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{{Traduire}}
 
{{Traduire}}
 
 
{{Infobox faction
 
{{Infobox faction
  +
|jeux = FO3, FO4
|games =
 
 
|image = Icon Railroad HQ.png
 
|image = Icon Railroad HQ.png
 
|image desc =
 
|image desc =
  +
|dirigeant = [[Desdemona]] {{Icône|FO4|lien=Fallout 4}}
|headquarters =
 
  +
|membres = [[Deacon]] {{Icône|FO4|lien=Fallout 4}}<br />[[Carrington]] {{Icône|FO4|lien=Fallout 4}}<br />[[Drummer Boy]] {{Icône|FO4|lien=Fallout 4}}<br />[[Glory]] {{Icône|FO4|lien=Fallout 4}}<br />[[Predictive Analytic Machine|P.A.M.]] {{Icône|FO4|lien=Fallout 4}}<br />[[Tinker Tom]] {{Icône|FO4|lien=Fallout 4}}<br />[[Victoria Watts]] {{Icône|FO3|lien=Fallout 3}}
|locations =
 
  +
|siège = [[Old North Church]]<br/>([[Commonwealth du Massachusetts]]) {{Icône|FO4|lien=Fallout 4}}
|leader =
 
  +
|lieux = [[Railroad HQ]] {{Icône|FO4}}<br />[[The Switchboard]]<br/>([[Commonwealth du Massachusetts]]) {{Icône|FO4|lien=Fallout 4}}<br/>[[Repaire Mercer]] ([[Commonwealth du Massachusetts]])<br/>[[Rivet City]]<br />([[Terres désolées de la Capitale]]) {{Icône|FO3|lien=Fallout 3}}
|members =
 
  +
}}{{Jeux|FO3|FO4}}
|jeux = FO3, FO4|chef = [[Desdemona]] {{icon|FO4|link=Fallout 4}}|membres = [[Deacon]] {{icon|FO4|link=Fallout 4}}<br>[[Carrington]] {{icon|FO4|link=Fallout 4}}<br />[[Drummer Boy]] {{icon|FO4|link=Fallout 4}}<br />[[Glory]] {{icon|FO4|link=Fallout 4}}<br />[[Predictive Analytic Machine|P.A.M.]] {{icon|FO4|link=Fallout 4}}<br />[[Tinker Tom]] {{icon|FO4|link=Fallout 4}}<br />[[Victoria Watts]] {{icon|FO3|link=Fallout 3}}|quartiers généraux = [[Old North Church]]<br/>([[The Commonwealth]]) {{icon|FO4|link=Fallout 4}}|lieux = [[Railroad HQ]] {{icon|FO4}}<br />[[The Switchboard]]<br/>([[The Commonwealth]]) {{icon|FO4|link=Fallout 4}}<br/>[[Mercer Safehouse]] ([[The Commonwealth]])<br/>[[Rivet City]]<br />([[Capital Wasteland]]) {{icon|FO3|link=Fallout 3}}}}{{Games|FO3|FO4}}
 
   
{{Quotation|In a world full of suspicion, treachery and hunters - we're the [[Synth|synths']] only friends. We're the Railroad.|[[Desdemona]]}}
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{{Citation|Dans ce monde de suspicion, de trahison et de chasseurs - nous sommes les seuls amis des synthétiques . on nous appelle le réseau du rail .|[[Desdemona]]}}
   
 
'''Le Réseau du Rail''' est un mouvement underground ayant comme objectif de libérer les [[synthétique]]s qui ont la volonté propre de s'acquitter de leur créateur, l'[[Institut]].
 
'''Le Réseau du Rail''' est un mouvement underground ayant comme objectif de libérer les [[synthétique]]s qui ont la volonté propre de s'acquitter de leur créateur, l'[[Institut]].
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==''Histoire''==
 
==''Histoire''==
 
===''Fallout 3''===
 
===''Fallout 3''===
{{main|The Replicated Man}}
+
{{Principal|The Replicated Man}}
 
There is little available information about either the Railroad or the Institute, but the [[Lone Wanderer]] becomes involved in their conflict during the quest [[The Replicated Man]] in [[Rivet City]], where a scientist named [[Zimmer|Dr. Zimmer]] requests aid in capturing a runaway android, and Railroad agent [[Victoria Watts]] pleads with the character to take pity on the android and fake its/his death.
 
There is little available information about either the Railroad or the Institute, but the [[Lone Wanderer]] becomes involved in their conflict during the quest [[The Replicated Man]] in [[Rivet City]], where a scientist named [[Zimmer|Dr. Zimmer]] requests aid in capturing a runaway android, and Railroad agent [[Victoria Watts]] pleads with the character to take pity on the android and fake its/his death.
   
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The Sole Survivor can learn about the Railroad through a few media. You can investigate the area around [[Park Street Station]], speak with Doctor [[Amari]] at the beginning of [[The Molecular Level]] who indicates that the Railroad would be helpful to your cause, or overhear people in the [[Diamond City Market]], the [[Dugout Inn]], or guards in [[Goodneighbor]] discussing the elusive Railroad. All of these will result in the Sole Survivor getting the quest [[Road to Freedom]]. [[Piper Wright|Piper]] also makes comments about them after the [[The Glowing Sea]] quest starts.
 
The Sole Survivor can learn about the Railroad through a few media. You can investigate the area around [[Park Street Station]], speak with Doctor [[Amari]] at the beginning of [[The Molecular Level]] who indicates that the Railroad would be helpful to your cause, or overhear people in the [[Diamond City Market]], the [[Dugout Inn]], or guards in [[Goodneighbor]] discussing the elusive Railroad. All of these will result in the Sole Survivor getting the quest [[Road to Freedom]]. [[Piper Wright|Piper]] also makes comments about them after the [[The Glowing Sea]] quest starts.
   
The Railroad is joinable through the ''Fallout 4'' quest, [[Road to Freedom]].
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Le réseau du rail est joignable dans Fallout 4 grâce à la quête, [[le chemin de la liberté]].
   
  +
L'adhésion au Réseau du Rail peut affecter négativement les relations avec les autres factions principales. Plus le survivant fera de quêtes pour le Réseau du Rail, plus [[l'Institut]] et la [[Confrérie de l'Acier (Côte Est)|Confrérie de L'acier]] désapprouveront les actions du Réseau. Si le survivant se range aux côtés de la Confrérie de L'acier ou de l'Institut. Ils demanderont l'extermination du Réseau du Rail, pour tenter de les arrêter.
Membership in the Railroad may negatively affect relations with other main factions. The more quests the Sole Survivor does for the Railroad, the more the Institute and the [[Brotherhood of Steel]] will disapprove of their actions. If the Sole Survivor sides with the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] or the Institute, they are sent to exterminate the Railroad, believing that they will try to stop them.
 
   
Relations with the [[Commonwealth Minutemen|Minutemen]] are not affected by joining the Railroad. However, when completing the Minutemen version of [[The Nuclear Option (Minutemen)|The Nuclear Option]] the optional mission must be completed or the Railroad (including [[Deacon]] if he is your companion) will become hostile when the player next speaks to [[Desdemona]]. You will still be able to accept [[A Clean Equation]] missions from [[Predictive Analytic Machine|P.A.M.]], [[Lost Soul]] mission from [[Carrington|Doctor Carrington]], and even the [[To the Mattresses]] missions from Desdemona when [[Drummer Boy]] notifies you. Any extra attempt to speak with her outside accepting and completing quests will cause the Railroad to become hostile. This appears to be a bug as the Lost Soul missions should not be available if you left no survivors at [[The Institute (location)|the Institute]].
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Seul les relations avec les [[Miliciens du Commonwealth|Miliciens]] ne sont pas affectées par l’adhésion au Réseau du Rail. Cependant, si la quête [[le choix nucléaire]] est choisie (miliciens), il faudra compléter la mission optionnelle, sous peine de voir le Réseau du Rail (y compris [[Deacon]]) devenir hostile après avoir parlé à [[Desdemona]]. You will still be able to accept [[A Clean Equation]] missions from [[Predictive Analytic Machine|P.A.M.]], [[Lost Soul]] mission from [[Carrington|Doctor Carrington]], and even the [[To the Mattresses]] missions from Desdemona when [[Drummer Boy]] notifies you. Any extra attempt to speak with her outside accepting and completing quests will cause the Railroad to become hostile. This appears to be a bug as the Lost Soul missions should not be available if you left no survivors at [[The Institute (location)|the Institute]].
   
==Safehouses==
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==Planque==
 
* [[Railroad HQ]]
 
* [[Railroad HQ]]
 
* [[The Switchboard]] (formerly)
 
* [[The Switchboard]] (formerly)
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==Membres==
 
==Membres==
{{Columns|2|* [[Desdemona]]
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{{Colonnes|2|* [[Desdemona]]
 
* [[Deacon]]
 
* [[Deacon]]
* [[Carrington|Doctor Carrington]]
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* [[Carrington|Docteur Carrington]]
 
* [[Drummer Boy]]
 
* [[Drummer Boy]]
 
* [[Le Hollandais]] (décédé)
 
* [[Le Hollandais]] (décédé)
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* [[High Rise]]
 
* [[High Rise]]
 
* [[Manya Vargas]]
 
* [[Manya Vargas]]
* [[Maven]] (deceased)
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* [[Maven]] (décédé)
 
* [[Tims|Mister Tims]]
 
* [[Tims|Mister Tims]]
 
* [[Predictive Analytic Machine|P.A.M.]]
 
* [[Predictive Analytic Machine|P.A.M.]]
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* [[Tulip]]
 
* [[Tulip]]
 
* [[Victoria Watts]]
 
* [[Victoria Watts]]
* [[Agent Blackbird]] (deceased)
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* [[Agent Blackbird]] (décédé)
* [[Tommy Whispers]] (deceased)
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* [[Tommy Whispers]] (décédé)
 
* [[Boxer (Far Harbor)|Boxer]]
 
* [[Boxer (Far Harbor)|Boxer]]
 
}}
 
}}
   
==Related quests==
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==Quêtes liées==
{{columns|2|
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{{Colonnes|2|
* [[Road to Freedom]]
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* [[Le chemin de la liberté]]
 
* [[Tradecraft]]
 
* [[Tradecraft]]
 
* [[Underground Undercover]]
 
* [[Underground Undercover]]
 
* [[Operation Ticonderoga]]
 
* [[Operation Ticonderoga]]
 
* [[Precipice of War]]
 
* [[Precipice of War]]
* [[Rockets' Red Glare]]
+
* [[Opération lumière rouge]]
* [[The Nuclear Option (Railroad)]]
+
* [[Le choix nucléaire (réseau du rail)]]
 
* [[Burning Cover]]
 
* [[Burning Cover]]
* [[Boston After Dark]]
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* [[Boston de nuit]]
 
* [[Memory Interrupted]]
 
* [[Memory Interrupted]]
 
* [[Butcher's Bill]]
 
* [[Butcher's Bill]]
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}}
 
}}
   
==Apparition==
+
==Apparition(s)==
 
Le Réseau du Rail apparaît dans ''[[Fallout 3]]'' et ''[[Fallout 4]]''.
 
Le Réseau du Rail apparaît dans ''[[Fallout 3]]'' et ''[[Fallout 4]]''.
   
  +
==Anecdote(s)==
==Behind the scenes==
 
 
* The Railroad is modeled after the "[[wikipedia:Underground Railroad|Underground Railroad]]", an organization in nineteenth-century America dedicated to helping African-American slaves escape to northern free states and Canada.
 
* The Railroad is modeled after the "[[wikipedia:Underground Railroad|Underground Railroad]]", an organization in nineteenth-century America dedicated to helping African-American slaves escape to northern free states and Canada.
 
* The Railroad contains a number of similarities to the [[w:c:elderscrolls:Thieves_Guild_(Skyrim)|Thieves Guild]] from ''[[w:c:elderscrolls:The Elder Scrolls V%3A_Skyrim|The Elder Scrolls V: Skyrim]]''. Both feature an agent named Maven, the name 'Mercer', brick-walled underground home bases, the use of [[Railsign|symbolic markings]] on walls around [[the Commonwealth]], etc.
 
* The Railroad contains a number of similarities to the [[w:c:elderscrolls:Thieves_Guild_(Skyrim)|Thieves Guild]] from ''[[w:c:elderscrolls:The Elder Scrolls V%3A_Skyrim|The Elder Scrolls V: Skyrim]]''. Both feature an agent named Maven, the name 'Mercer', brick-walled underground home bases, the use of [[Railsign|symbolic markings]] on walls around [[the Commonwealth]], etc.
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{{Navbox factions FO3}}
 
{{Navbox factions FO3}}
 
{{Navbox factions FO4}}
 
{{Navbox factions FO4}}
 
{{DEFAULTSORT:Railroad, the}}
 
 
   
 
[[de:Railroad]]
 
[[de:Railroad]]
  +
[[en:The Railroad]]
 
[[es:El Ferrocarril]]
 
[[es:El Ferrocarril]]
  +
[[hu:Vasút]]
  +
[[it:Railroad]]
 
[[pl:Trasa]]
  +
[[pt:A Ferrovia]]
 
[[ru:Железная дорога]]
 
[[ru:Железная дорога]]
  +
[[uk:Підземка (організація)]]
[[pl:Trasa]]
 
  +
[[zh:鐵路組織]]
 
[[Catégorie:Le Réseau du Rail| ]]
 
[[Catégorie:Le Réseau du Rail| ]]

Version actuelle datée du 28 juillet 2021 à 15:44

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Dans ce monde de suspicion, de trahison et de chasseurs - nous sommes les seuls amis des synthétiques . on nous appelle le réseau du rail .Desdemona

Le Réseau du Rail est un mouvement underground ayant comme objectif de libérer les synthétiques qui ont la volonté propre de s'acquitter de leur créateur, l'Institut.

Histoire

Fallout 3

Article principal: The Replicated Man

There is little available information about either the Railroad or the Institute, but the Lone Wanderer becomes involved in their conflict during the quest The Replicated Man in Rivet City, where a scientist named Dr. Zimmer requests aid in capturing a runaway android, and Railroad agent Victoria Watts pleads with the character to take pity on the android and fake its/his death.

The Railroad's methods for aiding in escape can be extreme, going so far as to find doctors to perform full facial reconstruction on escapees. They are known to operate in the Capital Wasteland and at least as far north as the Commonwealth.

Dr. Zimmer, Ms. Watts, and the android give very logical and convincing arguments for their point of view, and the player character must make an ethical choice based on the limited information they gain from each of them. There are multiple "good Karma" solutions.

Fallout 4

The Railroad is a joinable faction situated in the Commonwealth who assist runaway synths. Their main command center is located in the Old North Church in Boston, after their previous base was compromised following a raid by the Institute. They maintain a network of safehouses and clandestine contacts reminiscent of their namesake, the 19th century Underground Railroad, which helped slaves escape and reach free areas. To remain covert, members use a special marking system called "Railsigns" to mark cache, safehouse, and dead drop locations, as well as the presence of allies and/or danger.

The Sole Survivor can learn about the Railroad through a few media. You can investigate the area around Park Street Station, speak with Doctor Amari at the beginning of The Molecular Level who indicates that the Railroad would be helpful to your cause, or overhear people in the Diamond City Market, the Dugout Inn, or guards in Goodneighbor discussing the elusive Railroad. All of these will result in the Sole Survivor getting the quest Road to Freedom. Piper also makes comments about them after the The Glowing Sea quest starts.

Le réseau du rail est joignable dans Fallout 4 grâce à la quête, le chemin de la liberté.

L'adhésion au Réseau du Rail peut affecter négativement les relations avec les autres factions principales. Plus le survivant fera de quêtes pour le Réseau du Rail, plus l'Institut et la Confrérie de L'acier désapprouveront les actions du Réseau. Si le survivant se range aux côtés de la Confrérie de L'acier ou de l'Institut. Ils demanderont l'extermination du Réseau du Rail, pour tenter de les arrêter.

Seul les relations avec les Miliciens ne sont pas affectées par l’adhésion au Réseau du Rail. Cependant, si la quête le choix nucléaire est choisie (miliciens), il faudra compléter la mission optionnelle, sous peine de voir le Réseau du Rail (y compris Deacon) devenir hostile après avoir parlé à Desdemona. You will still be able to accept A Clean Equation missions from P.A.M., Lost Soul mission from Doctor Carrington, and even the To the Mattresses missions from Desdemona when Drummer Boy notifies you. Any extra attempt to speak with her outside accepting and completing quests will cause the Railroad to become hostile. This appears to be a bug as the Lost Soul missions should not be available if you left no survivors at the Institute.

Planque

  • Railroad HQ
  • The Switchboard (formerly)
  • Allen safehouse (formerly)
  • Augusta safehouse (formerly)
  • Dayton safehouse
  • Griswold safehouse
  • Herkimer safehouse (formerly)
  • Mercer safehouse (optional)
  • Randolph safehouse
  • Stanwix safehouse
  • Ticonderoga

Membres

* Desdemona

Quêtes liées

  • Le chemin de la liberté
  • Tradecraft
  • Underground Undercover
  • Operation Ticonderoga
  • Precipice of War
  • Opération lumière rouge
  • Le choix nucléaire (réseau du rail)
  • Burning Cover
  • Boston de nuit
  • Memory Interrupted
  • Butcher's Bill
  • Butcher's Bill 2
  • Mercer Safehouse
  • Jackpot
  • Concierge
  • Weathervane
  • Randolph Safehouse
  • Variable Removal
  • To the Mattresses
  • Lost Soul
  • A Clean Equation
  • High Ground
  • The Replicated Man
  • End of the Line
  • Tactical Thinking

Apparition(s)

Le Réseau du Rail apparaît dans Fallout 3 et Fallout 4.

Anecdote(s)

  • The Railroad is modeled after the "Underground Railroad", an organization in nineteenth-century America dedicated to helping African-American slaves escape to northern free states and Canada.
  • The Railroad contains a number of similarities to the Thieves Guild from The Elder Scrolls V: Skyrim. Both feature an agent named Maven, the name 'Mercer', brick-walled underground home bases, the use of symbolic markings on walls around the Commonwealth, etc.
Factions de Fallout 3