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Für den Erfolg, siehe Notreparierer.

Sie können Gegenstände mithilfe von Gegenständen reparieren, die ihnen ähneln. Reparieren Sie eine Trapperbüchse mit einem Jagdgewehr, oder sogar eine Powerrüstung mit einer Metallrüstung.— In-Game Beschreibung, Fallout: New Vegas

Notreparatur ist ein Extra und Erfolg in Fallout: New Vegas.

Effekt[]

With this perk, you can Reparieren items based on category instead of type. For example, you can repair the rare Ranger Sequoia with the common .357 magnum revolver. The same goes for armor and clothing.

There are 13 categories of weapons that the perk will enable repairing within: unarmed, one-handed melee, two-handed melee, energy pistols, energy rifles (laser), energy rifles (other), energy weapons (heavy), one-handed guns, two-handed automatic guns, bolt/lever-action guns, miniguns, grenade launchers and missile launchers. Likewise, clothing can be used to repair each other within their category (light, medium, heavy). Finally, almost all headgear can be repaired with any other headgear.

Weapons are categorized, to some extent, by the method in which they are fired. For example, the bolt-action anti-materiel rifle cannot be repaired by a sniper rifle, because the sniper rifle is a semi-automatic firearm, but can be repaired by the hunting rifle. Some discrepancies arise with some other weapons, though. The 12.7mm SMG is categorized as a two-handed gun, and therefore can not be repaired by the 9mm and 10mm SMGs, since they are one-handed guns. A mostly complete list of all weapons that fall into specific categories follows.

A simple way to tell what weapons can repair each other is to look at the way that the player holds the weapon, in addition to the general type of the weapon (Guns, Energy, Explosives, etc.). For example, since the player holds the plasma rifle in the same way that they hold the laser RCW, Jury Rigging lets you repair them with each other, even though one is laser and one is plasma. However, since the laser rifle is held differently (more like a bolt/lever action gun), you cannot use it to repair the laser RCW, nor vice versa.

This perk is useful in that it not only reduces the need to effect repairs by using Reparatursatzs or non-player characters, but it also allows the player to reliably repair their weapons with similar, much cheaper ones from fallen foes after or during combat without having to seek out an exact match. Characters who use low-durability weapons, picked the Built to Destroy trait, or find themselves using surplus or over/max-charged ammunition often will reap great benefits from the perk. It can also be a big help to those who favor certain unique weapons like the YCS/186 or Oh, Baby!, whose normal repair counterparts are rare or expensive, or weapons that do not have a standard repair counterpart. This goes for armor, as well, meaning that even Remnants power armor can be maintained on the cheap with a set of metal armor.

Reparatur-Kategorien[]

Each weapon and armor falls under a specific category in which all weapons/armors repair each other.

¹ denotes the least expensive. (DLC items excluded)
² denotes the most expensive item that may be readily purchased or found in a class. (DLC items excluded)
³ denotes unique weapon with no common variant available.
Italics denote DLC content.
Note: In cases where multiple items could be listed, the most commonly occurring item is used.

Waffen[]

Weapons are listed by their base variants, except in cases when it is unique. Make sure if you add something it is listed alphabetically.

Waffenlos[]

NAME WG VALUE V:W HP
Ballistische Faust² 6 7800 1300 80
Bear trap fist Dead Money 6 800 133.3 80
Boxing gloves 6 100 16.7 75
Boxing tape 4 100 400 500
Bladed gauntlet 10 200 20 60
Brass knuckles 1 120 120 200
Displacer glove 6 3500 583.3 100
Dog tag fist¹ 3 50 16.7 100
Embrace of the Mantis King! Gun Runners' Arsenal (Add-On) 12 8500 708 80
Greased Lightning Gun Runners' Arsenal (Add-On) 6 15000 2500 200
Mantis gauntlet 10 750 15 50
Power fist 6 800 133.3 80
Saturnite fist Old World Blues (Add-On) 4 1600 400 160
Saturnite fist super-heated Old World Blues (Add-On) 4 2400 600 120
Scientist glove Old World Blues (Add-On) 2 500 250 50
Spiked knuckles 1 500 500 300
Two-Step Goodbye Gun Runners' Arsenal (Add-On) 6 20000 3333 80
Yao guai gauntlet Honest Hearts 10 150 15 600
Zap glove 6 5200 866.6 100

Einhand-Nahkampfwaffen[]

NAME WG VALUE V:W HP
Cattle prod 3 450 150 500
Cleaver 2 20 10 250
Combat knife 1 500 500 90
Cosmic knife Dead Money 1 35 35 150
Dress cane 3 40 13.3 50
Gehenna Gun Runners' Arsenal (Add-On) 3 12000 4000 400
Hatchet 2 75 37.5 300
Katana Gun Runners' Arsenal (Add-On) 3 2500 833 200
Knife¹ 1 20 20 150
Lead pipe 3 75 25 50
Machete 6 50 133.3 80
Machete gladius 2 1000 500 75
Police baton 2 70 35 150
Ripper 6 1200 200 1200
Rolling pin 1 10 10 100
Shishkebab² 3 2500 833.3 500
Straight razor 1 35 35 75
Switchblade 1 35 35 100
Tire iron 3 40 13 200
War club Honest Hearts 3 75 25 200

Zweihand-Nahkampfwaffen[]

NAME WG VALUE V:W HP
9 iron 3 55 18 60
Baseball bat 3 250 83.3 400
Blade of the West Lonesome Road (Add-On) 12 5700 475 150
Bumper sword 12 2500 208 300
Chainsaw 20 2800 140 1600
Fire axe 8 2500 313 200
Knife spear Dead Money 3 55 18.33 400
Nail board 4 250 62.5 60
Nuka Breaker Gun Runners' Arsenal (Add-On) 8 7800 978 200
Pool cue¹ 1 15 15 50
Proton axe Old World Blues (Add-On) 8 3500 437.5 200
Rebar club 9 500 56 250
Shovel 3 55 18 300
Sledgehammer 12 130 11 150
Super sledge² 20 5800 290 100
Thermic lance 20 5500 275 2000
X-2 antenna Old World Blues (Add-On) 15 6000 400 125

The throwing knife spear can be used to repair the knife spear, but not other two-handed melee weapons.
The proton throwing axe can be used to repair the proton axe, but not other two-handed melee weapons.

Energie-Pistolen[]

NAME WG VALUE V:W HP
Flare gun Lonesome Road (Add-On) 2 500 250 50
Laser pistol¹ 3 175 58.3 200
MF Hyperbreeder Alpha Gun Runners' Arsenal (Add-On) 7 8900 1271 800
Plasma Defender² 2 3000 1500 100
Plasma pistol 3 200 66.6 150
Recharger pistol 7 2700 385.7 300
Sonic emitter Old World Blues (Add-On) 2 3500 1750 100

Energie-Gewehre (Laser)[]

NAME WG VALUE V:W HP
AER14 Prototyp 8.5 2200 258.8 100
Lasergewehr¹ 8 800 100 125
Tri-beam laser rifle² 9 4800 533.3 50

Energie-Gewehre (Sonstige)[]

NAME WG VALUE V:W HP
Gauss rifle² 7 3000 428.6 80
LAER Old World Blues (Add-On) 4 8500 2000 75
RCW Laser 4 2150 537.5 400
Multiplas rifle 7 2500 357.14 50
Plasma rifle 8 1300 162.5 75
Recharger rifle¹ 15 250 16.73 200

Note: The laser rifle can also be used to repair the recharger rifle.

Energiewaffen (schwer)[]

NAME WG VALUE V:W HP
Flammenwerfer 15 2350 156.6 200
Gatling laser 18 6800 377.7 1500
Heavy incinerator² 15 7200 480 200
Incinerator¹ 12 1300 108.3 200
Plasma caster 20 7000 350 80
Sprtel-Wood 9700 Gun Runners' Arsenal (Add-On) 15 20000 1333 1000
The Smitty Special Gun Runners' Arsenal (Add-On) 20 20000 1333 220

Einhandwaffen[]

NAME WG VALUE V:W HP
.357 magnum revolver 2 110 55 200
.44 magnum revolver 3.5 2500 714.28 250
.45 Auto pistol Honest Hearts 1.5 1750 1166.66 150
10mm pistol 3 750 250 80
10mm SMG 5 2370 474 500
12.7mm pistol² 3.5 4000 1142.85 80
9mm pistol 1.5 100 66.6 150
9mm SMG 4 850 213 550
Hunting revolver 4 3500 875 110
Li'l Devil Gun Runners' Arsenal (Add-On) 3.2 16000 5000 120
Police pistol

Dead Money

3 1000 333.33 225
Ranger Sequoia 4 1200 256 80
Sawed-off shotgun 4 1950 487.5 80
Silenced .22 pistol¹ 3 80 26.6 100
Sleepytyme Gun Runners' Arsenal (Add-On) 5 8250 1650 500
That Gun 5 1750 350 225

Zweihand-Automatikwaffen[]

NAME WG VALUE V:W HP
.45 Auto SMG 11 3750 340 600
12.7mm SMG 5 5100 1020 500
Assault carbine 6 3950 658 750
Automatic rifle Dead Money 16 4500 281 200
Bozar Gun Runners' Arsenal (Add-On) 15 20000 1333 800
Light machine gun 15 5200 347 800
Marksman carbine 6 5200 867 400
Riot shotgun² 5 5500 1100 175
Service rifle¹ 8.5 540 64 400
Silenced .22 SMG 8 1850 231 1000
Sniper rifle 8 4100 513 80

Bolt/Lever/Pump-action Guns[]

NAME WG VALUE V:W HP
Anti-materiel rifle² 20 5600 280 95
Battle Rifle Gun Runners' Arsenal (Add-On) 9.5 1500 157 300
BB gun¹ 2 36 18 50
Brush gun 5 4900 980 150
Caravan shotgun 3 675 225 140
Cowboy repeater 5 800 160 120
Hunting rifle 6 2200 366.6 300
Hunting shotgun 7.5 3800 506.7 200
Lever-action shotgun 3 2000 666.6 100
Medicine Stick Gun Runners' Arsenal (Add-On) 5.5 20000 3636 200
Paciencia Gun Runners' Arsenal (Add-On) 6.2 12000 1935 350
Single shotgun 7 175 25 200
This Machine 9.5 2800 295 600
Trail carbine 5.5 3900 709 500
Varmint rifle 5.5 75 14 120

Miniguns[]

NAME WG VALUE V:W HP
CZ57 Avenger² 18 8500 472.2 1600
FIDO Old World Blues (Add-On) 27 9500 339.3 500
K9000 cyberdog gun Old World Blues (Add-On) 27 7500 277.7 500
Minigun¹ 25 5500 220 1200

Granatenwerfer[]

NAME WG VALUE V:W HP
Granatenwerfer² 12 4200 350 100
25-mm-Granaten-APW Gun Runners' Arsenal (Add-On) 8 4200 550 150
Granatengewehr¹ 6 300 50 100

Raketenwerfer[]

NAME WG VALUE V:W HP
Esther Gun Runners' Arsenal (Add-On) 40 18000 450 125
Fat Man² 30 6000 200 100
Missile launcher¹ 20 3900 195 50
Red Glare Lonesome Road (Add-On) 20 15000 750 450

Nichtbetroffene Waffen[]

These weapons each are in their own category and can only be repaired by copies of themselves, their unique variants and using Reparatursatzs.

These weapons are: Arc welder, grenade machinegun, holorifle, shoulder mounted machine gun, Tesla cannon, and binoculars.

Rüstung[]

Schwere Rüstung[]

All heavy armors. Metal armor¹, T-51b power armor², etc.

Mittlere Rüstung[]

All medium armors.Recon Armor,Combat armor, Combat armor, reinforced², Combat armor, reinforced mark 2², Desert Ranger combat armor, NCR Ranger combat armor, NCR Bandoleer/Face Wrap/Mantle/Military Police/Trooper armor¹, Riot gear.

Leichte Rüstung[]

All light armors. Wasteland outfit¹, Space suit, etc. Pre-War clothing, Leather armor, reinforced², Vault 34 security armor, Sierra Madre armor, Light armor can also be repaired with clothes (like pre-War businesswear or wasteland doctor fatigues) and vice versa.

Leichte Kopfbedeckung[]

All head items in the base game, Dead Money, Honest Hearts and Old World Blues can repair one another due to all items being classified as "light".

Glasses¹, pre-War hats, T-51b power helmet², etc.

Schwere Kopfbedeckung[]

The Riot Gear Helmet and its variants are the only headgear classified as 'Heavy' so far. Since they can already repair one another freely, Jury Rigging only has the effect to allow them to be repaired by heavy armor. The other helmets and masks from Lonesome Road are classified as 'Light' and can be Jury Rigged with any other headgear.

Infos[]

  • Despite the oddity of some repair combinations, there is no difference between repairing an item with a proper counterpart and a vague equivalent. Repairing a chainsaw with a baseball bat will in no way alter the chainsaw, despite the fact that nothing in the bat would serve as effective repair parts.
  • If you are going to attempt a repair on a high power/unique weapon, but lack the current equipment necessary, it is effective to purchase a lower level weapon that would fall into the same category as the weapon you aim to fix. For example, you could repair a 10mm pistol with a full condition 9mm pistol.
  • A player with Jury Rigging and a high Barter skill can earn a substantial profit by collecting and repairing expensive weapons and armor with much cheaper ones. For example, a damaged Super Sledge, worth nearly 6000 caps at full condition, can be repaired be a few pool cues, each worth a measly 15 caps.
  • The Pip-boy image shows the Vault Boy jury-rigging a Service Rifle, Hunting Rifle and, oddly, a Microfusion Cell or Electron Charge Pack with Duct Tape.
Kursiv: Extras aus Add-Ons
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