97 Votes in Poll
97 Votes in Poll
96 Votes in Poll
I’m planning on siding with Whitehill in America Rising 2, and I’m planning to be a double agent for Autumn (without nuking the citadel in Broken Spiel). The plan for the latter requires assassinating most of the Brotherhood, hoping the genetic purity tests were confined to Matthew Scott's outpost, and leaving a lot of things open to interpretation. I'd elaborate further, but that would drag this on. What I want to know before going in is if Autumn would be willing to work with the Pitt raiders along with the paradise falls slavers and if Whitehill would be willing to work with the Nuka-world raiders and the Gunners (depending on if they still practice slavery in ‘Initially Friendly Gunners’, and if that mod will ever be ported to consoles). Sure, it’d be a terrible PR play, but it’d be a great power play.
There might also be a chance that the Brotherhood tapped into the slaver business under Arthur’s reign to produce machines of war to bolster their strength. After all, it’s implied that the Capital Wasteland operators under a kind of dictatorship. They might even tap into the slave trade in the Commonwealth as well. Also, in regards to my poll about the Pitt, here’s my two cents. Wernher won’t get outside help because after Broken Spiel Sarah and Owyn Lyons bite the big one. Then the Brotherhood became too busy finding replacements.
And given how much the Brotherhood despises Owyn by the events of FO4, it’s likely that the Lone Wanderer wouldn’t receive support in the Pitt, given that Arthur might see them as a Lyons loyalists. So, the Pitt under Wernher’s helm will be doomed to be overrun by the Trogs he unleashed in uptown (smart move Wernher).
As for Ashur, he might be aware that he can’t dismantle slavery after he’s fueled it so much. However, he still wants to get out of the business. So he’ll make Krenshaw or the LW the new lord of the Pitt once a cure is made. Then he’ll go to some settlement he’d arranged for slavers not to touch(an agreement that will surely be void when he and the family bites it) and bring Marie and Sandra with him. And he’ll make sure Marie never knows the truth (see how long that lasts). I suspect this of Ashur because he never stated in his diary that Marie would live in the Pitt after a cure was created.
118 Votes in Poll
I decided to ask you which faction you joined in the 4th Fallout and why?
Personally, at first I joined the Institute for two reasons: Because of the technologically safe zone and Sean. After all, taking into account the fact that we have been looking for him for so long, and his ideas are basically correct: To help the planet and humanity. But later, I came to the conclusion that each faction was badly written by Bethesda. So, during the subsequent walkthroughs, I try to study all the advantages, and also take into account the "RP-component". That is, I will start from their ideas, facts and the like.
If you suddenly ask why the fractions in this part are bad, then I can give you about my idea:
Minutemen: Kind enough people who are trying to get along, but damn lazy. They force their general to go back and forth in order to fix the problems of other settlements, which looks damn stupid. It is clear at the beginning of the journey, when they are just a handful of renegades, but even if you manage to "get on your feet", you will still be chased through all the garbage dumps of radioactive Boston.
Brotherhood of Steel: According to the idea of the Bethesda, they were supposed to become the guardians of technology, as far as I can understand. But instead they turned into damn fascists, dissecting on their airship and destroying mutants. If they are just collecting technology, then why are they interfering in the "Commonwealth wars"? Yes, their main goal is to destroy the Institute, which has accumulated reserves of technology and produces "synth monsters", but in fact the Brotherhood itself has become "monsters", which has turned into a kind of Enclave.
Institute: Speaking of this. The Institute is a group of scientists buried underground who have accumulated technologies for comfortable living, studying the surface and developing technologies. According to their assurances, they want to help people survive and rebuild the world, as it was before the war. However, after a "not a very pleasant meeting", they decided to develop themselves. There are three minuses at once:
First: They recreated the FEV, which would partly give rise to new Super Mutants
Secondly: It was stupid enough to try to replace community leaders with synths so that they receive reports on the surface and try to calm down large settlements, because of this they have become evil manipulators who sit behind the scenes
Third: They may exclude the possibility of third-generation synths to "evolve" and have their own personalities, in other words, to show deviance, which essentially makes them slaveholders, but this is a separate conversation.
The Railroad: They help runaway synths find a "new life" and hate the Institute for enslaving them. However, their mission has one serious drawback: If they destroy their enemy, their work will become pointless. (because they are essentially a secret organization that does not benefit the Commonwealth) And they themselves will "die out" or curtail their activities. So, formally, they destroy themselves
If I'm wrong somewhere, then correct me. And so, I expressed my point of view. Now I want to listen to yours
171 Votes in Poll
120 Votes in Poll
Watched an old Shoddycast video on the subject just now and am curious if anyone else believes it could be canon. From what I know of lore wise, the instability between the Fallout 3 BOS, Outcasts and Western BOS makes me believe its possible. Also Arthur being based on the old Sword in the Stone, Lady in the Lake, Excalibur wielding King Arthur of legend seals it as a possibility for me. If its actually true, that gives even more reason to dislike Fallout 4s BOS for me. Thoughts?