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Fallout/Fallout 2/Fallout Tactics/Fallout 3/Fallout: New Vegas/Van Buren/J.E. Sawyer's Fallout RPG Sekundäre Statistiken Nahkampfschaden | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Nahkampfschaden ist ein Sekundäre Statistik in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, und Fallout Tactics.
Fallout, Fallout 2, Fallout Tactics[]
“ Der zusätzliche Schaden, den deine Figur im Nahkampf anrichten kann. ” – Fallout In-game description |
This skill modifies the amount of bonus damage your character does in hand-to-hand combat.
- Minimum value can be no less than 1.
- Average characters will have a melee damage of 1.
- The Masse statt Klasse Merkmal increases melee damage by 4 points.
- The Bonus-Faustkampfverletzungen Extra increases Nahkampfschaden by 2 per rank.
- The Nahkampfmonster Extra upgrades every melee hit into critical hits, radically increasing melee damage.
Fallout 3, Fallout: New Vegas[]
In Fallout 3 and Fallout: New Vegas, Nahkampfschadene only affects damage done with Nahkampfwaffen. There is a separate statistic for hand-to-hand combat called Waffenloser Schaden.
Example: A starting Stärke of 5.
Hinweise[]
- Melee and Unarmed attacks in V.A.T.S. do twice as much normal damage, but this doubling is done before Strength is added.
- Power attacks in real-time combat also double normal damage.
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