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Dies ist ein Übersichtsartikel, welcher Hintergrundinformationen und unabhängige Spielvergleiche enthält. Für Spiel-spezifische Informationen und Statistiken, siehe die verlinkten Artikel auf der rechten Seite.
Spielmechanik-Artikel
FalloutPlasmagwehr
Turbo plasma rifle
Fallout 2Plasmagwehr
Turbo plasma rifle
Fallout 3Plasmagwehr
A3-21's Plasmagwehr
FO: New VegasPlasma rifle
Multiplas-Gewehr
Plasma caster
Q-35 matter modulator
Van Graff Plasmagwehr
cutcut Plasma rifle always crit
cutcut Plasma rifle weak
FO TacticsPlasma rifle
Fallout: BoSPlasmagwehr
Turbo Plasmagwehr
 
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Plasmagewehre oder Plasmastreuer sind energiebasierende Waffen, die in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Fallout: Brotherhood of Steel und Fallout: Das Brettspiel vorkommen.

Hintergrund

Plasmagewehre oder Plasmastreuer sind High-Tech-Waffen, welche überhitzte Plasmabolzen verschießen. Als Energieversorgung dienen entweder Mikrofusionszellen , schwere Energiezellen, Plasma-Kartuschen oder Plasmakerne, die eine Vielzahl von Anwendungen in militärischen und industriellen Bereichen finden. In der Plasmakammer wird eine Ringspule aus Plasma erzeugt, die durch einen Supraleiter-Lauf ausgestoßen [1][2] und dabei durch elektromagnetischen Krallen angetrieben, und bei einigen Modellen auch stabilisiert, wird.[3] Die Plasmakolbenkammer kann auch kurzgeschlossen werden, um den Bolzenbildungsprozess zu beschleunigen und das Gewehr effektiv aufzuladen. Der Hauptschaden von Plasmagewehren ist die Wärmeübertragung, die bei weichen Zielen zu schweren Verbrennungen und harten Zielen zum Schmelzen führt. In extremen Fällen kann das Plasma eine spontane Auflösung des Ziels verursachen, einschließlich der Trennung von weichen und harten Gewebeteilen oder eine großflächige molekulare Destabilisierung, die das Ziel in eine viskose grüne Flüssigkeit verwandelt.

Ursprünglich war die Waffe ein sperriger industrieller Plasmaschneider, der von Winchester, ein Handfeuerwaffenhersteller der Vorkriegszeit, hergestellt wurde. Obwohl er eine bewundernswerte Leistung erbrachte, war er teuer und erforderte spezielle Schulungen. Spätere Entwicklungen für die US-Armee führten zu einem kompakteren Design, das billiger herzustellen und leichter zu handhaben ist und sich perfekt für den Häuserkampf eignet.[4] Ein weiteres Modell, das als Gatling-Plasma bekannt ist und ähnlich wie der Gatling-Laser hergestellt wurde, kommt ebenfalls zum Einsatz.

Modelle

Winchester P94

Fo1 plasma rifle.png
Gameplay Artikel: Fallout, Fallout 2, Fallout: New Vegas

The Winchester Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel,[1] ending in electromagnetic claws helping to stabilize the plasma bolt.[3] Interestingly, in an interview for Future Weapons Today, US Army Colonel Moretti slammed the design,[4] likely for being bulky and outdated.[5][6]

Winchester P94 Turbo

Fo1 turbo plasma rifle.png
Gameplay Artikel: Fallout, Fallout 2

It's a modified version of the Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process, resulting in an increase in the rate of fire.[7]

  • For the modification that appears in Fallout: New Vegas, see : Plasma caster HS electrode.

The Smitty Special

SmittySpecial.png
Gameplay Artikel: Fallout: New Vegas

The Smitty Special is a heavily modified Winchester P94 which was first created by the legendary Smitty, the blacksmith of the Adytum, Boneyard in 2161, who was also the only one able to improve the Winchester P94 into a turbo version at that time, with a higher rate of fire.

Mini-FOT Logo.pngFolgendes basiert auf Fallout Tactics und einige Details könnten dem Kanon widersprechen.

Winchester P94 military

Tactics plasma rifle.png
Gameplay Artikel: Fallout Tactics

In the military version, the company has downsized the weapon and revamped its design, making it a more portable energy rifle, complete with a stock, pistol grip and carry handle which can, presumably, also mount optics.

Mini-FOT Logo.pngEnde der Informationen basierend auf Fallout Tactics.

Städtisches Plasmagewehr

PlasmaRifle.png
Gameplay Artikel: Fallout 3, Fallout: New Vegas

This plasma rifle is a lightweight urban warfare weapon[4] created by REPCONN Aerospace for the US Army based on engine parts from the failed Z43-521P - "Green Bean" plasma-powered rocket. Like the AER9 laser rifle, it uses a microfusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconducting barrel.[2] In contrast to the Winchester P94, it does not have the electromagnetic claws.

As of 2277, these plasma rifles can usually be found in use by Enclave soldiers on the East Coast. By 2281, they can be found less commonly throughout the Mojave Wasteland.

  • For the unique plasma rifle in Fallout 3, see: A3-21's plasma rifle.
  • For the unique plasma rifle in Fallout: New Vegas, see: Q-35 matter modulator.
  • For the cut content plasma rifles in Fallout: New Vegas, see: Plasma rifle always crit and Plasma rifle weak.

V.32 Quantum plasma modulation matter injection rifle

Gameplay Artikel: Fallout: New Vegas

Version: 32
Stand: Failure
Infos: While v.32 didn't have the power yield of the v.31 or v.30, we managed to increase the stabilization threshold by approximately 27.35%. This is promising, however we still have yet to come up with a solution for the matter inversion issues.[8]

V.33 Quantum plasma modulation matter injection rifle

Gameplay Artikel: keines (erwähnt in Fallout: New Vegas)

Version: 33
Stand: Failure
Infos: Lab destroyed. Data Lost.[8]

V.34 Quantum plasma modulation matter injection rifle

Gameplay Artikel: keines (erwähnt in Fallout: New Vegas)

Version: 34
Stand: Failure
Infos: Interesting. I'm not sure where we got this data from, it is a completely different direction from what we've been working on. We managed to cycle the matter inversion using a polarized quantum spin. I think that we solved the issue with the Compensation field, I have high hopes for the next weapon.[8]

V.35 Quantum plasma modulation matter injection rifle

Q35mattermod.png
Gameplay Artikel: Fallout: New Vegas

Also known as the Q-35 matter modulator, the V.35 Quantum plasma modulation matter injection rifle was created by REPCONN Aerospace engineers as part of "Project: Quantum Plasma Modulation Matter Injection Rifle,"[8] a research program overseen by Colonel Moretti of the US Army,[5] who was looking for a replacement for the aging plasma rifle designs, most importantly the Winchester P94.[4][6] The prototype was created by a team of engineers under the lead of Senior Staff Engineer Xuan Duong, using design specifications stolen from Poseidon Energy for the canceled plasma rifle project SEMELE, along with data recovered from a sabotaged REPCONN launch.[5]

This data allowed REPCONN to create a functional prototype after thirty-four failures. While prototype materials make it unsuitable for prolonged field use, the Q-35 has a longer refire rate on average - but a more consistent delay between shots, an increase in active bolt charge time, increased accuracy and a 30% increase in bolt energy.[8]

When the prototype was completed, unknown individuals conspired with REPCONN CFO Julia Masters to intercept and secure the prototype while it was in transit to the Department of Defense.[9]

Multi-Plasmagewehr

MultiplasRifle.png
Gameplay Artikel: Fallout: New Vegas

The multiplas rifle (a portmanteau of "multiple" and "plasma") is based on the urban plasma rifle design. It is a sort of "plasma shotgun," firing three rounds of plasma in a volley, at the cost of a massive drain on the microfusion cell.

Elektrisches Plasmagewehr

FOBoSLogo.pngFolgendes basiert auf Fallout: Brotherhood of Steel und ist nicht kanonisch.
FOBOS plasma rifle.png
Gameplay Artikel: Fallout: Brotherhood of Steel

The electric plasma rifle appears only in the city of Los and the Secret Vault. It's to be manufactured using technology contained in the Secret Vault. It's equipped by the most important ghouls of the Church of the Lost and some super mutants of Attis' army.

Turbo Elektrisches Plasmagewehr

FOBoSLogo.pngFolgendes basiert auf Fallout: Brotherhood of Steel und ist nicht kanonisch.
FOBOS turbo plasma rifle.png
Gameplay Artikel: Fallout: Brotherhood of Steel

The turbo electric plasma rifle is a upgraded version of the electric plasma rifle, and is found only in the Secret Vault. It's to be manufactured using technology contained in the Secret Vault. It's equipped by the most important super mutants of Attis' army and by the champion of the Gladiator Pit in Los, the wasteland stranger.

Einzelnachweise

  1. 1,0 1,1 Beschreibung des Plasmagewehrs in Fallout, Fallout 2 und Fallout Tactics. [1][2][3]
  2. 2,0 2,1 Forschungsbericht - Plasmagewehr [1]
  3. 3,0 3,1 Chris Taylor interview for Vault13.net. [1]
  4. 4,0 4,1 4,2 4,3 Cover of Future Weapons Today. [1]
  5. 5,0 5,1 5,2 Inter-office Correspondence #3458503 - REPCONN headquarters terminal entries. [1]
  6. 6,0 6,1 From Arcade Gannon's dialogue files - "Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."
  7. ^ In-game description for the turbo plasma rifle in Fallout and Fallout 2. [1][2]
  8. 8,0 8,1 8,2 8,3 8,4 Q-35 Release Notes - REPCONN-Hauptquartier Terminaleinträge. [1]
  9. ^ Encrypted Message - REPCONN headquarters terminal entries. [1]
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