97 Votes in Poll
97 Votes in Poll
So i just wanted to ask this quest because why tf not? personally i think the FO4 BoS is a really 50/50 faction. my favorite BoS is the FO3 one and i'm not sure about the FNV BoS. the enclave are a wierd one idk what ot think about them. same with the institute, railroad, NCR, legion, etc. i am also including any DLC groups or factions. those groups i mean are those smaller factions like the khans, gunners, fiends, raiders, etc. essentially any small faction i see as a group instead of a faction.
37 Votes in Poll
162 Votes in Poll
140 Votes in Poll
117 Votes in Poll
Something that’s always bugged me about the vanilla game of Fallout 4 is how the Institute gets wiped out in every ending but their own. Especially considering how destroying it, undermines the operations of the other factions. Wouldn’t the Railroad want to preserve the birthplace of the species that they want to give equal rights? Wouldn’t the Minutemen want to use the healthcare system of the Institute to support the poorer areas of the commonwealth? And wouldn’t the Brotherhood want to keep a powerhouse like the Institute functional to extend their influence?
In fact, why didn’t the Brotherhood just conquer Raven Rock, Adams AFB, and other Enclave strongholds instead of blowing them to bits and scavenging what was left? Alternatively, why couldn’t an armistice be negotiated with Colonel Autumn after the final confrontation?
I mean, you could make and break alliances between factions in New Vegas, shouldn’t other games allow you to do the same? Mods shouldn’t have to explore these possibilities, but unfortunately, they’re gonna have to.
Speaking of mods, there’s two in my load order that can lead to very different outcomes. One has the Institute and Railroad forming an alliance (which the Minutemen can join) and assuming control over the Brotherhood through a synth Elder Maxson or a reprogrammed Danse that can become Elder with another mod. The other one is America Rising 2, which can turn the next-gen update remnants into allies with the help of another mod. De facto control can be assumed over the Institute as well, by murdering it’s leadership. The former mod sounds more appealing, given that more people survive, but the Brotherhood might fracture under a synth’s leadership, leading to a bloody civil war. And I think there’s a possibility the Enclave will let me reform the Institute as the Director (with the help of the first mod). But I’ll have to accept that the Brotherhood is a lost cause.
What do y'all think?
I definitely feel that the Institute are an evil organization because how are you going to have creepy demonic crows 🐦⬛ with red eyes 👀 watch and monitor the activities of the people of the Commonwealth then kidnap and replace them with Gen 1, 2, and 3 Synth robots 🤖 it doesn’t make sense to me at all once so ever 🤦🏾♂️ I personally prefer the Railroad over any other of these factions in FallOut 4 👐💯💯💯
139 Votes in Poll
Minutemen: you try to do the most good that you can.
Institute: your a kidnapper.(change my mind)
Railroad: you like synths.
Bos: you hate synths or your a tech goblin
142 Votes in Poll
So, I'm pretty sure that people who did Railroad and Institute playthroughs were shocked to see the Prydwen in 2296. More importantly, it seems as if the numbers of the Enclave and the West Coast Brotherhood have been bolstered. I believe that by 2296, the Brotherhood controls the Boston Commonwealth and allied themselves with the Minutemen to recruit settlers. As for the Enclave, it's safe to assume the remnants of the Institute fled with their archived information in tow and formed an alliance with the Enclave remnants. What remains of the Railroad could have joined up with the NCR, though I'm not sure if they'd see eye to eye. Of course, I could be wrong as well.
What direction do you all think season two will take?
While they're certainly the most fashionable faction in FO4, they're also the most hated one by the NPC's. Only the NCR and the Legion gave much of a damn when I sided with Mr. House, but I figure that joining with my son would lead to many characters in the game despising me. I get that this is a franchise built of a "you do you" sort of philosophy, yet I still want people to give me side quests instead of denouncing me. So, can anyone tell me what an Institute playthrough's like? Just give me the basics.
The institute is able to replace individuals with a replica with their memories? For example Danse who you regularly speak to and who brings up things of his past, even his own squad and brotherhood never knew anything had changed until they extracted information from the institute. So his personality and memory of past was good, so the question is... Couldn't the institute staff (and allies) transfer their consciousness to new bodies?
124 Votes in Poll
I decided to ask you which faction you joined in the 4th Fallout and why?
Personally, at first I joined the Institute for two reasons: Because of the technologically safe zone and Sean. After all, taking into account the fact that we have been looking for him for so long, and his ideas are basically correct: To help the planet and humanity. But later, I came to the conclusion that each faction was badly written by Bethesda. So, during the subsequent walkthroughs, I try to study all the advantages, and also take into account the "RP-component". That is, I will start from their ideas, facts and the like.
If you suddenly ask why the fractions in this part are bad, then I can give you about my idea:
Minutemen: Kind enough people who are trying to get along, but damn lazy. They force their general to go back and forth in order to fix the problems of other settlements, which looks damn stupid. It is clear at the beginning of the journey, when they are just a handful of renegades, but even if you manage to "get on your feet", you will still be chased through all the garbage dumps of radioactive Boston.
Brotherhood of Steel: According to the idea of the Bethesda, they were supposed to become the guardians of technology, as far as I can understand. But instead they turned into damn fascists, dissecting on their airship and destroying mutants. If they are just collecting technology, then why are they interfering in the "Commonwealth wars"? Yes, their main goal is to destroy the Institute, which has accumulated reserves of technology and produces "synth monsters", but in fact the Brotherhood itself has become "monsters", which has turned into a kind of Enclave.
Institute: Speaking of this. The Institute is a group of scientists buried underground who have accumulated technologies for comfortable living, studying the surface and developing technologies. According to their assurances, they want to help people survive and rebuild the world, as it was before the war. However, after a "not a very pleasant meeting", they decided to develop themselves. There are three minuses at once:
First: They recreated the FEV, which would partly give rise to new Super Mutants
Secondly: It was stupid enough to try to replace community leaders with synths so that they receive reports on the surface and try to calm down large settlements, because of this they have become evil manipulators who sit behind the scenes
Third: They may exclude the possibility of third-generation synths to "evolve" and have their own personalities, in other words, to show deviance, which essentially makes them slaveholders, but this is a separate conversation.
The Railroad: They help runaway synths find a "new life" and hate the Institute for enslaving them. However, their mission has one serious drawback: If they destroy their enemy, their work will become pointless. (because they are essentially a secret organization that does not benefit the Commonwealth) And they themselves will "die out" or curtail their activities. So, formally, they destroy themselves
If I'm wrong somewhere, then correct me. And so, I expressed my point of view. Now I want to listen to yours
I wanted to know what you guys thought of the morals of the Institute in Fallout 4. Most people dislike the organization believing them to be evil. But I think under certain circumstances, the Institute isn't completely bad. I even think that if the Sole Survivor were to side with them and become new director, they're not restricted to making evil choices like how I feel Father did. Idk, just what I think.
N2-77 is a suspected synth posing as a runaway. The runaway part is true, but so is the synth part. N2-77, otherwise known as “The Synth”, preferring to be called “Nora”, is a rogue Gen 3 synth that was originally supposed to replace Major Connie Shaw of the Minutemen. However, there was a change of plans and she was modified to resemble the Sole Survivor’s dead wife, Nora, to hit home with the Sole Survivor and attempt to persuade them to join the Institute, so they could rejoin their “lost love”. A year after the Sole Survivor joined forces with the Railroad and Minutemen, Institute agents entered Vault 111 and removed the original Nora’s body from the vault. Using extremely advanced tech, they revived her, using N2-77 to interrogate her. Nora was then transferred back to Vault 111, where the cryo system problem was remedied by Institute mechanists. She was refrozen due to the belief that the Sole Survivor wouldn’t come back to Vault 111. This, in part, was true. They sent N2-77 to find the Sole Survivor, who was inside of the Castle, an old military fort. There, she attempted to persuade the Sole Survivor to join the Institute. He refused, albeit tearfully. She realized that they were pushing at his sorest spot just to get him to be a scientist. N2-77 retaliated, leaving and sending a message to the SRB announcing that she was leaving and that they could try to get her back, but would fail. Eventually, they caught up with her in 2289 after cornering her in an old bookstore. She was eventually saved by the Sole Survivor, who then tearily hugged her. They got married or some shit and lived happily ever after because I ran out of ideas and I’m tired
The End
What’re you still doing here? Shoo, go buy the Fortnite battle pass or some shit.
If they were to make Gen 4 synths, what would they be like, what would their purpose be?
I think if u are doing a institute playthrough u should have li stay in the institute and scara is much better to have join the brotherhood of steel because she is more pro brotherhood and li will hate u because she thinks u tricked her