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{{Infobox Charakter
 
{{Infobox Charakter
 
|name =Roger Maxson
 
|name =Roger Maxson
 
|game =FO1
 
|game =FO1
  +
|erwähnungen =[[Fallout]]<br /> [[Fallout 3]]<br />[[Fallout: New Vegas]]
|erwähnungen =FO3
 
|bild =FO01 NPC Maxson N.png
 
 
|rasse =[[Mensch]]
 
|rasse =[[Mensch]]
  +
|zugehörigkeit=[[United States Armed Forces|U.S. Armee]]<br />[[Stählerne Bruderschaft]]
|spezial ={{SPECIAL|8,8,7,6,9,7,6,6}}
 
|zugehörigkeit=[[Stählerne Bruderschaft]]
+
|rolle =[[United States Armed Forces|U.S. Armee]] Hauptmann<br />[[Stählerne Bruderschaft]] Gründer
|rank =[[High Elder]]
 
|rolle =Anführer
 
 
|ort =[[Lost Hills]] Bunker
 
|ort =[[Lost Hills]] Bunker
|quests =''[[Scout the northern wastes]]''
 
 
|actor =[[Frank Welker]]
 
|actor =[[Frank Welker]]
 
|dialog =[[MAXSON.MSG]]
 
|dialog =[[MAXSON.MSG]]
|familie =[[Roger Maxson]] - Großvater<br />[[Maxson II]] - Vater<br />[[Jeremy Maxson]] - descendant<br />[[Jonathan Maxson]] - descendant<br />[[Arthur Maxson]] - descendant
+
|familie =[[Maxson II]] - Sohn<br />John Maxson - Enkel<br />Jeremy Maxson - Nachfahre<br />[[Jonathan Maxson]] - Nachfahre<br />[[Arthur Maxson]] - Nachfahre<br />Mrs. Maxson - Unbenannte Frau
 
}}{{Spiele|FO1|FO3|FB}}
 
}}{{Spiele|FO1|FO3|FB}}
 
{{Zitat|I got a gut feeling there's a small force in the east and a much bigger one in the north. The Elders are collecting dust because none of the scouts returned from the north. I can't do anything but watch.|Maxson}}
 
 
General '''John Maxson''' (Dienstnummer 072389), ist der Großsohn von [[Roger Maxson]], er war ein Offizier in der Armee der [[USA|Vereinigten Staaten]] und nach dem [[Großer Krieg|großen Krieg]], sowie der Gründer und erster Ältester der [[Stählerne Bruderschaft|Stählernen Bruderschaft]] im Jahre [[Zeitleiste#2161|2161]].
 
 
<!--Bitte diesen Abschnitt übersetzen und in die vorhandene Bio verschmelzen lassen, wenn möglich!
 
==Hintergrund==
 
Born into the Brotherhood in [[Timeline#2097|2097]]<ref>[[Fallout Official Survival Guide]]</ref>, twenty years after the [[Great War]], John Maxson is one of the wisest and most experienced members of the organization. During his service as Initiate and Knight, he has travelled the wastes widely and met many people, including [[Butch Harris]] of [[Far Go Traders]], whom he considers a friend. He has shown tremendous skill as a soldier and in [[Timeline#2135|2135]], at the age of 38, he became a Paladin. Some time later he became the Head Paladin of the Brotherhood.
 
 
In [[Zeitleiste#2155|2155]], after [[Maxson II|his father]] was killed by the [[Vipers]], he ascended to the position of the High Elder of the Brotherhood. By the time he met the [[Vault Dweller]] in [[Timeline#2162|2162]], he was 65. Despite his body showing signs of age, his mind and wit is as sharp as ever. The Elder would much rather be outside fighting the enemies of the Brotherhood, rather than be stuck underground, tied down by politics of his office.<ref>[[Fallout Official Survival Guide]]</ref>-->
 
   
 
==Biografie==
 
==Biografie==
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Der einzige bekannte Nachfahre von Maxson, der noch am Leben ist, ist [[Arthur Maxson]], der in der [[Zitadelle]] im [[Ödland der Hauptstadt]] lebt, wo sich der [[Ältester Lyons|Älteste Lyons]] um ihn kümmert.
 
Der einzige bekannte Nachfahre von Maxson, der noch am Leben ist, ist [[Arthur Maxson]], der in der [[Zitadelle]] im [[Ödland der Hauptstadt]] lebt, wo sich der [[Ältester Lyons|Älteste Lyons]] um ihn kümmert.
 
==Interactions with the player character==
 
===Interactions overview===
 
{{Interaktionen FO1
 
|perm companion =no
 
|temp companion =no
 
|talking head =yes
 
|faction hostile =[[Lost Hills]] Brotherhood members
 
|wares =-
 
|restocks =no
 
|items modified =-
 
|heal =no
 
|cure radiation =no
 
|heal cripple =no
 
|quests started =*''[[Scout the northern wastes]]''
 
|quests involved =-
 
}}
 
 
===Quests===
 
*''[[Scout the northern wastes]]'': From scout reports, it is rumored that there is a super mutant nest somewhere to the north. Maxson wants you to confirm these rumors.
 
 
===Tell me about===
 
{| class="va-table collapsible collapsed" style="width: 60%;"
 
! colspan="2" | Maxson's [[Tell Me About|Tell-Me-Abouts]]
 
|-
 
! Query
 
! Response
 
|-
 
|[[Adytum]]
 
|"That's a settlement down in the Boneyard. I went there...oh...a long time ago. I was on a scouting mission for the Elders."
 
|-
 
|Angel's, Angels, Boneyard
 
|"Well I don't know a lot. There's a bunch of gangs around there, as well as Adytum and the Children of the Cathedral. Not much else. It's pretty damn desolate."
 
|-
 
|Army
 
|"Well I believe there's an army massing to the north and in the mountains to the east, but I don't have any way to prove it. The Elders, they won't even listen."
 
|-
 
|[[Brotherhood of Steel|Brotherhood]]
 
|"That's where you are. You want the long version, go talk to Vree."
 
|-
 
|[[Butch Harris|Butch]], Caravans, Harris
 
|"Butch is the head of the Far Go Traders. He's a little slimy, but he's not a total waste. Unlike those Water Merchants. Bunch of damn vultures, all of 'em."
 
|-
 
|[[Cabbot]]
 
|"Oh, he's a good kid, even if he does want to be a Scribe."
 
|-
 
|[[Cathedral]]
 
|"A bunch of religious whackos, if you ask me. I think their main church is in the Boneyard."
 
|-
 
|[[Water chip|Chip]]
 
|"Hell if I know."
 
|-
 
|[[Deathclaw (Fallout)|Claw]]
 
|"Oh. Just another stupid rumor. Some people say it's a huge fanged monster and others say it's a vampire."
 
|-
 
|[[Holodisk|Disks]]
 
|"Holo discs? Hmm? I haven't seen those in a while."
 
|-
 
|[[John Maxson|Elder]]
 
|"Hehehe. A fine, handsome, upstanding man. The High Elder position is to mediate the meetings between the Elders. You see, two years ago I got talked into it. If I'd of known then..." {{Icon|sic}}
 
|-
 
|Elders
 
|"Well you see there's four of them and that's about all they can ever agree on. They can't even agree if they want to piss, much less pick a pot to piss in."
 
|-
 
|Exodus, [[Great War|War]]
 
|"Well that was when my granddad, Roger Maxson, led his soldiers here and started the Brotherhood. He never mentioned where they came from, but it doesn't really matter, 'cause...well, this is our home now."
 
|-
 
|Gangs
 
|"Well, there's not much to tell. I never ran into any of them. I've heard they're a problem for the people of Adytum, though."
 
|-
 
|[[Hub]]
 
|"The Hub's down to the southeast. They trade us food and things for the weapons we make here. Now if you're ever down there, you talk to Butch Harris."
 
|-
 
|[[Initiate|Initiates]]
 
|"Well that's what you are. Initiates train and learn to become knights or scribes."
 
|-
 
|[[Knight|Knights]]
 
|"The Knights make the weapons. And when he's good enough, a Knight can advance to become a Paladin and then an Elder and so forth. Right now Rhombus is the head of the Knights."
 
|-
 
|Library
 
|"We keep weapon specs and history there."
 
|-
 
|[[Master]]
 
|"What was that? No. I don't believe I've ever heard of it."
 
|-
 
|[[Mathia]]
 
|"Mathia's my assistant."
 
|-
 
|[[Maxson]], [[Roger Maxson|Roger]]
 
|"Roger Maxson huh? Well he led our people here in the great Exodus, started the Brotherhood from scratch. Quite a leader."
 
|-
 
|[[Merchants]]
 
|"You want to hear about the Water Merchants. Hehehe, well you can't trust them. A few years ago, they offered us Water for a huge stockpile of weapons. We told them no, and you know what they did? Sent in thieves to steal the weapons! We caught 'em, but the Elders voted down going to the Hub to teach the merchants a lesson."
 
|-
 
|[[Paladin|Paladins]]
 
|"Paladins are in charge of all security and outside activities. I remember tradin' with the Hub, goin' on scouting missions for the Elders. Ah man, those ware a good times."
 
|-
 
|Player
 
|"Vree has it someplace in the Library."
 
|-
 
|[[Rhombus]]
 
|"Rhombo's been here a long time. A bit stiff, but a helluva soldier."
 
|-
 
|[[Scribe|Scribes]]
 
|"Well, Scribes copy down the weapon specs. We've got information all the way back to my granddad. Sometimes a scribe comes up with a new idea for a weapon. Hehehe. Doesn't happen too often. They all answer to Vree."
 
|-
 
|Traders
 
|"They're the main ones we trade with. Not totally trustworthy, but not as bad as the others."
 
|-
 
|[[Vree]]
 
|"Vree's the head Scribe. She's usually in the Library, she always likes to talk."
 
|}
 
 
==Inventar==
 
{{Inventar
 
|apparel = [[Robes]]<br />(non-lootable)
 
|weapon = [[Laser pistol (Fallout)|Laser pistol]]
 
|otheritem = 80 x [[Small energy cell (Fallout)|small energy cells]] <br />4 [[Stimpak (Fallout)|stimpaks]]
 
|ondeath = -
 
}}
 
 
==Appearances==
 
John Maxson appears only in ''[[Fallout]]'' as a [[talking head]]. He is voiced by [[Frank Welker]]. In the game, he is referred to only as General Maxson, only being given a first name in [[Chris Avellone]]'s ''[[Fallout Bible]]'', where all the dates mentioned in this article also come from, although some of it might have appeared already in the original ''Fallout'' timeline by [[Brian Freyermuth]]. He is mentioned in the [[Citadel terminal entries]] - along with his ally, the [[Vault Dweller]] - in [[Fallout 3]].
 
 
==Bugs==
 
* After asking Maxson for extra weaponry, the player can continue to choose the same dialogue option, returning the same response and leading the player to Mathia for more information. However, you cannot enter dialogue with Mathia about it considering the lack of a dialogue box, but this scripting bug is likely to disappear once you inform Maxson of the super mutant threat.
 
 
==Galerie==
 
<gallery>
 
Image:FO01 NPC Maxson N.png|"I grew up too isolated here. Can you imagine spending your whole life inside one small place, then having to go out into the world?"
 
Image:FO01 NPC Maxson G.png|"Hello, youngster. Cabbot said you wanted to talk. Look I'm uh . . . I'm pretty stacked up right now, so I'll uh . . . I'll help you out as long as you don't start flappin' your gums too much. You know, outsiders are like that, always jawin' . . . Hehehe. Kinda like me, huh?"
 
Image:FO01 NPC Maxson B.png|"That's it. I warned the Elders that bringin' in an Outsider could be trouble. (shouting aside) Guards! There's an Initiate here who needs some quiet time to discover some manners."
 
</gallery>
 
   
 
==Referenzen==
 
==Referenzen==
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{{Navbox Lost Hills}}
 
{{Navbox Lost Hills}}
{{DEFAULTSORT:Maxson, John}}
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{{DEFAULTSORT:Maxson, Roger}}
   
 
[[Kategorie:Menschliche Charaktere]]
 
[[Kategorie:Menschliche Charaktere]]
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[[Kategorie:Lost Hills Charaktere]]
 
[[Kategorie:Lost Hills Charaktere]]
   
[[en:John Maxson]]
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[[en:Roger Maxson]]
[[pl:John Maxson]]
+
[[pl:Roger Maxson]]

Version vom 4. Januar 2012, 01:53 Uhr

 
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Biografie

Ursprünglich war Roger Maxson der zweite Kommandant in der Untersuchungsanlage von West-Tek, diesen Job führte er seit dem 3. Januar 2076 aus.

Das Team und die Anlage wurden später (7. Januar 2077) in die Mariposa-Militärbasis verlagert, wo man das FEV besser untersuchen konnte. Am 10. Oktober, als Maxson und sein Team von den Versuchen mit Menschen, die in der Basis vor sich gingen, erfuhren, bekam die Moral in der Basis einen heftigen Dämpfer. Der Leiter des Teams, Colonel Robert Spindel, erlitt einen Nervenzusammenbruch aus Nervosität, also übernahm Maxson seine Stelle.

Captain Maxson übernahm die Kontrolle über die gesamte Basis und ließ die Wissenschaftler verhören. Nach dem Verhör mit dem Oberwissenschaftler, Robert Anderson, erfuhr Maxson, was wirklich auf der Basis abging und ließ ihn hinrichten. Zwei Tage später beging Spindel Selbstmord und Maxson ließ alle Wissenschaftler hinrichten. Maxson fühlte sich seltsam, irgendwie abgetrennt, also ließ er seine Gruppe per Radio von der Armee trennen. Keine Antwort kam, da die politische Situation ihren Gipfel erreichte und der große Krieg in der Luft lag.

Die Familien des Personals, die außerhalb der Basis lebten, sollten reinkommen. Zwei Tage später wurden die Bomben abgeworfen. Maxson und seine Männer überlebten den Krieg unbeschadet, da sie sicher in der Basis abgeriegelt waren. Nachdem sichergestellt wurde, dass sich die Strahlung im Außenbereich verzogen hat, orderte Maxson an, dass alle die Basis verlassen und den Militärbunker in Lost Hills ansteuern sollten. Nachdem die Wissenschaftler vergraben wurden, begannen die Familien die Wanderung nach Lost Hills. Auf dem Weg wurden sie von Raidern überfallen, die schwere Stücke mit sich nahmen, unter anderem Maxson's Frau. Sein Teenager-Sohn überlebte. Später bildeten die Überlebenden die Bruderschaft des Stahls und die Bunker in Lost Hills dienten als ihr Hauptquartier.

Maxson wurde der erste Älteste der Bruderschaft und formte die einzelnen Bereiche, Ritter, Gelehrte und Paladine. 2097 wurde sein Enkel, John Maxson, geboren. Roger starb im Jahre 2135 an Krebs und sein Sohn, der bereits ein anerkannter Ritter war, übernahm die Rolle des Ältesten, die im Besitz der Maxson's blieb, bis John starb.

Nach Roger's Tod behandelte ihn die Bruderschaft wie einen Heiligen. Zwei Orte sind dafür bekannt, entweder nach ihm oder einem seiner Nachfahren benannt worden zu sein: Maxson, ein Staat in der Republik Neukalifornien, und der Maxson-Bunker, ein Bunker der Bruderschaft irgendwo im Osten Kaliforniens.

Der einzige bekannte Nachfahre von Maxson, der noch am Leben ist, ist Arthur Maxson, der in der Zitadelle im Ödland der Hauptstadt lebt, wo sich der Älteste Lyons um ihn kümmert.

Referenzen

Datei:Stroken BoS Emblem.png