Any suggestions on something to do?
What's on your mind?
Fallout: New Vegas, Fallout 3, Fallout 4, or Fallout 76.
Has anyone had their power armor go missing after defending Sanctuary in Fo4? If so how does one go about getting it back? I had left it in the stank now I can't find it.
I’m not the only girl in my household that likes gaming. It appears that one of my two cats Cinnamon likes videos games too! (she is relaxing in a Xbox 360 box.)
I’m not sure if she likes Fallout though, but sometimes when I play Fallout 4 she looks at Danse and meows at him like how she meows at my boyfriend for food. 😂
Does anyone else play five nights at freddys?
He just started playing 76, got me this:
What are your top 5 favourite games from 2015 - 2019?
1. Fallout 4 (2015)
2. Battlefront (2015)
3. Jedi: Fallen Order (2019)
4. Battlefront II (2017)
5. The Outer Worlds (2019)
So i guess you know Lucy Abernathy that buys melon for 3 caps and for 5 after a speech check. Richest girl in the wastleland who just want one thing: melon.
Did you try to not loot everyone and everything just to sell it for caps, but instead give her all the melons she wants and bathe in caps?
So far i built a settlement producing only melons and it's profitable. I'm trying to combine it with the automatron dlc to get many workers on my melon fields.
Also, i didn't do my math, so i don't know if it's really that profitable or not. All i know now is i don't have to haul a ton of gear after every location to sell them, but instead just go back, harvest the melons and give it to Lucy.
What do you think?
Just a quick question while I’m on break. But first, needless exposition.
I recently came upon the Lucky Manwell carbine in Fallout 4 and have fell in love with how it feels. Screwed up to be as light and accurate as I can do, it and a shot of Overdrive has made clearing raider nests all the more engrossing.
Spanning every Fallout title, what has been the most gratifying experience you’ve had with a firearm?
I think im not supposed to ask this but doesnt this fandom also have a discord?
What do you think about creating an heliport in our settlements to fly directly to another settlement or the location we choose on the pip-boy ? (Especially for the ones in survival mode)
It will cost a lot in materials (building the landing area and the vertibird) but will avoid to use smoke signals from settlements
13 December 1972, United States Navy Captain Gene Cernan, Commander of the Apollo 17 Moon mission, climbs into the landing module to depart the lunar surface. Captain Cernan was the last human to set foot on the Moon's surface.
Gene Cernan in September 1964
Eugene Cernan was born 14 March 1934 in Chicago, Illinois, USA, the son of Rose (née Cihlar) and Andrew Cernan. After graduating high school, Cernan attended Purdue University and received a Bachelor of Science degree in Electrical Engineering. He was commissioned as an Ensign in the U.S. Navy through the Naval Reserve Officer Training Corps at Purdue. He attended flight school and became an navy aviator, flying FJ-4 Fury and A-4 Skyhawk jets. As a Navy pilot he logged more than 5,000 hours of flight time, 4,800 of which were in jet aircraft, and made over 200 aircraft carrier landings. In 1963, he finished is education at the U.S. Naval Postgraduate School with a Master of Science degree in Aeronautical Engineering. He was selected in October of 1963 to be a member of the third wave of astronauts in the Gemini and Apollo space programs.
As an astronaut, Gene Cernan was originally selected for the backup crew of Gemini 9. When the prime crew died in the NASA T-38A "901" crash of 1966, the backup crew became the prime crew and Cernan piloted that mission. During that mission he performed the second American Extravehicular Activity (EVA) operation, the third-ever spacewalk in history. He was also on the backup crew of Gemini 12. In 1969, Gene Cernan was the Lunar Module (LM) pilot on the Apollo 10 mission, which was the final dress rehearsal for the Apollo 11 lunar landing. During the mission Cernan and his commander, Tom Stafford, piloted the LM through every step of the landing procedure up to the final descent, providing NASA scientists and engineers with invaluable telemetry which would allow for the success of Apollo 11 two months later.
"The Blue Marble" photograph is credited to the crew of Apollo 17.
In 1972, Gene Cernan would command Apollo 17, the final moon mission. During the three days he and crew member Harrison Schmitt would set several records. During their EVAs they covered more than 22 mi (35 km) of the lunar surface and collected 75 lb (34 kilograms) of geological samples, both records. Also, while piloting the Lunar Roving Vehicle on its final sortie, Cernan achieved a maximum speed of 11.2 mph (18 km.h), giving him the unofficial lunar land speed record. As Cernan prepared to clime the LM ladder for the final time, he spoke the last words spoken by a human from the lunar surface:
"Bob, this is Gene, and I'm on the surface; and, as I take man's last step from the surface, back home for some time to come – but we believe not too long into the future – I'd like to just (say) what I believe history will record: that America's challenge of today has forged man's destiny of tomorrow. And, as we leave the Moon at Taurus–Littrow, we leave as we came and, God willing, as we shall return, with peace and hope for all mankind. Godspeed the crew of Apollo 17."
Gene Cernan on the lunar surface during EVA 3.
Gene Cernan's status as the last person to walk on the Moon means that Purdue University us the alma mater of both the first person to walk on the Moon - Neil Armstrong - and the most recent. Cernan is one of only three astronauts to have made two trips to the moon; the others being Jim Lovell and John Young. He is one of only twelve people to have walked on the lunar surface.
Gene Cernan at Neil Armstrong's Memorial Service, 13 September 2012
Captain Gene Cernan died in hospital in Houston, Texas, USA on 16 January 2017. He was buried with full military honors at the Texas State Cemetary. He was 82 years old.
These are responses to all the Bethesda lore breaks of Interplay lore users posted in the original post (in order of how they were asked, but I don't do repeats), as well as explanations on why they aren't. Feel free to argue or add thoughts.
1. "X0 power armour. . Anything better than T60 should be rare as hell; or non existent"
-Well, there's no such thing as "X0" PA, and I don't see how exactly that is a lore break of Interplay lore, or lore in general.
2. "Ghouls being basically zombies"
-They are basically zombies.
3. "FEV and super mutants"
-Don't see how those are lore breaks.
4. "There's institute muties and master muties, almost entirely different species, with latter going as far as creating civilized communities"
-Don't see how those are lore breaks. Additionally, the Master's SMs were made by Interplay, in case some people were unaware.
5. "The X-01 Power Armor at Nuka World in Fallout 4"
-Has nothing to do with Interplay lore, nor a lore break. X-01 was invented pre-war under a government project. The Enclave and a currently unknown military remnants group in Mass made more after the war.
6. "Mr. Handies being made by a different company in New Vegas"
-Not a different company, same company, GA (with the addition of RobCo work). That is not a lore break, it is an addition to lore.
7. "The placement of Enclave power armor in the Commonwealth(X-01 far from the west coast but is available, yet not X-02 and Hellfire)"
-I'm not quite sure what this means. X-01 is not Enclave power armor, both X-02 and Hellfire are in the Commonwealth. And no breaking of Interplay lore.
8. "Kid in a Fridge"
-Kid in a Fridge what?
9. "Institute timeline"
-Institute timeline what?
10. "Changing GECK functionality"
-Changing GECK functionality what?
11. "Availability of Jet in the drug vault"
-Interplay lore is not consistent in when Jet was created. One possibility they give is even before the war.
12. "Almost everything that do with power armor there's far to many pre-war/post war models it's distracting from the uniqueness of each power armor"
-A problem, but not a lore problem.
13. "Definitely mothership zeta"
-Definitely mothership zeta what?
14. "in mothership zeta the holotapes tell us that the aliens started the war but that's not true"
-No, it does not state that.
15. "weapon degrade"
-When did gameplay become a lore problem?
16. "power armor training"
-The gameplay limitation with no real lore explanation.
17. "Creation Club"
-Creation Club what?
18. "Cats in 4,all the cats in 76 must come from well vault 76 and then should have all been killed by the scorched plague,so why did they make a comeback almost 200 years later"
-I mean, that's just made up lore. But I had fun reading it.
19. "'Feral" ghouls. Implying the "non-feral" ghouls are ones who've been tamed"
-You do know what those words mean?
20. ""Cats" because per FO2 they are all extinct"
-Not at all, no.
21. General comments of weapons missing from some games.
-Why would the entire country have the exact same weapons?
22. "Power armor, though improved in many respects, has now been tied to fusion cores to function. This contradicts previous entries concerning the differences in power usage between the T-45 and the T-51"
-Ah, now this here is a lore break, but it is not a break from Interplay's lore. The original incarnation of PA, made by Interplay, was taken into Bethesda's lore for Fallout 3 before being changed in Fallout 4. As Todd noted in probably one of his more interesting interviews for older fans (the one in which he claimed Tactics was non-canon, then for Hines to later debunk his claim), Bethesda's canon is Interplay's with changes. Interplay's powering of PA became Bethesda's, only for them to change it to it's current form two games later. Hmm, a diagram would probably work better cuz it's hard to explain. But probably the clearest thing is that in between Tactics and F3 (shut up FBoS), lore was... malleable. If that helps.
23. "BoS combat armor got removed"
-BoS combat armor is present in F4 and 76.
24. "enclave tech were post-war before Beth changed it"
-The Enclave had been around for years before the Great War, their tech comes from both periods.
And I believe that was it. If I missed anything please remind me.
What's your favorite ridiculous mod for fallout 4?
61 Votes in Poll
How was he exactly kept alive?
120 Votes in Poll
CC sales for this week if you're interested in taking advantage of anything.
-Children of Atom Pip-Boy, armor, and weapon skins- Free
-Nuka-Cola Collector Workshop- 20% off
-Workshop Fanatic Bundle (Modern Furniture Workshop Pack, Home Decor Workshop Pack, Coffee and Donuts Workshop Pack, Arcade Workshop Pack)- 20% off
-Holiday Workshop Pack- 50% off
-Dwarven Mudcrab- Free (of course)
-Saturalia Holiday Pack- 50% off
Thoughts on these?
IMO, Saturalia Holiday Pack isn't really worth it. Adds some new clothing and a reindeer mount. Reindeer mount is cool, but between him and Shadowmere I go Shadowmere every time. All the free stuff is worth it of course, it's free. I've noted before that the Dwarven Mudcrab is always 100% off, they should just change the price to 0 credits. Now, the Nuka-Cola Collector one is a nice house settlement, but it lacks a fast travel point. If you like settlement building, I highly recommend Workshop Fanatic. Those four together have more content than the actual workshop DLCs, and as a bundle (on sale or not) cost less than two workshop DLCs together. Don't own the Holiday Workshop, so can't comment on that. That's pretty much all I've gotta say about this week's stuff.
Why are my turrets attacking my santratron? It doesn't seem to be doing damage but it's annoying as hell.