You just said a whole lot of nothing.
The difference between benefit and need is that if you don't do the things you need to do you die.
I personally consider prostitution, so long as it is done by choice, the least bad of all of these, because if the prostitute chose that line of work, nobody suffers.
Cannibalism requires the murder (or at least, killing) of people, slavery requires taking someone's freedom away, chem dealing forces people into terrible addictions, and raiding is abusing another person's labor for your own gain.
Of these, I'd say prostitution is by far the least bad, so that's the one I'd consider a necessary evil.
Nah, your question was legit. Only reason this turned to a ''war'' was because someone decided to use your post to badmouth the wiki lol.
^
I never claimed your edits didn't add anything, but you're talking like you're a major editor who single-handedly wrote entire wiki articles. You choosing to doubt the statements already made on the wiki is entirely your call - but those statements were already valid beforehand.
I've barely edited on the Fallout wiki to date, but I've been a major editor on the Elder Scrolls wiki. Not like that matters, I'm not one to compare edits, because I think it's in poor taste.
But you're acting like you are an authority on the wiki, like your claims come from being an experienced editor with years of experience, and who after said years of experience came to the conlusion the place ''is a mess''. This is not the case.
Claiming the wiki is a ''mess'' and ''you shouldn't put faith in it'' is a major slap in the face for all the active editors on the wiki.
^
That's rich coming from someone saying ''don't put much faith in what you read on the wiki'', ''wiki is full of opinion'', ''wiki is very hard to maintain'', ''single wiki is a bad idea'', ''it's a mess''.
Your edits consisted of:
-Adding the location of three sugar.
-Capitalizing a word.
-Adding a location of some mole rats.
-Seperating two locations of oil which were already on the wiki.
-Adding a crafting schematic for the 10mm.
Those edits are good, but don't come here acting like that took hours upon hours to acquire. The edit that would've taken the most info gathering was the 10mm crafting table, and even that shouldn't have taken too long.
Also, unsure what you're on about with your false equivalence bogus.
To answer OP:
I wouldn't recommend selling water, as people have said, the selling value is lower. The price displayed in the inventory does often not add up to the actual selling price.
I tend to just pick up guns and chems and sell those when I have the chance. It is something you do while already doing something enjoyable, so it also doesn't feel as much like a slog like waiting for water to collect in the purifier.
Purified water plants are neat for the thirst bar in the early game, but I never really used them for selling.
^^
''I've spent hours upon hours''
8 edits.
If you rebuild America with the Institute, you'll essentially just get the plot of FO2 - because they see wastelanders as little more than test subjects. Like the Enclave, they may someday decide to recolonize the mainland after ''purifying'' it.
The Railroad is a single-issue faction. Their goal is saving synths, not building nations.
The Brotherhood has already established a nation of sorts in the Capital Wasteland, where their influence has essentially caused mercenary work to dry up - presumably due to them keeping the place sufficiently safe where mercenary work is not a viable line of business anymore. They provide clean drinking water to those living under their rule. Not like they're without flaw, but they're definitely the best pick here.
If people want to ensure brutal slavery lives on with Ashur, that's fine.
Ashur is not the only one who can do both? What if a cure requires the death of his child? Ashur and Sandra won't harm Marie, and Midea has produced the same anti-radiation research that Sandra has, only Midea has only had access to Marie for a fraction of the time.
The Brotherhood and Rivet City would also not aid Ashur and his raider backside in cure research. But some wastelanders who are former slaves? Well, no gaurantees, but they'd be more likely to do so.
But whether or not Wernher finds a cure is irrelevant. The Pitt is already a ruin that is not worth saving. Wernher's ending puts an end to the slavery, people are free to leave the Pitt and get out of that disease-ridden mess. Ashur's words are just that - words. There is nothing to support the statements he made, and his treatment of his slaves does quite the opposite.
So you think curing TDC is more important than ending slavery?
Wernher.
Not because I like Wernher, but because I detest slavery, and Wernher's ending puts an end to the practice. Yeah, Wernher is a prick who doesn't care about ending the slavery for the sake of the slaves, but he still ends it. And with Wernher's ending, I always maintain the headcanon that the Lone Wanderer will try to use their influence in the Brotherhood and Rivet City to try and get some aid to the research for a cure.
Ashur though? He's been lord of the Pitt for the past, what, 20 years? He's been scouring over 200 miles of wasteland just to fuel his little slave empire, and what does he have to show for it? Nothing major as of yet.
He says to ''call the slaves workers'' to be nice, but then two seconds later refers to them as ''slaves'' again. He forces them to eat trog meat and drink radiated water. He forces them into the steelyard to collect ingots, and despite his raiders having guns - including a sniper - they do not provide any protection for those unfortunate slaves chosen to go out there.
He claims to take action against those who abuse the slaves - but this just seems like more sweettalking. We see them gunning down slaves who merely try to escape, there's an outright minefield outside the walls, and even those that slack are gunned down. In fact, it's even stated that people are going trog ''faster than ever before'' as a direct result of Ashur forcing his slaves to work harder. He knows (or should know) that lack of exposure to the virus can clear away symptoms, so him not having his slave workforce work in shifts also shows he does not really care.
Wouldn’t the Minutemen want to use the healthcare system of the Institute to support the poorer areas of the commonwealth?
Would they have the technological know-how on how to use it is the question? And would the people of the Commonwealth trust items created in the halls of the boogeyman?
And wouldn’t the Brotherhood want to keep a powerhouse like the Institute functional to extend their influence?
''It's always been my sincerest hope that the Institute's ill-conceived research would never see the light of day. And, thanks to your efforts, it appears that my hopes have become reality.''
-Quinlan
In fact, why didn’t the Brotherhood just conquer Raven Rock, Adams AFB, and other Enclave strongholds instead of blowing them to bits and scavenging what was left?
Kind of difficult to conquer them when you're facing a technologically superior foe.
Alternatively, why couldn’t an armistice be negotiated with Colonel Autumn after the final confrontation?
Given the immoral acts of the Enclave, why would the Brotherhood? The Enclave started that war, killed innocents, experimented on them, kidnapped them, they'd wipe out entire settlements, the BoS would not have taken that lightly.
Traders because slavery is wrong.
Out of the three raider factions though? I always pick the Operators. They're kind of the whole ''pay us because you fear us'' mentality, kind of like mobsters.
The Disciples are just straight-up sadists, and the Pack are a bunch of unpredictable madmen.
Most recently they have added Legendary Crafting.
I'd place my bet Brahmin. Assuming they still taste anything like beef.
Far Harbor poses an interesting moral dilemma between three factions.
Nuka-World is literally just ''raider gangs''. If you don't feel like RPing a raider, it's definitely not worth it, imo.
Ad Victoriam! The BoS.
Ghouls are humans with a severe case of radiation damage, causing them to mutate.
Super Mutants are humans suffering from a severe virus, causing them to mutate.
I'd argue neither are really still purely humans though. There is enough of a difference between them and regular humans to make a distinction.
Syths aren't humans to begin with. They are machines that pilot a humanoid body as opposed to a metal one. Humanoid, yes, based off of Shaun's DNA and FEV, yes, but they're still very much machines.
Infertile, incapable of growth, do not get fat (McDonough is the exception), do not need to eat or sleep in order to function, personalities come from matrixes, brains are stated to be different from human ones, can be turned offline or terminated by uttering a phrase, function off of highly advanced AI, can alter their bodies and voices to replace people, and their hard- and software is given patches and upgrades.
Now there is definitely an argument to be made on whether or not they should be treated like humans. I personally consider synths to be too big of a potential threat to support them as such.
Super mutants, so long as they are peaceful, are totally fine with me. Having said that, I'd understand the hesitancy toward accepting them, given that (especially on the East Coast) the amount of hostile super mutants outnumber peaceful ones by a large margin.
Non-feral ghouls are kind of okay, though I do think they should be seperated from other humans due to the threat of them turning feral.
First time for everything.