I decided to ask you which faction you joined in the 4th Fallout and why?
Personally, at first I joined the Institute for two reasons: Because of the technologically safe zone and Sean. After all, taking into account the fact that we have been looking for him for so long, and his ideas are basically correct: To help the planet and humanity. But later, I came to the conclusion that each faction was badly written by Bethesda. So, during the subsequent walkthroughs, I try to study all the advantages, and also take into account the "RP-component". That is, I will start from their ideas, facts and the like.
If you suddenly ask why the fractions in this part are bad, then I can give you about my idea:
Minutemen: Kind enough people who are trying to get along, but damn lazy. They force their general to go back and forth in order to fix the problems of other settlements, which looks damn stupid. It is clear at the beginning of the journey, when they are just a handful of renegades, but even if you manage to "get on your feet", you will still be chased through all the garbage dumps of radioactive Boston.
Brotherhood of Steel: According to the idea of the Bethesda, they were supposed to become the guardians of technology, as far as I can understand. But instead they turned into damn fascists, dissecting on their airship and destroying mutants. If they are just collecting technology, then why are they interfering in the "Commonwealth wars"? Yes, their main goal is to destroy the Institute, which has accumulated reserves of technology and produces "synth monsters", but in fact the Brotherhood itself has become "monsters", which has turned into a kind of Enclave.
Institute: Speaking of this. The Institute is a group of scientists buried underground who have accumulated technologies for comfortable living, studying the surface and developing technologies. According to their assurances, they want to help people survive and rebuild the world, as it was before the war. However, after a "not a very pleasant meeting", they decided to develop themselves. There are three minuses at once:
First: They recreated the FEV, which would partly give rise to new Super Mutants
Secondly: It was stupid enough to try to replace community leaders with synths so that they receive reports on the surface and try to calm down large settlements, because of this they have become evil manipulators who sit behind the scenes
Third: They may exclude the possibility of third-generation synths to "evolve" and have their own personalities, in other words, to show deviance, which essentially makes them slaveholders, but this is a separate conversation.
The Railroad: They help runaway synths find a "new life" and hate the Institute for enslaving them. However, their mission has one serious drawback: If they destroy their enemy, their work will become pointless. (because they are essentially a secret organization that does not benefit the Commonwealth) And they themselves will "die out" or curtail their activities. So, formally, they destroy themselves
If I'm wrong somewhere, then correct me. And so, I expressed my point of view. Now I want to listen to yours