Balises : Éditeur visuel apiedit |
Balises : Éditeur visuel apiedit |
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Ligne 1 702 : | Ligne 1 702 : | ||
Trouver des [[poupées Vault-Tec]] permet d'obtenir une aptitude unique ou d'obtenir un niveau de statistique SPECIAL. |
Trouver des [[poupées Vault-Tec]] permet d'obtenir une aptitude unique ou d'obtenir un niveau de statistique SPECIAL. |
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− | Les 7 poupées SPECIAL |
+ | Les 7 poupées SPECIAL augmentent les statistiques correspondantes du SPECIAL de 1 même si cette statistiques est déjà de 10. Techniquement ces 7 poupées n'ajoutent pas d'aptitude et ne sont pas listées ci-dessous. |
{| class="va-table va-table-shaded sortable" |
{| class="va-table va-table-shaded sortable" |
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! Figurine Aptitude |
! Figurine Aptitude |
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− | ! |
+ | ! Effet |
! [[Form ID|Base ID]] |
! [[Form ID|Base ID]] |
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|- |
|- |
Version du 31 janvier 2016 à 10:56
Modèle:Games
Informations générales.
Le nouveau système d'aptitude de Fallout 4 est une refonte des systèmes précédents.
A chaque gain de niveau est associé un gain d'un point d'aptitude qui peut être utilisé pour augmenter le niveau du système SPECIAL de base ou bien une des aptitudes. Cela se fait par l'intermédiaire du pipboy et du tableau d'aptitude.
On peut également gagner des aptitudes par d'autres moyens tels que les magazines. Sauf indication contraire tous les avantages sont permanents.
Aptitudes SPECIAL
On obtient les Aptitudes SPECIAL en dépensant ses points via la carte d'aptitude. Chaque Aptitudes a deux prérequis: le niveau du joueur et de la statistique du SPECIAL. Pour obtenir une aptitude, le niveau du joueur et le SPECIAL concerné doivent être au moins égal au niveau requis.
De plus, beaucoup d'Aptitudes ont des niveaux. Chaque rang coûte un point et donne de nouveaux bonus.
Nom | Niveau | Nom Stat. | Rang Aptitude | Niveau Joueur | Description | Base ID |
---|---|---|---|---|---|---|
Poing de Fer | 1 | FOR | 1 | Canalisez votre chi pour déchainer la fureur du dragon! Les coup de poings infligent 20% de dégâts supplémentaires. | 0001dafe | |
2 | FOR | 1 | 9 | Les coup de poings infligent 40% de dégâts supplémentaires et peuvent désarmer la cible. | 0001daff | |
3 | FOR | 1 | 18 | Les coup de poings infligent 60% de dégâts supplémentaires. Les attaques puissants à mains nues ont une chance de rendre infirme. | 0001db00 | |
4 | FOR | 1 | 31 | Les coup de poings infligent 80% de dégâts supplémentaires et les attaques puissants à mains nues ont plus de chance de rendre infirme. | 00065e42 | |
5 | FOR | 1 | 46 | Les coup de poings infligent deux fois plus de dégâts. Les coups critiques en mode SVAV paralysent la cible. | 00065e43 | |
Force de Frappe | 1 | FOR | 2 | Travailler votre swing pour frapper un grand coup ! Les armes de corps à corps infligent 20% de dégâts supplémentaires. | 0004a0b5 | |
2 | FOR | 2 | 7 | Les armes de corps à corps infligent 40% de dégâts supplémentaires et ont une chance de désarmer la cible. | 000e36fc | |
3 | FOR | 2 | 15 | Les armes de corps à corps infligent 60% de dégâts supplémentaires et ont une meilleure chance de désarmer la cible. | 000e36fd | |
4 | FOR | 2 | 27 | Les armes de corps à corps infligent 80% de dégâts supplémentaires et touchent toutes les cibles situées devant vous. | 000e36fe | |
5 | FOR | 2 | 42 | Les armes de corps à corps infligent deux fois plus de dégâts et ont une chance de rendre infirme ou d'exploser la tête de la cible de façon grand chelem! | 00065e05 | |
Armurier | 1 | FOR | 3 | Protégez vous des dangers des Terres désolées avec les modules d'armure de base et de rang 1. | 0004b254 | |
2 | FOR | 3 | 13 | Vous pouvez accéder aux modules d'armure de rang 2. | 0004b255 | |
3 | FOR | 3 | 25 | Vous pouvez accéder aux modules d'armure de rang 3. | 0004b256 | |
4 | FOR | 3 | 39 | Vous pouvez accéder aux modules d'armure de rang 4. | 001797ea | |
Forgeron | 1 | FOR | 4 | Allumez la forge et accédez aux modules d'armes de corps à corps de base et de rang 1. | 0004b253 | |
2 | FOR | 4 | 16 | Vous pouvez accéder aux modules d'armes de corps à corps de rang 2. | 0004b26a | |
3 | FOR | 4 | 29 | Vous pouvez accéder aux modules d'armes de corps à corps de rang 3. | 000264d8 | |
Artillerie Lourde | 1 | FOR | 5 | Grâce à un conditionnement et un entrainement rigoureux, les armes lourdes infligent 20% de dégâts supplémentaires. | 0004a0d6 | |
2 | FOR | 5 | 11 | Les armes lourdes infligent 40% de dégâts supplémentaires et ont une meilleure précision au tir au jugé. | 0004a0d7 | |
3 | FOR | 5 | 21 | Les armes lourdes infligent 60% de dégâts supplémentaires et ont une précision encore meilleure au tir au jugé. | 0004a0d8 | |
4 | FOR | 5 | 35 | Les armes lourdes infligent 80% de dégâts supplémentaires et ont une chance de faire vaciller la cible. | 00065e2a | |
5 | FOR | 5 | 47 | Les armes lourdes infligent deux fois plus de dégâts. | 00065e2b | |
Reins d'Acier | 1 | FOR | 6 | Un vrai cheval de trait ! Votre charge maximale augmente de 25. | 0004b24e | |
2 | FOR | 6 | 10 | Votre charge maximale augmente de 50. | 00065e5b | |
3 | FOR | 6 | 20 | Quand vous êtes en surcharge, vous pouvez utiliser des points d'action pour courir. | 00065e5c | |
4 | FOR | 6 | 30 | Vous pouvez voyager rapidement tout en étant en surcharge. | 001d2489 | |
Visée Stable | 1 | FOR | 7 | Restez sur votre cible! Votre précision de tir au jugé est meilleure avec toutes les armes. | 001d2487 | |
2 | FOR | 7 | 28 | Votre précision de tir au jugé est encore meilleure avec toutes les armes. | 001d2488 | |
Cogneur | 1 | FOR | 8 | Plongez dans la mêlée! Les coups de crosse infligent 25% de dégâts supplémentaires. | 00065df9 | |
2 | FOR | 8 | 5 | Les coups de crosse infligent 50% de dégâts supplémentaires et ont une chance de rendre infirme. | 00065dfa | |
3 | FOR | 8 | 14 | Les coups de crosse infligent 75% de dégâts supplémentaires et ont une meilleure chance de rendre infirme. | 00065dfb | |
4 | FOR | 8 | 26 | Les coups de crosse infligent deux fois plus de dégâts, ont une meilleure chance de rendre infirme et peuvent infliger un coup critique. | 00065dfc | |
Stabilité | 1 | FOR | 9 | Lorsque vous êtes immobiles, votre résistance aux dégâts augmente de 25 et vos attaques au corps à corps et à mains nues infligent 25% de dégâts supplémentaires. | 001d247f | |
2 | FOR | 9 | 22 | Lorsque vous êtes immobiles, votre résistance aux dégâts augmente de 50 et vos attaques au corps à corps et à mains nues infligent 50% de dégâts supplémentaires. | 001d2480 | |
3 | FOR | 9 | 43 | Lorsque vous êtes immobile, il se peut que vous désarmiez automatiquement les ennemis qui utilisent des armes de corps à corps contre vous. | 001d2482 | |
Locomotive | 1 | FOR | 10 | Tchou tchou ! Équipé de votre armure assistée, foncez sur les ennemis pour leur infliger des dégâts et les faire vaciller. Ne fonctionne pas sur les robots et les ennemis de très grande taille. | 0004d89b | |
2 | FOR | 10 | 24 | Foncer sur une cible en sprintant avec une armure assistée inflige des dégâts et la fait vaciller plus efficacement. Ne fonctionne pas sur les robots et les ennemis de très grande taille. | 00065e3c | |
3 | FOR | 10 | 50 | Foncer sur une cible en sprintant avec une armure assistée inflige d'énormes dégâts et la renverse. L'impact au sol est encore plus dévastateur. | 00065e3d | |
Pickpocket | 1 | PER | 1 | Your quick hands and sticky fingers make picking pockets 25% easier. | 0004d88a | |
2 | PER | 1 | 6 | Picking pockets is now 50% easier. You can place a live grenade in a person's inventory. | 000e3702 | |
3 | PER | 1 | 17 | Picking pockets is now 75% easier, and you can steal equipped weapons. | 000e3703 | |
4 | PER | 1 | 30 | Picking pockets is now twice as easy, and you can steal equipped items. | 001d248f | |
Rifleman | 1 | PER | 2 | Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage | 0004a0b6 | |
2 | PER | 2 | 9 | Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. | 0004a0b7 | |
3 | PER | 2 | 18 | Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. | 0004a0b8 | |
4 | PER | 2 | 31 | Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. | 0006fa20 | |
5 | PER | 2 | 46 | Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. | 00065e52 | |
Awareness | 1 | PER | 3 | To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S. | 000d2287 | |
Locksmith | 1 | PER | 4 | Your nimble fingers allow you to pick advanced locks. | 000523ff | |
2 | PER | 4 | 7 | You can pick Expert locks. | 00052400 | |
3 | PER | 4 | 18 | You can pick Master locks. | 00052401 | |
4 | PER | 4 | 41 | Your bobby pins never break during lockpicking. | 001d246a | |
Demolition Expert | 1 | PER | 5 | The bigger the boom, the better! Your explosives do 25% more damage, and you can craft explosives at any Chemistry Station. | 0004c923 | |
2 | PER | 5 | 10 | Your explosives do 50% more damage, and grenades gain a throwing arc. | 0004c924 | |
3 | PER | 5 | 22 | Your explosives do 75% more damage and affect a larger area. | 0004c925 | |
4 | PER | 5 | 34 | Your explosives now do double damage. Mines and grenades shot in V.A.T.S explode for double damage, too. | 00065e13 | |
Night Person | 1 | PER | 6 | You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. | 0004c93b | |
2 | PER | 6 | 25 | You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking. | 001d2495 | |
Refractor | 1 | PER | 7 | You must be part mirror! Instantly gain +10 Energy Resistance. | 000ca99d | |
2 | PER | 7 | 11 | You now have +20 Energy Resistance. | 000ca99e | |
3 | PER | 7 | 21 | You now have +30 Energy Resistance. | 000ca99f | |
4 | PER | 7 | 35 | You now have +40 Energy Resistance. | 00065e4b | |
5 | PER | 7 | 42 | You now have +50 Energy Resistance. | 00065e4c | |
Sniper | 1 | PER | 8 | It's all about focus. You have improved control and can hold your breath longer when aiming with scopes. | 0004c92a | |
2 | PER | 8 | 13 | "Non-automatic, scoped rifles have a chance of knocking down your target." Chance is 15% | 0004c92b | |
3 | PER | 8 | 26 | Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. | 0004c92c | |
Penetrator | 1 | PER | 9 | There's no place to hide! In V.A.T.S you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy. | 00024aff | |
2 | PER | 9 | 28 | In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. | 001d2477 | |
Concentrated Fire | 1 | PER | 10 | Stay Focused! In V.A.T.S every attack on the same body part gains +10% accuracy. | 0004d890 | |
2 | PER | 10 | 26 | In V.A.T.S every attack on the same body part gains +15% accuracy. | 001d2459 | |
3 | PER | 10 | 50 | In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage. | 001d245a | |
Toughness | 1 | END | 1 | If nothing else, you can take a beating! Instantly gain +10 Damage Resistance | 0004a0ab | |
2 | END | 1 | 9 | You now have +20 damage resistance. | 0004a0ae | |
3 | END | 1 | 18 | You now have +30 damage resistance. | 0004a0af | |
4 | END | 1 | 31 | You now have +40 damage resistance. | 00065e5d | |
5 | END | 1 | 46 | You now have +50 damage resistance. | 00065e5e | |
Lead Belly | 1 | END | 2 | Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking. | 0004a0b9 | |
2 | END | 2 | 6 | You take even less radiation from eating or drinking. | 00024b00 | |
3 | END | 2 | 17 | You take no radiation from eating or drinking. | 00024b01 | |
Lifegiver | 1 | END | 3 | You embody wellness! Instantly gain +20 maximum Health. | 0004a0cf | |
2 | END | 3 | 8 | You instantly gain another +20 maximum Health. | 001d2465 | |
3 | END | 3 | 20 | You instantly gain another +20 maximum Health, and slowly regenerate lost Health. | 001d2467 | |
Chem Resistant | 1 | END | 4 | All the rush without the hassle! You're 50% less likely to get addicted when consuming Chems | 0004a0d5 | |
2 | END | 4 | 22 | You gain complete immunity to chem addiction. | 00065e0c | |
Aquaboy / Aquagirl | 1 | END | 5 | Water is your ally. You no longer take radiation damage from swimming, and can breathe underwater. | 000e36f9 000e9453 | |
2 | END | 5 | 21 | You become totally undetectable while submerged. | 001d248d 001d248e | |
Rad Resistant | 1 | END | 6 | Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance. | 001d2479 | |
2 | END | 6 | 13 | You now have +20 Radiation Resistance. | 001d247a | |
3 | END | 6 | 26 | You now have +30 Radiation Resistance. | 001d247b | |
Adamantium Skeleton | 1 | END | 7 | Your skeleton has been infused with indestructible metal, reducing limb damage by 30%. | 0004c92d | |
2 | END | 7 | 13 | Your limb damage is now reduced by 60%. | 00024afd | |
3 | END | 7 | 26 | Your limb damage is completely eliminated. | 00024afe | |
Cannibal | 1 | END | 8 | Feast on mortal flesh to heal your wounds! Eating human corpses restores Health. | 0004b259 | |
2 | END | 8 | 19 | Eating Ghoul or Super Mutant corpses restores Health. | 001d1a62 | |
3 | END | 8 | 38 | Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health. | 001d1a63 | |
Ghoulish | 1 | END | 9 | Sure, you're still human - on the outside! Radiation now regenerates your lost Health. | 0004d89e | |
2 | END | 9 | 24 | Radiation now regenerates even more of your lost Health. | 00065e22 | |
3 | END | 9 | 48 | Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly. | 00065e23 | |
Solar Powered | 1 | END | 10 | Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00a.m. and 6:00p.m. | 0004d8a7 | |
2 | END | 10 | 27 | Sunlight slowly heals your radiation damage. | 001d2484 | |
3 | END | 10 | 50 | Sunlight slowly regenerates your lost Health. | 001d2485 | |
Cap Collector | 1 | CHR | 1 | You've mastered the art of the deal! Buying and selling prices at vendors are better. | 001d2456 | |
2 | CHR | 1 | 20 | Buying and selling prices of vendors are now much better. | 000d75e2 | |
3 | CHR | 1 | 41 | You can now invest a total of 500 caps to raise a store's buying capacity. | 001d2457 | |
Lady Killer / Black Widow | 1 | CHR | 2 | You're charming... and dangerous. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue. | 00019aa3 0004a0d4 | |
2 | CHR | 2 | 7 | Men/Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk. | 00065e33 00065e31 | |
3 | CHR | 2 | 16 | Men/Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk. | 00065e34 00065e32 | |
Lone Wanderer | 1 | CHR | 3 | Who needs friends, anyway? When adventuring without a companion, you take 15% less damage and carry weight increases by 50. | 001d246b | |
2 | CHR | 3 | 17 | When adventuring without a companion, you take 30% less damage and carry weight increases by 100 | 001d246d | |
3 | CHR | 3 | 40 | When adventuring without a companion, you do 25% more damage. | 001d246e | |
Attack Dog | 1 | CHR | 4 | Your faithful canine companion can hold an enemy, giving you a greater chance to hit them in V.A.T.S. | 0004b26d | |
2 | CHR | 4 | 9 | When your dog holds an enemy, there's a chance he'll cripple the limb he's biting. | 001d244d | |
3 | CHR | 4 | 25 | When your dog holds an enemy, there's a chance he'll cause them to bleed. | 001d244e | |
Animal Friend | 1 | CHR | 5 | Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it. | 0001e67f | |
2 | CHR | 5 | 12 | When you successfully pacify an animal, you can incite it to attack | 0004a0d9 | |
3 | CHR | 5 | 28 | When you successfully pacify an animal, you can give it specific commands | 001d2450 | |
Local Leader | 1 | CHR | 6 | As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements. | 0004d88d | |
2 | CHR | 6 | 14 | You can build stores and workstations at workshop settlements. | 001d2468 | |
Party Boy / Party Girl | 1 | CHR | 7 | Nobody has a good time like you! There's no chance you'll get addicted to alcohol. | 0004d887 0004d888 | |
2 | CHR | 7 | 15 | The effects of alcohol are doubled. | 001d2473 001d2475 | |
3 | CHR | 7 | 37 | Your Luck is increased by 3 while you're under the influence of alcohol. | 001d2474 001d2476 | |
Inspirational | 1 | CHR | 8 | Because you lead by example, your companion does more damage in combat, and cannot hurt you. | 001d2461 | |
2 | CHR | 8 | 19 | Your companion resists more damage in combat, and can't be harmed by your attacks. | 001d2462 | |
3 | CHR | 8 | 43 | Your companion can carry more items. | 001d2463 | |
Wasteland Whisperer | 1 | CHR | 9 | Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it. | 001d248a | |
2 | CHR | 9 | 21 | When you successfully pacify a creature, you can incite it to attack. | 001d248b | |
3 | CHR | 9 | 49 | When you successfully pacify a creature, you can give it specific commands. | 001d248c | |
Intimidation | 1 | CHR | 10 | Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them. | 001d02b5 | |
2 | CHR | 10 | 23 | When you successfully pacify someone, you can incite them to attack. | 001d02b6 | |
3 | CHR | 10 | 50 | When you successfully pacify someone, you can give them specific commands. | 001d02b7 | |
V.A.N.S. | 1 | INT | 1 | Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. | 000207d1 | |
Medic | 1 | INT | 2 | Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation. | 0004c926 | |
2 | INT | 2 | 18 | Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation | 0006fa1c | |
3 | INT | 2 | 30 | Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation | 0006fa1d | |
4 | INT | 2 | 49 | Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. | 00065e35 | |
Gun Nut | 1 | INT | 3 | You gain access to base level and Rank 1 gun mods | 0004a0da | |
2 | INT | 3 | 13 | You gain access to Rank 2 gun mods | 0004a0db | |
3 | INT | 3 | 25 | You gain access to Rank 3 gun mods | 0004a0dc | |
4 | INT | 3 | 39 | You gain access to Rank 4 gun mods | 0016578e | |
Hacker | 1 | INT | 4 | Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals | 00052403 | |
2 | INT | 4 | 9 | You can hack Expert terminals. | 00052404 | |
3 | INT | 4 | 21 | You can hack Master terminals. | 00052405 | |
4 | INT | 4 | 33 | When hacking, you never get locked out of a terminal when things go wrong. | 001d245d | |
Scrapper | 1 | INT | 5 | Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor. | 00065e65 | |
2 | INT | 5 | 23 | You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted. | 001d2483 | |
Science! | 1 | INT | 6 | Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods. | 000264d9 | |
2 | INT | 6 | 17 | You gain access to Rank 2 high-tech mods. | 000264da | |
3 | INT | 6 | 28 | You gain access to Rank 3 high-tech mods. | 000264db | |
4 | INT | 6 | 41 | You gain access to Rank 4 high-tech mods. | 0016578f | |
Chemist | 1 | INT | 7 | Any chems you take last 50% longer. Far out. | 000e36ff | |
2 | INT | 7 | 16 | Any chems you take now last twice as long. | 000e3700 | |
3 | INT | 7 | 32 | Any chems you take now last an additional 150% longer. | 000e3701 | |
4 | INT | 7 | 45 | Any chems you take now last an additional 200% longer. | 001d2458 | |
Robotics Expert | 1 | INT | 8 | Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. | 0004d889 | |
2 | INT | 8 | 19 | When you successfully hack a robot, you can incite it to attack. | 00065e64 | |
3 | INT | 8 | 44 | When you successfully hack a robot, you can give it specific commands. | 001acf96 | |
Nuclear Physicist | 1 | INT | 9 | You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer. | 001d246f | |
2 | INT | 9 | 14 | Radiation weapons now do double damage and Fusion Cores last an extra 50% longer. | 001d2470 | |
3 | INT | 9 | 26 | Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long. | 001d2471 | |
Nerd Rage! | 1 | INT | 10 | Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts. | 0004d886 | |
2 | INT | 10 | 31 | You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect. | 00065e37 | |
3 | INT | 10 | 50 | You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health. | 00065e38 | |
Gunslinger | 1 | AGI | 1 | Channel the spirit of the old west! Non-automatic pistols do 20% more damage. | 0004a09f | |
2 | AGI | 1 | 7 | Non-automatic pistols now do 40% more damage and have increased range. | 0004a0a9 | |
3 | AGI | 1 | 15 | Non-automatic pistols now do 60% more damage and range is increased even further. | 0004a0aa | |
4 | AGI | 1 | 27 | Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. | 0006fa1e | |
5 | AGI | 1 | 42 | Non-automatic pistols now do double damage. Their attacks have a much better chance to disarm opponents, and may even cripple a limb. | 00065e24 | |
Commando | 1 | AGI | 2 | Rigorous combat training means automatic weapons do 20% more damage | 0004a0c5 | |
2 | AGI | 2 | 11 | Attacks with automatic weapons do 40% more damage, with improved hip fire accuracy. | 0004a0c6 | |
3 | AGI | 2 | 21 | Attacks with automatic weapons do 60% more damage. Hip fire accuracy is improved even more. | 0004a0c7 | |
4 | AGI | 2 | 35 | Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. | 0006fa24 | |
5 | AGI | 2 | 49 | Your automatic weapons now do double damage and have a greater chance to stagger opponents. | 00065e0d | |
Sneak | 1 | AGI | 3 | Become whisper, become shadow. You are 20% harder to detect while sneaking. | 0004c935 | |
2 | AGI | 3 | 5 | You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. | 000b9882 | |
3 | AGI | 3 | 12 | You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. | 000b9883 | |
4 | AGI | 3 | 23 | You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth. | 000b9884 | |
5 | AGI | 3 | 38 | Engaging stealth causes distant enemies to lose you. | 000b9881 | |
Mister Sandman | 1 | AGI | 4 | As an agent of death, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage. | 0004b258 | |
2 | AGI | 4 | 17 | Your silenced weapons do an additional 30% sneak attack damage. | 001d2490 | |
3 | AGI | 4 | 30 | Your silenced weapons now do 50% more sneak attack damage. | 001d2491 | |
Action Boy/Action Girl | 1 | AGI | 5 | There's no time to waste! Action Points regenerate 25% faster. | 0004d869 0004d872 | |
2 | AGI | 5 | 18 | Your Action Points now regenerate 50% faster. | 00065df5 00065df6 | |
Moving Target | 1 | AGI | 6 | They can't hurt what they can't hit! Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting. | 0004ddee | |
2 | AGI | 6 | 24 | You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting. | 001d2492 | |
3 | AGI | 6 | 44 | Sprinting costs 50% fewer Action Points. | 001e0791 | |
Ninja | 1 | AGI | 7 | Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. | 0004d8a6 | |
2 | AGI | 7 | 16 | Your ranged sneak attacks do 3x normal damage and your melee sneak attacks do 5x normal damage. | 000e3704 | |
3 | AGI | 7 | 33 | Your ranged sneak attacks do 3.5x normal damage and your melee sneak attacks do 10x normal damage. | 000e3705 | |
Quick Hands | 1 | AGI | 8 | In combat, there's no time to hesitate. You can reload all guns faster. | 000221fc | |
2 | AGI | 8 | 28 | Reloading guns costs no Action Points in V.A.T.S. | 001d2478 | |
Blitz | 1 | AGI | 9 | Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. | 001d2451 | |
2 | AGI | 9 | 29 | V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. | 001d2452 | |
Gun Fu | 1 | AGI | 10 | You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. | 0004d881 | |
2 | AGI | 10 | 26 | In V.A.T.S. you do 50% more damage to your third target and beyond. | 001d244f | |
3 | AGI | 10 | 50 | In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. | 001d245c | |
Fortune Finder | 1 | CHA | 1 | You find more bottle caps in containers. | 0004c942 | |
2 | CHA | 1 | 5 | You find even more bottle caps in containers. | 001acf98 | |
3 | CHA | 1 | 25 | You find even more bottle caps in containers. | 001acf99 | |
4 | CHA | 1 | 40 | You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them. | 00215cd4 | |
Scrounger | 1 | CHA | 2 | You find more ammunition in containers. | 0004a0b0 | |
2 | CHA | 2 | 7 | You find even more ammunition in containers. | 001acf9a | |
3 | CHA | 2 | 24 | You find even more ammunition in containers. | 001acf9b | |
4 | CHA | 2 | 37 | You find even more ammunition in containers. | 001eb99c | |
Bloody Mess | 1 | CHA | 3 | +5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs! | 0004a0bb | |
2 | CHA | 3 | 9 | You now inflict +10% damage in combat. | 001d2453 | |
3 | CHA | 3 | 31 | You now inflict +15% damage in combat. | 001d2454 | |
4 | CHA | 3 | 47 | When an enemy explodes, nearby enemies may suffer the same fate. | 001f418e | |
Mysterious Stranger | 1 | CHA | 4 | Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency... | 0004c929 | |
2 | CHA | 4 | 22 | The Mysterious Stranger appears more often in V.A.T.S. | 001d2493 | |
3 | CHA | 4 | 41 | The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled. | 001d2494 | |
Idiot Savant | 1 | CHA | 5 | You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance. | 001d245e | |
2 | CHA | 5 | 11 | You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance. | 001d245f | |
3 | CHA | 5 | 34 | Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance. | 001d2460 | |
Better Criticals | 1 | CHA | 6 | Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage. | 0004d87a | |
2 | CHA | 6 | 15 | Your criticals now do twice as much extra damage. | 00065e03 | |
3 | CHA | 6 | 40 | Your criticals now do 2.5x as much extra damage. | 00065e04 | |
Critical Banker | 1 | CHA | 7 | You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it most. | 0004c91f | |
2 | CHA | 7 | 17 | You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most. | 0004c920 | |
3 | CHA | 7 | 43 | You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical. | 0004c921 | |
Grim Reaper's Sprint | 1 | CHA | 8 | Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. | 0004d8a2 | |
2 | CHA | 8 | 19 | Any kill in V.A.T.S. now has a 25% chance to restore all Action Points. | 00065e3e | |
3 | CHA | 8 | 46 | Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter. | 00065e3f | |
Four Leaf Clover | 1 | CHA | 9 | Feeling Lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter. | 0004d895 | |
2 | CHA | 9 | 13 | Each hit in V.A.T.S. now has an even better chance of filling your Critical meter. | 00065e20 | |
3 | CHA | 9 | 32 | Each hit in V.A.T.S. now has a very good chance of filling your Critical meter. | 00065e21 | |
4 | CHA | 9 | 48 | Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter. | 001d245b | |
Ricochet | 1 | CHA | 10 | What goes around comes around! Any enemy's ranged attacks will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. | 001d247c | |
2 | CHA | 10 | 29 | There's an increased chance that an enemy's shot will ricochet back and kill them. | 001d247d | |
3 | CHA | 10 | 50 | When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled. | 001d247e |
Niveau SPECIAL
Chacune des statistiques SPECIAL possède 10 niveau. Le joueurs commence au moins au niveau 1 pour les 7 attributs. Les points d'aptitudes gagnés à la prise de niveau vous permettent de gagner soit un niveau de statistique, soit une aptitude.
Aptitudes Poupée Vault-Tec
Trouver des poupées Vault-Tec permet d'obtenir une aptitude unique ou d'obtenir un niveau de statistique SPECIAL.
Les 7 poupées SPECIAL augmentent les statistiques correspondantes du SPECIAL de 1 même si cette statistiques est déjà de 10. Techniquement ces 7 poupées n'ajoutent pas d'aptitude et ne sont pas listées ci-dessous.
Figurine Aptitude | Effet | Base ID |
---|---|---|
Figurine Troc | Tous les prix sont 5% plus avantageux (bonus permanent). | 0006167c |
Figurine Armes Lourdes | Les dégâts critiques augmentent de 25% pour toutes les armes lourdes (bonus permanent). | 0006167d |
Figurine Armes à énergie | Les dégâts critiques augmentent de 25% pour toutes les armes à énergie (bonus permanent). | 0006167e |
Figurine explosifs | Les dégâts augmentent de 15% pour tous les explosifs (bonus permanent). | 0006167f |
Figurine Crochetage | Le crochetage est plus facile (bonus permanent). | 00061680 |
Figurine Médecine | L'efficacité des stimpacks augmente de 10% (bonus permanent). | 00061681 |
Figurine Corps à corps | Les dégâts critiques augmentent de 25% pour toutes les armes au corps à corps (bonus permanent). | 00061682 |
Figurine Réparation | La durée des réacteurs à fusion augmente de 10% (bonus permanent). | 00061683 |
Figurine Science | Profitez d'un essai supplémentaire lors des piratages des terminaux (bonus permanent). | 00061684 |
Figurine Armes légères | Les dégâts critiques augmentent de 25% pour toutes les armes balistiques (bonus permanent). | 00061685 |
Figurine Furtivité | Vous êtes 10% plus difficile à détecter (bonus permanent). | 00061686 |
Figurine éloquence | Tous les marchands ont 100 capsules de plus (bonus permanent). | 00061687 |
Figurine Mans Nues | Les dégâts critiques augmentent de 25% pour toutes les attaques sans armes (bonus permanent). | 00061688 |
Magazine de compétences.
Voir Aussi: Magazines en tous genres - Fallout 4
Des aptitudes peuvent être acquise en lisant les magazines associées. Quelques aptitudes ont plusieurs niveau qui peuvent être obtenues en lisant plusieurs magazine du même type.
Pour le tableau des compétences, voir le lien ci-dessus.
Aptitudes des Compagnons
Ces aptitudes sont acquises en atteignant le niveau maximum d'amitié avec un compagnon. Ces aptitudes sont permanentes et sont conservées même si vous quittez le compagnon ou qu'il part.
Nom Aptitude | Compagnon | Effet | Base ID |
---|---|---|---|
Poussée d'adrénalise | Cait | Les points d'actions du joueurs se rechargents 25% plus vite si les PV passent en dessous de 25%. | 001f4187 |
Canigou | Immobilise l'ennemi. | ||
Compassion Robotique | Codsworth | Le joueur gagne 10 points de résistance aux dommages des robots | 001eb99b |
Infirmière de combat | Curie | Redonne 100PV si la santé tombe en dessous de 10%. | 001e67bc |
Connais ton ennemi | Paladin Danse | Le joueur fait 20% de dégâts supplémentaires aux goules, Super Mutants et synthétiques. | 0008428d |
Homme-Mystère | Deacon | Le joueur fait +20% de dégâts furtifs et les Stealth boys durent 40% plus longtemps. | 0008530e |
Isodopage | John Hancock | La jauge de coup critique se remplit 25% plus vite si le niveau de radiation est supérieur à 250. | 00178d57 |
Tir fatal | Robert MacCready | +20% de précision lors des tirs à la tête en SVAV. | 00178d50 |
Piratage Expert. | Nick Valentine | Gagne 1 essai supplémentaire lors de piratage des terminaux et réduit l'attente de 50% en cas de blocage des terminaux. | 001e67bd |
Gouaille | Piper | Le joueur gagne deux fois plus XP lors d'une persuasion ou de la découverte de nouveaux lieux. | 00178d54 |
L'union fait la force | Preston Garvey | La résistance aux dommage du joueur et son attaque augmente de +20% lorsque l'ennemi est en surnombre. | 00084298 |
Folie furieuse | Strong | 20% de dégâts de mêlée supplémentaires en mêlée si les PV tombent en dessous de 25% | 00084290 |
Modulation de bouclier | X6-88 | La résistance du joueur aux dégâts d'énergie augmente de 20%. | 000842a0 |
Aptitudes temporaires.
Ces aptitudes sont temporaires.
Nom | Bénéfice | Réalisation | Base ID |
---|---|---|---|
Well Rested | +10% de points d’expérience pour 12 heures. | Dormir dans un lit n’appartenant pas à un NPJ | 0005c526 |
Lover's Embrace | +15% de points d’expérience pour 12 heures. | Dormir dans un lit avec un compagnon de romance pas loin. | 000f3c1a |
Quiet Reflection | +5% de points d’expérience pour 8 heures. | S'assoir sur le banc de la chapelle de Diamond City | 001c4028 |