Aucun résumé des modifications |
Aucun résumé des modifications |
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(32 versions intermédiaires par 3 utilisateurs non affichées) | |||
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− | {{Pour|une liste des emplacements des armes uniques dans ''Fallout 4''|Armes uniques de Fallout 4| |
+ | {{Pour|une liste des emplacements des armes uniques dans ''Fallout 4''|Armes uniques de Fallout 4|une liste des effets d'arme légendaires|Effets d'arme légendaires}} |
+ | |||
− | {{Navbox aperçu FO4}} |
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+ | {{Navbox VueEnsemble FO4}} |
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{{introensemble |
{{introensemble |
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− | |sujet = |
+ | |sujet = Arme |
− | |jeu |
+ | |jeu = FO4 |
− | |scope |
+ | |scope = toutes |
+ | |jeux = FO4 |
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− | {{Games|FO4}}{{Incomplet|FO4}} |
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+ | }} |
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+ | {{Jeux|FO4}} |
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+ | == Vue d'ensemble == |
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− | Contrairement aux opus précédents, les armes de [[Fallout 4]] se classent en 3 catégories: normale, légendaire et unique. Les armes normales n'ont aucun bonus. Les armes légendaires possèdent une aptitude bonus et sont uniquement récupérables sur des ennemis légendaires. Les armes uniques sont déjà nommées et ont une aptitude définie. Les armes uniques sont souvent vendues par des marchands ou s'obtiennent via une quête. Les armes normales et légendaires vont changer de nom selon leurs mods, alors que les armes uniques non. |
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+ | Contrairement aux opus précédents, les armes de [[Fallout 4]] se classent en 3 catégories: normales, légendaires et uniques. Les armes normales n'ont aucun bonus. Les armes légendaires possèdent une compétence bonus et sont uniquement récupérables sur des ennemis légendaires. Les [[Armes uniques de Fallout 4|armes uniques]] sont déjà nommées et ont une compétence définie. Les armes uniques sont souvent vendues par des marchands ou s'obtiennent via une quête. Les armes normales et légendaires vont changer de nom selon leurs mods, contrairement aux armes uniques. |
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− | Toutes les statistiques sont données selon |
+ | Toutes les statistiques sont données selon les modifications standard de l'arme. <!-- Les valeurs entre parenthèses sont les valeurs maximum (le minimum pour le poids et le coût en AP) pour leur classe (certaines armes, comme le pistolet de fortune, deviennent des fusils courts lorsque leur poignée est échangée pour un manche). À noter que toutes les valeurs maximales ne proviennent pas du même pistolet - par exemple, des dégâts maximum et une cadence de tir maximum vont typiquement requérir des mods exclusifs correspondants. --> |
+ | == Statistiques des armes == |
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{| class="va-table-collapse collapsible collapsed" style="text-align: left; border: none;" cellspacing="0" cellpadding="2" |
{| class="va-table-collapse collapsible collapsed" style="text-align: left; border: none;" cellspacing="0" cellpadding="2" |
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− | ! style="font-size:18px" | Legend |
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+ | | '''Note générale:''' Dans les descriptions suivantes, les statistiques montrées lorsqu'une partie est lancée feront référence à des nombres ''en jeu'', tandis que les nombres utilisés par le programme source du jeu seront référencés en tant que nombres ''internes''. Les nombres internes peuvent être uniquement être atteints via l'éditeur du jeu ou une utilisation de la console. |
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− | |{{Nettoyage|This legend is just copied from older games, but would need to be updated to reflect what is actually documented here.}} |
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+ | <hr/> |
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+ | |||
|- |
|- |
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+ | | '''Précision''' ({{Icône|dispersion|x18px|tooltip=Précision}}): Ceci est la statistique de ''Dispersion'' affichée dans le jeu, dérivée des nombres internes du jeu pour les angles de déviation des projectiles d'une manière inconnue. Voir ''Dispersion'' pour les détails sur les calculs et mesures internes. |
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− | |{{icon|damage|x18px|tooltip=Damage per shot|link=Damage}} - '''Damage''': La quantité de dégâts causés par un seul tir |
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|- |
|- |
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+ | | '''Coût en Points d'Action''' ({{Icône|pa|x18px|tooltip=Coût en Points d'Action}}): Le nombre de [[Points d'Action]] utilisés dans une activation du S.V.A.V. De façon générale, c'est équivalent à un tir pour les armes semi-automatiques, mais les armes automatiques peuvent tirer plusieurs cartouches. |
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− | |{{icon|dps|x18px|tooltip=Damage per second}} - '''Dommage par seconde''': Les dégâts infligés par seconde. Pour les armes nécessitant une recharge après chaque coup, le temps de recharge est comptabilisé. |
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+ | <!-- Statistique modifiée en utilisant le paramètre "fAttackActionPointCost" dans le Creation Kit. --> |
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|- |
|- |
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+ | | '''Munitions utilisées''' ({{Icône|munitions|x18px|tooltip=Munitions utilisées|link=Munitions de Fallout 4}}): Le type de munitions utilisées par l'arme. Ceci peut changer avec l'utilisation d'un mod de culasse différent. |
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− | |{{icon|attack|x18px|tooltip=Rate of fire}} - '''Rate of fire''': le nombre maximal de tir/d'attaque en 10 secondes |
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+ | <!-- Statistique modifiée en utilisant les paramètres "poAmmo" et "pnNPCammoList" dans le Creation Kit. --> |
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+ | |||
|- |
|- |
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+ | | '''Pénétration d'armure''': La quantité de résistance aux dégâts de la cible que l'arme peut ignorer.<ref>https://www.nexusmods.com/fallout4/articles/189</ref> |
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− | |{{icon|spread|x18px|tooltip=Accuracy}} - '''Accuracy''': This is the ''Accuracy'' stat displayed in-game. |
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+ | <!-- Statistiques modifiée par déclenchement en configurant le paramètre "peEnchantments" pour "enchModArmorPenetration" dans le Creation Kit, et le degré est contrôlé par la modification du paramètre "vaActorVal" de la forme "ArmorPenetration." --> |
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|- |
|- |
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+ | | '''Dégâts de coup de crosse''': Ceci est le montant de dégâts qu'un projectile inflige lorsqu'il est utilisée en tant qu'arme de corps à corps. |
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− | |{{Icon|crit|x18px|tooltip=Critical hit Damage}} - '''Critical hit Damage''': The amount of damage that is ''added'' when you score a critical strike. The more specialized [[Sneak Attack Critical]] deals twice the damage of a common critical strike. |
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+ | <!-- Statistique modifiée en utilisant le paramètre "fsecondarydamage" dans le Creation Kit. --> |
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+ | |||
|- |
|- |
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+ | | '''Dégâts de Tir Critique''' ({{Icône|crit|x18px|tooltip=Dégâts de Tir Critique}}): La plupart des armes non modifiées pouvant effectuer un tir critique ajoutent le double des dégâts de base au tir. La spécialisation [[Sneak Attack Critical]] inflige le double des dégâts d'un tir critique normal. |
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− | |{{icon|ap|x18px|tooltip=Action point cost}} - '''Coût Point d'action''': Indique le nombre de Point d'action utilisé par tir avec le S.V.A.V. |
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+ | <!-- Statistique modifiée en utilisant le paramètre "fcriticaldamagemult" dans le Creation Kit. --> |
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+ | |||
|- |
|- |
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+ | | '''Dégâts''' ({{Icône|dégâts|x18px|tooltip=Dégâts par tir|link=Dégâts}}): This is the damage caused by a single click of the mouse/trigger. For most [[small guns]], that's a single bullet, but for shotguns the damage is equally split between the shell's pellets, and for the [[Gatling laser (Fallout 4)|Gatling laser]] it's a single beam. <!-- Modified using "iattackdamage" in the Creation Kit. --> |
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− | |{{icon|explosion|x18px|tooltip=Area of Effect}} - '''Area of effect''': The blast radius of the explosion in units of measurement displayed in the G.E.C.K. |
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+ | |||
|- |
|- |
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+ | | '''Damage per second''' ({{Icon|dps|x18px|tooltip=Damage per second}}): The manually calculated maximum cyclic damage dealt in one second, expressed as rate of fire multiplied by damage. Weapons that require a reload every shot have damage per second shown including reload times; all others show sustained rates without reloads.<!-- |
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− | |{{icon|ammo|x18px|tooltip=Ammunition used|link=Fallout 3 ammunition}} - '''Munition''': Le type de munition utilisée par l'arme |
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+ | |||
|- |
|- |
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+ | | '''irank''': An unknown internal value. --> |
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− | |{{icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}} - '''Magazine capacity''': The maximum ammunition capacity of the weapon. '''Shots per reload''': The maximum number of shots possible from a full magazine. |
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+ | |||
|- |
|- |
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+ | | '''Magazine capacity''' or '''shots per reload''' ({{Icon|mag|x18px|tooltip=Magazine capacity (shots per reload)}}): The maximum ammunition capacity of the weapon or the maximum number of shots possible before requiring a reload.<!-- Modified using "iammocapacity" in the Creation Kit. --> |
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− | |{{icon|weight|x18px|tooltip=Weapon weight}} - '''Weapon weight''': Weight value of the weapon that applies to encumbrance. |
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+ | |||
|- |
|- |
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+ | | '''Magnification''': The scope or sight mod's magnification rating.<!-- Modified using the Creation Kit property "fZoomDataFOVMult."--> |
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− | |{{icon|merchant|x18px|tooltip=Weapon value in caps}} - '''Weapon value in caps''': Base value of the weapon in [[Bottle cap (Fallout 3)|caps]]. Resale value is effected by [[Barter]] skill. |
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+ | |||
+ | |- |
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+ | | '''Range''' ({{Icon|range|x18px|tooltip=Range}}): In-game, ''range'' is a generalized stat for how far a weapon's projectile can go before suffering from damage loss. How this number is derived from internal values and related to actual distances is unknown.<br />There are two hidden internal range ratings, the minimum and maximum range. Between point blank and the minimum range, damage is full. Between minimum range and maximum range, damage decreases down to the out of range value at a linear rate. Beyond maximum range, damage is reduced by the out of range value. Typically, the out of range value is a 50% loss of damage, though some weapons are higher or lower.<br />Distance for range is rated differently internally: most ranged weapons begin with range being 256 units and some research indicates that that 256 of these internal units is meant to equal approximately 12 feet, but more effort is needed to confirm.<ref>https://www.creationkit.com/index.php?title=Unit</ref><!-- Modified using "fminrange" and "fmaxrange" in the Creation Kit. --> |
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+ | |||
+ | |- |
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+ | | '''Rate of fire''' ({{Icon|attack|x18px|tooltip=Rate of fire}}): The in-game given number gives the maximum cyclic number of shots/attacks per 10 seconds, without considering reloading.<br />This is internally derived from the weapons ''attack delay'' rating divided by its ''speed'' rating However, if a weapon is converted to automatic or bolt-action fire, the time between shots becomes derived purely from its ''speed'' and/or firing animation duration.<ref>https://www.creationkit.com/fallout4/index.php?title=Talk:Weapons</ref><!-- Automatic shots per 10 seconds can be calculated by ( 20 * ( 10 / attack animation time ) * speed ). True bolt-action weapons are just 10s/firing animation duration, apparently with no other value modifying it. Revolver weapons claim to be bolt-action, but based on experiment use a completely different and unknown equation. More testing need. --> |
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+ | |||
+ | |- |
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+ | | '''Recoil''': Recoil is the visible movement of the weapon upon firing. Like ''spread'' it is represented in maximum possible degrees from the center. Unlike ''spread'' which is the invisible possible deviation of the projectile from a perfect shot, ''recoil'' visibly moves the weapon and crosshairs, and can be additive with spread. Unlike spread which has a completely random direction, recoil has a limited "window" which the kick can move the weapon.<ref name="AimModel">https://www.creationkit.com/fallout4/index.php?title=AimModel</ref><!-- The Creation Kit properties "fAimModeRecoilMinDegPerShot" and "fAimModeRecoilMaxDegPerShot" modify the recoil itself, while "fAimModeRecoilArcDeg" modifies the width of the random movement window, and "fAimModeRecoilArcRotateDeg" modifies where the window is centered. --> |
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+ | |||
+ | |- |
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+ | | '''Reload / Reload speed''': This is made up of at least two factors. The base reload speed is derived from the reload animation speed in seconds. There is also a second internal value called ''reload speed'' that affects reload time in an unknown way, beyond the fact that higher values result in faster reloads.<!-- Modified using "fReloadSpeed" in the Creation Kit. --><!-- |
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+ | |||
+ | |- |
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+ | | '''Runaway recoil shots''': An unknown internal value. Called "uAimModelRecoilShotsForRunaway" in the Creation Kit. --> |
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+ | |||
+ | |- |
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+ | | '''Sight time''': This is the amount of time it takes to transition from hip firing to sighted or scoped state, in seconds.<!-- Modified using "fSightedTransitionSeconds" in the Creation Kit. --> |
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+ | |||
+ | |- |
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+ | | '''Sighted spread''': The amount a weapon's ''spread'' is reduced to when aiming down a sight or scope.<!-- Modified using fAimModelConeIronSightsMultiplier in the Creation Kit. --> |
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+ | |||
+ | |- |
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+ | | '''Spread''' ({{Icon|spread|x18px|tooltip=Accuracy}}): Spread is the hidden internal number of degrees from a perfectly centered shot that a projectile can potentially deflect. ''For example, a [[combat shotgun (Fallout 4)|combat shotgun]] has a spread of 12°. When firing it, each of the 8 pellets produced by the weapon can proceed separately from between 0° to 12°, randomly generated, in a separately randomly generated 360° cone.''<br />Most weapons have a minimum spread, when the shooter is standing still and fully focused, and a maximum spread. The degree of spread somewhat corresponds to the width of the crosshairs.<br />Spread increases with each shot, by an amount different for each weapon, and slowly reverts to base spread after a slight delay.<ref name="AimModel" /><!-- Modified using "AimModelMinConeDegrees" and AimModelMaxConeDegrees" for cone settings and "AimModelConeIncreasePerShot" for spread increase per shot. --> |
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+ | |||
+ | |- |
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+ | | '''Stability''': This is an internal value that represents the amount of movement a sight or scope has without player involvement. How the internal number relates to actual movement is currently unknown, beyond the fact that higher stability means less movement.<ref name="AimModel" /><!-- Modified using fAimModelBaseStability" in the Creation Kit. --> |
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+ | |||
+ | |- |
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+ | | '''Value to weight ratio''' ({{Icon|ratio|x18px|tooltip=Value to weight ratio}}): This is the manually calculated ratio of the base weapon value in [[Bottle cap (Fallout 4)|caps]] to the weapon weight. |
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+ | |||
+ | |- |
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+ | | '''Weapon value in caps''' ({{Icon|merchant|x18px|tooltip=Weapon value in caps}}): Base value of the weapon in [[Bottle cap (Fallout 4)|caps]]. Resale value is affected by [[Barter]] skill.<!-- Modified using "ivalue" in the Creation Kit. --> |
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+ | |||
|- |
|- |
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+ | | '''Weight''' ({{Icon|weight|x18px|tooltip=Weapon weight}}): Weight value of the weapon that applies to encumbrance. Weapon weight also increases the amount of time it takes for you to ADS (aim down sights) or "scope." This is explained in a loading screen tool-tip<!-- Modified using "fweight" in the Creation Kit. --> |
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− | |{{icon|ratio|x18px|tooltip=Value to weight ratio}} - '''Value to weight ratio''': The ratio of the base weapon value in [[Bottle cap (Fallout 3)|caps]] to the weapon weight. |
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|- |
|- |
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|'''Unique''' weapon entries are shaded. |
|'''Unique''' weapon entries are shaded. |
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|} |
|} |
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− | ==Armes à feu== |
+ | == Armes à feu == |
− | ===Armes de poing=== |
+ | === Armes de poing === |
{{clear}} |
{{clear}} |
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{| class="va-table va-table-center sortable va-table-full" |
{| class="va-table va-table-center sortable va-table-full" |
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! |
! |
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− | ! {{ |
+ | ! {{Icône|arme|24px|tooltip=Nom de l'arme}} |
− | ! {{ |
+ | ! {{Icône|dégâts|x18px|tooltip=Dégâts par tir|link=Damage}}<br /> |
− | ! {{ |
+ | ! {{Icône|dps|x18px|tooltip=Dégâts par seconde}}<br /> |
− | ! {{ |
+ | ! {{Icône|attaque|x18px|tooltip=Cadence de feu}}<br /> |
− | ! {{ |
+ | ! {{Icône|portée|x18px|tooltip=Portée}}<br /> |
− | ! {{ |
+ | ! {{Icône|dispersion|x18px|tooltip=Précision}}<br /> |
− | ! {{ |
+ | ! {{Icône|crit|x18px|tooltip=Dégâts de tir critique}}<br /> |
− | ! {{ |
+ | ! {{Icône|pa|x18px|tooltip=Coût en Points d'Action}}<br /> |
− | ! {{ |
+ | ! {{Icône|dap|x18px|tooltip=Dégâts par Points d'Action}}<br /> |
− | ! {{ |
+ | ! {{Icône|munitions|x18px|tooltip=Munitions utilisées|link=Munitions de Fallout 4}}<br /> |
− | ! {{ |
+ | ! {{Icône|chargeur|x18px|tooltip=Capacité du chargeur (nombre de tirs avant rechargement)}}<br /> |
− | ! {{ |
+ | ! {{Icône|poids|x18px|tooltip=Poids de l'arme}}<br /> |
− | ! {{ |
+ | ! {{Icône|marchand|x18px|tooltip=Valeur de l'arme en capsules}}<br /> |
− | ! {{ |
+ | ! {{Icône|ratio|x18px|tooltip=Valeur en ratio de poids}}<br /> |
! Base ID<br /> |
! Base ID<br /> |
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|- style="" " height:32px; |
|- style="" " height:32px; |
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| [[File:44 pistol.png|80px]] |
| [[File:44 pistol.png|80px]] |
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− | | [[Pistolet .44]] |
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+ | | [[File:Early Retirement.png|80px]] |
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+ | | 24 |
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+ | | 128.7 |
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+ | | {{ID|001f61e6}} |
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+ | |- class="va-table-highlight" style="height:32px;" |
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+ | | [[File:FO4CC Gen-4 10mm pistol.png|80px]] |
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+ | | [[Gen-4 10mm pistol]] {{Icon|FO4CC|link=Creation Club}} |
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+ | |- class="va-table-highlight" style="height:32px;" |
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+ | | [[File:FO4CC Silver sidearm.png|80px]] |
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+ | |- style="height:32px;" |
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+ | | [[File:WesternPistol.png|80px]] |
||
+ | | [[Western revolver (Nuka-world)|Western revolver]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
+ | | 60 |
||
+ | | 36 |
||
+ | | 6 |
||
+ | | |
||
+ | | 66 |
||
+ | | |
||
+ | | 40 |
||
+ | | 0.25 |
||
+ | | [[.44 round (Fallout 4)|.44 round]] |
||
+ | | 6 |
||
+ | | 5.2 |
||
+ | | 99 |
||
+ | | |
||
+ | | {{DLC ID|0415b3}} |
||
|} |
|} |
||
− | === |
+ | ===Fusils=== |
{| class="va-table va-table-center sortable va-table-full" |
{| class="va-table va-table-center sortable va-table-full" |
||
− | ! |
+ | !> |
− | ! {{ |
+ | ! {{Icône|arme|24px|tooltip=Nom du fusil}} |
− | ! {{ |
+ | ! {{Icône|dégâts|x18px|tooltip=Dégâts par tir|link=Dégâts}}<br /> |
− | ! {{ |
+ | ! {{Icône|dps|x18px|tooltip=Dégâts par seconde}}<br /> |
− | ! {{ |
+ | ! {{Icône|attaque|x18px|tooltip=Cadence de feu}}<br /> |
− | ! {{ |
+ | ! {{Icône|portée|x18px|tooltip=Portée}}<br /> |
− | ! {{ |
+ | ! {{Icône|dispersion|x18px|tooltip=Précision}}<br /> |
− | ! {{ |
+ | ! {{Icône|crit|x18px|tooltip=Dégâts de tir critique}}<br /> |
− | ! {{ |
+ | ! {{Icône|pa|x18px|tooltip=Coût en Points d'Action}}<br /> |
− | ! {{ |
+ | ! {{Icône|dap|x18px|tooltip=Dégâts par Points d'Action}}<br /> |
− | ! {{ |
+ | ! {{Icône|munitions|x18px|tooltip=Munitions utilisées|link=Munitions de Fallout 4}}<br /> |
− | ! {{ |
+ | ! {{Icône|chargeur|x18px|tooltip=Capacité du chargeur (nombre de tirs avant rechargement)}}<br /> |
− | ! {{ |
+ | ! {{Icône|poids|x18px|tooltip=Poids de l'arme}}<br /> |
− | ! {{ |
+ | ! {{Icône|marchand|x18px|tooltip=Valeur de l'arme en capsules}}<br /> |
− | ! {{ |
+ | ! {{Icône|ratio|x18px|tooltip=Valeur en ratio de poids}}<br /> |
! Base ID<br /> |
! Base ID<br /> |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Fo4CC anti-materiel rifle.png|80px]] |
||
+ | | [[Anti-materiel rifle (Creation Club)|Anti-materiel rifle]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[.50 caliber (Fallout 4)|.50 caliber]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|000f9c}} |
||
|- style="height:32px;" |
|- style="height:32px;" |
||
Ligne 251 : | Ligne 430 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:Fallout4 Combat rifle.png|80px|link=Combat rifle]] |
+ | | [[File:Fallout4 Combat rifle.png|80px|link=Combat rifle (Fallout 4)]] |
− | | [[Combat rifle]] |
+ | | [[Combat rifle (Fallout 4)|Combat rifle]] |
| 33 |
| 33 |
||
| 18.1 |
| 18.1 |
||
Ligne 261 : | Ligne 440 : | ||
| 25 |
| 25 |
||
| 1.32 |
| 1.32 |
||
− | | [[.45 round|.45]] |
+ | | [[.45 round (Fallout 4)|.45]] |
| 20 |
| 20 |
||
| 11.1 |
| 11.1 |
||
Ligne 297 : | Ligne 476 : | ||
| |
| |
||
| |
| |
||
− | | [[.45 round|.45]] |
+ | | [[.45 round (Fallout 4)|.45]] |
| 20 |
| 20 |
||
| 11.1 |
| 11.1 |
||
| 117 |
| 117 |
||
| 10.5 |
| 10.5 |
||
− | | {{ID| |
+ | | {{ID|001f61e7}} |
|- style="height:32px;" |
|- style="height:32px;" |
||
Ligne 325 : | Ligne 504 : | ||
| [[File:The Last Minute.png|80px]] |
| [[File:The Last Minute.png|80px]] |
||
| [[The Last Minute]] |
| [[The Last Minute]] |
||
− | | |
+ | | 192 |
− | | |
+ | | |
| 66 |
| 66 |
||
| 203 |
| 203 |
||
Ligne 338 : | Ligne 517 : | ||
|6500 |
|6500 |
||
| |
| |
||
− | | {{ID| |
+ | | {{ID|0022b603}} |
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:CC Prototype Gauss rifle.png|80px]] |
||
+ | | [[Prototype Gauss rifle]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[2mm EC (Fallout 4)|2mm EC]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|000fa0}} |
||
+ | |||
+ | |- style="height:32px;" |
||
+ | | [[File:FO4NW Handmade rifle.png|80px|link=Handmade rifle (Nuka-World)]] |
||
+ | | [[Handmade rifle (Nuka-World)|Handmade rifle]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
+ | | 32 |
||
+ | | 128 |
||
+ | | 40 |
||
+ | | 119 |
||
+ | | 72 |
||
+ | | |
||
+ | | 32 |
||
+ | | |
||
+ | | [[7.62 round]] |
||
+ | | 10 |
||
+ | | 12.8 |
||
+ | | 136 |
||
+ | | 10.6 |
||
+ | | {{DLC ID|033b60}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:FO4NW_The_Problem_Solver.png|80px|link=The Problem Solver]] |
||
+ | | [[The Problem Solver]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
+ | | 57 |
||
+ | | 56 |
||
+ | | 59 |
||
+ | | 185 |
||
+ | | 92 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[7.62 round]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{DLC ID|014459}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Splattercannon.png|80px|link=Splattercannon]] |
||
+ | | [[Splattercannon]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
+ | | 51 |
||
+ | | 576.3 |
||
+ | | 113 |
||
+ | | 89 |
||
+ | | 108 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[7.62 round]] |
||
+ | | 75 |
||
+ | | 23.6 |
||
+ | | 6855 |
||
+ | | 290.5 |
||
+ | | – |
||
|- style="height:32px;" |
|- style="height:32px;" |
||
Ligne 467 : | Ligne 718 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:FO4FH Radium rifle.png|80px|link=Radium rifle]] |
+ | | [[File:FO4FH Radium rifle.png|80px|link=Radium rifle (Far Harbor)]] |
− | | [[Radium rifle]] {{ |
+ | | [[Radium rifle (Far Harbor)|Radium rifle]] {{Icon|FO4FH|link=Far Harbor (add-on)}} |
| 27 |
| 27 |
||
| 51.3 |
| 51.3 |
||
Ligne 523 : | Ligne 774 : | ||
| [[File:Railway_rifle_(Fallout_4).png|80px|link=Railway rifle (Fallout 4)]] |
| [[File:Railway_rifle_(Fallout_4).png|80px|link=Railway rifle (Fallout 4)]] |
||
| [[Railway rifle (Fallout 4)|Railway rifle]] |
| [[Railway rifle (Fallout 4)|Railway rifle]] |
||
− | | |
+ | | 1 |
− | | |
+ | | 1 |
− | | |
+ | | 2 |
| 119 |
| 119 |
||
− | | |
+ | | 71 |
− | | |
+ | | |
| 20 |
| 20 |
||
| 5 |
| 5 |
||
− | |[[Railway spike (Fallout 4)|Railway spike]] |
+ | | [[Railway spike (Fallout 4)|Railway spike]] |
− | | |
+ | | 1 |
| 14.4 |
| 14.4 |
||
| 290 |
| 290 |
||
| 20.1 |
| 20.1 |
||
− | |{{ID| |
+ | |{{ID|00221235}} |
|- style="height:32px;" |
|- style="height:32px;" |
||
Ligne 549 : | Ligne 800 : | ||
| 35 |
| 35 |
||
| 0.28 |
| 0.28 |
||
− | | [[.45 round|.45]] |
+ | | [[.45 round (Fallout 4)|.45]] |
| 50 |
| 50 |
||
| 12.7 |
| 12.7 |
||
Ligne 567 : | Ligne 818 : | ||
| |
| |
||
| |
| |
||
− | | [[.45 round|.45]] |
+ | | [[.45 round (Fallout 4)|.45]] |
| 50 |
| 50 |
||
| 13.8 |
| 13.8 |
||
Ligne 585 : | Ligne 836 : | ||
| |
| |
||
| |
| |
||
− | | [[.45 round|.45]] |
+ | | [[.45 round (Fallout 4)|.45]] |
| |
| |
||
| 19 |
| 19 |
||
Ligne 594 : | Ligne 845 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Syringer.png|80px]] |
| [[File:Syringer.png|80px]] |
||
− | | [[Syringer|Syringer]] |
+ | | [[Syringer (Fallout 4)|Syringer]] |
| Variable |
| Variable |
||
| Variable |
| Variable |
||
Ligne 603 : | Ligne 854 : | ||
| 35 |
| 35 |
||
| |
| |
||
− | | [[Syringer ammo]] |
+ | | [[Syringer ammo (Fallout 4)|Syringer ammo]] |
| |
| |
||
| 6.2 |
| 6.2 |
||
Ligne 609 : | Ligne 860 : | ||
| 21.3 |
| 21.3 |
||
| {{ID|0014d09e}} |
| {{ID|0014d09e}} |
||
+ | |- style="height:32px;" |
||
+ | | [[File:FO4CC Manwell carbine.png|80px]] |
||
+ | | [[Manwell carbine]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{ID|0014d09e}} |
||
+ | |||
+ | |- style="height:32px;" |
||
+ | | [[File:FO4CC Manwell rifle.png|80px]] |
||
+ | | [[Manwell rifle]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|}} |
||
|} |
|} |
||
+ | ===Fusils à pompe / de chasse=== |
||
− | ===Shotguns=== |
||
{| class="va-table va-table-center sortable va-table-full" |
{| class="va-table va-table-center sortable va-table-full" |
||
! |
! |
||
Ligne 659 : | Ligne 945 : | ||
| |
| |
||
| |
| |
||
− | | [[Shotgun shell]] |
+ | | [[Shotgun shell (Fallout 4)|Shotgun shell]] |
| |
| |
||
| 15.5 |
| 15.5 |
||
Ligne 677 : | Ligne 963 : | ||
| |
| |
||
| |
| |
||
− | | [[Shotgun shell]] |
+ | | [[Shotgun shell (Fallout 4)|Shotgun shell]] |
| |
| |
||
| 15.7 |
| 15.7 |
||
Ligne 701 : | Ligne 987 : | ||
|4.33 |
|4.33 |
||
| {{ID|00092217}} |
| {{ID|00092217}} |
||
+ | |||
+ | |- style="height:32px;" |
||
+ | | [[File:Handmade shotgun.png|80px]] |
||
+ | | [[Handmade shotgun]] {{Icon|FO4CC}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[Shotgun shell (Fallout 4)|Shotgun shell]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|}} |
||
+ | |||
+ | |- style="height:32px;" |
||
+ | | [[File:Triple-barrel handmade shotgun.png|80px]] |
||
+ | | [[Triple-barrel handmade shotgun]] {{Icon|FO4CC}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[Shotgun shell (Fallout 4)|Shotgun shell]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|}} |
||
|} |
|} |
||
− | === |
+ | ===Armes de fortune=== |
{| class="va-table va-table-center sortable va-table-full" |
{| class="va-table va-table-center sortable va-table-full" |
||
! |
! |
||
Ligne 724 : | Ligne 1 046 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Fallout4 pipe pistol.png|80px]] |
| [[File:Fallout4 pipe pistol.png|80px]] |
||
− | | [[Pipe bolt-action]] |
+ | | [[Pipe bolt-action (Fallout 4)|Pipe bolt-action]] |
| 34 |
| 34 |
||
| 1.1 |
| 1.1 |
||
Ligne 742 : | Ligne 1 064 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
|[[File:Fallout4 pipe pistol.png|80px]] |
|[[File:Fallout4 pipe pistol.png|80px]] |
||
− | |[[Pipe gun]] |
+ | | [[Pipe gun (Fallout 4)|Pipe gun]] |
| 13 |
| 13 |
||
| 11.9 |
| 11.9 |
||
Ligne 752 : | Ligne 1 074 : | ||
| 0.43 |
| 0.43 |
||
| |
| |
||
− | [[.38 round|.38]] |
+ | | [[.38 round (Fallout 4)|.38]] |
| 13 |
| 13 |
||
| 2.8 |
| 2.8 |
||
Ligne 760 : | Ligne 1 082 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Pipe_revolver.png|80px]] |
| [[File:Pipe_revolver.png|80px]] |
||
− | | [[Pipe revolver]] |
+ | | [[Pipe revolver (Fallout 4)|Pipe revolver]] |
| 24 |
| 24 |
||
| 14.4 |
| 14.4 |
||
Ligne 769 : | Ligne 1 091 : | ||
| 35 |
| 35 |
||
| 0.68 |
| 0.68 |
||
− | | [[.45 round|.45]] |
+ | | [[.45 round (Fallout 4)|.45]] |
| 6 |
| 6 |
||
| 2.7 |
| 2.7 |
||
Ligne 777 : | Ligne 1 099 : | ||
|} |
|} |
||
− | === |
+ | ===Arme Lourde=== |
{| class="va-table va-table-center va-table-full sortable" |
{| class="va-table va-table-center va-table-full sortable" |
||
! |
! |
||
Ligne 826 : | Ligne 1 148 : | ||
| |
| |
||
| [[Mini nuke]] |
| [[Mini nuke]] |
||
− | | |
+ | | 1 |
| 30.7 |
| 30.7 |
||
− | |12405 |
+ | | 12405 |
+ | | 404.7 |
||
− | | |
||
+ | | [[File:FO4_Icon_legendary.png|thumb|center|15px]] |
||
− | |{{ID|0000000}} |
||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
− | |[[File: |
+ | | [[File:The Striker.png|80px|link=The Striker]] |
− | | [[The Striker]] {{ |
+ | | [[The Striker]] {{Icon|FO4FH|link=Far_Harbor_(add-on)}} |
+ | | 100 |
||
| |
| |
||
+ | | 1 |
||
+ | | 117 |
||
+ | | 63 |
||
| |
| |
||
+ | | 60 |
||
+ | | 1.66 |
||
+ | | [[Modified bowling ball]] |
||
+ | | 1 |
||
+ | | 30.7 |
||
+ | | 2512 |
||
+ | | 81.82 |
||
+ | | {{DLC ID|031702}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:FO4NW Nuka-Nuke launcher.png|80px|link=Nuka-nuke launcher]] |
||
+ | | [[Nuka-nuke launcher]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
+ | | 794 |
||
| |
| |
||
+ | | 1 |
||
+ | | 117 |
||
+ | | 63 |
||
| |
| |
||
| |
| |
||
− | | |
||
− | | |
||
− | | |
||
− | | [[Modified bowling ball]] |
||
− | | |
||
| |
| |
||
+ | | [[Nuka-nuke]] |
||
− | | |
||
− | | |
+ | | 1 |
+ | | 36 |
||
− | |{{DLC ID|}} |
||
+ | | 650 |
||
+ | | 18.06 |
||
+ | | – |
||
|- style="height:32px;" |
|- style="height:32px;" |
||
Ligne 887 : | Ligne 1 227 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:Harpoon gun.png|80px|link=Harpoon_gun]] |
+ | | [[File:Harpoon gun.png|80px|link=Harpoon_gun (Far Harbor)]] |
− | | [[Harpoon gun]] {{ |
+ | | [[Harpoon gun (Far Harbor)|Harpoon gun]] {{Icon|FO4FH|link=Far_Harbor_(add-on)}} |
| 150 |
| 150 |
||
| 5 |
| 5 |
||
Ligne 897 : | Ligne 1 237 : | ||
| |
| |
||
| |
| |
||
− | | [[Harpoon]] |
+ | | [[Harpoon (Far Harbor)|Harpoon]] |
| 1 |
| 1 |
||
| 16.3 |
| 16.3 |
||
Ligne 903 : | Ligne 1 243 : | ||
| |
| |
||
| {{DLC ID|010b81}} |
| {{DLC ID|010b81}} |
||
+ | |||
+ | |- style="height:32px;" |
||
+ | | [[File:Fo4CC_Heavy_incinerator.png|80px]] |
||
+ | | [[Heavy incinerator (Creation Club)|Heavy incinerator]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | – |
||
+ | | |
||
+ | | – |
||
+ | | – |
||
+ | | – |
||
+ | | |
||
+ | | – |
||
+ | | |
||
+ | | [[Flamer fuel (Fallout 4)|Flamer fuel]] |
||
+ | | |
||
+ | | – |
||
+ | | – |
||
+ | | – |
||
+ | | {{CC ID|fe0000}} |
||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
Ligne 915 : | Ligne 1 273 : | ||
| |
| |
||
| |
| |
||
− | | [[Harpoon]] |
+ | | [[Harpoon (Far Harbor)|Harpoon]] |
| |
| |
||
| |
| |
||
Ligne 933 : | Ligne 1 291 : | ||
| |
| |
||
| |
| |
||
− | | [[Harpoon]] |
+ | | [[Harpoon (Far Harbor)|Harpoon]] |
| |
| |
||
| |
| |
||
Ligne 941 : | Ligne 1 299 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:Fallout4 junk jet.png|80px|link=Junk Jet]] |
+ | | [[File:Fallout4 junk jet.png|80px|link=Junk Jet (Fallout 4)]] |
− | | [[Junk Jet]] |
+ | | [[Junk Jet (Fallout 4)|Junk Jet]] |
− | |40 |
+ | | 40 |
− | |14 |
+ | | 14 |
− | |20 |
+ | | 20 |
− | |119 |
+ | | 119 |
| |
| |
||
| |
| |
||
Ligne 953 : | Ligne 1 311 : | ||
| Most [[Fallout 4 junk items|junk items]] |
| Most [[Fallout 4 junk items|junk items]] |
||
| |
| |
||
− | |29.9 |
+ | | 29.9 |
− | |285 |
+ | | 285 |
− | |6.2 |
+ | | 6.2 |
| {{ID|000E942B}} |
| {{ID|000E942B}} |
||
Ligne 1 050 : | Ligne 1 408 : | ||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
| [[File:mortar_(Fallout_4).png|80px|Broadsider]] |
| [[File:mortar_(Fallout_4).png|80px|Broadsider]] |
||
− | | [[Broadsider]] |
+ | | [[Broadsider (Fallout 4)|Broadsider]] |
| 108 |
| 108 |
||
| 3.6<!--See Above--> |
| 3.6<!--See Above--> |
||
Ligne 1 059 : | Ligne 1 417 : | ||
| 40 |
| 40 |
||
| |
| |
||
− | | [[Cannonball]] |
+ | | [[Cannonball (Fallout 4)|Cannonball]] |
| 1 |
| 1 |
||
| 27.4 |
| 27.4 |
||
Ligne 1 068 : | Ligne 1 426 : | ||
|} |
|} |
||
− | == |
+ | ==Armes à énergie== |
===Laser=== |
===Laser=== |
||
{{clear}} |
{{clear}} |
||
Ligne 1 102 : | Ligne 1 460 : | ||
| 25 |
| 25 |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| 30 |
| 30 |
||
| 3.9 |
| 3.9 |
||
Ligne 1 120 : | Ligne 1 478 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| |
| |
||
| 7.2 |
| 7.2 |
||
Ligne 1 126 : | Ligne 1 484 : | ||
| 53.3 |
| 53.3 |
||
| {{ID|00225ABA}} |
| {{ID|00225ABA}} |
||
− | |- class="va-table-highlight" style="height:32px;" |
||
+ | |- class="va-table-highlight" style="height:32px;" |
||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:BaseLaserMusketFO4.png|80px|link=Laser musket]] |
+ | | [[File:BaseLaserMusketFO4.png|80px|link=Laser musket (Fallout 4)]] |
− | | [[Laser musket]] |
+ | | [[Laser musket (Fallout 4)|Laser musket]] |
| 30 |
| 30 |
||
| 3.0 |
| 3.0 |
||
Ligne 1 139 : | Ligne 1 497 : | ||
| 30 |
| 30 |
||
| |
| |
||
− | | |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| 2 |
| 2 |
||
| 15.4 |
| 15.4 |
||
Ligne 1 147 : | Ligne 1 505 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:Fallout4 laser pistol.png|80px|link=Laser gun]] |
+ | | [[File:Fallout4 laser pistol.png|80px|link=Laser gun (Fallout 4)]] |
− | | [[Laser gun]] |
+ | | [[Laser gun (Fallout 4)|Laser gun]] |
| 27 |
| 27 |
||
| 22.5 |
| 22.5 |
||
Ligne 1 157 : | Ligne 1 515 : | ||
| 25 |
| 25 |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| 30 |
| 30 |
||
| 3.5 |
| 3.5 |
||
Ligne 1 175 : | Ligne 1 533 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| |
| |
||
| 4.5 |
| 4.5 |
||
Ligne 1 193 : | Ligne 1 551 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| |
| |
||
| 4.8 |
| 4.8 |
||
Ligne 1 202 : | Ligne 1 560 : | ||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
| [[File:Protectron's Gaze.png|80px]] |
| [[File:Protectron's Gaze.png|80px]] |
||
− | | [[Protectron's Gaze ( |
+ | | [[Protectron's Gaze (Automatron)|Protectron's Gaze]] {{icon|FO4AUT|link=Automatron (add-on)}} |
| 54 |
| 54 |
||
| |
| |
||
Ligne 1 211 : | Ligne 1 569 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| 30 |
| 30 |
||
| 5.1 |
| 5.1 |
||
Ligne 1 229 : | Ligne 1 587 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| |
| |
||
| 7.9 |
| 7.9 |
||
Ligne 1 247 : | Ligne 1 605 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| |
| |
||
| 6.5 |
| 6.5 |
||
Ligne 1 265 : | Ligne 1 623 : | ||
| |
| |
||
| |
| |
||
− | | |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| 27 |
| 27 |
||
| 5.5 |
| 5.5 |
||
Ligne 1 283 : | Ligne 1 641 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| |
| |
||
| 6.3 |
| 6.3 |
||
Ligne 1 301 : | Ligne 1 659 : | ||
| 30 |
| 30 |
||
| |
| |
||
− | | [[Fusion core]] |
+ | | [[Fusion core (Fallout 4)|Fusion core]] |
| 500 |
| 500 |
||
| 19.3 |
| 19.3 |
||
Ligne 1 319 : | Ligne 1 677 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion core]] |
+ | | [[Fusion core (Fallout 4)|Fusion core]] |
| 500 |
| 500 |
||
| 19.3 |
| 19.3 |
||
Ligne 1 346 : | Ligne 1 704 : | ||
! Base ID<br /> |
! Base ID<br /> |
||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:Fallout4_plasma_pistol.png|80px|link=Plasma gun]] |
+ | | [[File:Fallout4_plasma_pistol.png|80px|link=Plasma gun (Fallout 4)]] |
− | | [[Plasma gun]] |
+ | | [[Plasma gun (Fallout 4)|Plasma gun]] |
| 35 |
| 35 |
||
| 24 |
| 24 |
||
Ligne 1 356 : | Ligne 1 714 : | ||
| 30 |
| 30 |
||
| |
| |
||
− | | [[Plasma cartridge]] |
+ | | [[Plasma cartridge (Fallout 4)|Plasma cartridge]] |
| 30 |
| 30 |
||
| 3.9 |
| 3.9 |
||
Ligne 1 364 : | Ligne 1 722 : | ||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
− | | [[File:Plasma gun.png|80px|link=Plasma gun]] |
+ | | [[File:Plasma gun.png|80px|link=Plasma gun (Fallout 4)]] |
| [[Experiment 18-A]] |
| [[Experiment 18-A]] |
||
| 25+25 |
| 25+25 |
||
Ligne 1 374 : | Ligne 1 732 : | ||
| |
| |
||
| |
| |
||
− | | [[Plasma cartridge]] |
+ | | [[Plasma cartridge (Fallout 4)|Plasma cartridge]] |
| |
| |
||
| |
| |
||
Ligne 1 382 : | Ligne 1 740 : | ||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
− | | [[File:Fallout4 plasma thrower.png|80px|link=Plasma gun]] |
+ | | [[File:Fallout4 plasma thrower.png|80px|link=Plasma gun (Fallout 4)]] |
| [[Sentinel's Plasmacaster]] |
| [[Sentinel's Plasmacaster]] |
||
| 82 |
| 82 |
||
Ligne 1 392 : | Ligne 1 750 : | ||
| |
| |
||
| |
| |
||
− | | [[Plasma cartridge]] |
+ | | [[Plasma cartridge (Fallout 4)|Plasma cartridge]] |
| |
| |
||
| 4.8 |
| 4.8 |
||
Ligne 1 400 : | Ligne 1 758 : | ||
|} |
|} |
||
− | === |
+ | === Autres === |
All these weapons count as non automatic weapons and thus work with either [[Gunslinger]], [[Rifleman]] or [[Sniper]] respectively, except the Cryolator which is counted as a heavy gun and thus works with [[Heavy Gunner|Heavy Gunner]]. |
All these weapons count as non automatic weapons and thus work with either [[Gunslinger]], [[Rifleman]] or [[Sniper]] respectively, except the Cryolator which is counted as a heavy gun and thus works with [[Heavy Gunner|Heavy Gunner]]. |
||
Ligne 1 422 : | Ligne 1 780 : | ||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
− | | [[File: |
+ | | [[File:CC Atomizer.png|60px|]] |
+ | | [[Alien atomizer (Creation Club)|Alien atomizer]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[Alien blaster round (Fallout 4)|Alien blaster round]] or [[Fusion cell (Fallout 4)|Fusion cell]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Alien_blaster_pistol.png|60px|link=Alien blaster pistol]] |
||
| [[Alien blaster pistol]] |
| [[Alien blaster pistol]] |
||
| 50 |
| 50 |
||
Ligne 1 428 : | Ligne 1 804 : | ||
| 100 |
| 100 |
||
| 119 |
| 119 |
||
− | | |
+ | | |
− | | |
+ | | |
| 20 |
| 20 |
||
− | | |
+ | | |
− | | [[Alien blaster round]] or [[Fusion cell]] |
+ | | [[Alien blaster round]] or | [[Fusion cell (Fallout 4)|Fusion cell]] |
| 42 |
| 42 |
||
| 2.5 |
| 2.5 |
||
Ligne 1 440 : | Ligne 1 816 : | ||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
− | | [[File: |
+ | | [[File:Alien blaster pistol.png|60px|link=Alien blaster pistol]] |
+ | | [[Hub's Alien Blaster]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
− | | [[Cryolator]] |
||
+ | | 58 |
||
+ | | 580 |
||
+ | | 100 |
||
+ | | 149 |
||
+ | | 76 |
||
+ | | |
||
+ | | 20 |
||
+ | | |
||
+ | | [[Alien blaster round]] or [[Fusion cell (Fallout 4)|Fusion cell]] |
||
+ | | 42 |
||
+ | | 2.5 |
||
+ | | 2751 |
||
+ | | 1100.4 |
||
+ | | {{DLC ID|043416}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Fo4CC alien disintegrator.png|80px]] |
||
+ | | [[Alien disintegrator (Creation Club)|Alien disintegrator]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[Alien blaster round (Fallout 4)|Alien blaster round]] or [[Fusion cell (Fallout 4)|Fusion cell]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Cosmic cannon.png|80px|link=Cosmic cannon]] |
||
+ | | [[Cosmic cannon]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | 36 |
||
+ | | |
||
+ | | 90 |
||
+ | | 77 |
||
+ | | 72 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
||
+ | | 33 |
||
+ | | 5.5 |
||
+ | | 95 |
||
+ | | |
||
+ | | {{CC ID|864}}<br />{{CC ID|c45}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Cryolator (Fallout 4).png|80px|link=Cryolator (Fallout 4)]] |
||
+ | | [[Cryolator (Fallout 4)|Cryolator]] |
||
| 20 |
| 20 |
||
| 1800 |
| 1800 |
||
Ligne 1 450 : | Ligne 1 880 : | ||
| 20 |
| 20 |
||
| |
| |
||
− | | [[Cryo cell]] |
+ | | [[Cryo cell (Fallout 4)|Cryo cell]] |
| 25 |
| 25 |
||
| 13.2 |
| 13.2 |
||
Ligne 1 458 : | Ligne 1 888 : | ||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
− | | [[File: |
+ | | [[File:Thirst Zapper.png|50px]] |
− | | [[ |
+ | | [[Thirst Zapper]] {{Icon|FO4NW|link=Nuka-World (add-on)}} |
+ | | Varies |
||
+ | | Varies |
||
+ | | 100 |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | If modified, [[Nuka-Cola (Fallout 4)|Nuka-Cola]], [[Nuka-Cherry (Fallout 4)|Nuka-Cherry]], or [[Nuka-Cola Quantum (Fallout 4)|Nuka-Cola Quantum]] |
||
+ | | |
||
+ | | 2 |
||
+ | | 10 |
||
+ | | 5 |
||
+ | | {{DLC ID|007bc8}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Salvaged assaultron head.png|50px]] |
||
+ | | [[Salvaged assaultron head (Automatron)|Salvaged assaultron head]] {{Icon|FO4AUT|link=Automatron_(add-on)}} |
||
| 35 + 45 {{icon|radiation}} |
| 35 + 45 {{icon|radiation}} |
||
| |
| |
||
Ligne 1 468 : | Ligne 1 916 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| Charged single shot |
| Charged single shot |
||
| 8 |
| 8 |
||
| 40 |
| 40 |
||
− | | |
+ | | 5 |
| {{DLC ID|0100B7}} |
| {{DLC ID|0100B7}} |
||
+ | |||
+ | |-class="va-table-highlight" style="height:32px;" |
||
+ | | [[file:Solar cannon.png|80px]] |
||
+ | | [[Solar cannon]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|000f99}} |
||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
− | | [[File: |
+ | | [[File:Tesla rifle.png|80px|link=Tesla rifle (Fallout 4)|]] |
− | | [[Tesla rifle]] {{ |
+ | | [[Tesla rifle (Fallout 4)|Tesla rifle]] {{Icon|FO4AUT|link=Automatron_(add-on)}} |
| 38 |
| 38 |
||
− | | |
+ | | 152 |
| 40 |
| 40 |
||
| 83 |
| 83 |
||
Ligne 1 486 : | Ligne 1 952 : | ||
| |
| |
||
| |
| |
||
− | | [[Fusion cell]] |
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
| 15 |
| 15 |
||
| 8.1 |
| 8.1 |
||
| 90 |
| 90 |
||
− | | |
+ | | 11.1 |
| {{DLC ID|003e07}} |
| {{DLC ID|003e07}} |
||
− | |} |
||
+ | |- class="va-table-highlight" style="height:32px;" |
||
− | ==Radiation weapons== |
||
+ | | [[File:Thunderbolt.png|80px]] |
||
+ | | [[Thunderbolt]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[Fusion cell (Fallout 4)|Fusion cell]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|}} |
||
+ | |||
+ | |-class="va-table-highlight" style="height:32px;" |
||
+ | | [[file:BFG9000.png|80px]] |
||
+ | | [[BFG 9000]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | [[Argent plasma cell]] |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|000800}} |
||
+ | |} |
||
+ | ==Armes à radiation== |
||
These weapons produce radiation damage, including both ''direct damage'' from explosions and ''damage over time'' from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. Also, the [[Radiation|radiation]] page explains the unique ways that this kind of damage is handled by the game. These are affected by the perk [[Nuclear Physicist]] in terms of radiation damage. |
These weapons produce radiation damage, including both ''direct damage'' from explosions and ''damage over time'' from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. Also, the [[Radiation|radiation]] page explains the unique ways that this kind of damage is handled by the game. These are affected by the perk [[Nuclear Physicist]] in terms of radiation damage. |
||
Ligne 1 520 : | Ligne 2 021 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Gamma_gun_(Fallout_4).png|60px]] |
| [[File:Gamma_gun_(Fallout_4).png|60px]] |
||
− | | [[Gamma gun]] |
+ | | [[Gamma gun (Fallout 4)|Gamma gun]] |
| 110 |
| 110 |
||
| 121 |
| 121 |
||
Ligne 1 529 : | Ligne 2 030 : | ||
| 30 |
| 30 |
||
| |
| |
||
− | | [[Gamma round]] |
+ | | [[Gamma round (Fallout 4)|Gamma round]] |
| 8 |
| 8 |
||
| 3 |
| 3 |
||
Ligne 1 547 : | Ligne 2 048 : | ||
| |
| |
||
| |
| |
||
− | | [[Gamma round]] |
+ | | [[Gamma round (Fallout 4)|Gamma round]] |
| |
| |
||
| 4.5 |
| 4.5 |
||
Ligne 1 565 : | Ligne 2 066 : | ||
| |
| |
||
| |
| |
||
− | | [[Gamma round]] |
+ | | [[Gamma round (Fallout 4)|Gamma round]] |
| 8 |
| 8 |
||
| 3.1 |
| 3.1 |
||
Ligne 1 574 : | Ligne 2 075 : | ||
|} |
|} |
||
− | == |
+ | ==Explosifs== |
Explosives have a maximum range of 93. They seem to hit an invisible wall at their maximum range. Explosives benefit from the [[Demolition Expert]] perk. |
Explosives have a maximum range of 93. They seem to hit an invisible wall at their maximum range. Explosives benefit from the [[Demolition Expert]] perk. |
||
− | === |
+ | ===Explosifs à lancer=== |
{{clear}} |
{{clear}} |
||
{| class="va-table va-table-full va-table-center sortable" |
{| class="va-table va-table-full va-table-center sortable" |
||
Ligne 1 593 : | Ligne 2 094 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Baseball grenade.png|40px]] |
| [[File:Baseball grenade.png|40px]] |
||
− | | [[Baseball grenade]] |
+ | | [[Baseball grenade (Fallout 4)|Baseball grenade]] |
| 101 {{icon|attack}} |
| 101 {{icon|attack}} |
||
| |
| |
||
Ligne 1 603 : | Ligne 2 104 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Cryogenic_grenade.png|40px]] |
| [[File:Cryogenic_grenade.png|40px]] |
||
− | | [[Cryogenic grenade]] |
+ | | [[Cryogenic grenade (Fallout 4)|Cryogenic grenade]] |
| 151 {{icon|attack}} |
| 151 {{icon|attack}} |
||
| |
| |
||
Ligne 1 619 : | Ligne 2 120 : | ||
| 50 |
| 50 |
||
| 100 |
| 100 |
||
− | | {{ID| |
+ | | {{ID|000eebed}} |
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:FragmentationMIRV-NukaWorld.png|40px]] |
||
+ | | [[Fragmentation grenade MIRV (Nuka-World)|Fragmentation grenade MIRV]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
+ | | 1 {{Icon|attack}}{{Icon|explosion}} |
||
+ | | |
||
+ | | 1 |
||
+ | | 75 |
||
+ | | 75 |
||
+ | | {{DLC ID|033905}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Smart_fragmentation_grenade.png|40px]] |
||
+ | | [[Smart fragmentation grenade]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
+ | | 151 {{Icon|attack}}{{Icon|explosion}} |
||
+ | | |
||
+ | | 0.6 |
||
+ | | 60 |
||
+ | | 100 |
||
+ | | {{DLC ID|0346fc}} |
||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:HalluciGen_gas_grenade.png|40px]] |
| [[File:HalluciGen_gas_grenade.png|40px]] |
||
− | | [[HalluciGen gas grenade]] |
+ | | [[HalluciGen gas grenade (Fallout 4)|HalluciGen gas grenade]] |
| 1 {{icon|attack}} |
| 1 {{icon|attack}} |
||
| |
| |
||
Ligne 1 680 : | Ligne 2 201 : | ||
| 200 |
| 200 |
||
| {{ID|e5750}} |
| {{ID|e5750}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:NukaCherryGrenade-NukaWorld.png|40px]] |
||
+ | | [[Nuka Cherry grenade]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} {{cut}} |
||
+ | | 201 {{Icon|attack}}{{Icon|explosion}} |
||
+ | | |
||
+ | | 0.5 |
||
+ | | 50 |
||
+ | | 100 |
||
+ | | {{DLC ID|040cdd}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Nuka_Quantum_grenade.png|40px]] |
||
+ | | [[Nuka Quantum grenade (Nuka-World)|Nuka Quantum grenade]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
+ | | 301 {{Icon|attack}}{{Icon|explosion}} |
||
+ | | |
||
+ | | 0.5 |
||
+ | | 50 |
||
+ | | 100 |
||
+ | | {{DLC ID|040cde}} |
||
|- style="height:32px;" |
|- style="height:32px;" |
||
Ligne 1 703 : | Ligne 2 244 : | ||
|} |
|} |
||
− | === |
+ | ===Explosifs à poser=== |
{{clear}} |
{{clear}} |
||
{| class="va-table va-table-full va-table-center sortable" |
{| class="va-table va-table-full va-table-center sortable" |
||
Ligne 1 749 : | Ligne 2 290 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Nuke mine.png|50px]] |
| [[File:Nuke mine.png|50px]] |
||
− | | [[Nuke mine]] |
+ | | [[Nuke mine (Fallout 4)|Nuke mine]] |
| 301 {{icon|attack}} + 100 {{icon|radiation}} |
| 301 {{icon|attack}} + 100 {{icon|radiation}} |
||
| |
| |
||
Ligne 1 779 : | Ligne 2 320 : | ||
|} |
|} |
||
+ | ===Fumigènes et grenades de faction=== |
||
− | ===Faction explosives=== |
||
{{clear}} |
{{clear}} |
||
{| class="va-table va-table-full va-table-center sortable" |
{| class="va-table va-table-full va-table-center sortable" |
||
Ligne 1 794 : | Ligne 2 335 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:VirtyandArtillery_Smoke_Grenade.png|32px|link=Artillery smoke grenade]] |
+ | | [[File:VirtyandArtillery_Smoke_Grenade.png|32px|link=Artillery smoke grenade (Fallout 4)]] |
− | | [[Artillery smoke grenade]] |
+ | | [[Artillery smoke grenade (Fallout 4)|Artillery smoke grenade]] |
| 1 {{icon|attack}} |
| 1 {{icon|attack}} |
||
| |
| |
||
Ligne 1 824 : | Ligne 2 365 : | ||
|} |
|} |
||
− | == |
+ | ==Pièges== |
===Placed=== |
===Placed=== |
||
Ligne 1 882 : | Ligne 2 423 : | ||
|} |
|} |
||
− | == |
+ | ==Armes de mêlée== |
Damage found in the table is base damage, every point of strength adds 10% to it. Several [[Fallout 4 perks|perks]] can further increase the damage displayed for a melee weapon. |
Damage found in the table is base damage, every point of strength adds 10% to it. Several [[Fallout 4 perks|perks]] can further increase the damage displayed for a melee weapon. |
||
− | === |
+ | ===Armes blanches=== |
Bladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from [[Big Leagues]] and [[Strength]]. |
Bladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from [[Big Leagues]] and [[Strength]]. |
||
{{clear}} |
{{clear}} |
||
Ligne 1 905 : | Ligne 2 446 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Automatron_assaultron_blade.png|80px]] |
| [[File:Automatron_assaultron_blade.png|80px]] |
||
− | | [[Assaultron blade]]{{ |
+ | | [[Assaultron blade (Automatron)|Assaultron blade]]{{Icône|FO4AUT|link=Automatron (extension)}} |
| 17 |
| 17 |
||
| 19.8 |
| 19.8 |
||
Ligne 1 919 : | Ligne 2 460 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Chinese_officer_sword_(FO4).png|80px]] |
| [[File:Chinese_officer_sword_(FO4).png|80px]] |
||
− | | [[Chinese officer sword]] |
+ | | [[Chinese officer sword (Fallout 4)|Chinese officer sword]] |
| 16 |
| 16 |
||
| 18.7 |
| 18.7 |
||
Ligne 1 988 : | Ligne 2 529 : | ||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
− | | [[File:Grognaks_axe.png|80px|link=Grognak's axe]] |
+ | | [[File:Grognaks_axe.png|80px|link=Grognak's axe (Fallout 4)]] |
− | | [[Grognak's axe]] |
+ | | [[Grognak's axe (Fallout 4)|Grognak's axe]] |
| 25 |
| 25 |
||
| 29.8 |
| 29.8 |
||
Ligne 2 031 : | Ligne 2 572 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Mr._Handy_buzz_blade.png|80px]] |
| [[File:Mr._Handy_buzz_blade.png|80px]] |
||
− | | [[Mr. Handy buzz blade]]{{ |
+ | | [[Mr. Handy buzz blade (Fallout 4)|Mr. Handy buzz blade]] {{Icon|FO4AUT|link=Automatron_(add-on)}} |
| 5 |
| 5 |
||
| 26.2 |
| 26.2 |
||
Ligne 2 045 : | Ligne 2 586 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Revolutionary sword.png|80px]] |
| [[File:Revolutionary sword.png|80px]] |
||
− | | [[Revolutionary sword]] |
+ | | [[Revolutionary sword (Fallout 4)|Revolutionary sword]] |
| 16 |
| 16 |
||
| 18.7 |
| 18.7 |
||
Ligne 2 140 : | Ligne 2 681 : | ||
| 20 |
| 20 |
||
| {{ID|000FDC81}} |
| {{ID|000FDC81}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Fo4CC steel sword.png|80px]] |
||
+ | | [[Steel sword]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | 35 |
||
+ | | |
||
+ | | Medium |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | 4 |
||
+ | | 750 |
||
+ | | |
||
+ | | {{CC ID|}} |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | [[File:F4 PSS Knife Trans.png|80px]] |
||
+ | | [[Pint-Sized Slasher knife]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|}} |
||
|} |
|} |
||
− | === |
+ | ===Armes contondantes=== |
Blunt weapons tend to stagger opponents more frequently than bladed weapons. Like all melee weapons, blunt weapons benefit from [[Big Leagues]] and [[Strength]]. |
Blunt weapons tend to stagger opponents more frequently than bladed weapons. Like all melee weapons, blunt weapons benefit from [[Big Leagues]] and [[Strength]]. |
||
{| class="va-table va-table-center va-table-full sortable" |
{| class="va-table va-table-center va-table-full sortable" |
||
Ligne 2 157 : | Ligne 2 726 : | ||
! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br /> |
! {{icon|ratio|x18px|tooltip=Value to weight ratio}}<br /> |
||
! Base ID<br /> |
! Base ID<br /> |
||
+ | |||
+ | |- class="va-table-highlight" style="height:32px;" |
||
+ | | [[File:Fo4CC alien shock baton.png|80px]] |
||
+ | | [[Alien shock baton]] {{Icon|FO4CC|link=Creation Club}} |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | {{CC ID|}} |
||
|- style="height:32px;" |
|- style="height:32px;" |
||
Ligne 2 201 : | Ligne 2 784 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:Board.png|80px|link=Board]] |
+ | | [[File:Board.png|80px|link=Board (Fallout 4)]] |
− | | [[Board]] |
+ | | [[Board (Fallout 4)|Board]] |
| 14 |
| 14 |
||
| 10.5 |
| 10.5 |
||
Ligne 2 213 : | Ligne 2 796 : | ||
| 6.7 |
| 6.7 |
||
| {{ID|0005C250}} |
| {{ID|0005C250}} |
||
+ | |||
+ | |- style="height:32px;" |
||
+ | | [[File:Commie_Whacker.png|80px]] |
||
+ | | [[Commie Whacker (Nuka-World)|Commie Whacker]] {{Icon|FO4NW|link=Nuka-World_(add-on)}} |
||
+ | | 10 |
||
+ | | |
||
+ | | Medium |
||
+ | | |
||
+ | | 25 |
||
+ | | 0.4 |
||
+ | | 2 |
||
+ | | 25 |
||
+ | | 12.5 |
||
+ | | {{DLC ID|052926}} |
||
|- style="height:32px;" |
|- style="height:32px;" |
||
Ligne 2 258 : | Ligne 2 855 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Pole_hook.png|50px]] |
| [[File:Pole_hook.png|50px]] |
||
− | | [[Pole hook]] {{ |
+ | | [[Pole hook (Far Harbor)|Pole hook]] {{Icon|FO4FH|link=Far_Harbor_(add-on)}} |
| |
| |
||
| |
| |
||
Ligne 2 327 : | Ligne 2 924 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:Fallout4_Security_Baton.png|80px|link= |
+ | | [[File:Fallout4_Security_Baton.png|80px|link=Baton (Fallout 4)]] |
− | | [[ |
+ | | [[Baton (Fallout 4)|Baton]] |
| 11 |
| 11 |
||
| 12.8 |
| 12.8 |
||
Ligne 2 412 : | Ligne 3 009 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
| [[File:Walking cane.png|80px]] |
| [[File:Walking cane.png|80px]] |
||
− | | [[Walking cane]] |
+ | | [[Walking cane (Fallout 4)|Walking cane]] |
| 10 |
| 10 |
||
| 11.9 |
| 11.9 |
||
Ligne 2 425 : | Ligne 3 022 : | ||
|} |
|} |
||
− | == |
+ | ==Armes de poing== |
Fist weapons benefit from the [[Iron Fist]] Perk as well as from [[Strength]]. Note that fist weapons cannot be used while wearing power armor. |
Fist weapons benefit from the [[Iron Fist]] Perk as well as from [[Strength]]. Note that fist weapons cannot be used while wearing power armor. |
||
Ligne 2 471 : | Ligne 3 068 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:Fallout4 Knuckles.png|50px|link=Knuckles]] |
+ | | [[File:Fallout4 Knuckles.png|50px|link=Knuckles (Fallout 4)]] |
− | | [[Knuckles]] |
+ | | [[Knuckles (Fallout 4)|Knuckles]] |
| 10 |
| 10 |
||
| 9.4 |
| 9.4 |
||
Ligne 2 485 : | Ligne 3 082 : | ||
|- style="height:32px;" |
|- style="height:32px;" |
||
− | | [[File:Meat hook.png|60px|link=Meat hook]] |
+ | | [[File:Meat hook.png|60px|link=Meat hook (Fallout 4)]] |
− | | [[Meat hook]] {{ |
+ | | [[Meat hook (Far Harbor)|Meat hook]] {{Icon|FO4FH|link=Far_Harbor_(add-on)}} |
− | | |
+ | | 20 |
| |
| |
||
| Medium |
| Medium |
||
Ligne 2 499 : | Ligne 3 096 : | ||
|- class="va-table-highlight" style="height:32px;" |
|- class="va-table-highlight" style="height:32px;" |
||
− | | [[File:Meat hook.png|60px|link=Meat hook]] |
+ | | [[File:Meat hook.png|60px|link=Meat hook (Fallout 4)|]] |
| [[Butcher's Hook]] {{icon|FO4FH|link=Far_Harbor_(add-on)}} |
| [[Butcher's Hook]] {{icon|FO4FH|link=Far_Harbor_(add-on)}} |
||
− | | |
+ | | 20 |
| |
| |
||
| Medium |
| Medium |
||
Ligne 2 537 : | Ligne 3 134 : | ||
If a player character puts unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. Therefore, access to personal containers should be restricted, either by obstructing the expected path used by them to reach the container, or by the use of powered doors, holes, floating structures, etc. |
If a player character puts unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. Therefore, access to personal containers should be restricted, either by obstructing the expected path used by them to reach the container, or by the use of powered doors, holes, floating structures, etc. |
||
− | == |
+ | ==Voir aussi== |
− | === |
+ | ===Dans ''Fallout 4''=== |
− | * [[Fallout 4 |
+ | * [[Munitions de Fallout 4]] |
− | * [[ |
+ | * [[Modules d'armes de Fallout 4]] |
− | * [[ |
+ | * [[Armes unique Fallout 4]] |
− | * [[ |
+ | * [[Armes légendaire]] |
+ | |||
− | ===In the rest of the ''Fallout'' series=== |
||
+ | ===Dans la série ''Fallout''=== |
||
− | * [[Fallout weapons]] |
||
− | * [[ |
+ | * [[Armes de Fallout]] |
− | * [[ |
+ | * [[Armes de Fallout 2]] |
− | * [[ |
+ | * [[Armes de Fallout Tactics]] |
− | * [[ |
+ | * [[Armes de Fallout 3]] |
+ | * [[Armes de Fallout: New Vegas]] |
||
+ | * [[Armes de Fallout 76]] |
||
+ | * [[Armes de Fallout Tactics]] |
||
+ | * [[Armes de Fallout: Brotherhood of Steel]] |
||
==References== |
==References== |
||
Ligne 2 558 : | Ligne 3 159 : | ||
[[ru:Оружие Fallout 4]] |
[[ru:Оружие Fallout 4]] |
||
[[uk:Зброя Fallout 4]] |
[[uk:Зброя Fallout 4]] |
||
− | [[Catégorie: |
+ | [[Catégorie:Armes de Fallout 4]] |
Version du 13 octobre 2019 à 13:12
Pour une liste des emplacements des armes uniques dans Fallout 4, voir Armes uniques de Fallout 4. Pour une liste des effets d'arme légendaires, voir Effets d'arme légendaires. |
|
Cette page liste toutes Armes de Fallout 4. | |
|
Vue d'ensemble
Contrairement aux opus précédents, les armes de Fallout 4 se classent en 3 catégories: normales, légendaires et uniques. Les armes normales n'ont aucun bonus. Les armes légendaires possèdent une compétence bonus et sont uniquement récupérables sur des ennemis légendaires. Les armes uniques sont déjà nommées et ont une compétence définie. Les armes uniques sont souvent vendues par des marchands ou s'obtiennent via une quête. Les armes normales et légendaires vont changer de nom selon leurs mods, contrairement aux armes uniques.
Toutes les statistiques sont données selon les modifications standard de l'arme.
Statistiques des armes
Note générale: Dans les descriptions suivantes, les statistiques montrées lorsqu'une partie est lancée feront référence à des nombres en jeu, tandis que les nombres utilisés par le programme source du jeu seront référencés en tant que nombres internes. Les nombres internes peuvent être uniquement être atteints via l'éditeur du jeu ou une utilisation de la console.
|
Précision (): Ceci est la statistique de Dispersion affichée dans le jeu, dérivée des nombres internes du jeu pour les angles de déviation des projectiles d'une manière inconnue. Voir Dispersion pour les détails sur les calculs et mesures internes. |
Coût en Points d'Action (): Le nombre de Points d'Action utilisés dans une activation du S.V.A.V. De façon générale, c'est équivalent à un tir pour les armes semi-automatiques, mais les armes automatiques peuvent tirer plusieurs cartouches. |
Munitions utilisées (): Le type de munitions utilisées par l'arme. Ceci peut changer avec l'utilisation d'un mod de culasse différent. |
Pénétration d'armure: La quantité de résistance aux dégâts de la cible que l'arme peut ignorer.[1] |
Dégâts de coup de crosse: Ceci est le montant de dégâts qu'un projectile inflige lorsqu'il est utilisée en tant qu'arme de corps à corps. |
Dégâts de Tir Critique (): La plupart des armes non modifiées pouvant effectuer un tir critique ajoutent le double des dégâts de base au tir. La spécialisation Sneak Attack Critical inflige le double des dégâts d'un tir critique normal. |
Dégâts (): This is the damage caused by a single click of the mouse/trigger. For most small guns, that's a single bullet, but for shotguns the damage is equally split between the shell's pellets, and for the Gatling laser it's a single beam. |
Damage per second (Modèle:Icon): The manually calculated maximum cyclic damage dealt in one second, expressed as rate of fire multiplied by damage. Weapons that require a reload every shot have damage per second shown including reload times; all others show sustained rates without reloads. |
Magazine capacity or shots per reload (Modèle:Icon): The maximum ammunition capacity of the weapon or the maximum number of shots possible before requiring a reload. |
Magnification: The scope or sight mod's magnification rating. |
Range (Modèle:Icon): In-game, range is a generalized stat for how far a weapon's projectile can go before suffering from damage loss. How this number is derived from internal values and related to actual distances is unknown. There are two hidden internal range ratings, the minimum and maximum range. Between point blank and the minimum range, damage is full. Between minimum range and maximum range, damage decreases down to the out of range value at a linear rate. Beyond maximum range, damage is reduced by the out of range value. Typically, the out of range value is a 50% loss of damage, though some weapons are higher or lower. Distance for range is rated differently internally: most ranged weapons begin with range being 256 units and some research indicates that that 256 of these internal units is meant to equal approximately 12 feet, but more effort is needed to confirm.[2] |
Rate of fire (Modèle:Icon): The in-game given number gives the maximum cyclic number of shots/attacks per 10 seconds, without considering reloading. This is internally derived from the weapons attack delay rating divided by its speed rating However, if a weapon is converted to automatic or bolt-action fire, the time between shots becomes derived purely from its speed and/or firing animation duration.[3] |
Recoil: Recoil is the visible movement of the weapon upon firing. Like spread it is represented in maximum possible degrees from the center. Unlike spread which is the invisible possible deviation of the projectile from a perfect shot, recoil visibly moves the weapon and crosshairs, and can be additive with spread. Unlike spread which has a completely random direction, recoil has a limited "window" which the kick can move the weapon.[4] |
Reload / Reload speed: This is made up of at least two factors. The base reload speed is derived from the reload animation speed in seconds. There is also a second internal value called reload speed that affects reload time in an unknown way, beyond the fact that higher values result in faster reloads. |
Sight time: This is the amount of time it takes to transition from hip firing to sighted or scoped state, in seconds. |
Sighted spread: The amount a weapon's spread is reduced to when aiming down a sight or scope. |
Spread (Modèle:Icon): Spread is the hidden internal number of degrees from a perfectly centered shot that a projectile can potentially deflect. For example, a combat shotgun has a spread of 12°. When firing it, each of the 8 pellets produced by the weapon can proceed separately from between 0° to 12°, randomly generated, in a separately randomly generated 360° cone. Most weapons have a minimum spread, when the shooter is standing still and fully focused, and a maximum spread. The degree of spread somewhat corresponds to the width of the crosshairs. Spread increases with each shot, by an amount different for each weapon, and slowly reverts to base spread after a slight delay.[4] |
Stability: This is an internal value that represents the amount of movement a sight or scope has without player involvement. How the internal number relates to actual movement is currently unknown, beyond the fact that higher stability means less movement.[4] |
Value to weight ratio (Modèle:Icon): This is the manually calculated ratio of the base weapon value in caps to the weapon weight. |
Weapon value in caps (Modèle:Icon): Base value of the weapon in caps. Resale value is affected by Barter skill. |
Weight (Modèle:Icon): Weight value of the weapon that applies to encumbrance. Weapon weight also increases the amount of time it takes for you to ADS (aim down sights) or "scope." This is explained in a loading screen tool-tip |
Unique weapon entries are shaded. |
Armes à feu
Armes de poing
Modèle:Clear
Base ID | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pistolet .44 | 48 | 4.8 | 6 | 119 | 66 | 35 | 1.2 | .44 round | 6 | 5.2 | 99 | 19 | 000ce97d | ||
Paix d'Eddie | 52 | 8.4 | 6 | 125 | 81 | .44 round | 6 | 5 | 454 | 90.8 | 00225ae9 | ||||
Pistolet de Kellogg | 48 | 5.7 | 6 | 119 | 70 | .44 round | 6 | 4.3 | 449 | 104.4 | 00225ac1 | ||||
The Gainer | 48 | 28.8 | 6 | 119 | 74 | .44 round | 6 | 4.6 | 468 | 101.7 | 00225ae7 | ||||
Early Retirement Modèle:Icon | .44 round | FEXXX000 | |||||||||||||
Pistolet 10mm | 18 | 13.8 | 46 | 119 | 61 | 28 | 1.5 | 10mm round | 12 | 4.2 | 53 | 12.6 | 00004822 | ||
Compagnon des Terres Désolées | 27 | 20.7 | 46 | 107 | 78 | 10mm round | 24 | 7.3 | 772 | 128.7 | 001f61e6 | ||||
Gen-4 10mm pistol Modèle:Icon | 10mm round | FEXXX000 | |||||||||||||
Fichier:Thedeliverfo4.png | Libérateur | 25 | 165 | 66 | 60 | 67 | 26 | 1.69 | 10mm round | 12 | 4.4 | 774 | 175.9 | 000dc8e7 | |
Silver sidearm Modèle:Icon | 10mm round | FEXXX000 | |||||||||||||
Classic 10mm pistol Modèle:Icon | 28 | 41 | 119 | 62 | 10mm round | 12 | 4.9 | 53 | 10.8 | FEXXXF99 | |||||
Ultimatum Modèle:Icon | 28 | 41 | 119 | 62 | 10mm round | 12 | 4.9 | 53 | 10.8 | FEXXXF99 | |||||
Pistolet lance-fusées | 10 | 0.5 | 3 | 146 | 74 | 40 | 0.25 | Flare | 1 | 2 | 50 | 25 | 001025ac | ||
Western revolver Modèle:Icon | 60 | 36 | 6 | 66 | 40 | 0.25 | .44 round | 6 | 5.2 | 99 | xx0415b3 |
Fusils
Fusils à pompe / de chasse
Armes de fortune
Arme Lourde
Modèle:Icon | Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Base ID | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fat Man | 468 | 7.8 | 1 | 117 | 60 | Mini nuke | 1 | 30.7 | 512 | 16.7 | 000bd56f | ||||
Big Boy | 486 | 8.1 | 1 | 117 | 39 | Mini nuke | 1 | 30.7 | 12405 | 404.7 | |||||
The Striker Modèle:Icon | 100 | 1 | 117 | 63 | 60 | 1.66 | Modified bowling ball | 1 | 30.7 | 2512 | 81.82 | xx031702 | |||
Nuka-nuke launcher Modèle:Icon | 794 | 1 | 117 | 63 | Nuka-nuke | 1 | 36 | 650 | 18.06 | – | |||||
Flamer | 12 | 18 | 90 | 47 | 30 | Flamer fuel | 100 | 16.1 | 137 | 8.51 | 000e5881 | ||||
Sergeant Ash Modèle:Icon | Flamer fuel | xx?????? | |||||||||||||
Harpoon gun Modèle:Icon | 150 | 5 | 2 | 63 | Harpoon | 1 | 16.3 | xx010b81 | |||||||
Heavy incinerator Modèle:Icon | – | – | – | – | – | Flamer fuel | – | – | – | FEXXX000 | |||||
Admiral's Friend Modèle:Icon | Harpoon | xx?????? | |||||||||||||
Skipper's Last Stand Modèle:Icon | Harpoon | xx?????? | |||||||||||||
Junk Jet | 40 | 14 | 20 | 119 | 30 | Most junk items | 29.9 | 285 | 6.2 | 000e942b | |||||
Minigun | 8 | 36.3 | 272 | 131 | 30 | 5mm | 500 | 27.4 | 382 | 14 | 0001f669 | ||||
Ashmaker | 9 | 47 | 313 | 77 | 39 | 5mm | 500 | 28.7 | 1755 | 61.1 | 00000000 | ||||
Missile launcher | 150 | 5 | 2 | 203 | 45 | Missile | 1 | 21 | 314 | 14.95 | 0003f6f8 | ||||
Partystarter | 150 | 5 | 2 | 191 | 107 | Missile | 28.5 | 4822 ? | ? | 00000000 | |||||
Death From Above | 151 | 5 | 2 | 203 | 65 | Missile | 21 | 4479 ? | ? | 00225969 | |||||
Broadsider | 108 | 3.6 | 2 | 203 | 40 | Cannonball | 1 | 27.4 | 245 | 9 | 000fd11b |
Armes à énergie
Laser
Modèle:Clear
Plasma
Autres
All these weapons count as non automatic weapons and thus work with either Gunslinger, Rifleman or Sniper respectively, except the Cryolator which is counted as a heavy gun and thus works with Heavy Gunner.
Modèle:Icon | Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Base ID | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Alien atomizer Modèle:Icon | Alien blaster round or Fusion cell | FEXXX000 | |||||||||||||
Alien blaster pistol | 50 | 83 | 100 | 119 | 20 | Alien blaster round or | Fusion cell | 42 | 2.5 | 1551 | 620.4 | 000ff995 | ||||
Hub's Alien Blaster Modèle:Icon | 58 | 580 | 100 | 149 | 76 | 20 | Alien blaster round or Fusion cell | 42 | 2.5 | 2751 | 1100.4 | xx043416 | |||
Alien disintegrator Modèle:Icon | Alien blaster round or Fusion cell | FEXXX000 | |||||||||||||
Cosmic cannon Modèle:Icon | 36 | 90 | 77 | 72 | Fusion cell | 33 | 5.5 | 95 | FEXXX864 FEXXXC45 | ||||||
Cryolator | 20 | 1800 | 90 | 71 | 66 | 20 | Cryo cell | 25 | 13.2 | 302 | 22.9 | 00171b2b | |||
Thirst Zapper Modèle:Icon | Varies | Varies | 100 | If modified, Nuka-Cola, Nuka-Cherry, or Nuka-Cola Quantum | 2 | 10 | 5 | xx007bc8 | |||||||
Salvaged assaultron head Modèle:Icon | 35 + 45 Modèle:Icon | 11 | 93 | 65 | Fusion cell | Charged single shot | 8 | 40 | 5 | xx0100b7 | |||||
Solar cannon Modèle:Icon | Fusion cell | FEXXXF99 | |||||||||||||
Tesla rifle Modèle:Icon | 38 | 152 | 40 | 83 | 70 | Fusion cell | 15 | 8.1 | 90 | 11.1 | xx003e07 | ||||
Thunderbolt Modèle:Icon | Fusion cell | FEXXX000 | |||||||||||||
BFG 9000 Modèle:Icon | Argent plasma cell | FEXXX800 |
Armes à radiation
These weapons produce radiation damage, including both direct damage from explosions and damage over time from exposure and poisoning. There is some variance in how damage is dealt within this class of weapon; please consult each weapon's page for specific details. Also, the radiation page explains the unique ways that this kind of damage is handled by the game. These are affected by the perk Nuclear Physicist in terms of radiation damage.
Gamma
Explosifs
Explosives have a maximum range of 93. They seem to hit an invisible wall at their maximum range. Explosives benefit from the Demolition Expert perk.
Explosifs à lancer
Modèle:Clear
Explosifs à poser
Modèle:Clear
Fumigènes et grenades de faction
Modèle:Clear
Pièges
Placed
Placed trap name | Modèle:Icon |
AOE |
Modèle:Icon |
Modèle:Icon |
Modèle:Icon |
Base ID | |
---|---|---|---|---|---|---|---|
Bear trap | Bear trap Modèle:Icon | 8 | xx?????? | ||||
Bleeding bear trap | Bleeding bear trap Modèle:Icon | 8 | xx?????? | ||||
Caltrops | Caltrops Modèle:Icon | 0.5 | xx?????? | ||||
Poisoned caltrops | Poisoned caltrops Modèle:Icon | 0.5 | xx?????? |
Armes de mêlée
Damage found in the table is base damage, every point of strength adds 10% to it. Several perks can further increase the damage displayed for a melee weapon.
Armes blanches
Bladed weapons can dismember limbs of humanoid opponents, permanently damaging the limb and disarming the target. Like all melee weapons, bladed weapons benefit from Big Leagues and Strength. Modèle:Clear
Armes contondantes
Blunt weapons tend to stagger opponents more frequently than bladed weapons. Like all melee weapons, blunt weapons benefit from Big Leagues and Strength.
Armes de poing
Fist weapons benefit from the Iron Fist Perk as well as from Strength. Note that fist weapons cannot be used while wearing power armor.
Renaming weapons
In Fallout 4, the player character is able to rename any weapon, including unique weapons, at any weapons workbench. Renaming weapons does not affect any weapon stats. This primarily adds a level of personalizing to weapons and can help avoid accidentally disassembling a favored weapon.
Mods
Weapons may be modified in Fallout 4. Each weapon has modification 'slots' (e.g. barrel, grip, magazine, sights) that may be modified with increasingly powerful or useful mods by the player character based on their perks. However, the player character may salvage useful mods that are not yet available via the player character's perk level by simply modifying any weapon that already has the mod of interest.[5] By replacing the mod of interest with any available mod the original mod goes into inventory and may then be used to alter the player character's chosen weapon without regard for their perk level. Unique weapons do not offer this capability; their special mods are 'reserved' and since they are unique, no other examples are available to be salvaged.
Notes
If a player character puts unique and legendary weapons in a container in a settlement, nearby NPCs, like settlers or even enemy attackers, can randomly take them and they may be irretrievable. Therefore, access to personal containers should be restricted, either by obstructing the expected path used by them to reach the container, or by the use of powered doors, holes, floating structures, etc.
Voir aussi
Dans Fallout 4
- Munitions de Fallout 4
- Modules d'armes de Fallout 4
- Armes unique Fallout 4
- Armes légendaire
Dans la série Fallout
- Armes de Fallout
- Armes de Fallout 2
- Armes de Fallout Tactics
- Armes de Fallout 3
- Armes de Fallout: New Vegas
- Armes de Fallout 76
- Armes de Fallout Tactics
- Armes de Fallout: Brotherhood of Steel