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Polizeihauptquartier von Germantown
Germantown Police HQ
Icon ruins
Lage
Germantown Police HQ loc
Karten-
markierung
Polizeihauptquartier von Germantown
Bewohner
FraktionenVault 87 Supermutanten
Sonstiges
QuestsBig Trouble in Big Town
Technisches
Cell NameGermantownPolice
HeadquartersExterior (aussen)
GermPoliceHQ01(Erdgeschoss)
GermPoliceHQ02 (Keller)
GermPoliceHQ03 (1. Stock)
ref id0000140a (aussen)
00017f4c (Erdgeschoss)
00017f4b (Keller)
00017f4a (1. Stock)
 
Gametitle-FO3
Gametitle-FO3

Das Polizeihauptquartier von Germantown ist eine alte Polizeistation, die sich nun unter der Kontrolle der Supermutanten befindet. Die Station dient als Zwischenlager für die von den Supermutanten gefangenen Ödländer.

Hintergrund

Vor dem großen Krieg war Germantown eine Kleinstadt im Bezirk Maryland. In der Station sind noch einige aktive Terminals vorhanden, auf denen mehrere Notrufprotokolle, die vor dem Großen Krieg abgesetzt wurden, gespeichert sind. Die Protokolle umfassen die Meldungen eines Wohnungsbrandes, eines Einbruchdiebstahls sowie das Gespräch eines geistig verwirrten Mannes, der seltsame Geschichten über seine Schuhe erzählt, denen Flügel gewachsen sind.

Grundriss

Außenbereich

The outside area consists of a pre-War camp, where people had sought refuge within during the Great War. At night, there are super mutants, but during the day, it is rare to face any super mutants except during the quest Big Trouble in Big Town. In the tents are beds which can be used, and some super mutant gore bags that may contain Kronkorken. There is also a Very Hard locked door that leads to the ground level.

Innenbereich

GT top floor

Super mutants just around the corner on the top floor

As the Einsamer Wanderer enters the jail, there is an impound terminal, as well as a mine and two super mutants to the hall on the left next to the fire hydrant. Be mindful of the rigged shotgun in the room (requires Reparieren 45 to disable). There is also a first aid box in the back right that leads out into the hall. At the end of the hall, there is a room with a pool table featuring mutilated dead bodies and gore bags.

GT ground floor

View at the jail on the ground floor

Further down the hall, there is a door leading to the ground floor, with a frag mine near the bottom of the stairs. After passing the mine, there may be more super mutants out in the hall. There is a room to the right, and another hallway to your left. In the room to the right, there is a mine in the middle, and some 911 terminals that provide recorded pre-War 911 calls only. Moving to the end of the room, a door to the hall can be found, in which the first room to the right should contain tables. There will be ammunition in the desk covered by dirt, other than that it will just be ruined books. Exiting the room and going to the right, will lead down to the hall mentioned earlier. There will be a room with a super mutant waiting, and one will have the Germantown jailer's key.

Down here, one may find Red in the room with the cell doors, directly beside the lockdown computer. This terminal requires either a Wissenschaft skill of 100, or the password from lockdown computer holotape. There is a door leading outside at the end of the hall.

In the room across the hall from where Red is found in her cell, a Very Hard locked police station terminal can be found, as well as a door across from it. Again, a Wissenschaft skill of 75 or Lockpick skill of 50 or higher is required to gain access. Beyond the door are three first aid boxes, several weapons, assorted ammunition, grenades, and chems, along with three cherry bombs.

Go to a hall with another fire hydrant, and there will be a closet with two gore bags and stairs leading to the basement. The first room on the left does not have much, but the second has an Average lock which leads to a room that has some ammunition and a 10-mm-Maschinenpistole, as well as a Fat Man. There will be a room with gore bags hanging from the ceiling, and in the back is a first aid box, a gun case, and a doorway leading to a room with a Kakerlake and shelves. Voices can be heard coming from the kitchen, and through the room with shelves, it is possible to travel to a hall, where to the right will be a Supermutant, as well as a radroach. The refrigerators have a good amount of food, and Shorty will be seen tied up in the middle of the room.

Bemerkenswerte Beute

Obergeschoss

Germantown PHQ top floor map


  • * Washingtoner Zeitschrift für Innere Medizin: Located on the top floor of the Germantown PD in a briefing room to the north in the middle of the building. The book is on the conference table beside the Erste-Hilfe-Kasten. Setting off the land mine in front of the table may cause the book to be thrown away from its original position.
  • * Kennwort für Abriegelungscomputer, a holotape with a password (to the computer in the ground floor near Red's cell) is located in a room to south in the middle of the building. The holotape is on a desk with a computer on it, and with a safe to its left. A mine is on the floor near the desk.

Parterre

Germantown PHQ ground floor map


  • * Lügen wie im Kongress, on top of a small desk in a room with three rows of short tables pushed together. The desk is in the southwest corner of the room, roughly in the center of the local map.
  • * Vorkriegsbuch : One on a desk near Red's cell, in the northwestern corner of the local map.
  • * Fliegende Bananen können nicht sprechen: A note on the ground floor in a locked cell beside Red's cell.

Keller

Germantown PHQ basement map


  • * Tumblers Today: In the average locked room to the left of the firing range, in the northeastern corner of the local map.
  • * Fat Man: In the same closet as the Tumblers Today book, near firing range.
  • * Nuka-Cola Quantum: Inside a small room in the southwestern corner of the local map, past the kitchen where you find Shorty, on the ground next to a metal box immediately to the left upon entering.

Verbundene Quests

In der Quest Big Trouble in Big Town halten sich hier die Gefangenen der Supermutanten aus Big Town auf.

Infos

  • Außerhalb des Gebäudes befinden sich mehrere Zelte, darunter auch ein Tisch mit einem Terminal, in dem Einträge einer Krankenschwester stehen. Diese kümmerte sich um die Überlebenden der Bomben, die größtenteils an Strahlenkrankheit litten. Die Einträge gehen von dem Moment, kurz bevor die Bomben fielen bis zu ihrem Strahlentod.
  • Im Erdgeschoss gibt es eine große, vernagelte Tür, durch die Licht scheint, jedoch brauch man einen Schlüssel, um sie zu öffnen. Wenn man die Tür mit dem G.E.E.K. öffnet, bemerkt man, dass sie nirgends hinführt und es gibt auch keinen Schlüssel dafür. Dabei handelt es sich um den Vordereingang der Station. Da der Außenbereich versperrt ist, hat man keinen Zutritt.
  • Wenn man vom oberen Stockwerk kommt, kann man zwei Supermutanten reden hören, wie sie Red mitnehmen wollen (wahrscheinlich zur Vault 87) und dass Shorty da bleiben soll, weil er zu Essen verarbeitet wird. Nachdem die Unterhaltung beendet ist, läuft einer der beiden manchmal sogar in die eigene Stolperdraht-Falle.

Vorkommen

Das Polizeihauptquartier von Germantown kommt nur in Fallout 3 vor.

Hinter den Kulissen

"And that's how you get to llama school", a quote stated in one of the 911 calls, is a reference to a song from the MTV sock-puppet talk show Sifl and Olly.

Bugs

  • pcIcon pc ps3Icon ps3 white xbox360Icon xbox360 In the basement/kitchen area, a super mutant master or, with Broken Steel installed, a super mutant overlord may be incorrectly labeled as a regular super mutant in V.A.T.S. [überprüft]
    • Additionally, this super mutant may not spawn with any weapons, and rarely without any items at all, including the jail Key.
  • pcIcon pc ps3Icon ps3 white xbox360Icon xbox360 In the basement: kitchen area, a super mutant will have Shorty captured, and will begin a scripted conversation with one-another, however after killing the super mutant, both Shorty, and the super mutant will continue their conversation, even while dead. [überprüft]

Galerie

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