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L'Atelier de chimie est un objet de colonie constructible et un plan de travail dans Fallout 4.

Caractéristiques

L'atelier de chimie peut être utilisé pour créer des objets à base de composants chimiques, incluant des substances chimiques, grenades, mines, stimpaks et des syringer ammo.

Lorsqu'un atelier de chimie est dans une colonie dont le joueur est propriétaire, ses contenus sont partagés avec l'atelier local et les autres plans de travail.

Fabrication

Il existe deux variantes de l'atelier de chimie; cependant, elles fonctionnent de la même manière. En construire une procure 28 PX.

Variante en forme de L

Matériaux :Équipement Requis :Produit :
Verre (6)
Caoutchouc (3)
Vis (4)
Acier (6)
Bois (8)
Portée
Niveau
Atelier de chimie (1)

Variante avec chaudière

Matériaux :Équipement Requis :Produit :
Cuivre (4)
Verre (4)
Caoutchouc (3)
Screw (3)
Vis (6)
Bois (3)
Portée
Niveau
Atelier de chimie (1)

Recettes d'artisanat

Drogues

Although these recipes are found under the drugs subcategory in the chemistry station, these items are more commonly known as chems in the Commonwealth.

Name XP Gain (*) Perk Requirement Items Needed
Berry Mentats 10 XP
  • Anti freeze bottle
  • Mentats
  • Tarberry x2
Buffjet 10 XP
  • Buffout
  • Jet
Bufftats 10 XP
  • Buffout
  • Mentats
Fury 10 XP Chemist: 1
  • Berserk syringe
  • Buffout
Grape Mentats 10 XP
  • Hubflower x2
  • Mentats
  • Whiskey
Jet 2 XP
  • Fertilizer x2
  • Plastic
Jet Fuel 9 XP Chemist: 1
  • Flamer fuel x5
  • Jet
Mentats 4 XP
  • Abraxo cleaner
  • Brain fungus x2
  • Lead
Orange Mentats 10 XP
  • Asbestos
  • Carrot x3
  • Mentats
Overdrive 10 XP Chemist: 1
Psycho 10 XP
  • Acid
  • Circuitry
  • Hubflower x2
  • Stimpak
Psycho jet 10 XP
  • Jet
  • Psycho
Psychobuff 10 XP
  • Buffout
  • Psycho
Smooth Operator
Nuka-World (extension)
9 XP
  • Fever blossom
  • Mentats
  • Whiskey
Ultrajet 10 XP Chemist: 1
  • Bloodleaf
  • Fertilizer
  • Jet
  • Plastic x2

(*) With Intelligence 1.

Fireworks

Name XP Gain (*) Perk Requirement Items Needed
Emergency flare shell
Contraptions Workshop
8 XP
  • Adhesive
  • Cloth
  • Fertilizer
Firework shell (variants)
Contraptions Workshop
8 XP
  • Adhesive
  • Cloth
  • Fertilizer
Weather change shell - Clear
Contraptions Workshop
10 XP
  • Adhesive
  • Cloth
  • Fertilizer
  • Gold
Weather change shell - Radstorm
Contraptions Workshop
10 XP
  • Adhesive
  • Cloth
  • Fertilizer
  • Nuclear material
Weather change shell - Rain
Contraptions Workshop
10 XP
  • Adhesive
  • Cloth
  • Fertilizer
  • |Silver

(*) With Intelligence 1.

Grenades

Name XP Gain (*) Perk Requirement Items Needed
Baseball grenade 10 XP Demolition Expert: 1
  • Adhesive x2
  • Baseball
  • Fertilizer x2
  • Oil
  • Steel x2
Cryogenic grenade 10 XP Demolition Expert: 2

Science!: 1

  • Acid x3
  • Adhesive x3
  • Aluminum x3
  • Nuclear material x2
  • Spring
Fragmentation grenade 10 XP Demolition Expert: 2
  • Adhesive x3
  • Aluminum x2
  • Fertilizer x2
  • Oil x3
  • Spring
Fury grenade
Nuka-World (extension)
10 XP
  • Adhesive x2
  • Aluminum x2
  • Anti freeze bottle
  • Dirty water
  • Fever blossom x3
  • Spring
HalluciGen gas grenade1 10 XP
  • Adhesive x3
  • Aluminum x2
  • HalluciGen gas canister
  • Spring
Molotov cocktail 10 XP
  • Adhesive x2
  • Cloth
  • Glass x2
  • Oil x4
Nuka Quantum grenade
Nuka-World (extension)
10 XP Demolition Expert: 4

Science!: 4

Persuasion grenade
Nuka-World (extension)
10 XP
  • Adhesive x4
  • Aluminum x2
  • Fever blossom x4
  • Spring
Plasma grenade 10 XP Demolition Expert: 4

Science!: 3

  • Adhesive x4
  • Aluminum x4
  • Circuitry x2
  • Nuclear material x3
  • Spring
Predator grenade
Nuka-World (extension)
10 XP
  • Adhesive x2
  • Aluminum
  • Cave cricket gland
  • Cloth x4
  • Fever blossom
  • Rad-rat meat x2
  • Spring
Pulse grenade 10 XP Demolition Expert: 3

Science!: 2

  • Adhesive x4
  • Aluminum x3
  • Circuitry
  • Nuclear material x2
  • Spring

(*) With Intelligence 1.
1 This crafting recipe will only appear if you have a HalluciGen gas canister in your inventory.

Healing

Although listed under healing in the chemistry station, these items are listed under aid in the Pip-Boy and containers.

Name XP Gain (*) Perk Requirement Items Needed
Glowing blood pack 10 XP
  • Antiseptic
  • Blood pack
  • Irradiated blood
RadAway 10 XP
  • Antiseptic x2
  • Glowing fungus x3
  • Plastic
  • Purified water
Refreshing beverage 10 XP
  • Antiseptic x3
  • Blood pack
  • Purified water x2
  • RadAway x2
  • Stimpak
Robot repair kit 10 XP
  • Circuitry x2
  • Fusion cell x4
  • Spring x2
  • Steel
Skeeto Spit 4 XP
  • Blood sac
  • Bloodleaf
  • Glass
  • Steel
Stimpak 7 XP
  • Antiseptic x2
  • Blood pack
  • Steel

(*) With Intelligence 1.

Mines

Name XP Gain (*) Perk Requirement Items Needed
Bottlecap mine 10 XP Demolition Expert: 1
  • Adhesive x2
  • Fertilizer x2
  • Oil x2
  • Steel x2
  • Vault-Tec lunchbox
Cryo mine 10 XP Demolition Expert: 2

Science!: 1

  • Acid x3
  • Adhesive x3
  • Aluminum x4
  • Circuitry x2
  • Nuclear material x2
Fragmentation mine 10 XP Demolition Expert: 2
  • Adhesive x3
  • Aluminum x3
  • Fertilizer x3
  • Oil x3
  • Steel x2
Plasma mine 10 XP Demolition Expert: 4

Science!: 3

  • Adhesive x4
  • Aluminum x5
  • Circuitry x3
  • Fiber optics x3
  • Nuclear material x3
Pulse mine 10 XP Demolition Expert: 3

Science!: 2

  • Adhesive x4
  • Aluminum x4
  • Circuitry x3
  • Fiber optics x2
  • Nuclear material x3

(*) With Intelligence 1.

Nuka-nuke

Name XP Gain (*) Perk Requirement Items Needed
Nuka-nuke
Nuka-World (extension)
10 XP

(*) With Intelligence 1.

Syringer ammo

Name XP Gain (*) Perk Requirement Items Needed
Berserk syringe 3 XP -
  • Anti freeze bottle
  • Bourbon
  • Dirty water
  • Steel
Bleed out syringe 8 XP -
  • Fiberglass
  • Oil
  • Steel
Bloatfly larva -
  • Bloatfly gland
  • Glass
  • Psycho
Endangerol syringe 10 XP -
  • Acid
  • Glass
  • Med-X
  • Pencil
Lock Joint syringe 9 XP -
  • Dirty water
  • Lead x4
  • Steel
  • Stingwing barb
  • Tarberry x2
Mind Cloud syringe 10 XP -
  • Abraxo Cleaner
  • Asbestos x2
  • Glass
  • Purified water
Pax syringe 6 XP -
Radscorpion venom syringe 7 XP -
  • Glass
  • Radscorpion stinger
  • Steel
Yellow Belly syringe 10 XP -
  • Anti freeze bottle
  • Fertilizer
  • Glass
  • Silver x2

(*) With Intelligence 1.

Thirst Zapper Ammo

Name XP Gain (*) Perk Requirement Items Needed
Weaponized Nuka-Cherry ammo
Nuka-World (extension)
10 XP
  • Acid x2
  • Crystal x3
  • Nuclear material x3
  • Nuka-Cherry
  • Silver x4
Weaponized Nuka-Cola ammo
Nuka-World (extension)
10 XP
  • Acid x2
  • Copper x4
  • Crystal x3
  • Nuclear material x2
  • Nuka-Cola
Weaponized Nuka-Cola Quantum ammo
Nuka-World (extension)
10 XP

(*) With Intelligence 1.

Traps

Name XP Gain (*) Perk Requirement Items Needed
Caltrops
Far Harbor (extension)
3 XP
  • Steel x5
Bear trap
Far Harbor (extension)
10 XP Blacksmith: 1
  • Gears x2
  • Spring x2
  • Steel x4
Poisoned caltrops
Far Harbor (extension)
3 XP Chemist: 1
  • Steel x5
Bleeding bear trap
Far Harbor (extension)
10 XP Blacksmith: 2
  • Gears x2
  • Spring x2
  • Steel x4

(*) With Intelligence 1.

Utility

Name XP Gain (*) Perk Requirement Items Needed
Cutting fluid 10 XP -
  • Acid x2
  • Bone x8
  • Purified water x2
  • Steel x3
Modified bowling ball1 Far Harbor (extension) -
  • Acid x1
  • Bowling ball x1
  • Oil x1

1 This crafting recipe will only appear after one has acquired The Striker. (*) With Intelligence 1.

Locations

Within settlements

Although they can be constructed at any settlement the player character is allied with, the following locations come with a pre-existing chemistry station:

  • Abernathy farm on the east side of the main building.
  • In the Castle, within the corridor behind the workshop.
  • Greentop Nursery to the front of the main building.
  • Nordhagen Beach, in front of the brick building.
  • At the Red Rocket truck stop to the south of the main building.
  • In Sanctuary Hills behind the second house on the west side of the road from the bridge to the Red Rocket truck stop.
  • Sunshine Tidings co-op inside the main central shed.

With the second level of the Local Leader perk, the Sole Survivor can craft chemistry stations in other settlements.

Other locations

  • Two can be found in Diamond City market:
    • Mega surgery center, on the right of the entrance.
    • Inside the Science! Center near the Dugout Inn.
  • Behind the Ranger Cabin
  • Lexington Fat Man elevated catwalk.
  • Inside ArcJet Systems.
  • Andrew station ground floor.
  • Inside Combat Zone.
  • Near Red's room in the federal ration stockpile.
  • In Gorski cabin.
  • Inside the basement of the Hotel Rexford.
  • Near the basement entrance to Fort Hagen next to a deceased settler.
  • In a raider sniper shack northeast of Walden Pond.
  • Inside the Wicked Shipping Fleet Lockup location in the shed (along with a power armor station).
  • Nuka-World (extension) One in Nuka-Town market.
  • One at Fizztop Grille.
  • One in the building across from the BADTFL regional office.
  • D.B. Technical High School, in a science room on the second floor.

Galerie

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