48 Votes in Poll
48 Votes in Poll
Not any of the characters wearing the armors, just mainly the armor themselves 😁 When I say attracted, I mean in like a hear me out type of attraction. Some of the specific power armors I'm referring to:
I'm wondering if they'll make more Creation Club content base game like they did with the next gen update
@The Appalachian Yeah, I thought so too, just wasn't sure if there were other plans the Enclave had for using Mirelurks. I mean, with the intelligent Deathclaws in 3 and the behavioral engineering they were doing with dogs in the tv show, it was obvious to me what they were going to use them for. With the Mirelurks, I was a bit more unsure about it
In the Southern Enclave encampment, they're trying to get dna of Mirelurks. I'm guessing they were gonna use them the same way they did with the Deathclaws in Fo3, slapping some of those things on their heads to control them? That's just my guess
I remember several years ago that I used red rocket truck stop as one, and my brother used Egret Tours Marina as one too, though now I use the Castle for the companions
Either after the Brotherhood ending or reaching the point where Prime's fully built but not activated and instead going with the Minutemen ending, what're the Brotherhood planning to use him for after the Institute's destroyed? (It's been a really long while since I've done the Brotherhood ending, so if there's any dialogue from them that answers my question, please lmk)
If it is, how come it's not on the Fnv unique weapons page?
But not enough in your opinion?
My most favorite's a tie between The Humble Cudgel and Dinner Bell, but kind of leaning towards Cudgel. Least favorite's the Liberator.
Mine's Scoundrel, The perception and luck implants, And stay back, Old world gourmet, Coin operator, Pitt fighter, Booster shot, Superior defender, Khan trick, Legion assault, and Hobbler.
No "I killed them all" comments please, that gets very repetitive on any topics I see about the nuka-world raider gangs. if you're the overboss and had to keep two on your side, which would it be and why?
136 Votes in Poll
85 Votes in Poll
186 Votes in Poll
Wished they made the perks have a passive effect on animals and other wasteland creatures by making them friendly, similar to how animal friend used to work in fo3 and nv. The whole "pointing a gun at them" thing only really works for the intimidation perk.
I don't think there's any considering how fo4 tends to struggle with characters (added from mods or otherwise.) Saying dialogue that's from a mod.