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There is little available information about either the Railroad or the Institute, but the Lone Wanderer becomes involved in their conflict during the quest The Replicated Man in Rivet City, where a scientist named Dr. Zimmer requests aid in capturing a runaway android, and Railroad agent Victoria Watts pleads with the character to take pity on the android and fake its/his death.
The Railroad's methods for aiding in escape can be extreme, going so far as to find doctors to perform full facial reconstruction on escapees. They are known to operate in the Capital Wasteland and at least as far north as the Commonwealth.
Dr. Zimmer, Ms. Watts, and the android give very logical and convincing arguments for their point of view, and the player character must make an ethical choice based on the limited information they gain from each of them. There are multiple "good Karma" solutions.
The Railroad is a joinable faction situated in the Commonwealth who assist runaway synths. Their main command center is located in the Old North Church in Boston, after their previous base was compromised following a raid by the Institute. They maintain a network of safehouses and clandestine contacts reminiscent of their namesake, the 19th century Underground Railroad, which helped slaves escape and reach free areas. To remain covert, members use a special marking system called "Railsigns" to mark cache, safehouse, and dead drop locations, as well as the presence of allies and/or danger.
The Sole Survivor can learn about the Railroad through a few media. You can investigate the area around Park Street Station, speak with Doctor Amari at the beginning of The Molecular Level who indicates that the Railroad would be helpful to your cause, or overhear people in the Diamond City Market, the Dugout Inn, or guards in Goodneighbor discussing the elusive Railroad. All of these will result in the Sole Survivor getting the quest Road to Freedom. Piper also makes comments about them after the The Glowing Sea quest starts.
Le réseau du rail est joignable dans Fallout 4 grâce à la quête, le chemin de la liberté.
L'adhésion au Réseau du Rail peut affecter négativement les relations avec les autres factions principales. Plus le survivant fera de quêtes pour le Réseau du Rail, plus l'Institut et la Confrérie de L'acier désapprouveront les actions du Réseau. Si le survivant se range aux côtés de la Confrérie de L'acier ou de l'Institut. Ils demanderont l'extermination du Réseau du Rail, pour tenter de les arrêter.
Seul les relations avec les Miliciens ne sont pas affectées par l’adhésion au Réseau du Rail. Cependant, si la quête le choix nucléaire est choisie (miliciens), il faudra compléter la mission optionnelle, sous peine de voir le Réseau du Rail (y compris Deacon) devenir hostile après avoir parlé à Desdemona. You will still be able to accept A Clean Equation missions from P.A.M., Lost Soul mission from Doctor Carrington, and even the To the Mattresses missions from Desdemona when Drummer Boy notifies you. Any extra attempt to speak with her outside accepting and completing quests will cause the Railroad to become hostile. This appears to be a bug as the Lost Soul missions should not be available if you left no survivors at the Institute.
- Railroad HQ
- The Switchboard (formerly)
- Allen safehouse (formerly)
- Augusta safehouse (formerly)
- Dayton safehouse
- Griswold safehouse
- Herkimer safehouse (formerly)
- Mercer safehouse (optional)
- Randolph safehouse
- Stanwix safehouse
- The Railroad is modeled after the "Underground Railroad", an organization in nineteenth-century America dedicated to helping African-American slaves escape to northern free states and Canada.
- The Railroad contains a number of similarities to the Thieves Guild from The Elder Scrolls V: Skyrim. Both feature an agent named Maven, the name 'Mercer', brick-walled underground home bases, the use of symbolic markings on walls around the Commonwealth, etc.