L'Atelier de chimie est un objet de colonie constructible et un plan de travail dans Fallout 4.
Caractéristiques[]
L'atelier de chimie peut être utilisé pour créer des objets à base de composants chimiques, incluant des substances chimiques, grenades, mines, stimpaks et des syringer ammo.
Lorsqu'un atelier de chimie est dans une colonie dont le joueur est propriétaire, ses contenus sont partagés avec l'atelier local et les autres plans de travail.
Fabrication[]
Il existe deux variantes de l'atelier de chimie; cependant, elles fonctionnent de la même manière. En construire une procure 28 PX.
Variante en forme de L[]
Matériaux : | Équipement Requis : | Produit : | ||
---|---|---|---|---|
Verre (6) Caoutchouc (3) Vis (4) Acier (6) Bois (8) | Chef local (rang 2) | Atelier de chimie (1) |
Variante avec chaudière[]
Matériaux : | Équipement Requis : | Produit : | ||
---|---|---|---|---|
Cuivre (4) Verre (4) Caoutchouc (3) Screw (3) Vis (6) Bois (3) | Chef local (rang 2) | Atelier de chimie (1) |
Recettes d'artisanat[]
Drogues[]
Although these recipes are found under the drugs subcategory in the chemistry station, these items are more commonly known as chems in the Commonwealth.
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Berry Mentats | 10 XP |
| |
Buffjet | 10 XP |
| |
Bufftats | 10 XP |
| |
Fury | 10 XP | Chimie: 1 |
|
Grape Mentats | 10 XP |
| |
Jet | 2 XP |
| |
Jet Fuel | 9 XP | Chimie: 1 |
|
Mentats | 4 XP |
| |
Orange Mentats | 10 XP |
| |
Overdrive | 10 XP | Chimie: 1 |
|
Psycho | 10 XP |
| |
Psycho jet | 10 XP |
| |
Psychobuff | 10 XP |
| |
Smooth Operator |
9 XP |
| |
Ultrajet | 10 XP | Chimie: 1 |
|
(*) With Intelligence 1.
Fireworks[]
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Emergency flare shell |
8 XP |
| |
Firework shell (variants) |
8 XP |
| |
Weather change shell - Clear |
10 XP |
| |
Weather change shell - Radstorm |
10 XP |
| |
Weather change shell - Rain |
10 XP |
|
(*) With Intelligence 1.
Grenades[]
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Baseball grenade | 10 XP | Expert en démolition: 1 |
|
Cryogenic grenade | 10 XP | Expert en démolition: 2
Science!: 1 |
|
Fragmentation grenade | 10 XP | Expert en démolition: 2 |
|
Fury grenade |
10 XP |
| |
HalluciGen gas grenade1 | 10 XP |
| |
Molotov cocktail | 10 XP |
| |
Nuka Quantum grenade |
10 XP | Expert en démolition: 4
Science!: 4 |
|
Persuasion grenade |
10 XP |
| |
Plasma grenade | 10 XP | Expert en démolition: 4
Science!: 3 |
|
Predator grenade |
10 XP |
| |
Pulse grenade | 10 XP | Expert en démolition: 3
Science!: 2 |
|
(*) With Intelligence 1.
1 This crafting recipe will only appear if you have a HalluciGen gas canister in your inventory.
Healing[]
Although listed under healing in the chemistry station, these items are listed under aid in the Pip-Boy and containers.
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Glowing blood pack | 10 XP |
| |
RadAway | 10 XP |
| |
Refreshing beverage | 10 XP |
| |
Robot repair kit | 10 XP |
| |
Skeeto Spit | 4 XP |
| |
Stimpak | 7 XP |
|
(*) With Intelligence 1.
Mines[]
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Bottlecap mine | 10 XP | Expert en démolition: 1 |
|
Cryo mine | 10 XP | Expert en démolition: 2
Science!: 1 |
|
Fragmentation mine | 10 XP | Expert en démolition: 2 |
|
Plasma mine | 10 XP | Expert en démolition: 4
Science!: 3 |
|
Pulse mine | 10 XP | Expert en démolition: 3
Science!: 2 |
|
(*) With Intelligence 1.
Nuka-nuke[]
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Nuka-nuke |
10 XP |
|
(*) With Intelligence 1.
Syringer ammo[]
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Berserk syringe | 3 XP | - |
|
Bleed out syringe | 8 XP | - |
|
Bloatfly larva | - |
| |
Endangerol syringe | 10 XP | - |
|
Lock Joint syringe | 9 XP | - |
|
Mind Cloud syringe | 10 XP | - |
|
Pax syringe | 6 XP | - |
|
Radscorpion venom syringe | 7 XP | - |
|
Yellow Belly syringe | 10 XP | - |
|
(*) With Intelligence 1.
Thirst Zapper Ammo[]
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Weaponized Nuka-Cherry ammo |
10 XP |
| |
Weaponized Nuka-Cola ammo |
10 XP |
| |
Weaponized Nuka-Cola Quantum ammo |
10 XP |
|
(*) With Intelligence 1.
Traps[]
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Caltrops |
3 XP |
| |
Bear trap |
10 XP | Blacksmith: 1 |
|
Poisoned caltrops |
3 XP | Chimie: 1 |
|
Bleeding bear trap |
10 XP | Blacksmith: 2 |
|
(*) With Intelligence 1.
Utility[]
Name | XP Gain (*) | Perk Requirement | Items Needed |
---|---|---|---|
Cutting fluid | 10 XP | - |
|
Modified bowling ball1 | - |
|
1 This crafting recipe will only appear after one has acquired The Striker. (*) With Intelligence 1.
Locations[]
Within settlements[]
Although they can be constructed at any settlement the player character is allied with, the following locations come with a pre-existing chemistry station:
- Abernathy farm on the east side of the main building.
- In the Castle, within the corridor behind the workshop.
- Greentop Nursery to the front of the main building.
- Nordhagen Beach, in front of the brick building.
- At the Red Rocket truck stop to the south of the main building.
- In Sanctuary Hills behind the second house on the west side of the road from the bridge to the Red Rocket truck stop.
- Sunshine Tidings co-op inside the main central shed.
With the second level of the Local Leader perk, the Sole Survivor can craft chemistry stations in other settlements.
Other locations[]
- Two can be found in Diamond City market:
- Mega surgery center, on the right of the entrance.
- Inside the Science! Center near the Dugout Inn.
- Behind the Ranger Cabin
- Lexington Fat Man elevated catwalk.
- Inside ArcJet Systems.
- Andrew station ground floor.
- Inside Combat Zone.
- Near Red's room in the federal ration stockpile.
- In Gorski cabin.
- Inside the basement of the Hotel Rexford.
- Near the basement entrance to Fort Hagen next to a deceased settler.
- In a raider sniper shack northeast of Walden Pond.
- Inside the Wicked Shipping Fleet Lockup location in the shed (along with a power armor station).
- Nuka-Town market. One in
- One at Fizztop Grille.
- One in the building across from the BADTFL regional office.
- D.B. Technical High School, in a science room on the second floor.
Galerie[]
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