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Gametitle-FO4

デスクロー連邦に生息する野生生物である。 ジャクソンカメレオンに、様々な他種生物のDNAを変え合わせた遺伝子工学の産物で、凶暴な生物と進化したが、一部固体を除きカメレオンの特徴であった擬態能力は進化の過程で失われている。最大の特徴はその爪で、引っ掻かれれば致命傷を負うということから、この名で呼ばれるようになった。

背景[]

この項はdeathclawから引用されたものです。 変更するには引用されたページを編集してください。

The deathclaws were originally created before the Great War by the government to replace humans during close-combat search-and-destroy missions. They were derived from mixed animal stock, primarily build off of the very popular Jackson Chameleon. They were then refined by the Master, using genetic manipulation and the FEV virus. The resulting creature is almost unbelievably fast and powerful.[1]

Around 2161, deathclaws were still mysterious and legendary creatures to many inhabitants of southern California. They could only be found in the Boneyard at the warehouse, with a mother living there, one in a former deathclaw's nest and around the Hub, sometimes attacking caravans or travelers. Later, as the deathclaw population grew and really spread across the continent, the deathclaws stopped being perceived as legendary beasts, and started to be seen just as another dangerous creature.

特徴[]

旧作からデザインがリメイクされ、より爬虫類らしさが増した。黒っぽい鱗に覆われた皮膚と長い角と爪を持っている。機動性も上昇しており、前作とは比べ物にならないほどに動き回る。

生物学[]

生物兵器として使用するために、いくつかの他の種とジャクソンカメレオンの変異を使用した戦前の実験の結果である。彼らはプレイヤーを攻撃する強力で機敏な捕食者である。その長く鋭い爪はプレイヤーに大きな、時として致命的なダメージを与える可能性がある(名前の由来)。

ゲームプレイの属性[]

過去作からの大きな変更点として、攻撃方法のバリエーションが増えたことがある。拘束攻撃と咆哮が増え、迂闊に近付くと拘束されて大ダメージを受けてしまう。また、この拘束攻撃はパワーアーマー着用時も有効で、着用時は圧し掛かり攻撃と、つかんで投げるアクションがある。咆哮も近くにいると仰け反る為、隙を見せてしまう。また、弾丸を回避するように蛇行しながら接近するようにもなり、回避性も上がっている。また、自身が攻撃不可能な場合はその場から離れるなどといった行為をとるようになっている。

派生種[]

The variants that can be encountered are based on level. Different variations become increasingly more common with higher levels. For example, where one might expect to encounter a normal deathclaw, they might encounter an alpha deathclaw once they pass a certain level. The higher the player's level, the more chance of the next difficulty of deathclaw to spawn in its place. Scripted encounters, such as on top of Haymarket Mall and at Lynn Woods, have a higher chance of spawning a next-stage deathclaw than randomly encountered wasteland ones.

デスクロー[]

ファイル:Deathclaw Default.jpg

Normal deathclaws, defaulted to level 22, are highly dangerous for those poorly leveled and still present a challenge at higher levels. Deathclaws will charge the target while defending their weak belly with their head making it difficult to land a shot to the weak spot even in V.A.T.S.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Deathclaw
0001DB4C
Level
22
Perception
10
HP
510+
ダメージ耐性
100
エネルギー耐性
250
放射能耐性
Immune
毒耐性
250
Experience Points
35
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon requiredIcon requiredIcon required
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
攻撃
Melee (60 ダメージ)
攻撃
Heavy Melee (120 ダメージ)

Alpha deathclaw[]

ファイル:Alpha Deathclaw.jpg

An alpha deathclaw can be encountered by flipping the breaker at the top of the tower in Lynn Woods and the roof of Haymarket Mall (two may spawn on the roof). They may also be encountered in the Glowing Sea and west of Natick Banks. Alpha Deathclaws have horns that spread foward and up, while a regular Deathclaw is forward and down. Alpha Deathclaws also have rust-coloured skin.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Alpha deathclaw
001423A7
Level
31
Perception
10
HP
800+
ダメージ耐性
150
エネルギー耐性
300
放射能耐性
Immune
毒耐性
250
Experience Points
48
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
攻撃
Melee (75 ダメージ)
攻撃
Heavy Melee (150 ダメージ)

Glowing deathclaw[]

ファイル:Glowing Deathclaw Roar.jpg

The glowing deathclaw is a highly irradiated version of a deathclaw. A green light emits from the skin between their scales, and they inflict radiation damage on top of their massive ballistic damage. They can start spawning in as low as level 25, replacing several randomly-encountered deathclaws including those above Haymarket Mall and Robotics Pioneer Park.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Glowing deathclaw
001423A8
Level
41
Perception
10
HP
1000+
ダメージ耐性
200
エネルギー耐性
350
放射能耐性
Immune
毒耐性
250
Experience Points
64
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
攻撃
Melee (90 ダメージ)
攻撃
Heavy Melee (180 ダメージ)
攻撃
Rad field (5 rad/sec)

Deathclaw matriarch[]

ファイル:Deathclaw Matriarch.jpg

Matriarchs have less health than an alpha, but more than a normal deathclaw. Their horns curve out and down, compared to the alpha's forward and up. They start to appear when the player is around level 35, and will replace some randomly encountered deathclaws in the wasteland.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Deathclaw matriarch
001423A9
Level
51
Perception
10
HP
760+
ダメージ耐性
225
エネルギー耐性
375
放射能耐性
Immune
毒耐性
250
Experience Points
80
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
攻撃
Melee (105 ダメージ)
攻撃
Heavy Melee (210 ダメージ)

Savage deathclaw[]

ファイル:Savage Deathclaw.jpg

A scripted Savage Deathclaw may be found in the Museum of Witchcraft. This event is leveled and part of a side mission. The Sole Survivor can choose to fight but can also run away or sneak through it. If the player has a high enough level, they may encounter Savage Deathclaws in random encounters, such as within the Glowing Sea or near Natick Banks. A Savage Deathclaw is probably a Deathclaw Matriarch with a broken horn. This can be proven by both of them having the same colour skin, the yellow lines on their body and the spread out horn.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Savage deathclaw
001423AA
Level
61
Perception
10
HP
910+
ダメージ耐性
250
エネルギー耐性
400
放射能耐性
Immune
毒耐性
250
Experience Points
96
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
攻撃
Melee (120 ダメージ)
攻撃
Heavy Melee (240 ダメージ)

Albino deathclaw[]

ファイル:Albino Deathclaw Walk.jpg

The albino deathclaw is a pale version of the deathclaw, with more health, that can be encountered after reaching level 71. This deathclaw type's high health can make it a worthy adversary and it will only lose 1/4 of its health from a shot from the mysterious stranger.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Albino deathclaw
001423AB
Level
71
Perception
10
HP
1060+
ダメージ耐性
275
エネルギー耐性
400
放射能耐性
Immune
毒耐性
250
Experience Points
112
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
攻撃
Melee (135 ダメージ)
攻撃
Heavy Melee (270 ダメージ)

Chameleon deathclaw[]

ファイル:Chameleon Deathclaw Line-up.jpg

The chameleon deathclaw will begin to spawn at Level 81. Its default color is a slightly more sandy tone of a regular deathclaw, but when aggravated, it will display vibrant colors depending on its movements in battle. It flickers between gray and acid green, red, and orange and teal. When killed, its body retains the last color it was displaying.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Chameleon deathclaw
001423AC
Level
81
Perception
10
HP
1210+
ダメージ耐性
300
エネルギー耐性
400
放射能耐性
Immune
毒耐性
250
Experience Points
129
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
攻撃
Melee (150 ダメージ)
攻撃
Heavy Melee (300 ダメージ)

Mythic deathclaw[]

ファイル:Mythic Deathclaw.jpg

Mythic deathclaws are the highest non-legendary tier of all deathclaw variants and can be encountered starting from level 91, although on rare occasions they can be encountered from level 75 onwards. These deathclaws level with the player, so the skull display on their name never goes away and renders them immune to the Wasteland Whisperer perk.

名前 (Base ID)ステータスAIパターン攻撃方法所持アイテム
Mythic deathclaw
001423AD
Level
91+
Perception
10
HP
1360+
ダメージ耐性
300
エネルギー耐性
400
放射能耐性
250
毒耐性
250
Experience Points
200
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
攻撃
Melee (175 ダメージ)
攻撃
Heavy Melee (350ダメージ)

Locations[]

Deathclaws can be encountered anywhere in The Commonwealth, but some locations are more frequent deathclaw hunting grounds than others. Below is a list of possible deathclaw locations.

  • コンコードのクエスト、When Freedom CallsT-45を入手した後のレイダーを一定数殺すか、一定位置まで進んだ後に、地下から現れる。
  • All over the Commonwealth as random encounters, including possible attacks on any owned settlement.
  • 輝きの海では通常スポーンする。
  • On the Garden Terrace on the roof of Haymarket Mall.
  • Two random encounters can be triggered by throwing the switch on top of the tower in Lynn Woods.
  • One can be found guarding the entrance to Old Gullet sinkhole.
  • A scripted deathclaw can be encountered in the Museum of Witchcraft.
  • A level-dependent deathclaw can be encountered just south of Capsized factory on the top of a hill.
  • A scripted deathclaw can be found in a tunnel off the gym area in the Boston mayoral shelter.
  • A scripted deathclaw can be encountered in Kendall Hospital.
  • A group of deathclaws fighting a behemoth can be found west of Natick Banks, along with several more in and around the area.
  • One can be found in the Robotics Pioneer Park, inside the first house from the fast travel point.
  • A level-dependent deathclaw variant always spawns outside of the rocky cave, usually asleep in a small bedded area.
  • A leveled deathclaw will spawn in the lower parts of the parking garage.

Notes[]

  • In the quest The Devil's Due when returning the egg, the deathclaw guarding the nest is scripted to be permanently friendly to the player and their followers as long as the nest is not interacted with after the egg is returned.
  • It is possible to shoot/dismember the tail off of a Deathclaw and for it to still live. Likewise, it is possible for an Alpha deathclaw to spawn by the Lynn Woods siren that has no tail.

Trying to dismember a dead deathclaw can cause the game to freeze.

Appearances[]

このタイプのデスクローはFallout 4内で登場します。

Behind the scenes[]

デスクローはJonah Lobeによってモデリングされました。[2]


Gallery[]


References[]

  1. Deathclaws being genetically engineered before the Great War and later refined by the Master is mentioned in the Fallout 2 Official Strategies & Secrets strategy guide, written by Fallout 2 lead designer, Matt Norton, as well as in Fallout Tactics. It is unknown why the Master would genetically manipulate the deathclaws and then not use them at all for his purposes.
  2. Twitter Jonah Lobe


Creatures
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