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Vorlagen-Dokumentation (Für die oben gezeigte Vorlage, manchmal unsichtbar oder versteckt.)


Diese Vorlage erzeugt eine Waffenvergleichstabelle zum einpflegen auf Waffenseiten.

Gebrauch

Lege folgendes in dem Abschnitt, wo die Tabelle gewünscht wird:

{{Waffenvergleichstabelle
<!-- Parameter einfügen -->
}}

Diese Vorlage nimmt Daten aus dem GECK als Eingabe und berechnet angezeigte Werte wie "damage/attack", "DPS" oder "shots/reload" automatisch.

Parameter

Spezifische Parameter

Some parameters are only needed for certain weapon types and/or games (denoted in the tables below).

semi-requiredIcon semi-required
ammo use1 bis ammo use10
Required for
  • skill: guns, energy weapons, explosives
Disabled for
  • skill: unarmed, melee weapons

"Ammo Use" in GECK ("Edit" window -> "Game Data" tab -> "Ammo Use").

requiredIcon required
ap1 bis ap10
Required for
  • all
Disabled for
  • none

"Action Points" in GECK ("Edit" window -> "Game Data" tab -> "Action Points").

semi-requiredIcon semi-required
attack shots/sec1 bis attack shots/sec10
Required for
  • all
Disabled for
  • none

"Attack Shots/Sec" in GECK ("Edit" window -> "Art and Sound" tab -> "Attack Shots/Sec").

semi-requiredIcon semi-required
clip rounds1 bis clip rounds10
Required for
  • skill: guns, energy weapons, explosives
Disabled for
  • skill: unarmed, melee weapons

"Clip Rounds" in GECK ("Edit" window -> "Game Data" tab -> "Clip Rounds"). Can be set to nolimit for guns with unlimited ammo.

requiredIcon required
crit % mult1 bis crit % mult10
Required for
  • all
Disabled for
  • none

"Crit % Mult" in GECK ("Edit" window -> "Game Data" tab -> "Crit % Mult").

requiredIcon required
crit dmg1 bis crit dmg10
Required for
  • all
Disabled for
  • none

"Crit Dmg" in GECK ("Edit" window -> "Game Data" tab -> "Crit Dmg").

optionalIcon optional
crit effect1 bis crit effect10
Required for
  • none
Disabled for
  • none

"Crit Effect" in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect").

optionalIcon optional
crit damage1 bis crit damage10
Required for
  • none
Disabled for
  • none

Damage for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

optionalIcon optional
crit duration1 bis crit duration10
Required for
  • none
Disabled for
  • none

Duration for crit effect in GECK ("Edit" window -> "Game Data" tab -> "Crit Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

requiredIcon required
damage1 bis damage10
Required for
  • all
Disabled for
  • none

"Damage" in GECK ("Edit" window -> "Game Data" tab -> "Damage").

optionalIcon optional
dlc1 bis dlc10
Required for
  • none
Disabled for
  • none

Name of add-on content in which weapon is included, in abbreviated from. Available options:

  • Fallout 3
    • "FO3OA": Operation Anchorage
    • "FO3TP": The Pitt
    • "FO3BS": Broken Steel
    • "FO3PL": Point Lookout
    • "FO3MZ": Mothership Zeta
  • Fallout: New Vegas
    • "FNVDM": Dead Money
    • "FNVHH": Honest Hearts
    • "FNVOWB": Old World Blues
    • "FNVLR": Lonesome Road
    • "FNVGRA": Gun Runners' Arsenal
    • "FNVCS": Courier's Stash
requiredIcon required
effect1 bis effect10
Required for
  • none
Disabled for
  • none

"Object Effect" in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect" to determine type of damage). Available options:

  • "damage": Regular damage.
  • "electrical": Electrical damage.
  • "emp": Electro-magnetic pulse damage.
  • "explosion": Explosion damage.
  • "fire": Fire damage.
  • "gas": Gas damage.
  • "laser": Laser damage.
  • "plasma": Plasma damage.
  • "poison": Poison damage.
  • "radiation": Radiation damage.
optionalIcon optional
effect damage1 bis effect damage10
Required for
  • none
Disabled for
  • none

Damage for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; add up "Magnitude" for all damage effects).

optionalIcon optional
effect duration1 bis effect duration10
Required for
  • none
Disabled for
  • none

Duration for object effect in GECK ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect"; "Duration" for damage effects).

semi-requiredIcon semi-required
explosion damage1 bis explosion damage10
Required for
  • none
Disabled for
  • none

For weapons which are/shoot explosive projectiles (e.g. grenades, mines, missile launcher); the respective projectile's "Damage" in GECK.

To find this value, go to "Edit" window -> "Art and Sound" tab -> "Projectile". Then look up this projectile in "Object Window" -> "Special Effects" -> "Projectile"; open "Edit" window, check "Type" in the "Explosion" box. Look up this type under "Object Window -> "Special Effects" -> "Explosion"; open "Edit" window, the "Damage" box has the value you are looking for.

requiredIcon required
game
Required for
  • all
Disabled for
  • none

Game weapon is present in, as an abbreviation.

Available options:

  • "FO3": Fallout 3
  • "FNV": Fallout: New Vegas
requiredIcon required
hp1 bis hp10
Required for
  • all
Disabled for
  • none

"Health" in GECK ("Edit" window -> "Game Data" tab -> "Health").

semi-requiredIcon semi-required
min spread1 bis min spread10
Required for
  • skill: guns, energy weapons, explosives
Disabled for
  • skill: unarmed, melee weapons

"Min Spread" in GECK ("Edit" window -> "Game Data" tab -> "Min Spread").

optionalIcon optional
mod ammo use1 bis mod ammo use10
Required for
  • none
Disabled for
  • none

Mod effect for "Regererate ammo (shots)" mod in GECK as a multiplier. All recycler mods multiply ammo use by x0.75.

optionalIcon optional
mod attack shots/sec1 bis mod attack shots/sec10
Required for
  • none
Disabled for
  • none

Mod effect for "Increase rate of fire" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

optionalIcon optional
mod clip rounds1 bis mod cliip rounds10
Required for
  • none
Disabled for
  • none

Mod effect for "Increase clip capacity" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

optionalIcon optional
mod damage1 bis mod damage10
Required for
  • none
Disabled for
  • none

Mod effect for "Increase damage" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

optionalIcon optional
mod hp1 bis mod hp10
Required for
  • none
Disabled for
  • none

Mod effect for "Increase max condition" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

optionalIcon optional
mod projectiles1 bis mod projectiles10
Required for
  • none
Disabled for
  • none

Mod effect for "Split beam" mod in GECK as a multiplier ("Edit" window -> "Mod Info" tab -> "Value").

optionalIcon optional
mod spread1 bis mod spread10
Required for
  • none
Disabled for
  • none

Mod effect for "Decrease spread" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

optionalIcon optional
mod value1 bis mod value10
Required for
  • none
Disabled for
  • none

Total value of all mods attached ("Edit" window -> "Game Data" tab -> "Value").

optionalIcon optional
mod vats attacks1 bis mod vats attacks10
Required for
  • none
Disabled for
  • none

Additional number of shots in V.A.T.S. when "Increase rate of fire" mod is attached.

optionalIcon optional
mod weight1 bis mod weight10
Required for
  • none
Disabled for
  • none

Mod effect for "Decrease weight" mod in GECK ("Edit" window -> "Mod Info" tab -> "Value").

requiredIcon required
name1 bis name10
Required for
  • all
Disabled for
  • none

Name of weapon, as listed on its article page, including disambiguation.

optionalIcon optional
other effect1 bis other effect10
Required for
  • none
Disabled for
  • none

Object effects in GECK other than pure damage ("Edit" window -> "Game Data" tab -> "Object Effect"; then look up this effect in "Object Window" -> "Game Effects" -> "Object Effect").

semi-requiredIcon semi-required
projectiles1 bis projectiles10
Required for
  • skill: guns, energy weapons, explosives
Disabled for
  • skill: unarmed, melee weapons

"# Projectiles" in GECK ("Edit" window -> "Game Data" tab -> "# Projectiles").

requiredIcon required
skill
Required for
  • all
Disabled for
  • none

Name of Fertigkeit this weapon requires in plain text (automatically linked) ("Edit" window -> "Skill").

semi-requiredIcon semi-required
skill req1 bis skill req10
Required for
  • game: FNV
Disabled for
  • game: not FNV

Required level of skill for using the weapon at full efficiency ("Edit" window -> "Skill Req").

semi-requiredIcon semi-required
strength req1 bis strength req10
Required for
  • game: FNV
Disabled for
  • game: not FNV

Stärke requirement of the weapon ("Edit" window -> "Strength Req")

requiredIcon required
value1 bis value10
Required for
  • all
Disabled for
  • none

"Value" in GECK ("Edit" window -> "Game Data" tab -> "Value").

optionalIcon optional
vats attacks1 bis vats attacks10
Required for
  • none
Disabled for
  • none

Number of attacks or shots per single V.A.T.S. attack.

requiredIcon required
weight1 bis weight10
Required for
  • all
Disabled for
  • none

"Weight" in GECK ("Edit" window -> "Game Data" tab -> "Weight").

Beispiel

{{Waffenvergleichstabelle
|game              =FNV
|skill             =Energiewaffen
|name1             =Lasergewehr (Fallout: New Vegas)
|ammo use1         =1
|ap1               =18
|attack shots/sec1 =3.0818
|clip rounds1      =24
|crit % mult1      =1.5
|crit dmg1         =15
|damage1           =15
|hp1               =55
|min spread1       =0.025
|mod damage1       =7.5
|mod projectiles1  =2
|mod value1        =1550
|projectiles1      =1
|skill req1        =25
|strength req1     =3
|value1            =800
|vats attacks1     =1
|weight1           =8
|name2             =AER14 prototype
|ammo use2         =2
|ap2               =20
|attack shots/sec2 =3
|clip rounds2      =24
|crit % mult2      =2
|crit dmg2         =35
|damage2           =35
|hp2               =100
|min spread2       =0.0225
|projectiles2      =1
|skill req2        =25
|strength req2     =3
|value2            =2200
|vats attacks2     =1
|weight2           =8.5
}}

Resultiert in:

Legende
Waffenname (aktuelle Waffe ist hervorgehoben)Icon melee- Waffenname (Nahkampf oder Unbewaffnet)Angriffe in V.A.T.S.Icon sequence- Angriffe in V.A.T.S.
Waffenname (aktuelle Waffe ist hervorgehoben)Icon gun- Waffenname (Schuss/Energie/Explosion)Aktionspunkte-KostenIcon action- Aktionspunkte-Kosten
Schaden pro Angriff/ProjektilIcon damage- Schaden pro Angriff/ProjektilSchaden pro AktionspunktIcon dap- Schaden pro Aktionspunkt
Schaden pro SekundeIcon dps- Schaden pro SekundeWaffenstreuungIcon spread- Waffenstreuung
FlächenschadenIcon explosion- FlächenschadenMagazinkapazitätAssault carbine extended magazines- Magazinkapazität
Effekt Schaden & DauerIcon effect- Effekt Schaden & DauerHaltbarkeit (Anzahl der Angriffe bis defekt)Icon repair- Haltbarkeit (Anzahl der Angriffe bis defekt)
Bonus EffekteIcon bonus effect- Bonus EffekteGewichtIcon weight- Gewicht
Angriffe pro SekundeIcon attack- Angriffe pro SekundeWert in KronkorkenIcon merchant- Wert in Kronkorken
Kritische Chance % MultiplikatorIcon chance- Kritische Chancen % MultiplikatorWert im Verhältnis zum GewichtIcon ratio- Wert im Verhältnis zum Gewicht
Kritischer SchadenIcon critical damage- Kritischer SchadenBenötigte FertigkeitsstufeIcon ability- Benötigte Fertigkeitsstufe
Kritischer Effektschaden & DauerIcon crit effect- Kritischer Effektschaden & DauerBenötigte StärkeIcon fist- Benötigte Stärke
Mit allen ausgerüsteten ModsIcon plus- Mit allen ausgerüsteten Mods
WaffennameIcon gunSchaden pro Angriff/ProjektilIcon damageSchaden pro SekundeIcon dpsSchuss pro SekundeIcon attackKritische Chance % MultiplikatorIcon chanceKritischer SchadenIcon critical damageAktionspunkte-KostenIcon actionSchaden pro AktionspunktIcon dapWaffenstreuungIcon spreadMagazinkapazitätAssault carbine extended magazinesHaltbarkeit (Anzahl der Angriffe/Schüsse bis defekt)Icon repairGewichtIcon weightWert in KronkorkenIcon merchantWert im Verhältnis zum GewichtIcon ratioBenötigte FertigkeitsstufeIcon abilityBenötigte StärkeIcon fist
Lasergewehr 15
46.23.08x1.515180.80.025242708800100253
Lasergewehr Mit allen angebrachten WaffenmodifikationenIcon plus 22.5
(11.3x2)
69.33.08x1.515181.30.0252427082350293.8253
AER14 prototype 35
1053x235201.80.022524(12)4958.52200258.8253

Kopieren/Einfügen

Fallout 3

Nahkampfwaffen, Waffenlos Große Waffen, Energiewaffen, Sprengstoff, Kleine Waffen
{{Waffenvergleichstabelle
|game                  =FO3
|skill                 =
|name1                 =
|ap1                   =
|attack shots/sec1     =
|crit % mult1          =
|crit dmg1             =
|crit effect1          =
|crit effect damage1   =
|crit effect duration1 =
|damage1               =
|dlc1                  =
|effect1               =
|effect damage1        =
|effect duration1      =
|hp1                   =
|other effect1         =
|value1                =
|weight1               =
}}
{{Waffenvergleichstabelle
|game                  =FO3
|skill                 =
|name1                 =
|ammo use1             =
|ap1                   =
|attack shots/sec1     =
|clip rounds1          =
|crit % mult1          =
|crit dmg1             =
|crit effect1          =
|crit effect damage1   =
|crit effect duration1 =
|damage1               =
|dlc1                  =
|effect1               =
|effect damage1        =
|effect duration1      =
|explosion damage1     =
|hp1                   =
|min spread1           =
|other effect1         =
|projectiles1          =
|value1                =
|vats attacks1         =
|weight1               =
}}

Fallout: New Vegas

Nahkampfwaffen, Waffenlos Energiewaffen, Sprengstoff, Guns

{{Waffenvergleichstabelle
|game                  =FNV
|skill                 =
|name1                 =
|ap1                   =
|attack shots/sec1     =
|crit % mult1          =
|crit dmg1             =
|crit effect1          =
|crit effect damage1   =
|crit effect duration1 =
|damage1               =
|dlc1                  =
|effect1               =
|effect damage1        =
|effect duration1      =
|hp1                   =
|mod attack shots/sec1 =
|mod damage1           =
|mod hp1               =
|mod value1            =
|mod weight1           =
|other effect1         =
|skill req1            =
|strength req1         =
|value1                =
|weight1               =
}}
{{Waffenvergleichstabelle
|game                  =FNV
|skill                 =
|name1                 =
|ammo use1             =
|ap1                   =
|attack shots/sec1     =
|clip rounds1          =
|crit % mult1          =
|crit dmg1             =
|crit effect1          =
|crit effect damage1   =
|crit effect duration1 =
|damage1               =
|dlc1                  =
|effect1               =
|effect damage1        =
|effect duration1      =
|explosion damage1     =
|hp1                   =
|min spread1           =
|mod attack shots/sec1 =
|mod clip rounds1      =
|mod damage1           =
|mod hp1               =
|mod projectiles1      =
|mod spread1           =
|mod value1            =
|mod vats attacks1     =
|mod weight1           =
|other effect1         =
|projectiles1          =
|skill req1            =
|strength req1         =
|value1                =
|vats attacks1         =
|weight1               =
}}

Technisches

Dokumentation transkludiert aus Vorlage:Waffenvergleichstabelle/doc.
Nutzung von Community-Inhalten gemäß CC-BY-SA , sofern nicht anders angegeben.