Bunker Hill |
Father | 500 XP 500 caps |
000A8258 | Inst302 | |
Mankind-Redefined | The Institute | Father | 400 XP X6-88 as a companion |
0002B4E9 | Inst303 | |
Mass Fusion | The Institute Mass Fusion building |
Father | 600 XP | 0015BD39 | InstMassFusion | |
Pinned | The Institute Graygarden Homestead |
Father | 500 XP | 00055BE4 | MinVsInst | |
Powering Up | The Institute Diamond City |
Father | 500 XP | 000A274B | Inst305 | |
End of the Line | The Institute Railroad HQ |
Father | 500 XP | 000AC7B3 | Inst306 | |
Airship Down | The Institute Boston Airport |
Father | 600 XP | 000BACFF | Inst307 | |
Nuclear Family | The Institute | 1500 XP Institute Paint Mod for X-01 power armor Father's lab coat |
000BAD00 | Inst308 | ||
Side quests | ||||||
A House Divided | The Institute | Newton Oberly | 200 XP | 000B2D47 | InstM03 | |
Banished from the Institute | The Institute | 300 XP | 0016D036 | InstKickOut | ||
Building a Better Crop | The Institute Warwick homestead Goodneighbor |
Isaac Karlin | 200 XP 250 caps 20 stimpaks Warwick homestead as a settlement |
000986C7 | InstM01 | |
Plugging a Leak | The Institute | Justin Ayo | 400 XP 1000 caps or Liam's glasses |
000A8257 | InstM02 | |
Political Leanings | The Institute Diamond City |
Justin Ayo | 75 XP *100 caps |
000F0D8C | InstR05 | |
Radiant quests | ||||||
Appropriation | The Institute Radiant location |
Evan Watson | 350 XP *4 fusion cells |
000EDCEF | InstR03NEW | |
Hypothesis | The Institute Radiant location |
Clayton Holdren | 400 XP *4 Stimpaks |
000EB268 | InstR02 | |
Pest Control: (Locationname) | The Institute Radiant location |
Alan Binet | 400 XP *10 Pre-War money |
000F7933 | InstR01 | |
Reclamation: (Locationname) | The Institute Radiant location |
Alana Secord | 400 XP *5 plasma grenades |
000EDE28 | InstR04 |
Side quests[]
These are non-affiliated side quests.
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Cambridge Polymer Labs | Cambridge Polymer Labs | Molly | 200 XP Piezonucleic power armor |
000284BC | DN015 | |
Confidence Man | Diamond City Dugout Inn Diamond City Radio Beantown Brewery |
Vadim Bobrov | 300 XP *caps Travis is more confident on Diamond City Radio |
00022A05 | MS14 | |
Curtain Call | Trinity Tower | Trinity Tower Radio | 200 XP Strong as a companion Reginald's suit (male) Agatha's dress (female) |
00146C84 | MS10b | |
Dependency | Vault 81 | Tina De Luca | 75 XP | 00033527 | V81_03 | |
Diamond City Blues | Diamond City Four Leaf fishpacking plant |
Paul Pembroke | 400 XP | 00022A04 | MS13 | |
Emogene Takes a Lover | Cabot House The Third Rail Charles View Amphitheater |
Edward Deegan | 150 XP 195 caps |
000503B9 | MS09Mission02 | |
Here Kitty, Kitty | Vault 81 | Erin Combes | 75 XP Fusion core, or *Kickball, or *Teddy bear, or *Silver locket |
00033520 | V81_01 | |
Here There Be Monsters | On the docks behind The Shamrock Taphouse Yangtze Saugus Ironworks |
Donny Kowalski | 200 XP 3 homing beacons *4 Pre-War money *200 Caps *Zao's sword |
000229F7 | MS02 | |
Hole in the Wall | Vault 81 | Dr. Penske | 250 XP Syringer rifle Vault 81 room Curie as a companion |
00022A0A | MS19 | |
Human Error | Covenant Compound |
Honest Dan | 350 XP Covenant as settlement 300 caps if siding with Chambers |
00022A08 | MS17 | |
In Sheep's Clothing | Diamond City | Danny Sullivan | 150 XP | 001764DF | FFDiamondCity10 | |
Kid in a Fridge | The fridge Quincy Peabody house |
Billy | 150 XP 200-850 caps |
000229F6 | MS01 | |
Last Voyage of the U.S.S. Constitution | USS Constitution | Captain Ironsides | 450 XP Broadsider Lieutenant's hat |
00022A02 | MS11 | |
Mystery Meat | Longneck Lukowski's Cannery | Theodore Collins | 200 XP 50 caps |
0002633E | DN079 | |
Order Up | Drumlin Diner | Wolfgang OR Trudy |
150 XP 100/125/140/150/200 caps |
001069A9 | DialogueDrumlinDiner | |
Out in Left Field | Diamond City Westing Estate |
Moe Cronin | 150 XP 300/375/450/600 caps |
00035D03 | FFDiamondCity06 | |
Out of the Fire | Finch farm Saugus Ironworks |
Preston Garvey Abraham Finch Jake Finch |
300 XP Finch Farm as a settlement Shishkebab |
00026340 | DN121 | |
Painting the Town | Diamond City Hardware Town |
Abbot | 150 XP 100-300 caps |
0001D727 | FFDiamondCity01 | |
Pickman's Gift | Pickman Gallery | Pickman | 150 XP Pickman's Blade Pickman's thank you note |
0004AD05 | DN101 | |
Public Knowledge | Goodneighbor Boston Public Library |
Daisy | 400 XP 200/250/300/400 caps |
0010B654 | FFGoodneighbor02 | |
Pull the Plug | Thicket Excavations | Sully Mathis | 200 XP 50 caps |
001073CE | DN138 | |
Sanctuary | Sanctuary Hills | Preston Garvey | 150 XP | 0005DEE4 | Min01 | |
Short Stories | Vault 81 | Katy | 75 XP Grognak the Barbarian |
001338B9 | V81_04 | |
Special Delivery | Cabot House Parsons State Insane Asylum Parsons Creamery |
Edward Deegan | 200 XP 100/150 caps |
000503B8 | MS09Mission01 | |
Story of the Century | Diamond City Publick Occurrences |
Piper Wright | 150 XP Piper as a companion |
000456E8 | FFDiamondCity07 | |
The Big Dig | Goodneighbor The Dig Diamond City |
Bobbi No-Nose | 300 XP Ashmaker John Hancock as a companion 300 caps if sided with Bobbi |
00022A07 | MS16 | |
The Devil's Due | Museum of Witchcraft Colonial Taphouse Deathclaw nest, northwest of Parsons State Insane Asylum |
Private Hart's holotape | 400 XP 200/300/400/500 caps & Wellingham's recipe or Deathclaw gauntlet |
0014B717 | MS05B | |
The Disappearing Act | Diamond City | Valentine Detective Agency | 250 XP | 0001CB51 | MS07a | |
The Gilded Grasshopper | Faneuil Hall Shem Drowne's grave |
Marty Bullfinch file or the Gilded grasshopper | 350 XP Copper, silver and gold bars Shem Drowne sword |
000229FD | MS07b | |
The Marowski Heist | Diamond City Goodneighbor |
Darcy Pembroke | 150 XP 400/500/600/800/900 caps |
000457C6 | MS13FindPhoto | |
The Memory Den | Memory Den | Irma | 150 XP | 00108EC0 | FFGoodneighbor01 | |
The Secret of Cabot House | Parsons State Insane Asylum Cabot House |
Jack Cabot | 300 XP and: *500 caps & Lorenzo's Artifact or "Lifetime supply" of Mysterious serum |
00022A00 | MS09 | |
The Silver Shroud | Goodneighbor | Kent Connolly | 450 XP 750 caps Silver Shroud gear Silver Shroud gear upgrades (if Kent survives) |
00027556 | MS04 | |
Trouble Brewin' | Goodneighbor | Rufus Rubins | 200 XP 200-400 caps |
0017D18C | DialogueGoodneighborRufus | |
Vault 75 | Malden Middle School | 200 XP | 000FCB15 | DN143 | ||
Vault 81 | Vault 81 | Overseer McNamara | 75 XP Access to Vault 81 |
000B8464 | V81_00_Intro |
Miscellaneous quests[]
These quests are displayed under the section "Miscellaneous" of the Pip-Boy.
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Art Appreciation | Goodneighbor Pickman Gallery |
John Hancock | 150 XP ? caps |
001120DE | FFGoodneighbor05 | |
Atom Cats (quest) | Atom Cats Garage | Zeke (Fallout 4) | 150 XP Zeke's jacket and jeans |
00048516 | DN054 | |
Botany Class | Diamond City market Forest Grove marsh |
Solomon | 150 XP 100/125/150/200 caps Buffout x1 Jet x1 Psycho x1 |
0002125F | FFDiamondCity03 | |
The Combat Zone | Combat Zone | ~100 caps Cait as a companion |
0002074B | CZ | ||
Detective Case Files | Diamond City | Case files on the table | 000229FC | MS07 | ||
Diamond City's Most Wanted | Dugout Inn or Diamond City market | Wanted poster | 150/400 XP | 0014182C (raiders) 0018127D (mutants) 00181280 (ghouls) |
FFDiamondCityWanted01 FFDiamondCityWanted04 FFDiamondCityWanted07 | |
Fallen Hero | Bunker Hill Old Gullet sinkhole |
Joe Savoldi | 150 caps Grandpa Savoldi's hat |
00122220 | FFBunkerHill01 | |
Find the Treasures of Jamaica Plain | Jamaica Plain | Hadrian's invitation Jamaica Plain flyer |
2076 World Series baseball bat Unique pre-war items |
000E9914 | DN070 | |
Fly Fishing | Diamond City | Doctor Duff | 75 XP 100/125/150/200 bottlecaps |
0002C59B | FFDiamondCity05 | |
Giddyup 'n Go | The Slog Wilson Atomatoys factory |
Arlen Glass | 100 XP 150/225/300 caps |
000254B7 | DN154 | |
Greet the Dog | Red Rocket truck stop | Dogmeat | Dogmeat as a companion | 0006DFAF | DogmeatQuest | |
Gun Run | Rook family house | Barney Rook | 350 XP Reba II |
001243D6 | DN083_Barney | |
Hazardous Material | Goodneighbor HalluciGen, Inc. |
Fred Allen | 400 XP 200/250/300/400 caps |
0010CB94 | FFGoodneighbor03 | |
MacCready for Action | Goodneighbor | Robert Joseph MacCready as a companion | 001160B3 | FFGoodneighbor06 | ||
Meet Ness at the Crash Site | Skylanes Flight 1981 | Ness | 50/100/150/200 caps | 000684D0 | DN123 | |
Nuka Cola Needs | Diamond City | Sheffield | Sheffield as a settler | 000502AC | FFDiamondCity08 | |
Pool Cleaning | Diamond City | Sheng Kawolski | 75 XP 100/125/150/200 caps |
00142434 | FFDiamondCity04 | |
Prep School | Bunker Hill East Boston Preparatory School |
Kessler | 300 XP Trade caravan post to build in settlements |
0012221F | FFBunkerHill03 | |
Report to the Director of the General Atomics Galleria | General Atomics Galleria | Opening of the businesses of the Galleria | 0004542B | DN049 | ||
Search for caps in (location) Look for the stash of chems in (location) Find the (weapon) in (location) Search for scrap in (location) Search for tech in (location) |
Radiant locations | Raider's note Junkie's note Gunner's note Scavenger's note Settler's note |
0002BDE6 0002BDE9 0002BEED 0002BEF6 0002BEF9 |
RETreasureHuntSC01 RETreasureHuntSC02 RETreasureHuntSC03 RETreasureHuntSC04 RETreasureHuntSC05 | ||
The Cleaner | Goodneighbor | Whitechapel Charlie | 150 XP 200/400 caps |
0010D5A7 | FFGoodneighbor04 | |
Traffic Jam | Bunker Hill National Guard training yard |
Deb | 300 XP 200/400 caps |
00122221 | FFBunkerHill02 | |
Troubled Waters | Graygarden | Preston Garvey | 200 XP Graygarden as a new settlement |
000482CD | DN151 | |
Vault 81 Tour | Vault 81 | Austin Engill | 75 XP | 00099E5D | Vault81Tour | |
Virgil's Cure | Rocky cave The Institute |
Brian Virgil | 100 XP | 000ADCE7 | DN053 |
Unmarked quests[]
These are quests that can be completed for certain rewards, but do not appear in your Pip-Boy.
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
A Pillar of the Community | Charles View Amphitheater | Brother Thomas | 000C5093 | DN019JoinCult | ||
Bill Sutton (quest) | Warwick Homestead | Bill Sutton | 2 caps per tato or mutfruit | 0003F242 | DialogueWarwickHomestead | |
Brother Against Brother | Diamond City | Riley Kyle |
0014BF48 | FFDiamondCity12 | ||
Familiar Faces | Goodneighbor | Vault-Tec rep | Vault-Tec rep as a settler | 00033582 | DialogueGoodneighbor | |
Fertilizer Woman | Vault 81 | Dr. Penske | 25 caps per bag of fertilizer | 0003F244 | DialogueVault81 | |
Holly (quest) | The Slog | Holly | 0003F241 | DialogueTheSlog | ||
Lucy Abernathy (quest) | Abernathy farm | Lucy Abernathy | 3/5 caps per Melon | 0006B4CF | DialogueAbernathyFarm | |
Maintenance Man | Vault 81 | Calvin Whitaker | 15 caps per tool | 0003F244 | DialogueVault81 | |
Quality Assurance | General Atomics factory | 00045770 | DN050 | |||
Supervisor Brown (quest) | Graygarden | Supervisor Brown | 2 caps per Mutfruit | 0003F23F | DialogueGraygarden | |
Supervisor Greene (quest) | Graygarden | Supervisor Greene | 100/300 caps | 0003F23F | DialogueGraygarden | |
Suspected Synth | An established settlement | 00109D73 | MinRadiantOwned10ChangeLocOnly | |||
Wedding Day | Diamond City | Miss Edna Zwicky |
00145676 | FFDiamondCity09 | ||
World Series Win | Diamond City | Moe Cronin | 00003648 | DialogueDiamondCity |
Companion quests[]
This quests are given once the player gained enough affinity with a particular companion.
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Benign Intervention | Vault 95 | Cait | 200 XP Cait cured from her addictions. New interests. |
001666C5 | COMCaitQuest | |
Emergent Behavior | Memory Den | Curie | 300 XP Reputation with Curie Synth Curie |
0016454E | COMCurieQuest | |
Long Road Ahead | Mass Pike Interchange Med-Tek Research Goodneighbor |
Robert Joseph MacCready | 250 XP | 00027411 | COMMacCreadyQuest | |
Long Time Coming | Andrew Station | Nick Valentine | 450 XP Eddie's Peace gun Close to Metal perk |
000229FE | MS07c |
Settlement quests[]
クリーンアップ(問題: Need to determine if these are quests, or just scripted events)
Nukapediaの品質基準を満たすために、この記事またはセクションのクリーンアップが必要な場合があります。記事の改善にご協力ください。
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In addition to the Help defend (settlement name) quests, there are a number of unmarked quests associated with settlements.
Form ID | Editor ID | Comments |
---|---|---|
0024907F | WorkshopDeathclawAttack01 | This is a scripted event with no objectives. |
00249081 | WorkshopDeathclawAttack02 | This is a scripted event with no objectives. |
00176327 | WorkshopRadioBeaconRecruit | This is a scripted event with no objectives. |
0024907E | WorkshopRadscorpionAttack01 | This is a scripted event with no objectives. |
000C4436 | WorkshopSummonedByAlarm | This is a scripted event with no objectives. |
000C4435 | WorkshopSummonedByBell | This is a scripted event with no objectives. |
001A5096 | WorkshopTutorial | This is a scripted event with no objectives. |
00249080 | WorkshopYaoGuaiAttack01 | This is a scripted event with no objectives. |
000A1412 | MinRadiantOwned01 | Raiders have been threatening <Alias=ActualLocation>. I should do what I can to build up their defenses before it's too late. |
0003DF95 | MinRadiantOwned02 | A gang of Raiders has been terrorizing <Alias=ActualLocation>. I need to find them, and make sure they'll never be a threat to anyone else again. |
0003E0C1 | MinRadiantOwned03ChangeLocOnly | Kidnapped Trader at <Alias=ActualLocation> |
00160409 | MinRadiantOwned05 | I should help build up the defenses at <Alias=ActualLocation> before the Super Mutants attack again. |
00161D1D | MinRadiantOwned06ChangeLocOnly | The people at <Alias=ActualLocation> are short of <Alias=TroubleName>. I've agreed to help. |
00162F44 | MinRadiantOwned07ChangeLocOnly | The people at <Alias=ActualLocation> need help repairing their generator. They suggested I might find the parts to fix it at <Alias=Dungeon>. |
00186A08 | MinRadiantOwned08 | Preston Garvey had word that a friendly settlement is requesting help from the Minutemen to defend themselves from the Gunners. |
0005E51F | MinRadiantOwned09ChangeLocOnly | The settlers of <Alias=ActualLocation> are afraid they're about to be attacked by a pack of roving feral ghouls. I should do what I can to build up their defenses before it's too late. |
001533A9 | MinRadiantOwned11 | The people of <Alias=ActualLocation> are worried that Institute synths are preparing to attack. I should do what I can to build up their defenses before it's too late. |
Automatron[]
These quests are only playable after Automatron has been installed.
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
Mechanical Menace | Wattz Consumer Electronics | Caravan distress call | 250 XP Robot workbench schematics |
xx000806 | DLC01MQ01 | |
A New Threat | General Atomics factory | Ada | 300 XP | xx000801 | DLC01MQ02 | |
Headhunting | Fort Hagen satellite array Fort Hagen hangar Radiant location |
Ada | 400 XP Jezebel |
xx002833 | DLC01MQ04 | |
Restoring Order | RobCo sales & service center The Mechanist's lair |
Ada | 300 XP Mechanist's armor and helmet |
xx0010f5 | DLC01MQ05 | |
Side quests | ||||||
Rogue Robot | The Mechanist's lair Radiant location |
The Mechanist Ada |
300 XP | xx000000 | DLC01MQPostQuestRadiantAssault01
DLC01MQPostQuestRadiantScene01 DLC01MQPostQuestRadiantTravel01 DLC01MQPostQuestRadiantTravel02 DLC01MQPostQuestRadiantAssault04_Inst DLC01MQPostQuestRadiantAssault02 DLC01MQPostQuestRadiantAssault03_Min DLC01MQPostQuestRadiantAssault05_BOS DLC01MQPostQuestRadiantScene02 |
Far Harbor[]
These quests are only playable after Far Harbor has been installed.
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
Far from Home | Valentine Detective Agency Nakano residence Far Harbor |
Valentine's Detective Agency Radio | Access to Far Harbor 400 XP 300 caps |
xx001b3f | DLC03MQ01 | |
Walk in the Park | Far Harbor Acadia |
Captain Avery | Longfellow's cabin as a settlement 400 XP |
xx001b40 | DLC03MQ02 | |
Where You Belong | Acadia | Old Longfellow | Access to Acadia | xx001b41 | DLC03MQ03 | |
Best Left Forgotten | The Nucleus | Kasumi Nakano | xx001b42 | DLC03MQ04 | ||
The Way Life Should Be | Destroyer of Acadia perk Acadia's Shield (armor chestpiece) Lucky Eddy (lever-action rifle) |
xx001b43 | DLC03MQ05 | |||
Cleansing the Land | Far Harbor Survivalist | xx001b44 | DLC03MQ06 | |||
Reformation | Acadia The Nucleus |
Protector of Acadia Atom's Bulwark |
xx02127f | DLC03MQ06a | ||
Close to Home | Acadia Nakano residence |
xx004f2c | DLC03MQPostQuest | |||
Side quests | ||||||
Brain Dead | Vault 118 | Pearl | xx036763 | DLC03_V118_Quest | ||
Shipbreaker | The Island Acadia |
Shipbreaker's radio frequency | Skipper's Last Stand | xx040a87 | DLC03WorkshopRadiantOwned05 | |
Acadia side quests | ||||||
Acadian Ideals | Acadia | xx0456d3 | DLC03AcadiaQuestPointers | |||
Data Recovery | The Island Acadia |
Faraday | xx04b1f6 | DLC03AcadiaM03 | ||
The Arrival | The Island Acadia |
Chase | xx01536f | DLC03AcadiaM01 | ||
The Price of Memory | Acadia | Cog | xx04b95a | DLC03AcadiaM04 | ||
Hunting the Hunter | Acadia | Dejen | xx04049b | DLC03
| ||
Children of Atom side quests | ||||||
Ablutions | The Nucleus | Mai | Radical Conversion | xx02b500 | DLC03DLC03CoA_FFNucleus03 | |
The Heretic | The Nucleus Ruined church |
Grand Zealot Richter | Atom's Judgement | xx01b0af | DLC03AtomM02 | |
Visions in the Fog | The Nucleus Atom's Spring |
Grand Zealot Richter | Member of the Church of the Children of Atom Access to the Nucleus |
xx00afb1 | DLC03AtomM01 | |
What Atom Requires | The Nucleus | High Confessor Tektus | xx0500e4 | DLC03CoA_QuestPointers | ||
The Trial of Brother Devin | The Nucleus | Zealot Ware | Ware's Brew | xx01055c | DLC03CoA_FFNucleus01 | |
Witch Hunt | The Nucleus | High Confessor Tektus | Inquisitor's cowl | xx02c8b3 | DLC03CoA_FFNucleus02 | |
Far Harbor side quests | ||||||
Blood Tide | Far Harbor National Park campground Dalton farm Brooke's Head Lighthouse |
Cassie Dalton | Bloodletter Dalton farm as a settlement |
xx023acb | DLC03FarHarborFF01 | |
Hull Breach | Far Harbor Eagle's Cove tannery |
The Mariner | xx00a990 | DLC03DLC03FarHarborFF03a | ||
Hull Breach 2 | Far Harbor MS Azalea |
The Mariner | xx00aec4 | DLC03FarHarborFF03b | ||
Hull Breach 3 | Far Harbor Haddock Cove |
The Mariner | A legendary harpoon gun | xx02039a | DLC03FarHarborFF03c | |
Living on the Edge | Far Harbor | Captain Avery | xx04e77a | DLC03DLC03FarHarborM02 | ||
Rite of Passage | Far Harbor The Island |
Teddy Wright | The captain's hat The Captain's Feast |
xx00a992 | DLC03FarHarborM01 | |
Safe Passage | Far Harbor | Captain Avery | xx023aca | DLC03FarHarborFF02 | ||
The Changing Tide | Far Harbor | Captain Avery | Rescue diver suit | xx04e779 | DLC03FarHarborM03 | |
The Great Hunt | Far Harbor The Island |
The Mariner | Legend of the Harbor | xx000000 | ||
The Hold Out | Far Harbor National Park Visitor's Center |
Mitch | National Park Visitor's Center as a settlement | xx00a991 | DLC03FarHarborS01 | |
Turn Back the Fog | Far Harbor Echo Lake Lumber |
Small Bertha | Echo Lake Lumber as a settlement | xx00aec3 | DLC03FarHarborS02 | |
Commonwealth Factions quests
| ||||||
Forbidden Knowledge | The Institute | William Moseley | xx000000 | |||
Search and Destroy | The Prydwen | Lancer Captain Kells | xx000000 |
Notes[]
- The Brotherhood of Steel, the Institute, and the Railroad are mutually hostile. Progressing through one's questline will eventually make the player hostile to the other factions.
- Siding with The Institute might make the Minutemen hostile, but this can easily be avoided with Charisma and selecting correct dialogue choices.
- The Minutemen route only becomes available if the player is hostile with the Institute, either by attacking them or by getting into a heated argument with Father. If the player wishes to end the main quest by siding with the Minutemen, the Institute is the only faction that needs to be destroyed.
- The Minutemen can also become hostile with The Railroad if they don't sound the evacuation signal during the Nuclear Option (Minutemen) quest.
- Minutemen can also destroy the Brotherhood of Steel if they later get into a hostile relationship with the player, even if the player sided with the Brotherhood in order to finish the main quest.
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