この記事は基礎的な情報とゲーム内での比較を含む概観記事です。ゲーム特有の情報やステータスに関しては、右のリンクからご覧下さい |
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あいぼっとは、一般的にホバリングしながらプロパガンダを流す偵察・監視ロボットで、背中に無線アンテナを出し、前面にラウドスピーカーを搭載しているのが特徴です。
背景[]
アイボットはもともと、戦前にRobCoがメディア発信機として設計したものです。
Variants[]
Floating eye bot[]
ホバリングするテイザー装備のロボットで、主にシエラ陸軍基地のような重要施設の見張り役として使用されました。下の伸びるアームは低出力エナジープロッドを装備しており、修理に使用されます。
アイポット[]
東海岸のEnclaveがウェイストランドの人々のためにプロパガンダ、大統領演説、愛国的な行進曲からなるEnclave Radioを放送するために使用しています。このロボットはゲーム内のロボットの中で最も体力が少なく、AEP7 laser pistolと同等の武器を持っているので、ほとんどのプレイヤーにとってほとんど無害な存在です。しかし、低レベルのプレイヤーにとっては危険であり、ゲーム後半では破壊されるとEnclaveのパトロールを呼んでしまう厄介な習性を持つアイボットもいます。
Brotherhood Outcast eyebot[]
以下は Fallout 3 cut content に基づいています & {{{1}}}. |
開発中、EyebotはEnclave専用のロボットではなく、Protectronなどと同じ汎用ロボットとして扱われました。Outcastバージョンのテクスチャ、U.S. Army、Brotherhood、Enclaveバージョンのテクスチャなしモデル(ゲーム内で使われているのはEnclaveではなく汎用バージョン)が存在します。これらのロボットはいずれも改造しないとゲーム内で召喚できません。
At one point in development, it appeared that the Eyebot was a generic robot just like the Protectron, etc., as opposed to an Enclave-specific robot. There are textures for an Outcast version (but not a model or unused GECK creature) and textureless models for U.S. Army, Brotherhood, and Enclave versions (the model used in-game is the generic version, not Enclave). None of these robots can be summoned in-game without modding.
Fallout 3 cut contentに基づく情報はここで終わりです |
Eyebot duraframe subject E[]
The eyebot duraframe subject E (also known as ED-E) is an Enclave eyebot from the East Coast,[1] built by Whitley at Adams Air Force Base. ED-E is a prototype "Duraframe" model, and he has been enhanced for regular combat as opposed to the original model, which functions primarily as a mobile radio transmitter. However, since the war with the Capital Wasteland Brotherhood of Steel necessitated increased production of Enclave Hellfire armor, eyebot production was stopped, and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs, then dispatched it on a cross-country journey to Navarro, past Rockville, Hagerstown, The Pitt, Dog Town and many others.[2] ED-E is superior to any other eyebot in combat, both in terms of armor and firepower.
Eyebot duraframe subject E (clone)[]
This eyebot is found at the start of the Lonesome Road add on, in the Hopeville silo bunker. He stays with the character throughout, and is necessary to progress, opening doors and also commissary terminals for the Courier. Once upgraded (see Camarader-E) his upgrades are sent to the original ED-E in the Mojave. He also has an onboard Workbench and reloading bench (these will be available on ED-E after download of Lonesome Road).
He differs from the original ED-E in that he is armed with a player specific Arc welder, and appears to be much less battered, with a fresh-looking paint job, a smaller grill, and a cleaner casing. He still retains the same basic characteristics and personality, as he is just a copy of ED-E in another body.
Prototype eyebot[]
The model for this eyebot is found inside the REPCONN headquarters building, just past the first few rooms of displays, however it is not operational. It is said to have advanced facial and voice recognition. It also differs to the other models in the way it actually has a screen, instead of a grille at the front (presumably to act as a television screen). It is accompanied by a prototype Mister Handy model, experimental protectron model, and a prototype variant of the sentry bot.
はかいされたアイポット[]
Five destroyed eyebots, lying scattered throughout The Divide, carry the upgrade components for Lonesome Road's ED-E.
Medical eyebot[]
Medical eyebots appear in the battle against Ulysses, and will constantly heal the damage the player deals to him. Also to note, that the color of their lasers are similar to the one belonging to the AER14 prototype. After being destroyed they will continually respawn unless the player manually shuts them off.
Repair eyebot[]
Repair eyebots appear in several nuclear silos spread out across The Divide, maintaining everything that needs to be repaired before eventual launches. After being destroyed they will continually respawn unless the player manualy shuts them off.
以下は Fallout: New Vegas cut content に基づいています & {{{1}}}. |
Sunset Sarsaparilla eyebot[]
This cut content eyebot was intended to be a sentry alarm, within the Sunset Sarsaparilla factory and warehouse.
Broken eyebot[]
Cut eyebot, similar in appearance to the destroyed eyebot.
Fallout: New Vegas cut contentに基づく情報はここで終わりです |