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Pour les compagnons des autres jeux Fallout, voir compagnon.


Cette page liste tous (toutes) les compagnons de Fallout 4.
  • Le contenu n'est pas décrit en détails sur cette page. Pour plus de détails, merci de voir les articles respectifs.
  • Pour les compagnons dans d'autres jeux Fallout, merci de voir "Compagnon".
  • Pour une vue d'ensemble sur le contenu de Fallout 4, merci de se référer à "Portail:Fallout 4".
 
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Compagnons permanents[modifier | modifier le wikicode]

Fallout 4 compte de base 13 compagnons permanents rencontrés au cours de l'aventure.

Lorsqu'un compagnon vous accompagne, ce dernier peut être renvoyé dans n'importe quel colonie à tout moment ou lorsque vous souhaitez changer de compagnon :

Image Nom Localisation Recrutement Base S.P.E.C.I.A.L. Point de vie Quête personnelle Aptitude Romance
Fo4 Cait.jpg Cait Combat Zone Après avoir nettoyé Combat Zone, elle vous sera "vendue" par Tommy 5 FO, 10 PE, 7 EN, 7 CH, 7 IN, 10 AG, 7 CH 185 + ([Niveau du joueur - 10] x 5) Intervention bénigne Poussée d'adrénaline Icon check.png
Codsworth E3 PostWar.png Codsworth Sanctuary Hills Demandez-lui de se joindre à vous après la mission Out of Time 9 FO, 10 PE, 7 EN, 7 CH, 9 IN, 10 AG, 7 CH 195 + ([Niveau du joueur - 10] x 5) Robot Sympathy Icon cross.png
Curie.jpgFO4 Curie synth.png Curie Abri 81 Finissez la mission Hole in the Wall 5 FO, 4 PE, 4 EN, 4 CH, 4 IN, 4 AG, 4 CH (Synth)
4 FO, 4 PE, 4 EN, 4 CH, 11 IN, 4 AG, 4 CH (Miss Nanny)
440 (Miss Nanny)
670 (Synth)
Emergent Behavior Combat Medic Icon check.png
Danse.jpg Paladin Danse Commissariat de Cambridge
Prydwen (après L'ombre de la Confrérie
Upon receiving the quest Tour of Duty. 5 FO, 10 PE, 8 EN, 8 CH, 8 IN, 10 AG, 7 CH 185 + ([Niveau du joueur - 10] x 5) Blind Betrayal Know Your Enemy Icon check.png
Fallout-4-deacon.jpg Deacon QG du Réseau du Rail Complete Tradecraft and join The Railroad 5 FO, 10 PE, 7 EN, 9 CH, 8 IN, 10 AG, 8 CH 185 + ([Niveau du joueur - 10] x 5) Homme-mystère Icon cross.png
Fo4 Dogmeat E3 Outtro.png Canigou Station Red Rocket Se joint à vous automatiquement 4 FO, 14 PE, 4 EN, 4 CH, 8 IN, 14 AG, 4 CH 150 + ([Player Level - 1] x 5) Attack Dog Icon cross.png
Fo4 John Hancock.jpg John Hancock Old State House in Goodneighbor Ask him to join after completing The Big Dig 5 FO, 10 PE, 8 EN, 9 CH, 14 IN, 10 AG, 8 CH 185 + ([Niveau du joueur - 10] x 5) Isodoped Icon check.png
Fo4 MacCready.png Robert Joseph MacCready Le Troisième Rail à Goodneighbor Louez ses services pour 250 (200 Easy speech check) 5 FO, 10 PE, 4 EN, 6 CH, 7 IN, 5 AG, 5 CH 185 + ([Niveau du joueur - 10] x 5) Long Road Ahead Killshot Icon check.png
Nick Valentine.jpg Nick Valentine Vault 114
Diamond City after Unlikely Valentine
Complete Getting a Clue 5 FO, 7 PE, 8 EN, 8 CH, 16 IN, 10 AG, 8 CH 225 + ([Niveau du joueur - 10] x 5) Long Time Coming Close to Metal Icon cross.png
Fo4 Piper cropped.png Piper Wright Diamond City Complete Story of the Century 5 FO, 10 PE, 7 EN, 10 CH, 8 IN, 10 AG, 8 CH 185 + ([Niveau du joueur - 10] x 5) Gouaille Icon check.png
Preston Garvey.jpg Preston Garvey Musée de la Liberté
Sanctuary Hills (après L'appel de la Liberté
Complete The First Step 5 FO, 10 PE, 7 EN, 9 CH, 8 IN, 10 AG, 8 CH 185 + ([Niveau du joueur - 10] x 5) United We Stand Icon check.png
Strong.png Strong Trinity Tower Ask him to join after Curtain Call 24 FO, 12 PE, 8 EN, 1 CH, 6 IN, 18 AG, 1 CH 245 + ([Player Level - 10] x 5) Berserk Icon cross.png
X6-88.jpg X6-88 The Institute Joignez l'Institut et complétez L'humanité redéfini 8 FO, 10 PE, 9 EN, 7 CH, 9 IN, 10 AG, 7 CH 185 + ([Niveau du joueur - 10] x 5) Shield Harmonics Icon cross.png

Compagnons du DLC Automatron[modifier | modifier le wikicode]

Image Nom Localisation Recrutement Base S.P.E.C.I.A.L. Point de vie Quête personnelle Aptitude Romance
Fallout 4 Automatron pre-release 7.png Ada Variable Se joint à vous après l'avoir sauvé lors de l'attaque de sa caravane 9 FO, 5 PE, ? EN, ? CH, ? IN, 10 AG, ? CH Variable Automatron quest line None Icon cross.png
Automatron N/A N/A 9 FO, 5 PE, ? EN, ? CH, ? IN, 10 AG, ? CH Variable None None Icon cross.png

Compagnon du DLC Far Harbor[modifier | modifier le wikicode]

Image Nom Localisation Recrutement Base S.P.E.C.I.A.L. Point de vie Quête personnelle Aptitude Romance
Old Longfellow.jpg Old Longfellow The Last Plank Complete Walk in the Park 5 FO, 7 PE, 7 EN, 7 CH, 7 IN, 10 AG, 7 CH Shipbreaker Hunter's Wisdom Icon cross.png

Compagnon temporaire[modifier | modifier le wikicode]

Fallout 4 contient un nombre important de compagnon temporaire croisé tout au long de votre parcours. Ces compagnons sont disponibles le temps d'une mission.

Nom Race Quête Localisation
Honest Dan Humain Human Error Covenant
High Rise Humain Boston After Dark Church close to Bunker Hill
H2-22 Synth Boston After Dark Church close to Bunker Hill
Travis Miles Humain Confidence Man Diamond City
Jack Cabot Humain The Secret of Cabot House Cabot House, Parsons State Insane Asylum
Mel Humain The Big Dig Goodneighbor
Bobbi No-Nose Ghoul The Big Dig Goodneighbor
Sonya Eyebot The Big Dig Goodneighbor
Glory Synth Memory Interrupted Malden Center
Rex Goodman Humain Curtain Call Trinity Tower
Brotherhood squire Humain Leading by Example The Prydwen, Boston Airport
Brotherhood scribe Humain Learning Curve The Prydwen, Boston Airport
Allie Filmore Humain Mass Fusion The Institute
X4-18 Synth The Battle of Bunker Hill Bunker Hill
Arthur Maxson Humain The Nuclear Option The Prydwen
Paladin Brandis Humain The Nuclear Option The Prydwen
Proctor Ingram Humain Spoils of War The Prydwen
Billy Peabody Ghoul Kid in a Fridge Peabody house
Pearl Modèle:Icon Miss Nanny Brain Dead Cliff's Edge Hotel

Interêts[modifier | modifier le wikicode]

Article principal: Affinité

Les affinités des Compagnons permettent d'avoir leur approbation ou leur désapprobation selon les actions que vous effectuez. Chaque action a 2 niveaux d'appréciation.

Ci-dessous, un tableau résumant selon chaque compagnon.

A savoir qu'importe l'action que vous effectuerez, Canigou ne portera aucun jugement sur vos actions. Modèle:Legend

Table of companion affinities
General behavior & interactions with other characters
Action Cait Codsworth Curie Danse Deacon Hancock MacCready Nick Valentine Piper Preston Strong X6‑88
Generous Icon cross.png Icon check.png Icon check.png Icon check.png Icon check.png Icon check.png Icon check.png Icon cross.png
Mean Icon check.png Icon check.png Icon cross.png Icon check.png Icon check.pngdeserved, Icon cross.pngotherwise Icon cross.png Icon check.png Icon cross.png Icon check.png Icon cross.png
Nice Icon check.png Icon check.png Icon check.png
Icon cross.png
with ghouls
Icon check.png Icon cross.png Icon check.png Icon check.png Icon cross.png
Peaceful Icon cross.png Icon check.png Icon cross.png Icon check.png Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon check.png Icon check.png Icon check.png
Selfish Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon check.png
Violent Icon check.png Icon cross.png Icon check.png Icon cross.png Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon check.png
Sarcasm Icon check.png Icon check.png
sometimes
Flirt with someone else Icon cross.pngIcon cross.png
if romanced
Icon cross.pngIcon cross.png
if romanced
Icon cross.pngIcon cross.png
if romanced
Icon cross.pngIcon cross.png
if romanced
Icon cross.pngIcon cross.png
if romanced
Give Drugs Icon check.png
before personal quest
Icon cross.png
after personal quest
Icon cross.png Icon check.png Icon cross.png Icon cross.png
Give Item Icon check.png Icon check.png Icon check.png Icon check.png Icon cross.png Icon check.png Icon check.png Icon check.png Icon check.png Icon cross.png
Murder Non-Hostile Icon cross.png Icon cross.png Icon cross.png Icon cross.png Icon cross.png Icon cross.pngIcon cross.png Icon cross.png Icon cross.pngIcon cross.png Icon cross.png Icon cross.png Icon check.png
Speech Success Icon check.png Icon check.png Icon cross.png Icon check.png
Say good things about Synths Icon check.png Icon cross.png
Say neutral things about Synths Icon cross.png
Say bad things about Synths Icon cross.png
Miscellaneous activities
Action Cait Codsworth Curie Danse Deacon Hancock MacCready Nick Valentine Piper Preston Strong X6-88
Chem Addiction Icon check.png
before personal quest
Icon cross.png
after personal quest
Icon cross.png Icon cross.png Icon cross.png Icon cross.png Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon cross.png Icon cross.png
Chem Usage Icon check.png
before personal quest
Icon cross.png
after personal quest
Icon cross.png Icon cross.png Icon cross.png Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon cross.png
Eat Corpse Icon cross.png Icon cross.png Icon cross.png Icon cross.png Icon cross.png Icon cross.png Icon check.png
Hack Computer Icon check.png Icon check.png Icon check.png
Heal Dogmeat Icon check.png Icon check.png Icon check.png Icon check.png Icon check.png Icon check.png Icon cross.png Icon cross.png
Modify Armor Icon check.pngIcon check.png Icon check.pngIcon check.png Icon check.png
Modify Weapon Icon check.pngIcon check.png Icon check.png Icon check.png Icon check.png
Being naked Icon check.png Icon check.png Icon cross.png
Pick Lock (Owned) Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon check.png Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon cross.png
Pick Lock (Unowned) Icon check.png Icon check.png Icon check.png Icon cross.png
Pickpocketing Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon check.png Icon cross.png Icon cross.png Icon cross.png
Theft Icon cross.png Icon cross.png Icon cross.png Icon cross.png Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon check.png
Use Power Armor Icon check.png Icon cross.png Icon check.png
Use Vertibird Icon check.png Icon cross.png Icon cross.png
Reaction to faction quests
Action Cait Codsworth Curie Danse Deacon Hancock MacCready Nick Valentine Piper Preston Strong X6-88
Help Brotherhood Icon cross.png Icon check.png Icon cross.png Icon cross.png Icon cross.png Icon cross.png
Help Minutemen Icon cross.png Icon check.png Icon check.png Icon check.png
Help Railroad Icon cross.png Icon check.png Icon check.png
Help Settler/accept Minutemen quest Icon check.pngIcon check.png
Kill Settler/Railroad member Hostile
Reaction to general quests
Action Cait Codsworth Curie Danse Deacon Hancock MacCready Nick Valentine Piper Preston Strong X6-88
Save Kent Connolly Icon check.png Icon check.png
Saying you'd kill Kellogg again, after Dangerous Minds Icon cross.png Icon check.png Icon cross.png Icon cross.png
Give the egg to the Deathclaw during The Devil's Due Icon cross.png Icon cross.png Icon cross.pngIcon cross.png Icon cross.png Icon cross.png Icon check.png Icon check.png Icon cross.png Icon cross.png
Enter Covenant Icon check.png Icon cross.png Icon cross.png Icon check.png Icon cross.png Icon cross.png Icon check.png
Side with Covenant Icon check.png Icon check.png Icon check.png
Side against Covenant Icon cross.png Icon check.png Icon cross.png Icon check.pngIcon check.png Icon check.png
Accept Pickman's Gift Icon cross.png Icon cross.png Icon cross.png Icon cross.png
Give Vault-Tec rep a home Icon cross.png Icon check.pngIcon check.png Icon cross.png Icon cross.png Icon check.png Icon check.png Icon check.png
Give the Vault 81 cure to Austin during Hole in the Wall Icon cross.png Icon check.pngIcon check.png Icon check.png Icon check.pngIcon check.png Icon check.pngIcon check.png Icon cross.png Icon check.png Icon check.png Icon check.png Icon check.png ?
Keep the Vault 81 cure to yourself Icon check.png ? ? Icon cross.png Icon cross.png Icon check.png Icon cross.png Icon cross.png Icon cross.png ? ?
Give Sturges the datatape at the end of Inside Job ? ? ? Icon cross.pngIcon cross.png Icon cross.png ? ? ? Icon check.png ? ? Icon cross.pngIcon cross.png
Complete the research project in Cambridge Polymer Labs ? ? Icon check.pngIcon check.png ? ? ? ? ? ? ? ? ?
Complete Last Voyage of the U.S.S. Constitution ? ? Icon check.png ? Icon check.pngIcon check.png Icon cross.png ? ? ? ? ? ?
Join Children of Atom during Best Left Forgotten quest Icon cross.png ? Icon cross.png ? Icon cross.png ? ? Icon cross.png ? ?
Destroy The Nucleus Icon check.pngIcon check.png ? ? ? ? ? ? ? ? ? ? ?

Notes[modifier | modifier le wikicode]

  • Unlike Fallout 3, companions are marked as "essential" when acting as active companions, meaning they cannot be killed. If incapacitated, they will automatically heal after combat ends.
    • If one is playing in Survival mode, the companion must be healed when incapacitated, even after combat. If they're not healed within a set period of time, or when the player travels beyond a certain distance, they will leave and return to their last used home base.
    • Some companions lose their essential status when dismissed. They do, however, remain protected like other settlers and cannot be killed by NPC attacks (only by the player or their active companion or related action)
    • Some companions lose their essential status upon reaching the lowest level of affinity and leaving the player character.
  • Companions can be directed and can have more options if they like the Sole Survivor a lot, whether being a human, a synth, a dog or a robot. This is influenced by how the Survivor approaches quests and talks to other people.
  • Humanoid companions can be ordered to use power armor; to do so one needs to "command" the companion to simply enter the armor. Whether the armor is racked or not, they will walk up to it and enter it. One has to be standing a bit away from the armor; if too close, the command option will change to "enter" and if hitting the activate button, the Sole Survivor will mount the power armor instead.
    • To get a companion out of power armor simply talk to them and there will be a dialogue option to ask them to get out of it.
    • When the companion is dismissed they will return to the designated "home" wearing the armor, and will continue to wear it until telling them to exit their power armor suit. Sometimes one may find the dismissed companion in the settlement sent to without their power armor. In that case, look around the settlement for the power armor suit as the companion may have exited it and left it somewhere in the settlement. The larger the settlement, the longer or more difficult the search for the lost armor suit may be.
    • Humanoid companions can wear power armor without needing a fusion core. If removing the fusion core from the suit, they may still enter it and never need a fusion core. It is unclear if this is intended behavior.
  • Humanoid companions can also be equipped with weapons and armor of the choice. To do so, go to the trade dialogue option and place whatever items the player character wants them to use or wear in their inventory. Then, in their inventory, press the button to "equip" the item(s). Weapons equipped must also have an ammunition supply, so they must be provided with the ammo type the weapon requires. Even weapons that use the same ammunition as a companion's default weapon must have ammunition supplied.
    • There are some exceptions to this rule: Paladin Danse cannot wear anything other than headgear as long as he has his power armor, Codsworth can wear certain hats, Nick Valentine will only wear his trenchcoat (although an extra one is given to the player. This one can be modified and equipped on Nick), and Dogmeat can wear dog armor, bandanas and eyewear.
    • Humanoid companions can and will use all types of grenades when equipped with them. While they possess remarkable skill and are fully capable of hitting even moving targets with astounding accuracy, they are completely oblivious of any collateral damage they might inflict on allies caught in the blast radius, the Sole Survivor included. Investing at least one point in the Inspirational perk is therefore recommended before equipping companions with grenades or any explosive weapon for that matter.
  • All companions carry 150, except Strong 200, and Danse 210.[1]
    • It is possible to make companions wear pocketed armor to increase their max carrying capacity (+30 pounds with the basic pocketed armor modification).
    • There is a skill magazine perk that will increase the companion carry weight by 10.
  • Dogmeat does not count as a companion for the purposes of the Lone Wanderer perk, therefore the Survivor can adventure with him and keep the benefits of the perk.
  • Traveling with a companion bestows the player character with an inherent 5% bonus to all Experience gained. This bonus can be further increased by acquiring Live & Love Issue #8. These bonuses are multiplicative with other experience bonuses such as Intelligence and Gift of Gab.
  • When choosing a location to send a dismissed companion, selecting 'Cancel' will not cancel the dismissal, but will instead send them back to the last location they were sent to when dismissed. If no settlement has ever been selected, the companion will be sent to their original location rather than a settlement.
  • If one accidentally dismisses a companion, just walk up to them again and ask them to re-join. One must also confirm the companion's desire to re-join after asking.
  • Danse, X6 and Deacon are the only companions who can be killed by the Sole Survivor if they're not following the Survivor.
  • Perks gained from companions are permanent. This holds true regardless of the status of the companion (e.g. hostile towards the player character, dead, etc.).

Bugs[modifier | modifier le wikicode]

  • PCIcon pc.png A companion may become stuck in a "crucified" position, flying around about 1-2 feet off the ground following the player. The companion can be spoken with and interacted with in a normal manner, however the companion will not fight. Even loading a new area by going through a door will not fix this behavior.[vérifié]
    • One potential fix is to fast travel to another location.
  • PCIcon pc.png PlayStation 4Icon ps4.png Certain sound effects can get "stuck" to companions and continue to play after said companion quit performing the respective action. Known examples include the sound of wielding a Ripper, firing a Gauss rifle and using the weapon bench's drill. When the bug occurs it follows the companion around, waxing and waning depending on their distance, and can neither be stopped by fast-travelling, reloading or taking the weapon away from them. It can, however, be fixed by closing and restarting the game. It is currently unknown what exactly causes the bug.[vérification nécessaire]
    • Should the Ripper sound be playing over and over, having the companion use the weapon again may fix the bug.[vérification nécessaire]

Références[modifier | modifier le wikicode]

Modèle:Navbox companions FO4

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