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L'Atelier de chimie est un objet de colonie constructible et un plan de travail dans Fallout 4.

Caractéristiques Modifier

L'atelier de chimie peut être utilisé pour créer des objets à base de composants chimiques, incluant des substances chimiques, grenades, mines, stimpaks et des syringer ammo.

Lorsqu'un atelier de chimie est dans une colonie dont le joueur est propriétaire, ses contenus sont partagés avec l'atelier local et les autres plans de travail.

Fabrication Modifier

Il existe deux variantes de l'atelier de chimie; cependant, elles fonctionnent de la même manière. En construire une procure 28 PX.

Variante en forme de L Modifier

Modèle:Artisanat

Variante avec chaudière Modifier

Modèle:Artisanat

Crafting recipesModifier

Modèle:Cleanup

DrugsModifier

Although these recipes are found under the drugs subcategory in the chemistry station, these items are more commonly known as chems in the Commonwealth.

Name XP Gain (*) Perk Requirement Items Needed
Berry Mentats 10 XP
Buffjet 10 XP
Bufftats 10 XP
Fury 10 XP Chemist: 1
Grape Mentats 10 XP
Jet 2 XP
Jet Fuel 9 XP Chemist: 1
Mentats 4 XP
Orange Mentats 10 XP
Overdrive 10 XP Chemist: 1
Psycho 10 XP
Psycho jet 10 XP
Psychobuff 10 XP
Smooth Operator
Modèle:Icon
9 XP
Ultrajet 10 XP Chemist: 1

(*) With Intelligence 1.

FireworksModifier

Name XP Gain (*) Perk Requirement Items Needed
Emergency flare shell
Modèle:Icon
8 XP
Firework shell (variants)
Modèle:Icon
8 XP
Weather change shell - Clear
Modèle:Icon
10 XP
Weather change shell - Radstorm
Modèle:Icon
10 XP
Weather change shell - Rain
Modèle:Icon
10 XP

(*) With Intelligence 1.

GrenadesModifier

Name XP Gain (*) Perk Requirement Items Needed
Baseball grenade 10 XP Demolition Expert: 1
Cryogenic grenade 10 XP Demolition Expert: 2

Science!: 1

Fragmentation grenade 10 XP Demolition Expert: 2
Fury grenade
Modèle:Icon
10 XP
HalluciGen gas grenade1 10 XP
Molotov cocktail 10 XP
Nuka Quantum grenade
Modèle:Icon
10 XP Demolition Expert: 4

Science!: 4

Persuasion grenade
Modèle:Icon
10 XP
Plasma grenade 10 XP Demolition Expert: 4

Science!: 3

Predator grenade
Modèle:Icon
10 XP
Pulse grenade 10 XP Demolition Expert: 3

Science!: 2

(*) With Intelligence 1.
1 This crafting recipe will only appear if you have a HalluciGen gas canister in your inventory.

HealingModifier

Although listed under healing in the chemistry station, these items are listed under aid in the Pip-Boy and containers.

Name XP Gain (*) Perk Requirement Items Needed
Glowing blood pack 10 XP
RadAway 10 XP
Refreshing beverage 10 XP
Robot repair kit 10 XP
Skeeto Spit 4 XP
Stimpak 7 XP

(*) With Intelligence 1.

MinesModifier

Name XP Gain (*) Perk Requirement Items Needed
Bottlecap mine 10 XP Demolition Expert: 1
Cryo mine 10 XP Demolition Expert: 2

Science!: 1

Fragmentation mine 10 XP Demolition Expert: 2
Plasma mine 10 XP Demolition Expert: 4

Science!: 3

Pulse mine 10 XP Demolition Expert: 3

Science!: 2

(*) With Intelligence 1.

Nuka-nukeModifier

Name XP Gain (*) Perk Requirement Items Needed
Nuka-nuke
Modèle:Icon
10 XP

(*) With Intelligence 1.

Syringer ammoModifier

Name XP Gain (*) Perk Requirement Items Needed
Berserk syringe 3 XP -
Bleed out syringe 8 XP -
Bloatfly larva -
Endangerol syringe 10 XP -
Lock Joint syringe 9 XP -
Mind Cloud syringe 10 XP -
Pax syringe 6 XP -
Radscorpion venom syringe 7 XP -
Yellow Belly syringe 10 XP -

(*) With Intelligence 1.

Thirst Zapper AmmoModifier

Name XP Gain (*) Perk Requirement Items Needed
Weaponized Nuka-Cherry ammo
Modèle:Icon
10 XP
Weaponized Nuka-Cola ammo
Modèle:Icon
10 XP
Weaponized Nuka-Cola Quantum ammo
Modèle:Icon
10 XP

(*) With Intelligence 1.

TrapsModifier

Name XP Gain (*) Perk Requirement Items Needed
Caltrops
Modèle:Icon
3 XP
Bear trap
Modèle:Icon
10 XP Blacksmith: 1
Poisoned caltrops
Modèle:Icon
3 XP Chemist: 1
Bleeding bear trap
Modèle:Icon
10 XP Blacksmith: 2

(*) With Intelligence 1.

UtilityModifier

Name XP Gain (*) Perk Requirement Items Needed
Cutting fluid 10 XP -
Modified bowling ball1 Modèle:Icon -

1 This crafting recipe will only appear after one has acquired The Striker. (*) With Intelligence 1.

LocationsModifier

Within settlementsModifier

Although they can be constructed at any settlement the player character is allied with, the following locations come with a pre-existing chemistry station:

With the second level of the Local Leader perk, the Sole Survivor can craft chemistry stations in other settlements.

Other locationsModifier

Galerie Modifier

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