So after like an hour of contemplating, I decided this would be a good first post. Fallout 3 was my first game in this franchise and after playing 2, New Vegas, and 4, its stayed my favorite ever since. However Fallout 3 has gained a bad rep and from what i've seen is widely known as the worst 3D fallout game. So im gonna make a series where I go over various aspect of fallout 3 and compare them to the other games, proving they arent that bad.
Appropriately enough, we are gonna start by taking a look at the tutorial and what that tells us about the game. You see the first area you play in when you get control is quite important because it tells us what the core gameplay elements are.
Skipping over the baby part because thats literally just choosing your stats, lets go to the next part of the tutorial. Its your 10th birthday party and you have to deal with a Bully stealing your sweet roll, a recurring theme in bethesda games, but how its handled here its kind of interesting. You see in both Daggerfall and Morrowind the same problem arises, but the three options there are to use the sweetroll as a distraction to attack the bully, destroy the sweetroll so the bully cant have it, and to hand it over later getting people to beat the bully up. However in fallout 3 thats changed. While you can do the latter two (spitting on it and getting officer gomez respectively) the first choice doesnt come up. You cant attack butch, violence is not an option yet. The first tutorial is how to handle conversations and how to avoid/resolve conflicts without fighting. Moving forward 2 years and dealing with Butch there CAN be a combat tutorial, but again, its used as a last option. Your choices are to resolve the conflict using a skill check, talk to his friends and resolve it, flip side and join in on the bullying, or FINALLY by fighting, but getting to that requires a 2nd confimation. The game clearly flags it as a last resort.
Now lets compare that to other game openings.
Fallout 1 puts you in a cave full of rats where your only 2 options are to A) fight the rats or B) Run past them. No discussions, no skill checks, no alternatives.
New Vegas meanwhile starts you off with a gecko hunt. The tutorial here is Shooting, Aiming, and Crouching to increase accuracy. The skill checks dont come into play until a bit down the line when you start your first real mission.
A critism I see over and over is that theres no freedom, theres no choice, theres no skill check resolutions, theres no oppertunity to Roleplay. But fallout 3's tutorial section seems to be trying to provide exactly that while other fallout games seem to be centered around soley combat.