And always remember "War Never Changes"
I agree with you. Fallout 76 has taken all the focus away from Bethesda's single player games from classics like Fallout 3 & Fallout NV. To the constant long hiatus without a successor to Fallout 4. It reminds me of the GTA situation with GTA Online halting any new title for a decade plus for the GTA series til GTA 6, that's what 76 has become a cash grab while the community as a whole is mostly ignored. Only difference is GTA Online turned a large profit whereas 76 unless you're a devoted fan who plays all the titles, love Online play or if you're just new to Fallout. You aren't gonna rush off to buy Fallout 76 when there's juggernauts like Fallout 3,NV & 4 to choose from.
Just something i came across on social media that cracked me up 😂😂😂. In Bethesda's defense Post-Great War those are the earliest of factions besides the eventual Misc Raiders of the wasteland
I said "Could Do with Changes " as many members no matter their ranking have voiced different views compared to Elder Maxson. While former members whether they return or are exiled share similar views that although the BOS is useful in ways they are mostly comprised of one agenda and not solely the betterment of the people. It's the primary reason I back the Minutemen but have a technical alliance with the BOS as they're more favorable allies when compared to the Railroad. In modern terms I'd compare them to a Private Military Company just on a way expanded scale.
I say it depends because there's really no standing ground with them in the Commonwealth. The Minutemen only see them as useful when it comes to hacking & stealth. While the BOS see them as the children of Atom only they're worshipping synths. Worst part is even some synths see the Railroad 's ideals as heavily flawed if not a burden. As the synths in Arcadia will be highly displeazed upon Boxer attempting to persuade the residents to work with the Railroad. Kasumi who's having a identity crisis nor Dima a highly intelligent synth doesn't bother to try and reach out to the "Synth Saviors".
Thsys why for my playthrough I did the MM ending in a technical allaonce with the BOS . Ad for the Railroad they use one safehouse with operations solely sent to outside the Commonwealth and Arcadia. As Arcadia is proven to be more sustainable vs the many HQs the Raikroad has had to foster. All in all rhe Railroad cna thank Deacon for it's survival as I couldn't bear losing him as a companion.
Agreed he's best off left saves in the Commonwealth for any major future threats rather than rhe amount of toil it would take to transport and operate him on the West Coast
My bad I didn't completely clarify. The Gunners are the largest threat to the Commonwealth with the Institute gone. I'm unaware if they have any other expanded operations besides bases added in Nuka World. Just listed them for their expertise in battle, since they're an organized outfit of troops who fight as an effective unit capable of ambushing Recon squads from the Brotherhood.
I see them as the biggest threat in that district, but overall Eastern Front I'd say Super Mutants as they can use weapons, and even build their own armor making them extremely dangerous. Secondly I'd say Feral Ghouls as in large numbers whether by ambush , or just them having a elite squad beat by sheer numbers can prove devastating.
Definitely true as the Gunners are still a constant threat in the commonwealth. As well as other factions that spring up with their own ambitions
Very true I almost forgot the Citadel could've gotten a mass expansion to be built up as Maxson's potential headquarters. Since it's in the former nation's capital in a way to pay homage to talking back America in the eyes of the Brotherhood. I wonder what's Maxson's rank with the addition of Clerics, perhaps he is "Supreme Elder" of the Eastern Brotherhood of Steel
I'm curious where Arthur Maxson is becaus regardl of MM or BOS Ending, I can't imagine him in anyway just being like Kells "Take the Prydwen to California" without him being present hboess they're waiting til alter to show him. Only way I'd buy that is if Maxson has a improved vessel with the likes of a Prydwen MK II with the BOS drastically budding their base, or establishing a new headquarters in the Commonwealth aside from Cambridge Police Station & The Prydwen.
@Fallout Fazbear I agree because they're both dealing with The NCR-Brotherhood War, in addition to taking down an Former Enclave scientist without knowing if he's traveling alone or with Enclave remnants. I can't see Maxson sending his prized vessel to assist the Western Brotherhood and not going all out showcasing Liberty Prime as well. With it being the case of its power destroying the institute. It's like showing off a sword vs a sword and a shield
Oh true it's the best of the add ons in my opinion so you'll enjoy it.
Lol I like the last part 🤣🤣 Far Harbor relations are still being "discussed ". I can definitely see Old Longfellow on his porch with a rifle armed to the teeth for any trespassers.
You can complete all the raider quest line at Nuka World or wipe them out right away long ad you don't establish any Raider Outoost in the Commonwealth Presfon will remain on good terms. He will dislike you being the over boss and if MacKenzie didn't give you "Open Season' it will prompt Preston to only thing you gain from giving rhe Park to the raiders is their unique perks depending on which hangs your favor and Gage's unique perk upon max bonding.However it's possible to kill the raiders immediately after killing Colter,and completing Nuka World with normal companions still gaining rewards from quest such as Oswalds Hat,Sword of Wonders,Citos Slugger & Nuka Quantum power armor, etc. Only certain raiders armor won't be available such as the heavy pack armor as it will be quite rare to find
And people said you couldn't be a bad guy in fallout 4 😂😂😂
This is dude became the ultimate overboss. You made Colter look like a paper soldier 😂. I'd hate to run into that army of raiders.
We did similar playthroughs for the most part. I destroyed the Chikdren of Atom by persuading them to achieve "division " as revenge for what happened to Old Longfellow. As well as making DIMA turn himself in that way the island is giving back fully to the Habormen who become a marine unit for my Minuteman. While Arcadia is left in peace as I caught on early they don't like the Children of Atom or the Railroad. With Nuka World I went ended up killing everyone with Preston from the get go after I got the Problem Solver, reclaiming Nuka World for the Traders/Minutemen. On my 2nd playthrough I supported the pack/disciples after I got Gage's perk before whipijg everyone out. I never leave the park completely in the raiders control once I got the armor I want.
How did everyone end their Fallout 4 story? For me I did the Minutemen ending with them controlling all Settlements. The BOS is a primary Ally with the Boston Airport Settlement serving as a trading hub depot from Diamond City/Minutemen Settlements. I kept the Railroad alive based upon my decision to spare Danse, with Jamaica Plain serving as the lone Railroad safehouse. Preston is the Minutemen President with Sanctuary serving as the Capital & Covenant as an Embassy. Due to killing Mayor McDonough Piper is made acting Mayor of Diamond City. The Railroad is left to send synths to Arcadia while ceasing guerilla operations against the BOS, otherwise they'll face termination from the Minutemen/BOS. Deacon decides to take on the alias of the Silver Shroud acting as a vigilante in Goodneighbor. Nuka World/Far Harbor are protected by the Minutemen as an alliance is formed between the Habormen & Traders. Meanwhile with the BOS all pre war tech/technical documents found by the Minutemen are turned over to scribes and paladins. Gunners,Ferals & Super Mutants continue to be a threat however military checkpoints and vertibird patrols are able to keep the Commonwealth safe. The Commonwealth's peace is sustained long-term for the Minute to establish several forts with a united Government allied with the BOS. The Brotherhood continue to expand their operations bsck west and even back to the capital wasteland while the Railroad eventually retire.
Having a hard choice between the Architect Winter Coat & the Mercenary Outfit with double bandoliers