While I was watching I had a fight-or-flight response
(In short: it's when you start to turn pale)
(I̶ ̶a̶l̶m̶o̶s̶t̶ ̶f̶a̶i̶n̶t̶e̶d̶)̶
While I was watching I had a fight-or-flight response
(In short: it's when you start to turn pale)
(I̶ ̶a̶l̶m̶o̶s̶t̶ ̶f̶a̶i̶n̶t̶e̶d̶)̶
Don´t get me wrong, I loved the series. But after seeing how much lore it meddles with got me thinking that there had to have been ways around this. So I've drawn up some alternatives that I may not have backed with enough of the pre-existing lore. I´ll try to make it as lore friendly as I can. Let´s get started.
First, I´d find an entirely different setting than California, but it´d still be close to Nevada so Hank wouldn't have to trek too far to reach New Vegas. I´d pick a place closer to the commonwealth or the capital wasteland, but we all know we want to see the mojave wasteland in live action. Also, it´d scrap the need for an explanation on why the Master didn´t bother with Vaults 31, 32, 33, and 4. In the reimagining, the Fallout Tv series would be taking place in the north part of Wyoming. That way, more ambiguity is left over whether the great khans or the white legs would ever settle down there. Additionally, the Prydwen will not make a cameo so as to leave more ambiguity over the fate of the commonwealth conflict.
Then comes the characters. Since Shady Sands is not destroyed, Maximus´ background will be different. He will still be an NCR citizen, just not one that lived in Shady Sands. Instead, he’ll be the son of a brahmin baron in Wyoming. But he’d be forced to leave when the Legion tore through his town, and he’d be hunted down by legionary recruits. Those recruits would be shot dead by Brotherhood paladins. Thus, cementing a long-term hatred for the NCR for a lack of protection.
The Ghoul would be in the early stages of turning feral, and there would be scenes that highlight this change. I don’t have much else planned for him, but we can agree that an anti-feral drug is kinda stupid.
In favor of breaking the tradition of family members leaving the vault to search for each other, Lucy and Hank will not be related. However, Norm will still be related to Hank. This is done so that there is a rivalry between Norm and Lucy to be considered for a future position as overseer. Lucy will try harder given that she’s not the daughter of Hank, and Norm will hardly try given his father’s status. That means when Lucy leaves the vault, she does so to prove herself to her fellow dwellers. And when Moldaver reveals Hank’s secrets, Lucy will be crushed by the fact that the man that inspired her conspired to bring about the apocalypse. Additionally, Norm would want to follow Lucy, but Rose (she’s alive in this reimagining) will keep him in the vault for fear of losing him to the wasteland as well.
Wilzig, instead of being an Enclave scientist would be a scribe for the West-coast Brotherhood who despises their hoarding of technology instead of using it to benefit others. So cold fusion is instead crafted in a BOS bunker, making Wilzig´s and Dogmeat´s eventual escape more complicated. Wilzig could make the laser turrets turn on the BOS members like in New Vegas. I make this change because it makes no sense for the Enclave to not send anyone after Wilzig despite their increased numbers and instead get the Brotherhood to do it. This way, the fight over cold fusion between the BOS and the NCR has more impact.
The company meeting that Barb and Bud hosted in the finale would be replaced by a meeting with what the Enclave was in pre-war times. The decision to nuke the world would make more sense given the Enclave’s beliefs and the resource wars. However, Mr. House would still get to make a cameo but it’d be a bit different. Frederick Sincliar wouldn’t get that botched cameo, it’s too inconsistent with who he was in the games. Anyways, in the reimagining, House would reach out to Cooper Howard and convince him to spy on his wife given her position with vault-tec. Once the wham line is pulled, he’ll hang up on Cooper and begin preparations for preserving Las Vegas.
Which leads us to New Vegas not being destroyed and the end credits not highlighting the devastation. Basically, I´m writing this because the lack of answers for the lore changes is screwing me big time. Maybe John Nolan and Bethesda have good reasons for these canon changes, maybe they don´t. And maybe this reimagining would appeal more to veteran fallout fans instead of newcomers, which could´ve limited it´s success. That´s my two cents.
It’s super inaccurate it doesn’t crash every five seconds
Bethesda you can do better
So, I'm pretty sure that people who did Railroad and Institute playthroughs were shocked to see the Prydwen in 2296. More importantly, it seems as if the numbers of the Enclave and the West Coast Brotherhood have been bolstered. I believe that by 2296, the Brotherhood controls the Boston Commonwealth and allied themselves with the Minutemen to recruit settlers. As for the Enclave, it's safe to assume the remnants of the Institute fled with their archived information in tow and formed an alliance with the Enclave remnants. What remains of the Railroad could have joined up with the NCR, though I'm not sure if they'd see eye to eye. Of course, I could be wrong as well.
What direction do you all think season two will take?
This is not a post about it's story role, more so about the artistic, visual representation of the town as it was shown in the Fallout TV Show and what your thoughts on it was. We do see a brief flashback of it in its prime but if you include the outro credits and the chalkboard we see a lot of what the town had to offer.
Shady Sands had:
- Functioning Tramlines
- Clean Water
- Courthouse
- Government Building
- Elementary School
- Public Library
- Ancient Well (From Fallout 1)
- Inscribed Obelisk (From Fallout 1)
- Cornfields
Overall, what did you think of the aesthetic? Did you like the look of the NCR Capital or did you wish it was different?
It seems like the BoS ending is canon, meaning Liberty Prime is active. However, he's just kinda, roaming around the Commonwealth now. I understand why the NCR base probably didn't warrant the use of Prime, but was he just taken apart and stored in the Prydwen? What do you guys think?
You may have seen that scene in that awful TV series as corporate directors meet and conspire. They say that devastation will make a true monopoly out of them, removing all competitors, and they will launch the bombs themselves. They assume that killing all people on the surface will make a profit. They could easily say that customers won‘t finally stand between them and money as well. You think it’s just stupid screenwriters but then you look at what Sony is doing with Helldivers, ported games and PlayStation Network. It‘s the same level of stupidity. Humanity is lucky that Sony doesn‘t do bussiness in the arms industry, construction of atomic bombs and building bunkers. And I don’t think I overexaggerate much.
That scene in the last episode could also be the most striking reason why the series shouldn't be considered canon, no matter what the authors claim. Ironically, the show gives the impression of Chinese propaganda when you think about it. Good communists, evil capitalists, no China mentioned just to be sure. Good luck with reconciling it and the previous works.
174 Votes in Poll
211 Votes in Poll
I thought I'd compile a list of references to prior games in a post so that others could share ones that I may have missed. Seen as it's still relatively new there may be ones that we have missed. Some may even have lore implications whilst others exist purely as nods to other media of a 25 year running franchise. I'll try to keep away from aesthetic references which are part of most games (i.e Fancy Lad Snack Cakes) but I will reference game specific items (such as Sunset Sarsaparilla) or if the aesthetic is relevant to the reference.
Fallout 1:
- A reference to the Vault Dwellers Survival Guide in Vault 33 which contains a Pip Boy variant of Tim Cain (Thanks to another recent user for finding this one)
- A direct reference to the story with the Water Chip in Vault 33 breaking.
- The Obelisk and Water Well from Shady Sands endings is visible in a flashback in Episode 8
- Bakersfield is the only location mentioned that could be taken as a reference given it becomes Necropolis.
- Colt 10MM Pistol is quite prominently wielded by Maximus, Thaddeus and also by Lucy (more so than the N99)
- Vault 13 and Vault 15 are possibly visible on the Vault-Tec Vaults Map of the United States during the Corporate Meeting.
- Leon Von Felden of West-Tek
- General location of the show is set within the Los Angeles Boneyard
- Vault-Tec Headquarters in Los Angeles which appeared very briefly in the intro of Fallout 1.
- Brotherhood Ideology is more similar to that of the Classic Games
- Code for Moldaver's Cold Fusion is the original release date of Fallout 1 (October 10th 1997)
Fallout 2:
- Reference to the President being missing. An indirect reference to the Poseidon Oil Rig (Known as Control Station ENCLAVE)
- What looks like a Chrysalis Highwayman is partially visible in Episode 3 near the Gulper lake. Though it's unclear if it is one.
Fallout 3:
- Capitol Post newspaper can be seen during one of Cooper Howard's flashbacks
- The Enclave experiment with animal behaviour is reminiscent of their Deathclaw experiment from Raven Rock (itself carried over from the Oil Rig)
- Billboards and Propaganda Posters from Fallout 3
- Snip Snip the Mister Handy has orange tinted eyes which are reminiscent of the Fallout 3 and NV Mr Handy design.
- One of the Vault experiments proposed during the Corporate Meeting correlates well to Vault 106 and it's white noise experiment
- Another proposed experiment correlates to Vault 87 and the FEV experiment.
- Norm uses the hacking mini game first introduced in Fallout 3
Fallout New Vegas:
- Sunset Sarsaparilla billboards (Twice)
- NCR Veteran Ranger Combat Gear in Episode 7
- A reference to a character's mother's profession being that of a Courier
- Nuka Cola Victory (first appeared in New Vegas as a West Coast Exclusive)
- Robert House (Self-explanatory)
- REPCONN and Julia Masters at the Corporate Meeting
- BIG MT and Frederick Sinclair at the Corporate Meeting
- A sly dig by Robert House that Sinclair "Could Lose Money By Running A Casino". Perhaps an indirect reference to the Sierra Madre.
- a photograph of Aaron Kimball during the Flame Mother ceremony
- New Vegas itself appears in the end credits of episode 8 (Including the Lucky 38, The Tops, Gommorah and the Ultra-Luxe)
- End Credits of Episode 8 show NCR Vertibirds and soldiers wearing similar armour to their standard combat armour in the Mojave Campaign.
- Cannibalistic raiders known as the Fiends. Could just be a name reference but it works.
- NCR propoganda posters and Flag (New Vegas version of the flag) in Vault 4
Fallout 4:
- T-60 Power Armour is prominent within the show. Characters seem a little surprised by it's appearence. It's possible that it was specific to the East Coast
- The Prydwen appears in multiple episodes. Implying it's destruction in two of four endings in Fallout 4 never happened.
The Commonwealth is directly referenced in name by Elder Cleric Quintus
- Assault Rifle from Fallout 4 appears closer to it's original design indication as a machine gun for power armour
- Minutemen Radio makes a brief appearance in Episode 7
- Serum that transforms people into Ghouls is similar to what happened to John Hancock in Goodneighbour
- Cryogenic Facilities feature heavily in the show. It was prominent in Vault 111 showing that Vault-Tec had access to the technology.
- Atomic Command Holotape
- Junk Jet appears in Episode 1
- Broken Assaultron in Episode 2
- A variation of the Gulper appears in Episode 3
- General posters and propaganda that appeared in Fallout 4
Fallout 76:
- Pip Boy 2000 Mark VI appears in the window of Ma June's Sundry
- Lucy references Reclamation Day which we first saw in Appalachia
- One of the Vault Experiments proposed in the Corporate Meeting correlates well to Vault 51 and it's AI overseer experiment.
Other References:
- Elder Quintus mentions that the Brotherhood used to rule the Wasteland (Unknown if it's a reference to the West Coast Chapter, East Coast, Midwestern or all three)
- NCR founding information correlates roughly to the Fallout Bible such as it's founding date.
- Unintentional reference to the "Loser Walk" in Fallout 1 where NPC's have a specific walk and posture which a small character in the show imitated almost perfectly.
Sources:
Gamesradar
Fallout TV Show
IGN
JagoandLitefoot (User)
Reddit (r/Fallouttv) (r/Fallout)
Oxhorn
The Appalachian
I only now noticed that there are pages from the Fallout 1 manual (Vault Dweller's Survival Guide) on the Vault 33 bulletin board in the show, including an ad for the GECK and the Mushroom Cloud recipe with a Vault Boy version of Tim Cain.
I watched the tv series but i havent played the games (im planning to). Can someone explain to me the game lore of the bombs? Because i thought that it was established that china dropped them.
Gib thoughts about the guy who fell into a Pride One propeller when the back of the Pride One he was in got blown up.
In Warhammer there is a character called Lieutenant Titus who also wears a big armor. I think the name in the show could be a reference to that character. (Note: I don't know anything about Warhammer)
As in 5.56mm NATO M995, 7.62 NATO M948+M959 & 50 BMG M903+M962 will easily penetrate those power armor like hot knife through butter
Not just the lethal weak spot where Cooper Howard AKA The Ghoul already know this weld below each armor suit's chestplate.