Something that’s always bugged me about the vanilla game of Fallout 4 is how the Institute gets wiped out in every ending but their own. Especially considering how destroying it, undermines the operations of the other factions. Wouldn’t the Railroad want to preserve the birthplace of the species that they want to give equal rights? Wouldn’t the Minutemen want to use the healthcare system of the Institute to support the poorer areas of the commonwealth? And wouldn’t the Brotherhood want to keep a powerhouse like the Institute functional to extend their influence?
In fact, why didn’t the Brotherhood just conquer Raven Rock, Adams AFB, and other Enclave strongholds instead of blowing them to bits and scavenging what was left? Alternatively, why couldn’t an armistice be negotiated with Colonel Autumn after the final confrontation?
I mean, you could make and break alliances between factions in New Vegas, shouldn’t other games allow you to do the same? Mods shouldn’t have to explore these possibilities, but unfortunately, they’re gonna have to.
Speaking of mods, there’s two in my load order that can lead to very different outcomes. One has the Institute and Railroad forming an alliance (which the Minutemen can join) and assuming control over the Brotherhood through a synth Elder Maxson or a reprogrammed Danse that can become Elder with another mod. The other one is America Rising 2, which can turn the next-gen update remnants into allies with the help of another mod. De facto control can be assumed over the Institute as well, by murdering it’s leadership. The former mod sounds more appealing, given that more people survive, but the Brotherhood might fracture under a synth’s leadership, leading to a bloody civil war. And I think there’s a possibility the Enclave will let me reform the Institute as the Director (with the help of the first mod). But I’ll have to accept that the Brotherhood is a lost cause.
What do y'all think?